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''Pokémon Channel'', released in Japan as , is a 2003
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
in the ''Pokémon'' series for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the W ...
, developed by Ambrella, published by
The Pokémon Company The Pokémon Company (株式会社ポケモン, ''Kabushiki gaisha Pokemon'') is a Japanese company responsible for brand management, production, publishing, marketing, and licensing of the ''Pokémon'' franchise, which consists of video gam ...
and distributed by Nintendo. The player's goal is to help Professor Oak refine and promote his TV network through watching broadcasts with a
Pikachu is a fictional species in the ''Pokémon'' media franchise. Designed by Atsuko Nishida and Ken Sugimori, Pikachu first appeared in the 1996 Japanese video games ''Pokémon Red'' and ''Green'' created by Game Freak and Nintendo, which w ...
. The game contains elements of the
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extr ...
,
digital pet A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet. Digita ...
, and
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the ...
genres. The player can explore full 3D environments, have Pikachu converse with other Pokémon, and collect various items. The game was developed rather quickly as a sequel to the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
title '' Hey You, Pikachu!'' and to promote the
Nintendo e-Reader The Nintendo e-Reader, stylized as ereader, commonly abbreviated as e-Reader, known in Japan as the is an add-on manufactured by Nintendo for its Game Boy Advance handheld video game console. It was released in Japan in December 2001, with a ...
accessory, and uses a novel 3D texturing effect. It was first showcased at
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publish ...
(E3) 2003 and later through a month-long series of promotional events in
Sapporo ( ain, サッ・ポロ・ペッ, Satporopet, lit=Dry, Great River) is a city in Japan. It is the largest city north of Tokyo and the largest city on Hokkaido, the northernmost main island of the country. It ranks as the fifth most populous ci ...
,
Hokkaido is Japan, Japan's Japanese archipelago, second largest island and comprises the largest and northernmost Prefectures of Japan, prefecture, making up its own List of regions of Japan, region. The Tsugaru Strait separates Hokkaidō from Honshu; th ...
, Japan. It was released on July 18, 2003, in Japan, December 1 in North America, and April 2, 2004, in Europe. In Japan, the game sold 66,373 copies in its first year. It received mixed reviews, which generally criticized its low level of interactivity and repetitive sound effects, though its collecting aspects and visuals were somewhat better received.


Gameplay

''Pokémon Channel'' is difficult to categorize into a genre, as it incorporates elements of
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extr ...
,
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the ...
, and
digital pet A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet. Digita ...
games. The graphics are in 3D, the perspective is first-person, and the player navigates and selects things with a cursor. The game centers on watching television programs with a
Pikachu is a fictional species in the ''Pokémon'' media franchise. Designed by Atsuko Nishida and Ken Sugimori, Pikachu first appeared in the 1996 Japanese video games ''Pokémon Red'' and ''Green'' created by Game Freak and Nintendo, which w ...
, a mouse-like
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
. The player, who lives in a house, can
channel-surf Channel surfing (also known as channel hopping or zapping) is the practice of quickly scanning through different television channels or radio frequencies to find something interesting to watch or listen to. Modern viewers, who may have cable o ...
freely among the various channels of a television network created by the Pokémon professor, Professor Oak, as well as explore one room of the house and several outdoor areas. Pikachu sometimes displays emotional reactions while watching, such as happiness or anger. The game takes place over a few days, with unique plot events on each. The GameCube's inner clock tracks time such that every in-game day lasts at least as long as one real-time day. While several channels are available, only a few are essential to the completion of the game. The player saves the game by reporting on recent accomplishments to Oak at ''Prof. Oak Report'', watches episodes of an
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
series at ''
Pichu is a Pokémon species in Nintendo and Game Freak's ''Pokémon'' franchise. Created by Ken Sugimori, Pichu first appeared in the video games ''Pokémon Gold'' and ''Silver'' and subsequent sequels, later appearing in various merchandise, spino ...
Bros.'', and listens to plot-advancing news coverage from a Psyduck at ''Pokémon News Flash'' (PNF). On a channel called ''Shop 'n Squirtle'', the player uses the game's currency, "Poké", to purchase bus passes to travel among the game's locations, as well as non-essential items like Pokémon dolls, new television sets in various styles, and other decorations, all delivered by a Delibird (a bird-like Pokémon that carries various items in its satchel). Extraneous channels include the
trivia Trivia is information and data that are considered to be of little value. It can be contrasted with general knowledge and common sense. Latin Etymology The ancient Romans used the word ''triviae'' to describe where one road split or forke ...
-based
game show A game show is a genre of broadcast viewing entertainment (radio, television, internet, stage or other) where contestants compete for a reward. These programs can either be participatory or demonstrative and are typically directed by a host, ...
''Quiz Wobbuffet'', where the player earns Poké, the art exhibition program '' Smeargle's Art Study'', where Smeargle gives opinions on art that can be created in a paint-by-numbers style in the player's house, and the exercise program '' Smoochum Shape-Up''. The main collectibles available in ''Pokémon Channel'' are
trading cards A trading card (or collectible card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other ...
that display various Pokémon. The trading cards, known in game as Nice Cards, exist in three forms: Single, which simply show a picture; Motion, which are holographic; and Platinum, which are holographic and play the respective Pokémon's cries. The collectibles can be found by having Pikachu speak with other Pokémon and help them with tasks, or by ordering from ''Shop 'n Squirtle''. There is a virtual
Pokémon Mini The (officially stylized as Pokémon mini) is a handheld game console that was designed and manufactured by Nintendo and themed around the ''Pokémon'' media franchise. It is the smallest game system with interchangeable cartridges ever produce ...
console hidden under the player's bed that plays six games: ''
Snorlax Snorlax (), known in Japan as , is a Pokémon species, a type of ''Pocket Monster'', in Nintendo and Game Freak's ''Pokémon'' franchise. Created by Ken Sugimori, Snorlax first appeared in the Game Boy video game ''Pokémon Red'' and ''Blue' ...
's Lunch Time'' (exclusive to ''Pokémon Channel'') and five others previously released for the real-life Pokémon Mini. The games are simple and mainly based on
rhythm Rhythm (from Greek Greek may refer to: Greece Anything of, from, or related to Greece, a country in Southern Europe: *Greeks, an ethnic group. *Greek language, a branch of the Indo-European language family. **Proto-Greek language, the assumed ...
.


Plot

The game opens with a group of Magnemite—magnet-like Pokémon with levitation abilities—delivering a television to the player's house. Upon turning the television on, Professor Oak appears to request the player's help: he is creating a new television network for Trainers and their Pokémon to enjoy together, and he wants the player to serve as a
beta tester A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
. He has them watch an episode of an anime called ''Pichu Brothers in Party Panic!'' and then introduces the game's basic features before leaving them alone. The player then hears Pokémon cries from outside, which turns out to belong to a Pikachu and two other creatures: the reptilian Treecko and the avian Torchic. While the others run off, the Pikachu stays and the player adopts it. Oak decides to allow Pikachu to be a second beta tester. After completing a few tasks, the player returns to Oak's channel, and the Professor remarks that Pikachu has behaved remarkably well. The overexcited Pikachu uses its Thunderbolt attack on the television and destroys it. Unfazed, Oak has the Magnemite deliver a "retro" television while the player and Pikachu wait for a replacement of the original. When the replacement arrives the next morning, the Professor remarks that the player's viewership has brought life to the network and helped spawn new shows. The player then finds a bus stop and visits Viridian Forest, a location that first appeared in ''Pokémon Red'' and ''Blue''. The third day opens with Pikachu asleep in the cupboard and Oak expressing pleasure at the Pokémon's growing attachment to the player. On the fourth day, Pikachu invites its friends back over. Little else occurs on these two days besides visits to the snowy Mt. Snowfall and the tropical Cobalt Coast, although Oak does continue to laud the player's investment in the network, which has become a huge success. On the morning of the fifth day, the ''Pokémon News Flash'' reports on a breaking news story: a disc containing the unaired fifth episode of Pichu Brothers was dropped and lost by the delivery Magnemite on their way to the show's broadcasting studio. After obtaining a lamp from a friendly Duskull in the front lawn, the player takes a bus back to Mt. Snowfall, where the disc was presumed lost. Eastward are the Ruins of Truth, where the stubborn Ghost-type Pokémon Gengar blocks the player's path until it is scared away by the lamp. Inside the Ruins, Pikachu gets stuck inside a statue of the bat-like Pokémon Golbat. Upon being shaken free, the missing disc pops out. The player hands it back to Magnemite, who is waiting sheepishly outside, and heads home to watch the last episode, along with a video called ''
Meowth's Party ''Meowth's Party'' (ニャースのパーティ, Nyāsu no Pāti) is the 7th ending theme song of the ''Pokémon (anime), Pokémon'' anime series. It was used in the original Japanese versions of episodes 117 through 141. The lyrics are by Akihito ...
''. Oak informs the player that every program produced for his network has been aired, thanking the player and Pikachu for their time, and announces the impending arrival of a gift for them. The gift, which arrives the following morning, is a "Star Projector", a device for viewing images flashed across the sky. That night, Professor Oak notices that a Pokémon has arrived at the player's house—the rare and legendary Jirachi—which leaves him in shock. The player, Pikachu, and Jirachi then visit Camp Starlight, the locale for which the Projector is intended. Using it, they project the entire series of Pichu Brothers and Meowth's Party onto the sky for the universe to see, and the story ends. This event also allows players of the PAL version (i.a. Europe and Australia) to download a Jirachi to a copy of ''Pokémon Ruby'' or ''Sapphire'' (as well as the patch that fixes the Berry Glitch) via the
Nintendo GameCube – Game Boy Advance link cable is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
.


Development and release

''Pokémon Channel'' was developed by Nintendo subsidiary Ambrella and published by Nintendo and
The Pokémon Company The Pokémon Company (株式会社ポケモン, ''Kabushiki gaisha Pokemon'') is a Japanese company responsible for brand management, production, publishing, marketing, and licensing of the ''Pokémon'' franchise, which consists of video gam ...
. It was created both to serve as a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product l ...
to '' Hey You, Pikachu!''—a similar digital pet-type game wherein the player plays with a Pikachu—and to promote the
Nintendo e-Reader The Nintendo e-Reader, stylized as ereader, commonly abbreviated as e-Reader, known in Japan as the is an add-on manufactured by Nintendo for its Game Boy Advance handheld video game console. It was released in Japan in December 2001, with a ...
peripheral device. The game included three e-Reader-compatible cards, but not the e-Reader device itself. When scanned, the cards upload new templates for the player to paint and for Smeargle to critique. The game uses the visual effect of applying pre-rendered video footage to a polygon, specifically the game's pre-recorded shows on the television.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
writer Anoop Gantayat praised this effect's implementation, although he did note some minor graphical issues visible in the transition from distanced to full-screen viewing. Also unusual for the ''Pokémon'' video game series, the Pokémon's voices are borrowed from the
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
and sound like their names. The game was first announced at E3 2003, where IGN staff noted that the game's demo appeared to be early in development due to its choppy frame rate. ''Pokémon Channel'' was released on July 18, 2003, in Japan, December 1 in North America, and April 2, 2004, in Europe. The game was showcased on its Japanese release date at the
Sapporo ( ain, サッ・ポロ・ペッ, Satporopet, lit=Dry, Great River) is a city in Japan. It is the largest city north of Tokyo and the largest city on Hokkaido, the northernmost main island of the country. It ranks as the fifth most populous ci ...
,
Hokkaido is Japan, Japan's Japanese archipelago, second largest island and comprises the largest and northernmost Prefectures of Japan, prefecture, making up its own List of regions of Japan, region. The Tsugaru Strait separates Hokkaidō from Honshu; th ...
, location of , a series of promotional events that extended across Japan and lasted about a month. Attendees could play the game at GameCube kiosks.


Reception

''Pokémon Channel'' has scores of 51% and 55% on the review aggregators
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, respectively, both indicating poor reception. Reviewers felt that the game would only suit existing ''Pokémon'' fans and young children: staff at
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
summarized that "the various diversions here are cute, slickly produced, and entertaining, assuming you really, really dig Pokémon", and that even fans would be bored if over the age of five. Justin Leeper of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' claimed that fans would enjoy it but "everyone else will be turned off, pun intended". Author Tokyo Drifter of ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' guessed that the game had been "tailored for die-hard fans" and would please no one else. IGN's Mary Jane Irwin stated that its intuitive interface, copious instructions, and "mindless entertainment" would keep young players entertained. ''Nintendo Power''s review called the game "hours of fun for ''Pokémon'' fans." Reviewers complained about the game's low level of interactivity due to most of the gameplay time being spent watching television with Pikachu. Summarizing the gameplay in general as "weak",
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Ricardo Torres argued that the game's promising ideas were fundamentally deadened by "the gimmick of having to 'virtually' watch television programs" and the long stretches of time this entails. Leeper claimed that Pikachu "will be content much longer than you will" and decried the channels' non-interactive nature while praising the unlockable status of a few. Darryl Vassar of GameSpy went even further and claimed that there was "no gameplay". He gave the game only one star out of five as a result, despite calling the animation quality and Pokémon voices "decent". Tokyo Drifter found its low interactivity and slow pace to be the two biggest barriers for ''Pokémon'' fan enjoyment, and gave the game a 3.0 on a five-point scale. Irwin stated that the player would desire more interactivity and condemned the programs overall, with the exception of ''Pichu Bros'', which she called "the only worthwhile programming". GMR magazine felt the game was "more of a cross between a virtual pet and one of those edutainment titles from Humongous" and criticizing the game's bulk on watching television and noting that isn't very interactive. They concluded the game review with a score of 6 out of 10. The game's 3D graphics received lukewarm opinions. Torres called them "decent but unspectacular" and "bland". His praise focused on the animations of the Pokémon with "distinct animations that suit their personalities", especially that of Pikachu. Irwin echoed these opinions. Vassar stated that the Pokémon animations were better than those in the then-upcoming GameCube title '' Pokémon Colosseum'' and found the environments passable, if boring and overly limited. Tokyo Drifter found the environments "bright and colorful" while wholeheartedly praising the smooth and "adorable" Pokémon animations. The sound and music were negatively received. Torres focused on their repetitiveness, stating that some of the music within the programs was catchy but "it starts to grate after some of the mandatory repeated viewings you'll have to endure", and that the paucity of sound effects "puts the weight of the audio burden on the Pokémon voices, which, while accurate, are naturally repetitive". Irwin and Vassar gave special focus to the repetitiveness of the voices. Tokyo Drifter gave little opinion on the voices but found the lack of voice acting for Oak to be disappointing. Critics praised the large number of collectible items and Pokémon in the game. Torres noted the game's many items to collect and Pokémon for Pikachu to meet, and praised the game's increased
replay value Replay may refer to: * Replay (sports), a replayed match between two sport teams Technology * Game replay, a recording of a game session. * Instant replay, in motion pictures and television, a showing again of part of a film * Replay Professiona ...
as a result. Tokyo Drifter thought similarly, calling the collecting aspects "a prominent part of the gaming experience". Irwin found the collecting aspects a nice way to pass time and called the incorporation of the virtual Pokémon Mini "a nice diversion". Within three days of its Japanese release, ''Pokémon Channel'' sold 12,581 copies, making it the thirteenth best-selling game among all platforms during its release week (July 14 to July 20). By August 17, 2003, its Japanese sales totaled 38,617 copies. The title had sold 66,373 copies in Japan by December 28 of the same year.


References


External links

{{DEFAULTSORT:Pokemon Channel 2003 video games Adventure games Ambrella games GameCube games GameCube-only games Video game sequels Pokémon spin-off games Simulation video games Single-player video games Virtual pet video games Video games about mice and rats Video games about size change Video games developed in Japan Games with GameCube-GBA connectivity