In
combinatorial game theory
Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a ''position'' that the playe ...
, a game is partisan (sometimes partizan) if it is not
impartial. That is, some moves are available to one player and not to the other.
Most games are partisan. For example, in
chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
, only one player can move the white pieces. More strongly, when analyzed using combinatorial game theory, many chess positions have values that cannot be expressed as the value of an impartial game, for instance when one side has a number of extra tempos that can be used to put the other side into
zugzwang
Zugzwang (German for "compulsion to move", ) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal mov ...
.
Partisan games are more difficult to analyze than
impartial game In combinatorial game theory, an impartial game is a game in which the allowable moves depend only on the position and not on which of the two players is currently moving, and where the payoffs are symmetric. In other words, the only difference betw ...
s, as the
Sprague–Grundy theorem does not apply. However, the application of combinatorial game theory to partisan games allows the significance of ''numbers as games'' to be seen, in a way that is not possible with impartial games.
[.]
References
{{DEFAULTSORT:Partisan Game
Combinatorial game theory