OpenGL for Safety Critical applications (OpenGL SC) is a subset of the
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
3D graphics
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
application programming interface
An application programming interface (API) is a connection between computers or between computer programs. It is a type of software Interface (computing), interface, offering a service to other pieces of software. A document or standard that des ...
(API) designed to meet the needs of the
Safety Critical
A safety-critical system or life-critical system is a system whose failure or malfunction may result in one (or more) of the following outcomes:
* death or serious injury to people
* loss or severe damage to equipment/property
* environmental h ...
market for avionics, industrial, military, medical and automotive applications including
FAA DO-178C/ED-12C Level A certification. OpenGL SC is managed by the not-for-profit technology
consortium
A consortium () is an association of two or more individuals, companies, organizations, or governments (or any combination of these entities) with the objective of participating in a common activity or pooling their resources for achieving a ...
, the
Khronos Group, Inc.
OpenGL SC 2.0 is based on OpenGL ES 2.0, adding GLSL shader programmability to OpenGL SC 1.0.
OpenGL SC 1.0 is based on, and roughly equivalent to, OpenGL 1.3. Equivalence is not strictly maintained, and features not in the original API specification were added, such as
display lists.
OpenGL SC 1.0.1 Specification
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References
External links
*
OpenGL SC Registry
Public bug tracking
OpenGL SC Conformant products
Public forums
{{Khronos Group standards
OpenGL