''Patrick's Parabox'' is a
puzzle video game created by
indie developer
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
Patrick Traynor. Originating as a short demo built in 2020, the game was expanded and released on 29 March 2022 for
PC. The game centers around playing with infinity and
recursion
Recursion (adjective: ''recursive'') occurs when a thing is defined in terms of itself or of its type. Recursion is used in a variety of disciplines ranging from linguistics to logic. The most common application of recursion is in mathematics ...
by pushing boxes into and out of other boxes, sometimes in and out of itself, in order to win the level by putting boxes into their spaces.
Gameplay
In each level, the player is presented with a puzzle containing boxes and marked spaces. One of the boxes represents the player and it can be controlled. Movement in the game is
Sokoban-like where the player moves and pushes boxes around. In addition to this, the player can also enter and exit boxes. If a box is pushed into another box that has an opening on its edge, the box will shrink to fit inside. Conversely, if a box is pushed towards an open edge of the box it is currently in, it will grow and move outside of the box. In some levels, it is possible for a box to contain itself leading to
recursion
Recursion (adjective: ''recursive'') occurs when a thing is defined in terms of itself or of its type. Recursion is used in a variety of disciplines ranging from linguistics to logic. The most common application of recursion is in mathematics ...
. Because of this, there are ways to create a
paradox, such as pushing a box outside of itself. To win the level, all the marked spaces must be covered by boxes and the player must end up on the space marked as the player's goal.
The levels follow a main "path" in the game along with side levels as optional challenges. The game contains over 350 levels.
Development and release
The idea for the game first came to Traynor when he was part of the game development club at
UC San Diego. It started as a Sokoban-like stealth game with a co-op mechanic where one player can push blocks around while the other player is shrunken-down and can move inside the blocks. Traynor picked up this idea four years later and decided to code it up for any number of layers as a programming challenge. The core concepts of the game were inspired by juner's ''Sokosoko'' on
itch.io
Itch.io (stylized as itch.io) is a website for users to host, sell and download indie games. Launched in March 2013 by Leaf Corcoran, the service hosts over 500,000 games and items (assets, ebooks, music) .
Itch.io also allows users to host ...
. During development, the game lent itself to a "traditional puzzle game format", where each puzzle introduces a new concept and builds upon previous concepts.
[.]
The game was developed with
Unity
Unity may refer to:
Buildings
* Unity Building, Oregon, Illinois, US; a historic building
* Unity Building (Chicago), Illinois, US; a skyscraper
* Unity Buildings, Liverpool, UK; two buildings in England
* Unity Chapel, Wyoming, Wisconsin, US; a h ...
. The graphics and animations of the game were designed by Traynor,
and the music was composed by Priscilla Snow.
A demo version of the game was released on 16 June 2020. ''Patrick's Parabox'' was released on 29 March 2022 for Microsoft Windows, Linux, and macOS.
Reception
''Patrick's Parabox'' won the "Developer Choice" award at the 2019
IndieCade Festival
IndieCade is an international juried festival of independent games. IndieCade is known as "the video game industry's Sundance."Fritz, Ben"IndieCade, the video game industry's Sundance" Los Angeles Times, October 1, 2009, accessed July 21, 2011 ...
. It also won the "Excellence in Design" award at the 2020
IGF Awards
The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers ...
. According to
review aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, it received "generally favorable" reviews.
''
Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson.
Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' writer Edward Hawkes said that the game was "morish, and captivating and never monotonous"
and Katharine Castle of ''
Rock, Paper, Shotgun
''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
'' described it as an "infinitely pleasing puzzle game."
The game also received positive reviews on ''
PCGamer''
and ''
Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier.
History
...
''.
References
External links
*{{official website, https://www.patricksparabox.com
2022 video games
Indie video games
IndieCade winners
Linux games
MacOS games
Puzzle video games
Windows games
Single-player video games
Video games developed in the United States
Independent Games Festival winners