Paradigm Entertainment Inc. (previously part of Paradigm Simulation) was an American
video game development company
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
. Paradigm is perhaps best known for its
vehicle simulation game
Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and ...
s. Founded as a
3D computer graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for t ...
company in 1990, Paradigm primarily worked on realistic flight simulation technology for major space and aviation clients. The company got its start in game development when it was contacted by
Nintendo in 1994 to aid in the creation of one of the
Nintendo 64
The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
's
launch titles, ''
Pilotwings 64''. The game was a critical and commercial success for the developer, causing the simulation and entertainment divisions of Paradigm to separate and focus on their respective products. The newly independent Paradigm Entertainment continued to develop for Nintendo's 64-bit console. After a short partnership with
Video System, Paradigm was acquired as a wholly owned subsidiary of
Infogrames in 2000 and began developing games for
sixth-generation video game consoles
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a ...
. Paradigm was sold to
THQ in 2006 and was ultimately closed in 2008.
History
Paradigm Simulation was founded in 1990 as a company based in
Addison, Texas
Addison is an incorporated town in Dallas County, Texas, in the United States. Addison is situated to the immediate north of the city of Dallas, with a 2020 census population of 16,661. Addison and Flower Mound were the only two Texas municipalit ...
. It initially focused on creating commercial products for graphics developers, including military training simulations for pilots and ship captains and a lengthy client list that included the
United States Department of Defense
The United States Department of Defense (DoD, USDOD or DOD) is an executive branch department of the federal government charged with coordinating and supervising all agencies and functions of the government directly related to national secur ...
,
The Walt Disney Company
The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Disney Stud ...
,
NASA
The National Aeronautics and Space Administration (NASA ) is an independent agency of the US federal government responsible for the civil space program, aeronautics research, and space research.
NASA was established in 1958, succeedi ...
,
Lockheed Martin,
Boeing
The Boeing Company () is an American multinational corporation that designs, manufactures, and sells airplanes, rotorcraft, rockets, satellites, telecommunications equipment, and missiles worldwide. The company also provides leasing and ...
, and
McDonnell Douglas
McDonnell Douglas was a major American aerospace manufacturing corporation and defense contractor, formed by the merger of McDonnell Aircraft and the Douglas Aircraft Company in 1967. Between then and its own merger with Boeing in 1997, it ...
.
Paradigm acted as a proponent of
3D computer graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for t ...
and
virtual reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
in the mid-1990s with its applications including the
IRIS GL-based VisionWorks and the
Performer-based Vega, which were used on
Silicon Graphics
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
workstations.
Project sales for the company were $7 million in 1995, up from $3.5 million in 1994. During that time, the company frequented the annual
Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event ty ...
,
SIGGRAPH, and
Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publish ...
(E3) conferences with its 3D technological demonstrations.
Nintendo reportedly contacted Paradigm in 1994 after it co-developed a realistic flight simulator called "Hornet" with the entertainment company Magic Edge Inc. Through connections to Silicon Graphics, designers of the
Nintendo 64
The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
, Paradigm worked for nine months starting that same year on a technology base for its own Nintendo 64 software.
At E3 in May 1995, engineers from Paradigm aided Nintendo in polishing a demo of the Nintendo 64 shown for developers and distributors in a whisper suite. Paradigm partnered with Nintendo the following month to begin development on ''
Pilotwings 64'', one of the first games available for the new console worldwide.
The game was a success for the company, accounting for half of its revenues by the beginning of 1997 and had sold over one million copies worldwide by February 1998.
In May 1996, one month prior to the console's Japanese launch, Paradigm released a turnkey development bundle titled "Fusion 64".
In March 1997, the entertainment wing was spun off to concentrate solely on video game production.
The simulation division completed a merger with Multigen Inc. in October 1998 and was acquired by Computer Associates International Inc. in 2000. Multigen-Paradigm is now part of Presagis.
In the early years as an independent studio, Paradigm Entertainment had a short, three-game partnership with the Japanese publisher
Video System. The partnership ended with a lawsuit by the Texas-based developer against Video System regarding the latter's supposed breach of contract in the development and publishing of the flight simulator ''Harrier 2001''.
At the start of 1999, Paradigm announced another 3D rendering and development tool called "VisKit", which was intended for use in creating next-generation console games being ported to multiple systems. On June 29, 2000, Paradigm Entertainment was acquired by
Infogrames Entertainment, SA for $19.5 million or up to 700,000 Infogrames shares. Paradigm began developing games for
sixth-generation consoles (
PlayStation 2,
GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the W ...
,
Xbox
Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by th ...
, and
Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
) after its final Nintendo 64 release ''
Duck Dodgers Starring Daffy Duck
''Duck Dodgers Starring Daffy Duck'' (known as ''Daffy Duck Starring As Duck Dodgers'' in PAL regions) is a platform video game for the Nintendo 64 released in 2000. Based on the 1953 theatrical cartoon, the player takes control of Daffy Duck an ...
''. Works released during this time include an enhanced remake of the classic arcade game ''
Spy Hunter'',
motocross
Motocross is a form of off-road motorcycle racing held on enclosed off-road circuits. The sport evolved from motorcycle trials competitions held in the United Kingdom.
History
Motocross first evolved in Britain from motorcycle trials competi ...
racing games, and games based on the ''
Terminator
Terminator may refer to:
Science and technology
Genetics
* Terminator (genetics), the end of a gene for transcription
* Terminator technology, proposed methods for restricting the use of genetically modified plants by causing second generation s ...
'' and ''
Mission: Impossible'' multimedia franchises.
Following the stock market downturn, and in the light of poor game sales, Atari began to divest of its internal development studios in an effort to financially restructure. In spite of not having produced a profitable game in over six years, and a steady exodus of talent, Paradigm was sold in May 2006 to
THQ. Although Paradigm's release ''
Stuntman: Ignition'' and THQ's ''
Juiced 2: Hot Import Nights'' were the parent company's top sellers in their release quarter, THQ reported overall financial losses of $16.3 million during the first half of its 2007 fiscal year. "While we have shipped more than 1 million units worldwide on each of these titles, this is significantly below our internal forecast", stated THQ's CEO Brian Farrell. "In both cases we did not receive our required game play mechanic and overall product quality targets. Quality matters and we missed the mark." On November 3, 2008, the company officially ceased operations.
Paradigm's general manager Dave Gatchel went on to serve the same position at THQ's studio in Montreal and is currently working at
Ubisoft Montreal
Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal.
The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with s ...
following the studio's acquisition by
Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include ''Assassin's Creed'', '' Far Cry'', ...
in 2013. The remaining staff relocated to other companies, such as
Gearbox Software.
Game titles
*1996: ''
Pilotwings 64'' (Nintendo 64)
*1997: ''
Aero Fighters Assault
''Aero Fighters Assault'' is an arcade-style combat flight simulator developed by Paradigm Entertainment and published by Vic Tokai and Video System for the Nintendo 64 in 1997.
It is the first and only game in the ''Aero Fighters'' series with ...
'' (Nintendo 64)
*1998: ''
F-1 World Grand Prix'' (Nintendo 64)
*1999: ''
Beetle Adventure Racing'' (Nintendo 64, released in Australia as ''HSV Adventure Racing'')
*1999: ''
F-1 World Grand Prix II
''F-1 World Grand Prix II'' is a Formula One racing game for the Nintendo 64, Sega Dreamcast and Game Boy Color. The Nintendo 64 version was released only in Europe in 1999, with other formats following in 2000. The game is a sequel to ''F-1 Worl ...
'' (Nintendo 64, Europe only)
*2000: ''
Duck Dodgers Starring Daffy Duck
''Duck Dodgers Starring Daffy Duck'' (known as ''Daffy Duck Starring As Duck Dodgers'' in PAL regions) is a platform video game for the Nintendo 64 released in 2000. Based on the 1953 theatrical cartoon, the player takes control of Daffy Duck an ...
'' (Nintendo 64)
*2000: ''
Indy Racing 2000
''Indy Racing 2000'' is a racing game for the Nintendo 64 that was released in 2000. The game is based on the 1999 Indy Racing League and races a 20-car field. The game's modes of play include single race, Championship, Two player and Gold Cup. T ...
'' (Nintendo 64)
*2001: ''
MX Rider'' (PlayStation 2)
*2001: ''
Spy Hunter'' (PlayStation 2)
*2002: ''
Big Air Freestyle'' (GameCube)
*2002: ''
The Terminator: Dawn of Fate'' (PlayStation 2 / Xbox)
*2003: ''
Mission: Impossible – Operation Surma'' (PlayStation 2 / Xbox / GameCube)
*2004: ''
Terminator 3: The Redemption'' (PlayStation 2 / Xbox / GameCube)
*2006: ''
Battlezone'' (PlayStation Portable)
*2007: ''
Stuntman: Ignition'' (Xbox 360 / PlayStation 3 / PlayStation 2)
*Cancelled: Unannounced first-person shooter (Xbox 360 / PlayStation 3 / PC)
*Cancelled: ''Magic Karts'' (PlayStation 2)
*Cancelled: ''Asteroids 3D'' (Xbox)
*Cancelled: ''Harrier 2001'' (Nintendo 64)
*Cancelled: ''Skies'' (
Heat.net)
*Cancelled: ''Pilotwings 64'' sequel (Nintendo 64)
*Cancelled: ''Beetle Adventure Racing II'' (Nintendo 64).
References
External links
Games Made in Texas (1980 - 2007)
{{Authority control
THQ
Atari
Video game companies established in 1997
Video game companies disestablished in 2008
Defunct video game companies of the United States
Video game development companies
Defunct companies based in Texas