Pogo Joe
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''Pogo Joe'' is an action video game for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
written by William F. Denman, Jr. Oliver Steele, and Steven Baumrucker and published by Screenplay in 1983. The game is a variant of the 1982 arcade video game ''
Q*bert ''Q*bert'' () is a 1982 Action game, action video game developed and published by Gottlieb for Arcade video game, arcades. It is a Video game graphics, 2D action game with Puzzle video game, puzzle elements that uses Isometric video game gr ...
''. As the title character, the player hops between circular platforms to change the color of each while avoiding monsters.


Gameplay

left, Joe is on the left of the level, on a red platform. The player takes the role of the eponymous Pogo Joe, a boy on a
pogo stick A pogo stick is a vehicle for jumping off the ground in a standing position—through the aid of a spring, or new high performance technologies—often used as a toy, exercise equipment or extreme sports instrument. It led to an extreme sport n ...
. The game takes place over 65 different levels, each consisting of a different arrangement of
barrel A barrel or cask is a hollow cylindrical container with a bulging center, longer than it is wide. They are traditionally made of wooden stave (wood), staves and bound by wooden or metal hoops. The word vat is often used for large containers ...
s. To complete a level, Pogo Joe must jump on every barrel. Holding the joystick button lets Pogo Joe jump over a barrel or empty space the width of a barrel. Falling off is impossible. To make Pogo Joe's job harder, several enemies inhabit the levels. They first start out as spherical "eggs" of different colours. Colliding with these "eggs" kills the enemy within them, but if left alone for a few seconds, the "eggs" hatch into different sorts of enemies. Most are fatal to Pogo Joe, but a few are not. The tops of the barrels have different colours depending on their status or functionality: *White: The default state. *Red: The barrel has been jumped on. *Cyan: The barrel has been jumped on twice (required on some levels). *Purple: The barrel has been jumped on three times (required on some levels). *Flashing Green: A "smart bomb" barrel. Jumping on this kills every enemy on screen and changes the barrel to red. *Flashing Black: A teleport. Pogo Joe falls down into the hole and rises up onto the linked black flashing barrel. This action repeats, going from black topped barrel to black topped barrel until Pogo Joe jumps away. Some enemies change red barrels back to white when jumping on them. These enemies are not fatal to Pogo Joe. On some levels, the barrels appear with just their tops, without the body beneath it. Jumping off a barrel makes it disappear, becoming inaccessible for Pogo Joe. Once Pogo Joe becomes trapped and cannot jump anywhere any more, the game advances to the next level. Pogo Joe receives "Shadow Bonus" points if few enough barrels are left on the level. Also, on some levels, the barrels initially appear as invisible, and the player has to guess where the barrels are so Pogo Joe can jump on them.


Trivia

The word ''PAX'' appears briefly after finishing screen 10, the heart shaped level. This was used for a contest. In a magazine ad for Pogo Joe it said: "''What's ahead with Pogo Joe is $10,000. Simply tell us what magic word appears after Pogo Joe's tenth screen. If your name is drawn from among the correct answers you'll win $10,000!''"


Reception

''
Ahoy! ''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, covering on all Commodore color computers, primarily Commodore 64 and Amiga. History The first issue of ''Ahoy!'' was published in January 1984. The ...
'' wrote, "Sound like ''Q*Bert''? You bet". It criticized the sluggish controls, but concluded that "excellent" graphics and "the multiple speed variations make it perfect for a home with lots of kids". Describing it as "a creative variation" on ''Q*bert''-style games, ''The Commodore 64 Home Companion'' stated that ''Pogo Joe'' "has excellent graphics and music".


References

{{reflist


External links


Oliver SteeleReview
in ''
GAMES A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
'' magazine 1983 video games Atari 8-bit computer games Commodore 64 games Action games Video game clones Video games developed in the United States Single-player video games