The pinhole camera model describes the mathematical relationship between the
coordinate
In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine the position of the points or other geometric elements on a manifold such as Euclidean space. The order of the coordinates is si ...
s of a point in
three-dimensional space
Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal ...
and its
projection onto the image plane of an ''ideal''
pinhole camera, where the camera aperture is described as a point and no lenses are used to focus light. The model does not include, for example,
geometric distortions or blurring of unfocused objects caused by lenses and finite sized apertures. It also does not take into account that most practical cameras have only discrete image coordinates. This means that the pinhole camera model can only be used as a first order approximation of the mapping from a
3D scene
This is a glossary of terms relating to computer graphics.
For more general computer hardware terms, see glossary of computer hardware terms
This glossary of computer hardware terms is a list of definitions of terms and concepts related to com ...
to a
2D image
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensio ...
. Its validity depends on the quality of the camera and, in general, decreases from the center of the image to the edges as lens distortion effects increase.
Some of the effects that the pinhole camera model does not take into account can be compensated, for example by applying suitable coordinate transformations on the image coordinates; other effects are sufficiently small to be neglected if a high quality camera is used. This means that the pinhole camera model often can be used as a reasonable description of how a camera depicts a 3D scene, for example in
computer vision
Computer vision is an Interdisciplinarity, interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate t ...
and
computer graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal ...
.
Geometry
The
geometry
Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is c ...
related to the mapping of a pinhole camera is illustrated in the figure. The figure contains the following basic objects:
* A 3D orthogonal coordinate system with its origin at O. This is also where the
''camera aperture'' is located. The three axes of the coordinate system are referred to as X1, X2, X3. Axis X3 is pointing in the viewing direction of the camera and is referred to as the ''
optical axis'', ''principal axis'', or ''principal ray''. The plane which is spanned by axes X1 and X2 is the front side of the camera, or ''principal plane''.
* An image plane, where the 3D world is projected through the aperture of the camera. The image plane is parallel to axes X1 and X2 and is located at distance
from the origin O in the negative direction of the X3 axis, where ''f'' is the
focal length
The focal length of an optical system is a measure of how strongly the system converges or diverges light; it is the inverse of the system's optical power. A positive focal length indicates that a system converges light, while a negative foca ...
of the pinhole camera. A practical implementation of a pinhole camera implies that the image plane is located such that it intersects the X3 axis at coordinate ''-f'' where ''f > 0''.
* A point R at the intersection of the optical axis and the image plane. This point is referred to as the ''principal point'' or ''image center''.
* A point P somewhere in the world at coordinate
relative to the axes X1, X2, and X3.
* The ''projection line'' of point P into the camera. This is the green line which passes through point P and the point O.
* The projection of point P onto the image plane, denoted Q. This point is given by the intersection of the projection line (green) and the image plane. In any practical situation we can assume that
> 0 which means that the intersection point is well defined.
* There is also a 2D coordinate system in the image plane, with origin at R and with axes Y1 and Y2 which are parallel to X1 and X2, respectively. The coordinates of point Q relative to this coordinate system is
.
The ''pinhole'' aperture of the camera, through which all projection lines must pass, is assumed to be infinitely small, a point. In the literature this point in 3D space is referred to as the ''optical (or lens or camera) center''.
Formulation
Next we want to understand how the coordinates
of point Q depend on the coordinates
of point P. This can be done with the help of the following figure which shows the same scene as the previous figure but now from above, looking down in the negative direction of the X2 axis.
In this figure we see two
similar triangles
In Euclidean geometry, two objects are similar if they have the same shape, or one has the same shape as the mirror image of the other. More precisely, one can be obtained from the other by uniformly scaling (enlarging or reducing), possibly ...
, both having parts of the projection line (green) as their
hypotenuse
In geometry, a hypotenuse is the longest side of a right-angled triangle, the side opposite the right angle. The length of the hypotenuse can be found using the Pythagorean theorem, which states that the square of the length of the hypotenuse eq ...
s. The
catheti of the left triangle are
and ''f'' and the catheti of the right triangle are
and
. Since the two triangles are similar it follows that
:
or
A similar investigation, looking in the negative direction of the X1 axis gives
:
or
This can be summarized as
:
which is an expression that describes the relation between the 3D coordinates
of point P and its image coordinates
given by point Q in the image plane.
Rotated image and the virtual image plane
The mapping from 3D to 2D coordinates described by a pinhole camera is a
perspective projection
Linear or point-projection perspective (from la, perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, ...
followed by a 180° rotation in the image plane. This corresponds to how a real pinhole camera operates; the resulting image is rotated 180° and the relative size of projected objects depends on their distance to the focal point and the overall size of the image depends on the distance ''f'' between the image plane and the focal point. In order to produce an unrotated image, which is what we expect from a camera, there are two possibilities:
* Rotate the coordinate system in the image plane 180° (in either direction). This is the way any practical implementation of a pinhole camera would solve the problem; for a photographic camera we rotate the image before looking at it, and for a digital camera we read out the pixels in such an order that it becomes rotated.
* Place the image plane so that it intersects the X3 axis at ''f'' instead of at ''-f'' and rework the previous calculations. This would generate a ''virtual (or front) image plane'' which cannot be implemented in practice, but provides a theoretical camera which may be simpler to analyse than the real one.
In both cases, the resulting mapping from 3D coordinates to 2D image coordinates is given by the expression above, but without the negation, thus
:
In homogeneous coordinates
The mapping from 3D coordinates of points in space to 2D image coordinates can also be represented in
homogeneous coordinates
In mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work , are a system of coordinates used in projective geometry, just as Cartesian coordinates are used in Euclidean geometry. ...
. Let
be a representation of a 3D point in
homogeneous coordinates
In mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work , are a system of coordinates used in projective geometry, just as Cartesian coordinates are used in Euclidean geometry. ...
(a 4-dimensional vector), and let
be a representation of the image of this point in the pinhole camera (a 3-dimensional vector). Then the following relation holds
:
where
is the
camera matrix and the
means equality between elements of
projective spaces. This implies that the left and right hand sides are equal up to a non-zero scalar multiplication. A consequence of this relation is that also
can be seen as an element of a
projective space; two camera matrices are equivalent if they are equal up to a scalar multiplication. This description of the pinhole camera mapping, as a linear transformation
instead of as a fraction of two linear expressions, makes it possible to simplify many derivations of relations between 3D and 2D coordinates.
See also
*
Camera resectioning
*
Collinearity equation
The collinearity equations are a set of two equations, used in photogrammetry and computer stereo vision, to relate coordinates in a sensor plane (in two dimensions) to object coordinates (in three dimensions). The equations originate from the ...
*
Entrance pupil
In an optical system, the entrance pupil is the optical image of the physical aperture stop, as 'seen' through the front (the object side) of the lens system. The corresponding image of the aperture as seen through the back of the lens system i ...
, the equivalent location of the pinhole in relation to object space in a real camera.
*
Exit pupil
In optics, the exit pupil is a virtual aperture in an optical system. Only rays which pass through this virtual aperture can exit the system. The exit pupil is the image of the aperture stop in the optics that follow it. In a telescope or compou ...
, the equivalent location of the pinhole in relation to the image plane in a real camera.
*
Ibn al-Haytham
Ḥasan Ibn al-Haytham, Latinized as Alhazen (; full name ; ), was a medieval mathematician, astronomer, and physicist of the Islamic Golden Age from present-day Iraq.For the description of his main fields, see e.g. ("He is one of the prin ...
*
Pinhole camera, the practical implementation of the mathematical model described in this article.
*
Rectilinear lens
References
Bibliography
*
*
*
*
*{{cite book, author=Gang Xu and Zhengyou Zhang, title=Epipolar geometry in Stereo, Motion and Object Recognition, publisher=Kluwer Academic Publishers, year=1996, isbn=0-7923-4199-6, url = https://books.google.com/books?id=DnFaUidM-B0C&pg=PA7&dq=pinhole+intitle:%22Epipolar+geometry%22
Geometry in computer vision
Cameras