Online Console Gaming
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Online console gaming involves connecting a console to a network over the
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
for services. Through this connection, it provides users the ability to play games with other users online, in addition to other online services. The three most common networks now are
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
's
Xbox network The Xbox network, formerly known and commonly referred to as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the original ...
,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
, and
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's
Nintendo Switch Online Nintendo Switch Online (NSO) is an online subscription service operated by Nintendo for its video game consoles, the Nintendo Switch and Nintendo Switch 2. The service is Nintendo's third-generation online service after Nintendo Wi-Fi Connect ...
and Nintendo Network. These networks feature cross platform capabilities which allows users to use a single account. However, the services provided by both are still limited to the console connected (e.g. an
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
cannot download an
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
game, unless the game is part of the Xbox 360 to Xbox One backwards compatibility program). Additional services provided by these networks include the capability of buying additional games, online chatting,
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
, and
game demo A game demo is a trial version of a video game that is limited to a certain time period or a point in progress. A game demo comes in forms such as shareware, demo discs, downloadable software, and tech demos. Distribution In the early 1990s, ...
s.


Early attempts

The earliest experiments relating to online connectivity on game consoles were done as far back as the early 1980s. For some consoles, Dial-Up internet connectivity was made available through the use of special cartridges, along with an adapter. The GameLine for the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
and the PlayCable for the
Intellivision The Intellivision (a portmanteau of intelligent television) is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronic ...
are two notable examples of this. Services like these did not have multiplayer online gaming capability, but did allow users to
download In computer networks, download means to ''receive'' data from a remote system, typically a server such as a web server, an FTP server, an email server, or other similar systems. This contrasts with uploading, where data is ''sent to'' a remote ...
games from a central server and play them, usually requiring a fee for continued access. However, neither the GameLine or PlayCable attained mainstream popularity and both services were shut down during the 1983 video game crash. During the 1990s a number of online gaming networks were introduced for home consoles, but due to a multitude of problems they failed to make a significant impact on the console gaming industry. For a number of years such networks were limited to the Japanese market. In a November 1996 interview,
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
remarked that online multiplayer gaming had not achieved mainstream success, and would not for a long while yet, because the technology of the time could not provide the quick-and-easy startup that general consumers would want from a "
plug and play In computing, a plug and play (PnP) device or computer bus is one with a specification that facilitates the recognition of a hardware component in a system without the need for physical device configuration or user intervention in resolving reso ...
" console. The first online initiative by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
was the Family Computer Network System for the
Famicom The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
, only released for
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
in 1988. This device allowed users to access things such as
game cheats Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by ...
, stock trades, weather reports, and some
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
for their games. It failed to catch on. The Sega Net Work System (Sega Meganet) was a network service in Japan for people using the
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
. Debuting in 1990, this service worked with the Game Toshokan (literally meaning "Game Library") cartridge to download games on the console (meaning that the game would have to be re-downloaded each time). Players attached a Mega Modem (
modem The Democratic Movement (, ; MoDem ) is a centre to centre-right political party in France, whose main ideological trends are liberalism and Christian democracy, and that is characterised by a strong pro-Europeanist stance. MoDem was establis ...
, with a speed of 1,600 to 2,400 bit/s) to the "EXT" DE-9 port on the back of the Mega Drive, and used it to dial up other players to play games. There was a monthly fee of ¥800. The service was also in North America under the name "Tele-Genesis" at the Winter
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
(Winter CES) in January 1990, but it was never released for the region. Sega then brought a similar online service to North America, the Sega Channel, debuted in December 1994. Sega Channel provided users the opportunity to download new games straight to their consoles with the purchase of a cartridge similar sold through General Instruments. The service cost $15 (USD) per month and at one point had over 250,000 American subscribers while also building a following overseas but Sega decided to halt the project and provide an online portal in their new console the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
.
AT&T AT&T Inc., an abbreviation for its predecessor's former name, the American Telephone and Telegraph Company, is an American multinational telecommunications holding company headquartered at Whitacre Tower in Downtown Dallas, Texas. It is the w ...
unveiled the Edge-16, an online gaming peripheral which featured simultaneous voice and data transmission, at the 1993
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
. However, AT&T cancelled it in 1994, having decided that its $150 (USD) price tag and lack of a match-up service (meaning players would have to find someone to play with on the network themselves) would prevent it from achieving any popularity. In 1994 an American company, Catapult Entertainment, developed the XBAND, a 3rd party peripheral which provided customers the ability to connect with other users and play games through network connections. The peripheral cost $19.99 (USD) and required a monthly fee of $4.95 (USD) for 50 sessions/month or $9.95 (USD) for unlimited use. The XBAND supported the
Super NES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
and
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
consoles and received a mushrooming installed base (the number of users quadrupled over the second half of 1995), but once the Super NES and Sega Genesis's popularity faded the peripheral was discontinued. The
Satellaview The is a satellite modem peripheral produced by Nintendo for the Super Nintendo Entertainment System, Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, maga ...
was launched in mid-1995 for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
in Japan. The access provided downloadable versions of hit games free to the user but required the user to download the games only at certain times through a TV antenna, in a fashion similar to recording a TV show. NET Link for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
provided users the ability to surf the web, check email, and play multiplayer games online. Released in 1996, the modem peripheral cost $199 (USD) and came with a web browser program and a free month of access. Despite the device's low price, strong functionality, and prominent marketing, less than 1% of Saturn owners purchased the NetLink in 1996, an outcome cited as evidence that the idea of online console gaming had not yet achieved widespread interest. Phil Harrison of
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
commented on the issue of online console gaming during a 1997 round table discussion: The first home console with built-in internet connection, the Apple Pippin, was launched in 1996. However, its $599 price tag kept it from effectively competing with other internet gaming options (by comparison, the Sega Saturn and its separately sold Netlink device combined cost less than $400). The
Philips CD-i The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA ...
and its CD-Online service (released in 1996) also rang up at less than the Pippin, but suffered from mediocre functionality. In 1999 Nintendo decided to take another shot at online gaming with the
Nintendo 64DD The is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with floppy disk, rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before ...
. The new peripheral was delayed often and only released in Japan, it provided users to connect with each other and share in-game art and designs and even play games online, after purchasing the peripheral for 30,000 yen. The 64DD failed to impact gamers as it was released shortly before Nintendo announced the release of its new console, the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
, and only nine games would be released supporting the new peripheral."AND ON THE SEVENTH DAY, GOD CREATED XBOX LIVE.." XBOX Nation 19 (2004): 52. MAS Ultra - School Edition. EBSCO.


Sixth generation consoles


Dreamcast

SegaNet became a short-lived internet service operated by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, geared for
dial-up Dial-up Internet access is a form of Internet access that uses the facilities of the public switched telephone network (PSTN) to establish a connection to an Internet service provider (ISP) by dialing a telephone number on a conventional telepho ...
based online gaming on their
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
game console A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location conne ...
. A replacement for Sega's original, PC-only online gaming service, Heat.net, it was initially quite popular when launched on September 10, 2000. Unlike a standard ISP,
game server A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain thei ...
s would be connected directly into SegaNet's internal network, providing very low connection latency between the consoles and servers along with standard
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
access. '' ChuChu Rocket!'' was the first online multiplayer game for the Dreamcast.


Playstation 2

The Playstation 2 gained online functionality between July 2001 and June 2003 depending on region. There was no unified service and thus no official name so it was often referred to as PS2 Network Play, PS2 Network Gaming, PS2 Online, or Net Play in the PAL region. Because of this any online functionality was the responsibility of the game publisher and was run on third-party servers. Online play was originally achieved through the use of an accessory
Network Adapter A network interface controller (NIC, also known as a network interface card, network adapter, LAN adapter and physical network interface) is a computer hardware component that connects a computer to a computer network. Early network interface ...
but was a built in feature of the later slim consoles and allowed the connection of an Ethernet cable or in some markets a phone-line port for dial-up connection. The highly acclaimed
Tony Hawk's Pro Skater 3 ''Tony Hawk's Pro Skater 3'' is a 2001 skateboarding video game and the third installment in the ''Tony Hawk's'' series. It was published by Activision under the Activision O2 label in 2001 for the PlayStation, PlayStation 2, Game Boy Color and ...
was the first online title, and joint release in the NA and EU markets with SOCOM U.S. Navy SEALs, which had online voice chat, helped drive success.


Modern networks


Xbox network (formerly Xbox Live)

Xbox network, originally branded as Xbox Live, is an
online In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on lin ...
multiplayer gaming and
digital media In mass communication, digital media is any media (communication), communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, an ...
delivery service created and operated by
Microsoft Corporation Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
. It was first made available to the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
system in 2002. An updated version of the service became available for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
console at that system's launch in 2005. The service was extended in 2007 on the
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
platform, named
Games for Windows – Live Games for Windows – Live or GFWL is a deprecated Online game, online gaming service used by ''Games for Windows''–branded Personal computer, PC titles that originally enabled Microsoft Windows, Windows PCs to connect to Microsoft's Live Any ...
, which makes most aspects of the system available on Windows computers. Microsoft has announced plans to extend Live to other platforms such as handhelds and
mobile phone A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This rad ...
s as part of the Live Anywhere initiative. With Microsoft's
Windows Phone 7 Windows Phone 7 (WP7) is the first release of the Windows Phone mobile client operating system, released worldwide on October 21, 2010, and in the United States on November 8, 2010. It runs on the Windows CE 6.0 kernel. It serves as the successo ...
, full Xbox Live functionality was integrated into new Windows Phones that launched in late 2010. The Xbox Live service is available as both a free and subscription-based service, known as ''Xbox Live Free'' and ''Xbox Live Gold'' respectively, with several features such as online gaming restricted to the Gold service. Prior to October 2010, the free service was known as ''Xbox Live Silver''. It was announced on June 10, 2011 that the service would be fully integrated into Microsoft's
Windows 8 Windows 8 is a major release of the Windows NT operating system developed by Microsoft. It was Software release life cycle#Release to manufacturing (RTM), released to manufacturing on August 1, 2012, made available for download via Microsoft ...
. Xbox Live continued to be offered as part of Microsoft's future consoles, the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
and the
Xbox Series X and Series S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
, as well as with integration with
Windows 10 Windows 10 is a major release of Microsoft's Windows NT operating system. The successor to Windows 8.1, it was Software release cycle#Release to manufacturing (RTM), released to manufacturing on July 15, 2015, and later to retail on July 2 ...
and
Windows 11 Windows 11 is a version of Microsoft's Windows NT operating system, released on October 5, 2021, as the successor to Windows 10 (2015). It is available as a free upgrade for devices running Windows 10 that meet the #System requirements, Windo ...
. The Xbox Live Gold subscription was also bundled as part of the
Xbox Game Pass The Xbox Game Pass is a subscription service as part of Xbox and offered by Microsoft Gaming. Launched on June 1, 2017, the service allows users to download and play video games via video game consoles, Microsoft Windows, Android, iOS, iPad ...
Ultimate service, providing both the Xbox Live services and the library of games offered from Xbox Game Pass. Microsoft rebranded the service as simply Xbox network in March 2021. By January 2021, Microsoft reported that there were more than 100 million Xbox network subscribers (including those through the Xbox Game Pass subscription).


PlayStation Network

PlayStation Network, often abbreviated as PSN, is an online multiplayer gaming and digital media delivery service provided/run by
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
for use with the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
,
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
and
PlayStation Vita The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s. The PlayStation Network is free to use, giving the user an identity for their online presence and to earn trophies in games.


PlayStation Plus

A paid subscription atop the PlayStation Network, PlayStation Plus, provides additional features such as the ability to play online games (otherwise not offered as free-to-play) and cloud saving for supported games. In additional, Plus subscribers gain access to free games and special deals on the PlayStation Store on a monthly basis. By October 2021, Sony reported that there were over 47.2 million PlayStation Plus subscribers.


Nintendo Network

The Nintendo Network is
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's second online service after Nintendo Wi-Fi Connection to provide online play for
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
and
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
compatible games. It was announced on January 26, 2012, at an investor's conference.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's president
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
said, "Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers." Nintendo's plans include personal accounts for Wii U, digitally distributed packaged software, and paid downloadable content.


Wii (Online)

The Wii console is able to connect to the Internet through its built-in 802.11b/ g Wi-Fi or through a USB-to-Ethernet adapter, with both methods allowing players to access the established Nintendo Wi-Fi Connection service. Wireless encryption by WEP, WPA (TKIP/RC4) and
WPA2 Wi-Fi Protected Access (WPA) (Wireless Protected Access), Wi-Fi Protected Access 2 (WPA2), and Wi-Fi Protected Access 3 (WPA3) are the three security certification programs developed after 2000 by the Wi-Fi Alliance to secure wireless computer n ...
(CCMP/AES) are supported. AOSS support was discreetly added in System Menu version 3.0. Just as for the Nintendo DS, Nintendo does not charge fees for playing via the service and the 12 digit Friend Code system controls how players connect to one another. Each Wii also has its own unique 16 digit Wii Code for use with Wii's non-game features. This system also implements console-based software including the Wii Message Board. One can also connect to the internet with third-party devices.


Nintendo Switch Online

Like the Wii online service, the Nintendo Switch Online service allows users of the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
to play various multiplayer games online (outside of those offered as free-to-play titles). The service also offers access to a selection of emulated Nintendo Entertainment System and Super Nintendo Entertainment System games for free, as well as other free games such as '' Tetris 99''. An Expansion Pass, added in October 2021, expanded this emulation service to include select Nintendo 64 and Sega Genesis games. Subscribers also had access to unique offers for certain products, such as special Joy-Con controllers for the emulated games. Nintendo reported by September 2021 that the Nintendo Switch Online had reached 32 million subscribers.


References

{{Video game consoles Online video game services Video game consoles