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Player versus player (PvP) is a type of
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
interactive conflict within a
game A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
between human players. This is often compared to
player versus environment Player versus environment (PvE, also known as player versus monster (PvM) and commonly misinterpreted as player versus entity) is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing ...
(PvE), in which the game itself controls its players' opponents and is usually offline, whereas PvP tends to be online. The terms are most often used in games where both activities exist, particularly
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s,
MUD Mud (, or Middle Dutch) is loam, silt or clay mixed with water. Mud is usually formed after rainfall or near water sources. Ancient mud deposits hardened over geological time to form sedimentary rock such as shale or mudstone (generally cal ...
s, and other
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction.


History

''
Genocide Genocide is violence that targets individuals because of their membership of a group and aims at the destruction of a people. Raphael Lemkin, who first coined the term, defined genocide as "the destruction of a nation or of an ethnic group" by ...
'', an
LPMud LPMud, abbreviated LP, is a family of multi-user dungeon (MUD) server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (the LP in LPMud). LPMud was innovative in its separation of the MUD infrastr ...
launched in 1992, was a pioneer in PvP conflict as the first "pure PK" MUD, removing all non-PvP gameplay and discarding the RPG-style character development normally found in
MUDs A multi-user dungeon (MUD, ), also known as a multi-user dimension or multi-user domain, is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus ...
in favor of placing characters on an even footing, with only player skill providing an advantage. Extremely popular, its ideas influenced the MUD world heavily.


Classifications


Player Killing

PvP can also create additional facets in the community. In ''Ultima Online'' and ''
Asheron's Call ''Asheron's Call'' (AC) is a discontinued fantasy massively multiplayer online role-playing game (MMORPG) for Microsoft Windows PCs, developed and published by Turbine Entertainment Software. Though it was developed by the Turbine team (with Mi ...
'', a rift formed between those who enjoyed PKing, those who enjoyed hunting the PKs and those who simply did not want to fight at all. The ''
Renaissance The Renaissance ( , ) is a Periodization, period of history and a European cultural movement covering the 15th and 16th centuries. It marked the transition from the Middle Ages to modernity and was characterized by an effort to revive and sur ...
'' expansion later added a ''Trammel'' facet where PvP was not allowed, giving some out to the UO crowd that did not wish to engage in PvP at all. ''Asheron's Call'' contained a server that was completely unrestricted in player interactions where massive "PK" and "Anti (PK)" dynasties formed.


Anti-Player Killing

Anti-PKing, also known as Player Killer Killing, PK Killing, or PKK, is a form of in-game player justice. Often motivated by an overpopulation of in-game player killers, vigilante Anti-PKs hunt Player Killers and Player Griefers with vengeance.


RvR (realm versus realm) combat

In 2001,
Mythic Entertainment Mythic Entertainment (formerly BioWare Mythic, EA Mythic, Inc., and Interworld Productions) was an American video game developer based in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role ...
introduced a new team-based form of PvP combat with the release of ''Dark Age of Camelot''. This was a new concept to graphical MMORPGs, but was first introduced in the game that preceded ''DAoC'', '' Darkness Falls: The Crusade'', which has since been shut down in favor of building on ''DAoC''. Other MMORPG games now also feature this type of gameplay.


Ethical issues

Player-vs-player dynamics involve ethical issues with players. Because of ganking, some game developers view PvP with contempt. Despite the advantage experienced players have over new players, many game developers have assumed an honor code would prevent PKing.


See also

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References

{{MUDs, state=collapsed esports terminology MUD terminology role-playing game terminology video game terminology