History
The company, formed principally by programmer Kevin Stokes, first dabbled in 3D computer graphics by creating a modestly popular terminate-and-stay-resident 3D screen saver called InnerMission in 1987. When the market for 3D applications started to grow more popular, they developed a 3D flight simulator called '' Corncob 3D'' in 1992. The game was inspired by a similar flight simulator for the Apple II, but implemented a more advanced physics model and the possibility to jump off the plane and explore the environment on foot. ''Corncob 3D'' was first released as shareware and then later commercially as ''Corncob Deluxe'' by MVP Software. In late 1992, after seeing '' Wolfenstein 3D'' and having gained experience with ''Corncob 3D'', Stokes decided to write a brand new 3D engine in C and then used it for the first-person shooter '' Lethal Tender'' in 1993. Based on that, they were hired by a German group to create a German-language first-person shooter. Pie in the Sky released '' Terminal Terror'', the sequel to ''Lethal Tender'', in 1994. The development of this game, to be published by Expert Software, had taken precedence over the German development and thus strained the relationship. The game was relatively successful, but the company sensed they were unable to keep up and stay ahead of other first-person shooter developers. In the summer of 1994 during the Shareware Industry Conference in Indianapolis, Indiana, Kevin Stokes met a young indie developer named John Nagle, and they discussed the possibility of using Kevin's engine to create a game development system for non-programmers. Shortly thereafter, work began on the project, with John working on the game editor remotely from his home in West Virginia, and dropping builds via dial-up BBS to Kevin's home in New York. The partnership was equal between Stokes and Nagle, with a small percentage to David Johndrow, who licensed use of his MVP Paint product to be included in the package. They launched the ''3D Game Creation System'' during Christmas of 1994, marketing themselves to non-technical consumers who wanted to make their own 3D games. It is first used by games such as '' Red Babe'' by The DaRK CaVErN Productions and '' La Cosa Nostra'' by Slade 3D Software. In 1995 it was used in the ''Despair'' series, '' Terror in Christmas Town'', '' Deer Napped'', and '' Castaway: The Ordeal Begins'' as well as the official example games '' Meltdown'' and '' Industrial Killers''. Meanwhile, the various bugs in the program were worked out and upgrades and patches were released, partly because of the rushed development of the system in the first place. The contract with the German group changed, and instead the new game creation system was re-released in German as well as English. The engine was ported toGames
Internal Usage
Pie in the Sky Software made several games on the engine and its predecessors, first its own shareware products and later examples for the ''Game Creation System'',Corncob 3D
The ''Pie in the Sky'' engine's popular predecessor game. Instead of being aLethal Tender
The first game to use the actual ''Pie In The Sky'' 3D engine, released in 1993. Secret agent Nick Hunter must thwart the evil Thorne Devereaux, who is planting bombs in U.S. currency. The game sported various singular features such as the possibility to take the uniforms of dead enemies for protection. It was more advanced than most of its peers, allowing for non-perpendicular walls (like in ''Doom''), jumping, and a rudimental simulation of different types of injuries based on the part of the body being hit. The game is described by Home of the Underdogs as "a fun, albeit amateurish, first-person shooter."Lethal TenderTerminal Terror
Pie in the Sky Software's sequel to ''Lethal Tender'', released in 1994. The game featured an expanded array of features including early examples of the stealth gameplay of later games like '' Thief: The Dark Project'', objective-based missions, and improved texture mapping. The player is again Nick Hunter, with a mission to take back into custody the internationalIndustrial Killers
An example game made in 1995 to demonstrate the original DOS version. It takes the form of a short game featuring giant killer bugs. In particular it shows off the engine's outdoors capability within its large first level. Included were various notes and promotionals for the ''Game Creation System''.Meltdown
Another short demonstration for the engine made in March 1995 by Terry F. Hamel, an additional level designer for '' Blood'' by Monolith Productions and a '' Doom'' custom mapper. The player had to escape from a military compound by bypassing an energy barrier to pick up an elevator key. A separate game by this title was also created by Robert Cureton using the GCS.Santa's Rescue 3D
A Christmas-themed example featuring an alternative sprite set to match the theme, as well as non-violent play. This formed the basis of both '' Deer Napped'' and '' Terror in Christmas Town''.Max Resistance
''Max Resistance'' was an example game from the company website that was released in 2001 to promote the final version of the ''Game Creation System'', to showcase both its gameplay and graphical abilities - particularly 3D terrain and models. It was also made quickly and cheaply, to show the relative quality that could be easily attained with the tool. The story involves a man named Max taking up arms against an alien invasion.Cyberpuck
Although not created by Pie in the Sky Software, the early release date of this title and its extensive modification from the base engine indicate that this game was produced through license from Pie and not through the ''GCS''. This is most shown by its genre: rather than being a first-person shooter, it is a first-person racing sports game - a remake of the older '' BallBlaster'' game for the Apple II. It was developed by Dungeon Entertainment/Webfoot Technologie and published by Homebrew Software/Ticsoft and released in 1992. It is also known as ''3D Cyber Puck'', ''3D Cyber Blaster'' and ''3D Ball Blaster''. It is described as a mixture betweenDOS Developers
The majority of games were made in the first version of the ''Game Creation System'', which was released for DOS.Red Babe
''Red Babe'' was one of the first games to use the ''Pie in the Sky'' engine that was not made by the engine creators themselves, being made by The DaRK CaVErN Productions. The game features the player's quest to save the beautiful Sharla, the titular "Red Babe" Because of her penchant for a red dress. Future versions were to become a "30+ level intricate 3D game, and an Adult fantasy type with nudity".La Cosa Nostra
A mobster themed first-person shooter game using the ''Pie in the Sky'' engine. The player takes the role of NYPD investigator Slade A. Ryker, who must stop the crime boss Girabaldi and his gang after they murdered his partner/brother-in-law and now hold his wife hostage. It was included on at least one shareware compilation containing the first episode of the game. The second level of the first episode's level track is the theme from the film '' The Terminator'', hinting the soundtrack comprises variousDespair series
The entire ''Despair'' trilogy use the ''Pie in the Sky'' engine. All games feature a battle with aliens, with the third game featuring a wind machine threatening Earth. The games were developed by U-Neek Software.Terror in Christmas Town
ADeer Napped
Like ''Terror in Christmas Town'', this game features a Christmas theme. The player is a ninja working for Santa and must rescue his reindeer from the Abominable Snowpeople. The game was created by Nic-Ty Entertainmentick, which consisted of Nick Fletcher and Tyler Smith of Smiths Falls, Ontario who were both only age 14 at the time of the game's release. The game was made while participating in a program called "I want to be a Millionaire". The aim of the program was to encourage young entrepreneurs to learn about business through hands on experience. The game is notably non-violent as enemies are turned into harmless snowmen rather than dying.Castaway: The Ordeal Begins
A game by John T. Gallon that features the player landing on a foreign planet, and must proceed to shoot his way through the game. The back story describes the results of the Slrrian War, and how the Terran Stellar Union had failed to defend its lush terraformed planets, and the practice of cloning human prisoners to conquer more Terran worlds unbreathable to them and make up for their low birthrate (probably to accommodate the default human sprites).Space Station Escape
A release by RBSoft (Roy L. Person Sr.) in 1995, ''Space Station Escape'' is aContinuum
''Continuum'' is a plot-focused title with more of an emphasis on free exploration than shooting, released in 1996 through 1997 by Wales & Welch Productions (Jordan Wales and K Conor Welch). The game was created asColosso Adventure Series
The ''Colosso Adventure Series'' is a trilogy of games by Campana Productions (Thom Campana) made with the engine, with the first part released in April 1996. Based on a childhood dream of creating computer games, the author based his design on his likes and dislikes from mainstream games of the time. The first episode, ''Escape from Dr. Colosso'', was released in December and follows the efforts of man to rescue the kidnapped Red Princess from the vile Dr. Colosso and his legion of henchmen and monsters. Episode two, ''Colosso Revenge'', takes place after the events of the first game and features the quest to deactivate Colosso's create creating machine. Finally, episode three, ''Colosso Secret'', involves the attempt to rid the world of Colosso's mutants back through their time gates. All three episodes were packaged together as the ''Colosso Value Pack'' as well, and the series marks an early incarnation of the episodic game model. A successor series was worked on, utilizing a later version of ''Pie 3D'', but only tests and betas were ever released.PhreAk Software
In 1996, PhreAk Software (comprising Garrie Wilson and Michael Wilford) released two titles using the engine. The Maze! does not have a stated plot; the shareware level featured four levels, and the registered version twenty. ''Secret Agent : The Escape'' features the titular agent's attempt to escape a prison complex. ''The Maze!'' was included in the compilation ''10 Tons of Games: Mega Collection 1''.Chub Gam 3D
''Chub Gam 3D'' is claimed to be one of the earliest freeware first-person shooter games. The game features the adventures of a Harrier jet pilot after his plane crashes and is invited in by the eccentric creatures Chub and Rex. However, rather than settling down for the night as asked, the pilot discovers Rex's shocking secret project. The game is claimed to have won a number of awards, the only traceable one being its inclusion as one of MPI World's "Top 52 Free Games of '98". A director's cut was later released by ChubGamSoft with several improvements, including cutscenes. and it was supposedly sold inWindows Developers
Versions 2.0, released in 1998, and 3.0, released in 2001, were made forPencil Whipped
''Pencil Whipped'', released in 2001, might be the most well known of the ''Pie in the Sky'' games and one of the only ones to utilize a later version of the engine. The game won developer Lonnie Flickinger (aka Chiselbrain Software) a chance at the $15,000 Seumas McNally Grand Prize and awards for technical excellence, game design, visual art, and audio. Based on a strange dream Flickinger had, the game became known for its unique black and white pencil drawn world and for its wider novelty value, being described by Wired.com as "like being trapped inside a very disturbed child's drawing." In 2006 work was done towards a sequel on using The Game Creators tools, and more recently work has been done on an iPhone remake called "Escape From Big Ass Castle," which was originally released in 2012 for ios6 on the iPhone, but has been taken off of the market to be redone for the io7.= The Tickle People
= A previous game by Chiselbrain Software that served as Lonnie Flickinger's educational project. Released in 2000, the plot involved an accident with a super-computer that led to all the nearby workers being absorbed inside its strange artificial environments. A demo version was released, but the final game was never completed. As with ''Pencil Whipped'', a more modern remake was attempted.XYLOT's Revenge
''XYLOT's Revenge'' was developed by Somewhere in the Dark USA (sitdusa) featuring an eclectic mixing of modern, fantasy and science fiction themes. The premise is that twenty years after defeating the half-machine Xylot and recovering the medallion of creation, the people of Zyles learn that the villain has returned and recaptured the medallion within his tomb. Kudar, head of the Elders, sends Ephradius, the original challenger of Xylot, to face him once again.Prezzie Hunt
Prezzie Hunt made by Skyline Software is a FREE multi award-winning Christmas game that had a new level added each holiday season for eight years, the game is easy to play and unlike most FPS games it doesn't involve weapons or fighting, the player has to explore a winter world made up of large levels inhabited by dancing snowmen, penguins and helpful fairies collecting presents and solving puzzles.Infiltration
Also made by Skyline Software Infiltration is a classic FPS where the player has to infiltrate the Umbra Corporation to find and steal a mainframe disk and also try to find out what happened to another agent who was sent in before, the game is set over 29 levels but there is only a two level demo available for download, the pages relating to the game have not been updated recently but the author doesn't confirm the game has been shelved, there are plenty of screenshots to suggest there is a lot more of this game than the 2 demo levels.References
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