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An online text-based role playing game is a
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
played
online In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on lin ...
using a solely text-based interface. Online text-based role playing games date to 1978, with the creation of '' MUD1'', which began the MUD heritage that culminates in today's MMORPGs.Sloane, Sarah (2000) ''Digital Fictions: Storytelling in a Material World'', Ablex Publishing Corporation, , p. 168Slator, Brian M. et al "From Dungeons to Classrooms: The Evolution of MUDs as Learning Environments", in Jain, Lakhmi C., Tedman, Raymond A. & Tedman, Debra K. (eds.) (2007) ''Evolution of Teaching and Learning Paradigms in Intelligent Environment'', Springer, , p. 121-2 Some online-text based role playing games are
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s, but some are organized and played entirely by humans through text-based communication. Over the years, games have used TELNET, internet forums,
IRC IRC (Internet Relay Chat) is a text-based chat system for instant messaging. IRC is designed for group communication in discussion forums, called '' channels'', but also allows one-on-one communication via private messages as well as chat ...
,
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and
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websites as their media. There are varied genres of online text-based roleplaying, including fantasy, drama, horror, anime, science fiction, and media-based fan role-play. Role-playing games based on popular media (for example, the
Harry Potter ''Harry Potter'' is a series of seven Fantasy literature, fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young Magician (fantasy), wizard, Harry Potter (character), Harry Potter, and his friends ...
series) are common, and the players involved tend to overlap with the relevant fandoms.


Varieties


MUDs

Precursor to the now more popular MMORPGs of today are the branch of text-based games known as MUD, MOO, MUCK, MUSH et al., a broad family of server software tracing their origins back to MUD1 and being used to implement a variety of games and other services. Many of these platforms implement Turing-complete programming languages and can be used for any purpose, but various types of server have historical and traditional associations with particular uses: "mainstream" MUD servers like
LPMud LPMud, abbreviated LP, is a family of multi-user dungeon (MUD) server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (the LP in LPMud). LPMud was innovative in its separation of the MUD infrastr ...
and DikuMUD are typically used to implement combat-focused games, while the TinyMUD family of servers, sometimes referred to by the term MU*, are more usually used to create "social MUDs" devoted to role-playing and socializing, or non-game services such as educational MUDs. While these are often seen as definitive boundaries, exceptions abound; many MUSHes have a software-supported combat system, while a "Role-Playing Intensive MUD" movement occurred primarily in the DikuMUD world, and both the first Internet talker (a type of ''purely'' social server) and the very popular talker software ew-too were based on LPMud code. Although interest in these games has suffered from the popularity of MMORPGs, a large number of them still operate.


Play-by-post and PBEM

Play-by-post role-playing games or PBP RPGs refer to another type of text-based gaming. Rather than following gameplay in real-time, such as in MUDs, players post messages on such media as bulletin boards, online forums, Chatrooms (such as like AOL, hangouts and
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chat) and
mailing list A mailing list is a collection of names and addresses used by an individual or an organization to send material to multiple recipients. Mailing lists are often rented or sold. If rented, the renter agrees to use the mailing list only at contra ...
s to which their fellow players will post role-played responses without a real limit or timeframe. Of late such
blog A blog (a Clipping (morphology), truncation of "weblog") is an informational website consisting of discrete, often informal diary-style text entries also known as posts. Posts are typically displayed in Reverse chronology, reverse chronologic ...
ging tools and sites as LiveJournal have been utilized for this purpose. This includes such games as play-by-email (or PBEM) RPGs. The origins of this style of role-playing are unknown, but it most likely originated in some form during the mid-to-late 1980s when BBS systems began gaining in popularity. Usually it is played through 'Script' and 'Story' format, both styles are interchangeable and work well but it depends on which the player prefers, or which the human administrator insists upon. Script format is a simple stating of what each character is saying, post by post, with little to no mention of said characters' actions, whereas Story format requires that the character's actions be mentioned, including the surroundings and a general description of what is going on.


Real-time human-moderated

Some games rely entirely upon human moderators to dictate events, and physical print books for rules sets. Such games may use code dice-rollers, to generate random results, and may include databases for the purposes of maintaining character records. Interaction between characters is controlled by communication between individual players (with each other) and with moderators (who portray non-player characters). Communication software and database options vary, from the DigiChat front-end / character database back-end pairing pioneered by Conrad Hubbard at
White Wolf Publishing White Wolf Entertainment AB, formerly White Wolf Publishing, was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant (game publisher), Lion RampantAOL, hangouts and
Yahoo Yahoo (, styled yahoo''!'' in its logo) is an American web portal that provides the search engine Yahoo Search and related services including My Yahoo, Yahoo Mail, Yahoo News, Yahoo Finance, Yahoo Sports, y!entertainment, yahoo!life, an ...
chats with hosted character databases. Many games also choose to play on
Internet Relay Chat IRC (Internet Relay Chat) is a text-based chat system for instant messaging. IRC is designed for Many-to-many, group communication in discussion forums, called ''#Channels, channels'', but also allows one-on-one communication via instant mess ...
on networks such as DarkMyst and SorceryNet. More robust options are available on many virtual tabletops. Some virtual tabletops include text chat in addition to map and image sharing, campaign management and more. Free-form games may even do away with database integration or dice-rollers entirely and rely upon individual players to keep their own records, with online community reputation dictating how other players react. This form of game has spawned many variants in East Asia, including the popular Japanese 'annkosure'(あんこスレ) and the Chinese 'national policy'(国策).


Psychology of roleplaying

Although an undeveloped field, there exists some research done on people who roleplay online. One interesting facet of roleplaying online is the instance of a roleplayer acting as a character of a different gender. One study was conducted in the Journal of Computer Game Culture, which discussed this phenomenon of cross-gendered play. In the study, it was found that roleplayers would create opposite gendered characters to revel in their own embodiment as alternative beings. This was a form of conscious adoption of the 'bodies' that the player could not physically 'own.' Although this creates a tension between the avatar of the character and the user, it is a tension that seems to not stand in the way of anything as players often show unselfconsciousness. Additionally, research on online personalities has been done that could potentially extrapolate to the phenomena of online roleplaying. Researcher J. Suler found that, despite the various layers hiding the person behind the character, there is still a presence of the true personality of the roleplayer. Suler, in their study, highlighted several reasons for this extended emotional expression:Suler, J. "The online disinhibition effect" Journal of Cyberpsychology Behavior nline 3 7 Jun 2004 *Dissociative Anonymity in that the roleplayer tends to not see the similarity between their online self and their offline self, although they are but two sides of the same coin. *Invisibility in that there is no worry about appearances when interacting online. This can lead to increased emotional expression as well. *Asynchronicity in that users can respond when they have time to, and there is no pressure to respond emotionally. This allows a better procession of emotions and thus heightened expression of the player's emotions.


References


Further reading


Internet Game Timeline 1969-1990
* {{DEFAULTSORT:Online Text-Based Role-Playing Game Online games Multiplayer online games Multi-user dungeon Browser games Role-playing games * *