
A pointing device is a
human interface device that allows a
user to input
spatial (i.e., continuous and multi-dimensional) data to a
computer
A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
.
Graphical user interface
A graphical user interface, or GUI, is a form of user interface that allows user (computing), users to human–computer interaction, interact with electronic devices through Graphics, graphical icon (computing), icons and visual indicators such ...
s (GUI) and
CAD systems allow the user to control and provide data to the computer using physical
gestures
A gesture is a form of nonverbal communication or non-vocal communication in which visible bodily actions communicate particular messages, either in place of, or in conjunction with, speech. Gestures include movement of the hands, face, or othe ...
by moving a hand-held
mouse
A mouse (: mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus'' ...
or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the
pointer (or
cursor) and other visual changes. Common gestures are
point and click
Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermed ...
and
drag and drop
In computer graphical user interfaces, drag and drop is a pointing device gesture in which the user (computing), user selects a virtual object by "grabbing" it and dragging it to a different location or onto another virtual object. In general, i ...
.
While the most common pointing device by far is the mouse, many more devices have been developed. However, the term ''mouse'' is commonly used as a metaphor for devices that move a computer cursor.
Fitts's law can be used to predict the speed with which users can use a pointing device.
Classification
To classify several pointing devices, a certain number of features can be considered. For example, the device's movement, controlling, positioning or resistance. The following points should provide an overview of the different classifications.
* direct vs. indirect input
In case of a direct-input pointing device, the on-screen pointer is at the same physical position as the pointing device (e.g., finger on a touch screen, stylus on a tablet computer). An indirect-input pointing device is not at the same physical position as the pointer but translates its movement onto the screen (e.g., computer mouse, joystick, stylus on a graphics tablet).
* absolute vs. relative movement
An absolute-movement input device (e.g., stylus, finger on touch screen) provides a consistent mapping between a point in the input space (location/state of the input device) and a point in the output space (position of pointer on screen).
A relative-movement input device (e.g., mouse, joystick) maps displacement in the input space to displacement in the output state. It therefore controls the relative position of the cursor compared to its initial position.
* isotonic vs.
elastic
Elastic is a word often used to describe or identify certain types of elastomer, Elastic (notion), elastic used in garments or stretch fabric, stretchable fabrics.
Elastic may also refer to:
Alternative name
* Rubber band, ring-shaped band of rub ...
vs.
isometric
An isotonic pointing device is movable and measures its displacement (mouse, pen, human arm) whereas an isometric device is fixed and measures the force which acts on it (trackpoint, force-sensing touch screen).
An elastic device increases its force resistance with displacement (joystick).
* position control vs. rate control
A position-control input device (e.g., mouse, finger on touch screen) directly changes the absolute or relative position of the on-screen pointer.
A rate-control input device (e.g., trackpoint, joystick) changes the speed and direction of the movement of the on-screen pointer.
*
translation
Translation is the communication of the semantics, meaning of a #Source and target languages, source-language text by means of an Dynamic and formal equivalence, equivalent #Source and target languages, target-language text. The English la ...
vs.
rotation
Rotation or rotational/rotary motion is the circular movement of an object around a central line, known as an ''axis of rotation''. A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersect ...
Another classification is the differentiation between whether the device is physically translated or rotated.
*
degrees of freedom
In many scientific fields, the degrees of freedom of a system is the number of parameters of the system that may vary independently. For example, a point in the plane has two degrees of freedom for translation: its two coordinates; a non-infinite ...
Different pointing devices have different degrees of freedom (DOF). A computer mouse has two degrees of freedom, namely its movement on the x- and y-axis. However the
Wiimote has 6 degrees of freedom: x-, y- and z-axis for movement as well as for rotation.
* possible states
As mentioned later in this article, pointing devices have different possible states. Examples for these states are ''out of range, tracking or dragging''.
Examples
* a computer mouse is an ''indirect'', ''relative'', ''isotonic'', ''position-control'', ''translational'' input device with two ''degrees of freedom'' (x, y position) and two states (tracking, dragging).
* a touch screen is a ''direct'', ''absolute'', ''isometric'', ''position-control'' input device with two or more ''degrees of freedom'' (x, y position and optionally pressure) and two states (out of range, dragging).
* a joystick is an ''indirect'', ''relative'', ''elastic'', ''rate-control'', ''translational'' input device with two ''degrees of freedom'' (x, y angle) and two states (tracked, dragging).
* a Wiimote is an ''indirect'', ''relative'', ''elastic'', ''rate-control'', ''translational'' input device with six ''degrees of freedom'' (x, y, z orientation and x, y, z position) and two or three states (tracking, dragging for orientation and position; out-of-range for position).
Buxton's taxonomy
The following table shows a classification of pointing devices by their number of dimensions (columns) and which property is sensed (rows) introduced by
Bill Buxton. The sub-rows distinguish between mechanical intermediary (i.e. stylus) (M) and
touch-sensitive (T). It is rooted in the human
motor/sensory system. Continuous manual input devices are categorized. Sub-columns distinguish devices that use comparable motor control for their operation. The table is based on the original graphic of Bill Buxton's work on "Taxonomies of Input".
Buxton's Three-State-Model
This model describes different states that a pointing device can assume. The three common states as described by Buxton are ''out of range, tracking and dragging''. Not every pointing device can switch to all states.
Fitts' Law
Fitts's law (often cited as Fitts' law) is a predictive model of human movement primarily used in human–computer interaction and ergonomics. This scientific law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target. Fitts's law is used to model the act of pointing, either by physically touching an object with a hand or finger, or virtually, by pointing to an object on a computer monitor using a pointing device.
In other words, this means for example, that more time is needed to click on a small button which is distant to the cursor, than to click a large button near the cursor. Thereby it is generally possible to predict the speed which is needed for a selective movement to a certain target.
Mathematical formulation
The common metric to calculate the average time to complete the movement is the following:
:
where:
* ''MT'' is the average time to complete the movement.
* ''a'' and ''b'' are constants that depend on the choice of input device and are usually determined empirically by regression analysis.
* ''ID'' is the index of difficulty.
* ''D'' is the distance from the starting point to the center of the target.
* ''W'' is the width of the target measured along the axis of motion. ''W'' can also be thought of as the allowed error tolerance in the final position, since the final point of the motion must fall within ± of the target's center.
This results in the interpretation that, as mentioned before, large and close targets can be reached faster than little, distant targets.
Applying Fitts' Law in user interface design
As mentioned above, the size and distance of an object influence its selection. Additionally this effects the user experience. Therefore, it is important, that Fitts' Law is considered while designing user interfaces. Below some basic principles are mentioned.
* Interactive elements
: Command buttons for example should have different sizes than non-interactive elements. Larger interactive objects are easier to select with any pointing device.
* Edges and corners
: Due to the fact, that the cursor gets pinned on the edges and corners of a graphical user interface, those points can be accessed faster than other spots on the display.
* Pop-up menus
: They should support immediate selection of interactive elements in order to reduce the user's "travel time".
* Options for selecting
: Within menus like dropdown menus or top-level navigation, the distance increases the further the user goes down the list. However in pie menus, the distance to the different buttons is always the same. In addition, the target areas in pie menus are larger.
* Task bars
: To operate a task bar, the user needs a higher level of precision, thus more time. Generally they hinder the movement through the interface.
Control-Display Gain
The Control-Display Gain (or CD gain) describes the proportion between movements in the control space to the movements in the display space. For example, a hardware mouse moves in another speed or distance than the cursor on the screen. Even if these movements take place in two different spaces, the units for measurement have to be the same in order to be meaningful (e.g. meters instead of pixels). The CD gain refers to the scale factor of these two movements:
:
The CD gain settings can be adjusted in most cases. However, a compromise has to be found: with high gains it is easier to approach a distant target, with low gains this takes longer. High gains hinder the selection of targets, whereas low gains facilitate this process. The
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
,
macOS
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
and
X window systems have implemented mechanisms which adapt the CD gain to the user's needs. e.g. the CD gain increases when the user's movement velocity increases (historically referred to as "mouse acceleration").
Common pointing devices
Motion-tracking pointing devices
Mouse
A mouse is a small handheld device pushed over a horizontal surface.
A mouse moves the graphical pointer by being slid across a smooth surface. The conventional roller-ball mouse uses a ball to create this action: the ball is in contact with two small shafts that are set at right angles to each other. As the ball moves these shafts rotate, and the rotation is measured by sensors within the mouse. The distance and direction information from the sensors is then transmitted to the computer, and the computer moves the graphical pointer on the screen by following the movements of the mouse. Another common mouse is the optical mouse. This device is very similar to the conventional mouse but uses visible or infrared light instead of a roller-ball to detect the changes in position.
Additionally there is the
mini-mouse, which is a small egg-sized mouse for use with
laptop computer
A laptop computer or notebook computer, also known as a laptop or notebook, is a small, portable personal computer (PC). Laptops typically have a Clamshell design, clamshell form factor (design), form factor with a flat-panel computer scree ...
s; usually small enough for use on a free area of the laptop body itself, it is typically
optical
Optics is the branch of physics that studies the behaviour and properties of light, including its interactions with matter and the construction of instruments that use or detect it. Optics usually describes the behaviour of visible, ultravio ...
, includes a
retractable cord and uses a
USB
Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical ...
port to save battery life.
Trackball
A
trackball
A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse (computing), mouse with an exposed protruding ball. Users roll the ball t ...
is a pointing device consisting of a ball housed in a socket containing sensors to detect rotation of the ball about two axis, similar to an upside-down mouse: as the user rolls the ball with a thumb, fingers, or palm the pointer on the screen will also move. Tracker balls are commonly used on CAD workstations for ease of use, where there may be no desk space on which to use a mouse. Some are able to clip onto the side of the keyboard and have buttons with the same functionality as mouse buttons. There are also wireless trackballs which offer a wider range of ergonomic positions to the user.
Joystick
Isotonic joysticks are handle sticks where the user can freely change the position of the stick, with more or less constant force.
Isometric joysticks are where the user controls the stick by varying the amount of force they push with, and the position of the stick remains more or less constant. Isometric joysticks are often cited as more difficult to use due to the lack of tactile feedback provided by an actual moving joystick.
Pointing stick
A
pointing stick is a pressure-sensitive small nub used like a joystick. It is usually found on laptops embedded between the ''G'', ''H'', and ''B'' keys. It operates by sensing the force applied by the user. The corresponding "mouse" buttons are commonly placed just below the
space bar. It is also found on mice and some desktop keyboards.
Wii Remote
The Wii Remote, also known colloquially as the Wiimote, is the primary controller for
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's
Wii console. A main feature of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via gesture recognition and pointing through the use of accelerometer and optical sensor technology.
Finger tracking
A
finger tracking device tracks fingers in the 3D space or close to the surface without contact with a screen. Fingers are triangulated by technologies like stereo camera, time-of-flight and laser. Good examples of finger tracking pointing devices are
LM3LABS' Ubiq'window an
AirStrike
Position-tracking pointing devices
Graphics tablet

A
graphics tablet
A graphics tablet (also known as a digitizer, digital graphic tablet, pen tablet, drawing tablet, external drawing pad or digital art board) is a computer input device that enables a user to hand draw or paint images, animations and graphics, w ...
or digitizing tablet is a special tablet similar to a touchpad, but controlled with a pen or stylus that is held and used like a normal pen or pencil. The thumb usually controls the clicking via a two-way button on the top of the pen, or by tapping on the tablet's surface.
A cursor (also called a puck) is similar to a mouse, except that it has a window with cross hairs for pinpoint placement, and it can have as many as 16 buttons. A pen (also called a stylus) looks like a simple ballpoint pen but uses an electronic head instead of ink. The tablet contains electronics that enable it to detect movement of the cursor or pen and translate the movements into digital signals that it sends to the computer." This is different from a mouse because each point on the tablet represents a point on the screen.
Stylus

A stylus is a small pen-shaped instrument that is used to input commands to a
computer screen,
mobile device
A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. ...
or graphics tablet.
The stylus is the primary input device for
personal digital assistant
A personal digital assistant (PDA) is a multi-purpose mobile device which functions as a personal information manager. Following a boom in the 1990s and 2000s, PDAs were mostly displaced by the widespread adoption of more highly capable smar ...
s,
smartphone
A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
s and some
handheld gaming systems such as the
Nintendo DS
The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
that require accurate input, although devices featuring
multi-touch
In computing, multi-touch is technology that enables a surface (a touchpad or touchscreen) to recognize the presence of more than one somatosensory system, point of contact with the surface at the same time. The origins of multitouch began at CE ...
finger-input with
capacitive touchscreens have become more popular than stylus-driven devices in the smartphone market.
Touchpad

A
touchpad
A touchpad or trackpad is a type of pointing device. Its largest component is a tactile sensor: an electronic device with a flat surface, that detects the motion and position of a user's fingers, and translates them to 2D motion, to control a Cu ...
or trackpad is a flat surface that can detect finger contact. It is a stationary pointing device, commonly used on laptop computers. At least one physical button normally comes with the touchpad, but the user can also generate a mouse click by tapping on the pad. Advanced features include pressure sensitivity and special gestures such as scrolling by moving one's finger along an edge.
It uses a two-layer grid of
electrode
An electrode is an electrical conductor used to make contact with a nonmetallic part of a circuit (e.g. a semiconductor, an electrolyte, a vacuum or a gas). In electrochemical cells, electrodes are essential parts that can consist of a varie ...
s to measure finger movement: one layer has vertical electrode strips that handle vertical movement, and the other layer has horizontal electrode strips to handle horizontal movements.
Touchscreen

A
touchscreen
A touchscreen (or touch screen) is a type of electronic visual display, display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically l ...
is a device embedded into the screen of the TV monitor, or system
LCD monitor screens of laptop computers. Users interact with the device by physically pressing items shown on the screen, either with their fingers or some helping tool.
Several technologies can be used to detect touch. Resistive and capacitive touchscreens have conductive materials embedded in the glass and detect the position of the touch by measuring changes in electric current.
Infrared
Infrared (IR; sometimes called infrared light) is electromagnetic radiation (EMR) with wavelengths longer than that of visible light but shorter than microwaves. The infrared spectral band begins with the waves that are just longer than those ...
controllers project a grid of infrared beams inserted into the frame surrounding the monitor screen itself, and detect where an object intercepts the beams.
Modern touchscreens could be used in conjunction with stylus pointing devices, while those powered by infrared do not require physical touch, but just recognize the movement of hand and fingers in some minimum range distance from the real screen.
Touchscreens became popular with the introduction of
palmtop computers like those sold by the
Palm, Inc. hardware manufacturer, some high range classes of laptop computers, mobile smartphone like
HTC or the
Apple
An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated ...
iPhone
The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
, and the availability of standard touchscreen device drivers into the
Symbian
Symbian is a discontinued mobile operating system (OS) and computing platform designed for smartphones. It was originally developed as a proprietary software OS for personal digital assistants in 1998 by the Symbian Ltd. consortium. Symbian OS ...
,
Palm OS
Palm OS (also known as Garnet OS) is a discontinued mobile operating system initially developed by Palm, Inc., for personal digital assistants (PDAs) in 1996. Palm OS was designed for ease of use with a touchscreen-based graphical user interface. ...
,
Mac OS X
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
, and
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
operating systems.
Pressure-tracking pointing devices
Isometric Joystick
In contrast to a 3D Joystick, the stick itself doesn't move or just moves very little and is mounted in the device chassis. To move the pointer, the user has to apply force to the stick. Typical representatives can be found on notebook's keyboards between the "G" and "H" keys. By performing pressure on the
TrackPoint, the cursor moves on the display.
Other devices
*A
light pen
A light pen is a computer input device in the form of a light-sensitive wand used in conjunction with a computer's cathode-ray tube (CRT) display.
It allows the user to point to displayed objects or draw on the screen in a similar way to a to ...
is a device similar to a touch screen, but uses a special light-sensitive pen instead of the finger, which allows for more accurate screen input. As the tip of the light pen makes contact with the screen, it sends a signal back to the computer containing the
coordinate
In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine and standardize the position of the points or other geometric elements on a manifold such as Euclidean space. The coordinates are ...
s of the
pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
s at that point. It can be used to draw on the computer screen or make menu selections, and does not require a special touch screen because it can work with any
CRT display.
*
Light gun
*Palm mouse – held in the palm and operated with only two buttons; the movements across the screen correspond to a feather touch, and pressure increases the speed of movement
*
Footmouse – sometimes called a mole – a mouse variant for those who do not wish to or cannot use the hands or the head; instead, it provides footclicks
*Puck, similar to a mouse, but designed for absolute positioning rather than relative. It typically has a transparent plastic with crosshairs for precise positioning and tracing. Pucks are most commonly used for tracing in CAD/CAM/CAE work.
*
Eye tracking devices – a mouse controlled by the user's retinal movements, allowing cursor-manipulation without touch
*Finger-mouse – An extremely small mouse controlled by two fingers only; the user can hold it in any position
*Gyroscopic mouse – a
gyroscope
A gyroscope (from Ancient Greek γῦρος ''gŷros'', "round" and σκοπέω ''skopéō'', "to look") is a device used for measuring or maintaining Orientation (geometry), orientation and angular velocity. It is a spinning wheel or disc in ...
senses the movement of the mouse as it moves through the air. Users can operate a gyroscopic mouse when they have no room for a regular mouse or must give commands while standing up. This input device needs no cleaning and can have many extra buttons, in fact, some laptops doubling as TVs come with gyroscopic mice that resemble, and double as, remotes with LCD screens built in.
*
Steering wheel
A steering wheel (also called a driving wheel, a hand wheel, or simply wheel) is a type of steering control in vehicles.
Steering wheels are used in most modern land vehicles, including all mass-production automobiles, buses, light and hea ...
– can be thought of as a 1D pointing device – see also
steering wheel section of game controller article
*
Paddle
A paddle is a handheld tool with an elongated handle and a flat, widened end (the ''blade'') used as a lever to apply force onto the bladed end. It most commonly describes a completely handheld tool used to propel a human-powered watercraft by p ...
– another 1D pointing device
*
Jog dial – another 1D pointing device
*
Yoke (aircraft)
A yoke, alternatively known as a control wheel or a control column, is a device used for piloting some fixed-wing aircraft.Crane, Dale: ''Dictionary of Aeronautical Terms, third edition'', page 563. Aviation Supplies & Academics, 1997. ...
*Some high-
degree-of-freedom input devices
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include Computer keyboard, keyboards, Compu ...
*
3Dconnexion – six-degree controller
* Discrete pointing devices
*
Directional-pad – a very simple keyboard
*
Dance pad – used to point at gross locations in space with feet
*
Soap mouse – a handheld, position-based pointing device based on existing wireless optical mouse technology
*
Laser pen – can be used in presentations as a pointing device
See also
*
Cursor (user interface)
*
Input device
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, computer mice, scanne ...
*
WIMP (computing)
In human–computer interaction, WIMP stands for "window (computing), windows, icon (computing), icons, menu (computing), menus, Pointer (user interface), pointer", denoting a style of interaction using List of graphical user interface elements, ...
References
{{Basic computer components
Computing input devices