The Plaintext Players were an online performance group founded by
Antoinette LaFarge
Antoinette LaFarge is a new media artist and writer known for her work with mixed-reality performance and projects exploring the conjunction of visual art and fiction.
Biography
LaFarge received her M.F.A. degree in Computer Art from the School of ...
in 1994.
[ Consisting mainly of artists and writers, they engaged in improvisational ]cyberformance
Cyberformance refers to live theatrical performances in which remote participants are enabled to work together in real time through the medium of the internet, employing technologies such as chat applications or purpose-built, multiuser, real-time ...
on MOO
A MOO ("MUD, object-oriented") is a text-based online virtual reality system to which multiple users (players) are connected at the same time.
The term MOO is used in two distinct, but related, senses. One is to refer to those programs descend ...
s and later branched out into mixed reality
Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. Mixed reality is largely synony ...
performance, working with stage actors. Their performances form a "hybrid of theatre, fiction and poetry".[
]
Overview
When the Plaintext Players began their journey into the world of cyberformance
Cyberformance refers to live theatrical performances in which remote participants are enabled to work together in real time through the medium of the internet, employing technologies such as chat applications or purpose-built, multiuser, real-time ...
, they worked primarily in the text-based online environments known as MOO
A MOO ("MUD, object-oriented") is a text-based online virtual reality system to which multiple users (players) are connected at the same time.
The term MOO is used in two distinct, but related, senses. One is to refer to those programs descend ...
s. LaFarge would devise a detailed scenario which would be communicated to the actors or "participants" beforehand. The pieces would then be constructed through live improvisation under LaFarge's direction.[ Two early examples of this were their "Gutter City" (1995)][ and "LittleHamlet" (1995).][ In "Gutter City," they told the tale of what happened to Ishmael, from '']Moby-Dick
''Moby-Dick; or, The Whale'' is an 1851 novel by American writer Herman Melville. The book is the sailor Ishmael's narrative of the obsessive quest of Ahab, captain of the whaling ship ''Pequod'', for revenge against Moby Dick, the giant white ...
'', when he became involved in the Civil War after his rescue; and in "LittleHamlet" they retold the story of Shakespeare's
William Shakespeare ( 26 April 1564 – 23 April 1616) was an English playwright, poet and actor. He is widely regarded as the greatest writer in the English language and the world's pre-eminent dramatist. He is often called England's natio ...
''Hamlet
''The Tragedy of Hamlet, Prince of Denmark'', often shortened to ''Hamlet'' (), is a tragedy written by William Shakespeare sometime between 1599 and 1601. It is Shakespeare's longest play, with 29,551 words. Set in Denmark, the play depi ...
'' but attempted to show "all of the characters' formerly unspoken needs, fears, and desires."[
Starting in 1998, in collaboration with theater director Robert Allen, they began bridging between virtual and real spaces, bringing theater actors to work with the online material in various ways. Initially, LaFarge adapted online transcripts for stage and radio performance; the first of these was "Still Lies Quiet Truth",][ a 1998 adaptation of the 1996 online series known as "The Candide Campaign"][ that was performed at the ]New York International Fringe Festival
The New York International Fringe Festival, or FringeNYC, was a fringe theater festival and one of the largest multi-arts events in North America. It took place over the course of a few weeks in October, spread on more than 20 stages across sev ...
. Locations from the characters' virtual world were projected on screen in synch with the performance, showing where the characters were at any given moment. After this, the Players began experimenting with performances in which live feeds allowed the online performers to improvise in real time with the stage actors. These live feeds ranged from text projections to audio synthesized from text, and the stage actors responded to these feeds in various ways. In addition, all of the information being circulated between the online and stage performers in the form of audio, video, and text streams was subject to further transformations through computer programming. The Plaintext Players' departure from purely text-based performance was enabled by the growing availability of multimedia technologies, and in line with their aesthetic of mediated improvisation.[ As a group they have been largely inactive since 2006, although individual members have continued cyberformance in other venues.
Founding members of the Plaintext Players include ]Ursula Endlicher
Ursula Endlicher is a New York City based Austrian multi-media artist who creates works in the fields of internet art, performance art and installation art.
Life and education
Ursula Endlicher was born in Vienna, Austria. She received her Master ...
, Joe Ferrari, Heather Wagner, Thessy Mehrain, and Adrianne Wortzel
Adrianne Wortzel (born 1941) is an American contemporary artist who utilizes robotics in her installations and performances. She has also created many online works.
Early life and education
Wortzel was born in Brooklyn, New York, in 1941. She atte ...
. Other members who appeared in multiple performance series include Lise Patt, Marlena Corcoran, Cathy Caplan, Richard Foerstl, and Richard Smoley
Richard Smoley is an author and philosopher focusing on the world's mystical and esoteric teachings, particularly those of Western civilization.
Early life and education
Smoley was born in Waterbury, Connecticut, in 1956. He attended the Taft Sch ...
.
Performance history
"Christmas"
(1994)
(1995)
(1995)
(1996)
(1997)
(1997)
(1997)
(1998)
(1999)
(2000)
(2002)
(2003)
(2004/2006)
References
Further reading
*Corcoran, Marlena. "An Internet Performance for the Third Millennium", ''Performance Art Journal'' 25(1), (2003). (Performance transcript).
*Corcoran, Marlena. "Life and Death in the Digital World of the Plaintext Players." ''Leonardo'' 32.5 (1999): 359-364.
*Goodeve, Thyrza Nichols. "Houdini’s Premonition: Virtuality and Vaudeville on the Internet." ''Leonardo'', 30:5, 1997.
*LaFarge, Antoinette. "A World Exhilarating and Wrong: Theatrical Improvisation on the Internet." Leonardo (1995).
External links
The Plaintext Players website
Antoinette LaFarge's website
{{MUDs
MUD organizations