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''Paradroid'' is a Commodore 64
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
written by Andrew Braybrook and published by
Hewson Consultants Hewson Consultants were one of the smaller software companies which produced video games for home computers in the mid-1980s. They had a reputation for high-quality games which continually pushed the boundaries of what the computers were capable ...
in
1985 The year 1985 was designated as the International Youth Year by the United Nations. Events January * January 1 ** The Internet's Domain Name System is created. ** Greenland withdraws from the European Economic Community as a result of a ...
. It is a
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
with
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
elements and was critically praised at release. The objective is to clear a fleet of spaceships of hostile robots by destroying them or taking them over via a mini-game. It was later remade as ''Paradroid 90'' for the Commodore
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
and Atari ST home computers and as Paradroid 2000 for the
Acorn Archimedes Acorn Archimedes is a family of personal computers designed by Acorn Computers of Cambridge, England. The systems are based on Acorn's own ARM architecture processors and the proprietary operating systems Arthur and RISC OS. The first models ...
. There exist several
fan-made Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works ( fiction, fan fiction and review literature ...
remakes for modern PCs. In 2004 the Commodore 64 version was re-released as a built-in game on the C64 Direct-to-TV, and in 2008 for the Wii
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Un ...
in Europe.


Gameplay

Enemy forces have hijacked a space fleet by turning its robot consignment against the crew; the job is to neutralize all the robots, thereby rescuing the humans. The players control a prototype influence device that allows them to control the hostile robots. The game is set on a spaceship viewed from a top-down perspective. The ship consists of numerous rooms and levels, each one populated by hostile
robot A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be ...
s or "
androids An android is a humanoid robot or other artificial being often made from a flesh-like material. Historically, androids were completely within the domain of science fiction and frequently seen in film and television, but advances in robot techno ...
". The player, in control of a special droid called the "Influence Device", must destroy all the other droids on the ship. Each droid (including the player) is represented as a circle around a three-digit number. The numbers roughly correspond to the droid's "power" or "level", in that higher-numbered droids are tougher to destroy; there are 24 droid types. The Influence Device is numbered "001". The primary way in which the Influence Device destroys other droids is by "linking" with them, effectively taking them over. When the player takes over another droid, the previously controlled droid is destroyed. Taking over a droid is done via a mini-game involving basic
circuit diagram A circuit diagram (wiring diagram, electrical diagram, elementary diagram, electronic schematic) is a graphical representation of an electrical circuit. A pictorial circuit diagram uses simple images of components, while a schematic diagram ...
s and
logic gate A logic gate is an idealized or physical device implementing a Boolean function, a logical operation performed on one or more binary inputs that produces a single binary output. Depending on the context, the term may refer to an ideal logic ga ...
s. Each droid has one side of the screen, with a series of logic gates and circuits connected together. The droids have a number of "power supplies" that can apply power to one circuit. Higher-numbered droids have more power supplies. At the end of a short time period, the droid supplying the most power to the circuit "wins". The logic gates are the key to allowing lower-numbered droids to beat higher-numbered droids. There is also a strategy in timing when power is applied to a circuit (as two supplies of power to the same circuit result in the later supplier of power gaining control of the circuit). It is possible for the transfer game to end in a draw. If this occurs a replay will take place. In either case, the droid being controlled by the player is destroyed. If the player beats the droid in this mini-game, they take control of that droid. If not, either the droid is destroyed and the player returned to the game as just the Influence Device (if they were previously controlling a different droid), or the player is killed, ending the game, if they were not already controlling another droid before the takeover attempt. While in control of another droid, the player effectively acts as that droid, meaning the player has access to that droid's maneuverability, armor, weapons and "power supplies" (used during the droid-control mini-game). If the droid has weapons, the player can destroy other droids by shooting them instead of taking them over, though higher-numbered droids can require several shots to destroy and might fire back. The player has control of a droid only for a limited amount of time (which is inversely proportional to the droid's number). If that time elapses, the controlled droid self-destructs and the player reverts to the Influence Device (001). The spaceship has 20 decks, each with many rooms; the game has more than 400 screens. Doors and elevators connect the rooms and the decks. Only droids in the player's line of sight are visible, although doors being operated by out-of-sight droids can be seen moving. Many rooms have computer terminals that provide access to maps of the current deck and the entire ship as well as droid information. Each droid can access information about itself and all lower-numbered droids (this access is available to the player based on the droid being controlled).


Goals and challenges

As well as achieving a
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the ...
, ''Paradroid'' players can aim to completely clear one or more ships of robots and to achieve a successful transfer from the 001 Influence Device to the unstable 999 droid. Despite the instructions referring to a finite fleet, the Commodore 64 game never ends. When clearing the eighth ship called "Itsnotardenuff", the players are just placed back on the ship with higher-ranking droids on each deck.


History


Development

During the development of the original game, Andrew Braybrook kept a diary that was published in ''
Zzap!64 ''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazi ...
'' magazine, in which he stated: The game was influenced by several different computer games and movies, and was built on top of a previous game, "Survive", developed by GEC Marconi. Author Andrew Braybrook said in a
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
interview that the droid-swapping idea came from an arcade game, ''
Front Line A front line (alternatively front-line or frontline) in military terminology is the position(s) closest to the area of conflict of an armed force's personnel and equipment, usually referring to land forces. When a front (an intentional or unint ...
'', where the player could enter a tank and had to leave it when it got hit. In another Retro Gamer feature, Braybrook also stated that the cover of the
Black Sabbath Black Sabbath were an English rock band formed in Birmingham in 1968 by guitarist Tony Iommi, drummer Bill Ward, bassist Geezer Butler and vocalist Ozzy Osbourne. They are often cited as pioneers of heavy metal music. The band helped de ...
album '' Technical Ecstasy'' influenced him, where two droids "interfacing" can be observed, along with the corridors of the movie ''
Aliens Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrat ...
''. Development started right after Braybrook finished his previous game ''
Gribbly's Day Out ''Gribbly's Day Out'' is a Commodore 64 game by Andrew Braybrook, released by Hewson in 1985. It was written over a three-month period. The game is set on the planet Blabgor and centred on the exploits of Gribbly Grobbly and his attempts to re ...
'' and even shared some code with ''Gribbly's''. Later when Braybrook was working on '' Morpheus'' he did another diary for Zzap!64 where he revealed that the then recently released Competition Edition of ''Paradroid'' was 50% faster than the original.Mental Procreation part 2
- Web Archive
In the same series he revealed that they had redone the ''Paradroid'' graphics in the new (''Morpheus'') style,Mental Procreation part 1
- Web Archive from
which was later released as ''Heavy Metal Paradroid''. Andrew Braybrook did another diary during the development of ''Paradroid 90'' for ''
Amiga Action ''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister ...
''.


Versions

* 1985 – ''Paradroid'' * 1986 – ''Paradroid Competition Edition'' – Released as a double pack at Christmas with ''
Uridium ''Uridium'' (released on the NES as ''The Last Starfighter'') is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels ...
+'', plays faster than the original, mainly due to scroll code enhancements. * 1987 – ''Heavy Metal Paradroid'' – ''Paradroid'' with ''Morpheus'' style graphics (budget release in 1989). * 1990 – ''Paradroid 90'' (Commodore Amiga, Atari ST) * 1993 – ''Paradroid 2000'' (Acorn Archimedes)


Reception

The game has been heralded as one of the best original games to appear on the Commodore 64, as can be seen when the readers of ''Retro Gamer'' selected it as the best game on the platform: Also in a 2002 Zzap!64 tribute publication, ''Paradroid'' via a community vote was ranked the best C64 game ever with the comment "there is something about ''Paradroid'' that sets it apart from other C64 games". When it originally came out it received 97 out of 100 in the ''Zzap!64'' November 1985 issue with the comment "THE classic shoot em up" and receiving a "Gold Medal" where 98% is the highest score ever given in the magazine, once again 97 out of 100 with the remark "A game no C64 gamer should be without", in 1989 for the re-issued "Heavy Metal" Edition. In November 1988 it was selected the second best Shoot 'em up on the C64 and in December the same year it was selected the third best game by ''Zzap!64'' magazine. ''
Info Info is shorthand for "information". It may also refer to: Computing * .info, a generic top-level domain * info:, a URI scheme for information assets with identifiers in public namespaces * info (Unix), a command used to view documentation produ ...
'' rated ''Paradroid'' four-plus stars out of five. Praising how all of the large game fit into the Commodore 64's memory, the magazine concluded that "if you like science fiction, arcade games, inspiring graphics, and intricate gameplay, you will LOVE ''Paradroid''!". ''Paradroid 90'' received "C+VG Hit" with a score of 93% in ''Computer and Video Games'' and was ranked the 22nd best game of all time by '' Amiga Power''.


Other clones and games inspired by ''Paradroid''

Several
Freeware Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for t ...
or
free and open source software Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
clones of the game have been published: * ''Paradroid'' for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
and
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which i ...
, current version 1.3 (March 2004), which garnered favourable reviews at the Home of the Underdogs. * ''Freedroid Classic'' for Windows, Linux,
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and la ...
and Sharp Zaurus, current version 1.0.2 (2004) * ''Project Paradroid'' for Windows, current version 2 (2006) * ''Paradroid Redux'' is a reimplementation of the original Commodore 64 code, fixing bugs and adding features. * ''Freedroid RPG'' is a Diablo-style
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
based on ''Freedroid Classic'', inheriting only the main theme of fighting hostile robots, the takeover-game, and the robot models. * ''Urbanoids'' Urbanoids
game page


Quazatron

Andrew Braybrook's
Graftgold Graftgold was an independent computer game developer that came to prominence in the 1980s, producing numerous computer games on a variety of 8-bit, 16-bit and 32-bit platforms. History The Hewson Era The studio Graftgold was formed in 1983, whe ...
partner, Steve Turner, wrote a version of ''Paradroid'' for the ZX Spectrum called ''
Quazatron ''Quazatron'' is an action game developed by Graftgold, and released in 1986 by Hewson Consultants. It was designed by Steve Turner for the ZX Spectrum. Plot In ''Quazatron'', the player-controlled droid (KLP-2 "Klepto", from the Classical Gree ...
'' in 1986, also published by Hewson. Gameplay was similar but on an isometric playing field, and based in cities rather than spacecraft.


See also

* C64 Direct-to-TV (the "30 C64 games in 1 joystick" unit)


References


External links

* * *{{Lemon64 game, id=3066 (Heavy Metal Paradroid)
''Paradroid''
at the C64 Wiki
''Paradroid 90''
at Lemon Amiga

– the original diary of the making of the game by Andrew Braybrook

a
www.c64-longplays.deLongplay (Video)
a
www.archive.org/details/C64GVA230-ParadroidRemake in progress''
1985 video games Acorn Archimedes games Amiga games Atari ST games Commodore 64 games Graftgold games IOS games Shoot 'em ups Single-player video games Video games developed in the United Kingdom Virtual Console games Hewson Consultants games