''Passage'' is a 2007 experimental
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
developed by
Jason Rohrer
Jason Rohrer (born November 14, 1977) is an American computer programmer, writer, musician, and game designer. He publishes most of his software into the public domain (Public domain software) and charges for commercial platform distributed ve ...
. Since its release it has become a significant entry in the burgeoning debate of
video games as an art form
The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical pr ...
.
Rohrer himself has been an outspoken proponent of advancing the artistic integrity of the medium.
In the game, the player spends five minutes experiencing a character's entire lifetime, with results that many commentators have described as emotionally powerful.
Rohrer has described the title as a "
memento mori
''Memento mori'' (Latin for 'remember that you ave todie'[side-scroller
''
A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics ...]
in which players control a male
avatar
Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
that can move from left to right as time progresses. There are no instructions. The environment is a two-dimensional maze with treasure chests scattered throughout, some in relatively hard to reach places. Points are earned for collecting these chests. After a short time, the player will encounter a female character who will marry the protagonist if touched; this choice, however, will increase the difficulty of navigating the maze, as the female will begin to accompany the player and restrict certain avenues of movement.
In the beginning of the game the player is positioned near the left side of the screen, thereby limiting his ability to see backward (the environment to the left of the player), with a long and narrow expanse of environment available to the right. As the game progresses, the avatar's relative position on the screen gradually shifts to the right, with less visibility to the right and more visibility to the left. The speed of the player also slows as time progresses, and the representation of both the avatar and the wife visibly age.
The lack of any victory conditions coupled with the inevitability of death have led some to question whether ''Passage'' is in fact a
game
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (su ...
at all, or whether the word "game" is a sufficient label for it.
Plot
The game is devoid of a traditional plot, instead allowing the player's choices to author an abstract representation of a life.
The protagonist may choose to maximize his life as a treasure hunter by remaining alone, or choose to marry for companionship, which will last until his wife's eventual death. Regardless of the choices the player makes, the fixed length of the game and the aging of the protagonist ensures death for the player character as well.
Themes
''Passage'' was intended as an abstract metaphor for the human condition.
Rohrer has stated that repeated playthroughs help emphasize the finite nature of the experience.
Development
''Passage'' was made for
Kokoromi
''Kokoromi'' is a group with the intent of promoting video games as an art form, and experimental gameplay worldwide. The collective consists of game pioneers and curators Damien Di Fede, Phil Fish, Heather Kelley, and Cindy Poremba. Most of the ...
's Gamma 256 event, a curated show at the 2007
Montreal International Games Summit
The Montreal International Games Summit (MIGS), also known as Le Sommet International du jeu de Montréal (SIJM), is a conference on video games. The first summit was held in 2004 and usually takes place in November at Le Palais des Congrès de Mo ...
. The size constraints for Gamma 256 led Rohrer to present the game in a blocky 100x16 pixel resolution. No entrants were allowed to exceed 256x256. Games were also limited to five minutes in length. Rohrer created all of the content, including the music, and the
pixel art
Pixel art () is a form of digital art drawn with graphical software where images are built using pixels as the only building block. It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers and arcade video g ...
, which was made using the free software mtPaint. The final game was 2 megabytes large.
The visual presentation of the main character is loosely based on Rohrer himself, with the female character modeled on his wife Lauren.
Rohrer has stated that the themes of ''Passage'' were influenced by the death of an elderly neighbor, as well as his own changing life circumstances after starting a family of his own.
In 2007 Rohrer released the game's
source code
In computing, source code, or simply code, is any collection of code, with or without comment (computer programming), comments, written using a human-readable programming language, usually as plain text. The source code of a Computer program, p ...
and assets into the
public domain
The public domain (PD) consists of all the creative work to which no exclusive intellectual property rights apply. Those rights may have expired, been forfeited, expressly waived, or may be inapplicable. Because those rights have expired, ...
, while asking for voluntary donations (
Donationware
Donationware is a licensing model that supplies fully operational unrestricted software to the user and requests an optional donation be paid to the programmer or a third-party beneficiary (usually a non-profit). The amount of the donation may also ...
) and selling the game on the
iOS
iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
appstore for $0.99.
Passage
on itunes.apple.com
Exhibitions
At the 2007 Montreal International Games Summit, ''Passage'' was one of eight submitted entrants that were screened at Kokoromi's Gamma 256 show, a competition that asked designers to create a game in 70 days that used as low a resolution
Resolution(s) may refer to:
Common meanings
* Resolution (debate), the statement which is debated in policy debate
* Resolution (law), a written motion adopted by a deliberative body
* New Year's resolution, a commitment that an individual ma ...
and as unusual an aspect ratio as possible.
In 2012, curator Paola Antonelli
Paola Antonelli (born 1963 in Sassari, Sardinia, Italy) is an Italian author, editor, architect, and curator. She is currently the Senior Curator of the Department of Architecture & Design as well as the Director of R&D at the Museum of Modern ...
of New York
New York most commonly refers to:
* New York City, the most populous city in the United States, located in the state of New York
* New York (state), a state in the northeastern United States
New York may also refer to:
Film and television
* '' ...
's Museum of Modern Art
The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street (Manhattan), 53rd Street between Fifth Avenue, Fifth and Sixth Avenues.
It plays a major role in developing and collecting modern art, ...
selected ''Passage'' as one of the first 14 video games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedb ...
to be added to its permanent collection. In March 2013 the exhibition opened in the Philip Johnson Galleries.
References
{{reflist, 30em
External links
*
Passage
'
Passage source code
play it online
(3rd party port)
*
Passage
' in MoMA's collection
2007 video games
Indie video games
Art games
Windows games
MacOS games
Linux games
Side-scrolling video games
Single-player video games
Video games developed in the United States
Commercial video games with freely available source code
Public-domain software with source code
Freeware
Open-source video games
Video games about death
Video games about old age