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''Polaris'' is a
fixed shooter Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
released in 1980 by
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
. The player controls a
submarine A submarine (often shortened to sub) is a watercraft capable of independent operation underwater. (It differs from a submersible, which has more limited underwater capability.) The term "submarine" is also sometimes used historically or infor ...
which can shoot
missile A missile is an airborne ranged weapon capable of self-propelled flight aided usually by a propellant, jet engine or rocket motor. Historically, 'missile' referred to any projectile that is thrown, shot or propelled towards a target; this ...
s upward. The goal is to destroy all of the airplanes in each level while avoiding bombs dropped from the aircraft, as well as mines launched by enemy submarines and depth charges dropped from boats that speed by. Versions for the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
and
VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit entry level home computer that was sold by Commodore International, Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commod ...
were released by Tigervision in 1983.


Gameplay

Subs are sunk if players touch a projectile, any enemy sub or boat, depth charge, mine, the ocean floor, torpedoes, or reef. Game ends upon last sub sunk. * Small airplane: Depending on which level the player is on, there will be six to ten small aircraft in the air when the level begins. One half of the aircraft are pink and move right to left, and the other half are blue and move from left to right. These planes drop bombs (which can be shot at and destroyed), and "wrap around" (when they reach one side of the screen, they reappear on the other). The small aircraft also move at different speeds according to how many of the same color aircraft have already been destroyed. For example, a pink plane will move slowest when all pink planes are intact, and will move fastest when it is the only one remaining. * Large airplane: This aircraft appears after all of the small aircraft have been destroyed. Unlike the small aircraft, the large aircraft moves in a complicated pattern, moving all across the sky and performing loops as it drops homing missiles. These missiles drop vertically until they are on the same elevation as the player's submarine, then they move horizontally towards it. These missiles cannot be destroyed. Destroying the large aircraft ends the level. * Submarine: The enemy submarine periodically shoots an indestructible red mine upward and moves from left to right along the bottom of the screen. Most submarines can be destroyed by moving under then and shooting a missile upward, but in each level there is one submarine which lies close to the ocean floor and cannot be destroyed. In later levels, a smaller white submarine appears which also cannot be destroyed. Like the small planes, the submarine "wraps around" when it reaches the side of the screen. * Boat: A yellow boat moves across the surface of the water, alternating from left to right and from right to left. In later levels, there is a shorter period of time between the boat's appearance, up until the time where it appears almost instantaneously after the previous boat has left the screen or has been destroyed. When the boat moves over the player's submarine, it drops depth charges that can be destroyed. When a boat is destroyed, it drops an indestructible mine. Players gain a bonus life at 5,000 points. Every three levels, the player is awarded bonus points. After Level 3, the player gains 1,000 points, and each bonus that follows is worth 1,000 points more than the previous, until Level 27 is completed, at which point the bonus maxes out at 9,000 points.


Reception

''Polaris'' gained a Certificate of Merit in the category of "1984 Best Action Videogame" at the 5th annual
Arkie Awards ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
.


Reviews

* ''
Electronic Fun with Computers & Games ''Electronic Fun with Computers & Games'' was a video game magazine published in the United States from November 1982 to May 1984. For the last two issues it was renamed ''ComputerFun''. Content The magazine was split up into the following sec ...
'' #11


References


External links

* * {{atarimania, id=16950 1980 video games Arcade video games Atari 2600 games Fixed shooters Multiplayer and single-player video games Multiplayer hotseat games Naval video games Taito arcade games Tigervision games VIC-20 games Video games developed in Japan