Origin Systems, Inc. was an American
video game developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
based in
Austin, Texas. It was founded on March 3, 1983, by
Richard Garriott and his brother
Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the ''
Ultima'' and ''
Wing Commander'' series. The company was purchased by
Electronic Arts in 1992.
History
Brothers
Richard and
Robert Garriott
Robert K. Garriott (born December 7, 1956) is an American video game industry figure and entrepreneur. He co-founded Origin Systems and Destination Games with his brother, Richard Garriott, and was the CEO of NCsoft-North America until 2008. He ...
, their astronaut-engineer father
Owen, and programmer
Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies.
Origin was initially based in the Garriotts' garage in
Houston, Texas
Houston (; ) is the most populous city in Texas, the most populous city in the Southern United States, the fourth-most populous city in the United States, and the sixth-most populous city in North America, with a population of 2,304,580 in ...
. The company's first game was ''
Ultima III: Exodus''; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the
video-game crash of 1983 which affected console game developers in North America. It published many non-''Ultima'' games, and Richard Garriott claimed that he received the same royalty rate as other developers.
By 1988, Origin had 15 developers in
Austin, Texas, and another 35 employees in New Hampshire. By 1989 they had 50 employees between their New Hampshire and Texas offices. By 1992, Origin Systems had sold more than software units worldwide.
In September 1992,
Electronic Arts acquired the company
for $35 million in stock, despite a dispute between the two companies over EA's 1987 game ''
Deathlord''. Origin, with about $13 million in annual revenue, stated that it had considered an
IPO before agreeing to the deal.
By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams. In 1997, Origin released one of the earliest graphical
MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s, ''
Ultima Online''. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of ''
Ultima IX'' in 1999. However, within a year's time, in part due to ''Ultima IX''s poor reception,
EA canceled all of Origin's new development projects, including ''
Ultima Online 2'', ''
Privateer Online'', and ''
Harry Potter
''Harry Potter'' is a series of seven fantasy literature, fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young Magician (fantasy), wizard, Harry Potter (character), Harry Potter, and his friends ...
Online''. Richard Garriott left Origin shortly after and founded
Destination Games
Destination Games was an American computer game development company created in April 2000 by Richard Garriott, Robert Garriott and Starr Long, following their departure from Origin Systems. ("Destination" is a play on "Origin", the company the G ...
in 2000.
In later years, Origin mainly existed to support and expand ''Ultima Online'' and to develop further online games based on the ''Ultima'' franchise such as ''
Ultima X: Odyssey'', originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The ''Longbow'' series of simulation games was developed at Origin and published under the "
Jane's Combat Simulations" brand of Electronic Arts. A follow-on project, ''Jane's A-10'', was under development when the project was canceled in late 1998 and the team moved to other projects.
Notable employees
Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin.
Among its prominent employees were (alphabetically by surname):
*
Raymond Benson
Raymond Benson (born September 6, 1955) is an American author best known for being the author of the James Bond novels from 1997 to 2003. Benson was born in Midland, Texas and graduated from Permian High School in Odessa in 1973. In primary scho ...
– ''Writer, Audio'' (1992–1993)
**Was head writer on ''
Ultima VII: The Black Gate'', contributed some writing to ''
Ultima VII Part Two: Serpent Isle'', and went on to work as a game designer for
MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizatio ...
and
Viacom New Media, then later became an official continuation author of the ''
James Bond'' novels.
*Tom Chilton – ''Lead Designer'' (2001–2003)
**Was lead designer on ''
Ultima Online: Age of Shadows'' and went on to be a lead designer for
Blizzard Entertainment.
*
Britt Daniel – ''Sound Designer'' (1994)
**Was a sound designer for numerous titles and went on to found the rock band
Spoon.
*
Ken Demarest – ''Game Designer, Programmer'' (1990–1995)
**Created the technical prototype for ''Ultima Online'', directed ''
BioForge
''BioForge'' is a 1995 action-adventure game developed by Origin Systems and published by Electronic Arts for MS-DOS. Set in the future, the player controls an amnesiac cyborg trying to escape the research facility in which they are being held pr ...
'', led programming on ''Ultima VII: The Black Gate'' and coded on ''
Wing Commander''.
*
Martin Galway – ''Sound Designer/Composer, Audio Technician'' (1991–1994)
**Went on to work at
Digital Anvil.
*
Richard Garriott – ''Co-Founder, Game Designer, Programmer'' (1983–2000)
**Aka "Lord British", creator of ''
Ultima''; later co-founded
Destination Games
Destination Games was an American computer game development company created in April 2000 by Richard Garriott, Robert Garriott and Starr Long, following their departure from Origin Systems. ("Destination" is a play on "Origin", the company the G ...
, acquired by
NCSoft. Co-founded and now works at
Portalarium
Portalarium, Inc. was a video game developer based in Austin, Texas that was formed in September 2009 by Richard Garriott, together with his longtime game industry partners, Dallas Snell and Fred Schmidt. Portalarium marks Richard Garriott's first ...
.
*
Robert Garriott
Robert K. Garriott (born December 7, 1956) is an American video game industry figure and entrepreneur. He co-founded Origin Systems and Destination Games with his brother, Richard Garriott, and was the CEO of NCsoft-North America until 2008. He ...
– ''Co-Founder, Business'' (1983–2000)
**Brother of Richard Garriott, co-founded Origin Systems and Destination Games.
*
Raph Koster – ''Lead Designer'' (1995–2003)
**Later joined
Sony Online Entertainment in Austin developing ''
EverQuest II'' and ''
Star Wars Galaxies''.
*Scott Kreuser – ''Supported the entire software roadmap''
**Went on to work for
Dell Computer as a Worldwide New Product Project Manager.
*
Starr Long
Starr McAuley Long (born March 12, 1970) is an American game developer, a long time collaborator with Richard Garriott at the companies Origin Systems (1992–2000), Destination Games (2000–2008), and Portalarium (2013–present). In 1997, Long ...
– ''QA Lead, Designer'' (1992–2000)
**Director of ''Ultima Online'', and co-founder of Destination Games.
*
Denis Loubet – ''Artist'' (1989–2002)
**Was the first artist Origin hired. He did many box cover paintings, manual illustrations, in-game art and animation, and cinematics.
*
Mike McShaffry
Mike McShaffry , a.k.a. "Mr. Mike," is a video game programmer, entrepreneur and author. He is known as the director of '' Ultima VIII: Pagan''. He graduated from the University of Houston and began his video game industry career working for Or ...
– ''Lead Developer'' (1990–1997)
**Later co-founded the other Austin studios and has written and taught on
game development theory.
*
Sheri Graner Ray – ''Writer, Designer'' (1993–1994)
**Went on to work with several major companies including Sony Online Entertainment and
Cartoon Network
Cartoon Network (often abbreviated as CN) is an American cable television channel owned by Warner Bros. Discovery. It is a part of The Cartoon Network, Inc., a division that also has the broadcasting and production activities of Boomerang, Car ...
. Also founder of
Women in Games International.
*
Chris Roberts – ''Game Designer, Creative Director'' (1988–1996)
**Creator of the
''Wing Commander'' series and ''
Strike Commander
''Strike Commander'' is a combat flight simulation video game designed by Chris Roberts and released by Origin Systems for the PC DOS in 1993. Its 3D graphics-engine used both gouraud shading and texture-mapping on both aircraft-models and terra ...
''. Co-founded the now-defunct Digital Anvil, acquired by
Microsoft, creating ''
Starlancer
''Starlancer'' is a space-based science fiction flight simulator computer game, created by Erin and Chris Roberts, and developed by Warthog Games under the auspices of Digital Anvil.
Plot
It is the year 2160. Mankind has colonized the solar sy ...
'' and contributing to ''
Freelancer
''Freelance'' (sometimes spelled ''free-lance'' or ''free lance''), ''freelancer'', or ''freelance worker'', are terms commonly used for a person who is self-employed and not necessarily committed to a particular employer long-term. Freelance w ...
'' space simulator games. Went on to produce a number of Hollywood productions, before co-founding and now working at Cloud Imperium Games, creating the crowdfunded space simulator ''
Star Citizen''.
*
John Romero – ''Programmer'' (1987–1988)
**Worked at Origin before co-founding
id Software. Later co-founded
Ion Storm and a number of other game studios. Co-founded and now works at
Romero Games.
*
Andrew Sega – ''Music Composer'' (1995–1998)
**Aka Necros; was a Software Engineer/Composer who went on to work for Digital Anvil.
*Dallas Snell – ''Vice President of Product Development / Executive Producer'' (1985–1996)
**Head of Product Development, Producer or Executive Producer of Origin's titles between 1986 and 1995. Later served as Director of Business Development for NCSoft North America. Co-founded Portalarium and served as Director of Development and Chief Operating Officer.
*
Warren Spector – ''Producer'' (1989–1996)
**Producer of ''
Ultima Underworld: The Stygian Abyss'' which was developed by
Doug Church and
Looking Glass Studios, as well as its
sequel, ''
System Shock
''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space s ...
'', ''
Wings of Glory
''Wings of Glory'' is a World War I combat flight simulator video game for DOS, developed by Origin Systems and published by Electronic Arts in 1995. The game uses Origin's RealSpace engine, which was first used in their earlier flight simulator ...
'' and numerous other titles. He later joined
Ion Storm and managed its Austin office, creating ''
Deus Ex''. Later co-founded the now-defunct
Junction Point Studios, acquired by
Disney Interactive. Now works at
OtherSide Entertainment as its Studio Director, creating ''
System Shock 3
''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during product ...
''.
*
Paul Steed – ''Artist'' (1991–1995)
**Was a leading artist on the ''Wing Commander'' series and went on to serve as an art lead for id Software on the ''
Quake'' series.
List of games
Canceled
*''BioPlus'' (Add-on for ''
BioForge
''BioForge'' is a 1995 action-adventure game developed by Origin Systems and published by Electronic Arts for MS-DOS. Set in the future, the player controls an amnesiac cyborg trying to escape the research facility in which they are being held pr ...
''. Aka. ''BioForge Plus''.)
*''Carl's Crazy Carnival'' (action game in vein of ''
Mario'' and ''
Sonic the Hedgehog
is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
'')
*''Citadel'' (first-person shooter)
*''Death & Destruction''
*''Space Race'' (racing game in vein of ''
Road Rash'' and ''
Super Monaco GP'')
*''Crusader: No Survivors'' (cancelled multiplayer expansion for ''
Crusader: No Regret'')
*''Crusader 3: No Escape / Crusader: No Mercy / Crusader II''
*''Worlds of Ultima: Arthurian Legends''
*''
Ultima Worlds Online: Origin''
*''Harry Potter Online''
*''Jane's A-10''
*''
Privateer 3''
*''
Strike Team''
*''
Wing Commander VII''
*''
Ultima X: Odyssey'' (2004)
References
{{Authority control
American companies established in 1983
American companies disestablished in 2004
Defunct video game companies of the United States
Video game development companies
Video game companies based in Texas
Defunct companies based in Texas
Companies based in Austin, Texas
Video game companies established in 1983
Video game companies disestablished in 2004
1983 establishments in Texas
2004 disestablishments in Texas
Privately held companies based in Texas
Electronic Arts
Wing Commander (franchise)
1992 mergers and acquisitions