is a 2019
action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres.
Definition
Action role-playing games empha ...
developed by
Tokyo RPG Factory and published by
Square Enix
is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
for the
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
,
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
. Gameplay has players exploring dungeon areas selected from a world map, fighting enemies in real-time combat with spirit weapons called Daemons while shifting between the worlds of the living and the dead. ''Oninaki'' is set in a world where the doctrine of reincarnation is enforced by figures called Watchers, who assist in the passing of souls and fight monsters born of regret. The player controls the Watcher Kagachi as he confronts a shrouded figure called the Night Devil, uncovering hidden truths surrounding the cycle of reincarnation and his own past life.
Concept work began in 2017 during the last stages of ''
Lost Sphear''s development.
Takashi Tokita
(born 24 January 1965) is a Japanese video game developer working for Square Enix. He has worked there since 1985, and has worked as the lead designer for ''Final Fantasy IV'' as well as the director of ''Live A Live'', ''Parasite Eve'' and ''Ch ...
, noted for his work on ''
Chrono Trigger
is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dr ...
'', came on board as a creative producer and pushed writer Hirotaka Inaba's story in a darker direction than his earlier work. The gameplay and graphics were also changed, becoming more action-focused and cinematic. The music was composed by Shunsuke Tsuchiya and Mariam Abounnasr of Procyon Studio. The game has received mixed reviews from critics upon release, with praise going to its mature setting and art design, though several criticised its story delivery and gameplay. It was the last game produced by Tokyo RPG Factory before its closure in 2024.
Gameplay
''Oninaki'' is an
action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres.
Definition
Action role-playing games empha ...
where players take on the role of the Watcher Kagachi, who battles monsters called the Fallen while exploring the game world through two planes; the Living World and the afterlife world known as the "Beyond".
Players view environments from an
isometric angle, with Kagachi exploring dungeon environments completing both story-based and optional quests.
Standard enemies roam the dungeon environments, attacking Kagachi on sight, while many areas end with a
boss
Boss may refer to:
Occupations
* Supervisor, often referred to as boss
* Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier
* Crime boss, the head of a criminal organization
* Fire boss, ...
encounter.
During exploration and combat, Kagachi can find Healing Salves which restore health, upgrade artifacts, and grant new weapons.
During combat in the Beyond, Kagachi gives and takes more damage.
In the Beyond, the environment shifts, allowing for new routes to open or allowing access to teleport points for travelling between different areas.
Players must explore both worlds in order to progress through the game, with areas that must be first explored in the world of the living, otherwise Kagachi must navigate a black void in the Beyond and can be killed in one hit by enemies.
By defeating Fallen, Kagachi earns
experience point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s which raise his basic
statistics
Statistics (from German language, German: ', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of data. In applying statistics to a s ...
.
Kagachi battles the Fallen using Daemons, spirits manifesting as weapons. Starting off with a basic sword Daemon, Kagachi gains more Daemons as the story progresses. Each Daemon comes with a different weapon type, such as scythes, axes and spears.
Daemons have different weapon-based skills, mapped to four different control buttons, each with a cooldown timer after use.
Using a Daemon increases an affinity meter; reaching 100% raises Kagachi's attack power, while going above 150% begins decreasing his defence. When at 100% and above, Kagachi can trigger an empowered state.
Using a Daemon in combat earns Soul Stones which unlock that Daemon's skill tree; unlocks include new combat abilities which are equipped to three of the four buttons, stat increases, and small cutscenes related to the Daemon's narrative.
Using skills repeatedly unlocks bonuses for that attack.
New weapons found during exploration and combat can be equipped to Daemons, with these weapons having slots for upgrade gems, which increase weapons stats.
Synopsis
Kagachi is a Watcher, a person charged with defending the Cycle of Reincarnation, killing monsters formed from regret with spirit weapons called Daemons and helping spirits pass into their next life by any means necessary. Kagachi works closely with both Kushi, his adopted father, and Mayura, Kushi's daughter, operating from the world's only city Szaka. In the aftermath of a mission against a cult rebelling against the Cycle of Reincarnation, Kagachi meets a girl who does not remember who she is, and so he names her Linne. She is being hunted by the Night Devil, a powerful spirit who hounds Kagachi and gives aid to the cult in undermining the current monarch Lobelia. Lobelia and her son Leo instruct the Watchers to focus on destroying the cult over their other duties, causing friction within the Watchers. During one mission against the cult, Mayura is killed and Kagachi helps free her spirit. The Night Devil confronts Kagachi several times, possessing Watchers with his hatred and eventually using Kushi as his host.
Kushi incites a rebellion, with the people demanding spiritual equality with the elite surrounding Lobelia. Kagachi tries to reason with the mob, but they attack and force him to kill them. As Kagachi confronts Lobelia, Kushi appears and reveals that Lobelia usurped the throne after having the last true sovereign Sara executed. Kushi attacks, but Leo protects Lobelia at the cost of his life. Kagachi then defeats Kushi, learning as he dies that the Night Devil is a Daemon filled with hatred that wants to end the world. Lobelia further reveals that the true sovereign was key to preserving the world, and a terrible force has been preparing itself since she ended the bloodline. Kagachi finds the Night Devil: Kagachi then learns that the Night Devil is a fragment of Kagachi from a previous life when Kagachi was named Soju, the banished brother of the true sovereign. After defeating the Night Devil and absorbing him, Kagachi kills himself to quell his hatred. Linne, transforming into an adult form, prays for Kagachi to make a new future as a monster emerges from underground to destroy the world.
Awakening as Soju in the past, Kagachi pieces together his history; raised by an assassin's guild, Soju acted as a precursor to the Watchers as he carried out the last wishes of lingering spirits. After one such mission, he was killed. Meeting Sara, he realises that "Linne" was her spirit. Sara explains that the sovereign must keep the Oni, a manifestation of the despair humans discard during reincarnation, from awakening; the monster seen awakening in Kagachi's last life was the Oni. They go to the First Pillar, an ancient magical landmark, and view murals of humans defeating the Oni and Sara's ancestress establishing Szaka, with the Oni sleeping under it. Journeying into the palace and entering the pool of despair at its heart, Kagachi experiences the hopes of those who fought the Oni in ancient times as he escapes; during this time he sees Szaka, called here the Wailing Land where the Oni sleeps.
The Oni is revealed to have created the Cycle of Reincarnation to nourish itself with despair, heralded and nurtured by a human avatar called the Oni Priestess; with each awakening and defeat, the Oni destroyed a little more of the world, until only a portion of it remains. Its next awakening will destroy the world, also leading to the Oni's demise without humans to feed it. Kagachi confronts Sara, the current Oni Priestess, and she asks him to decide the world's fate as a piece of the Oni himself. Kagachi can choose to accept the Oni's awakening and the world's end, or fight Sara. Defeating Sara, he then destroys the awakened Oni. Kagachi then chooses to either kill himself or watch over the world from the Beyond.
Development
Discussions and concept work for ''Oninaki'' began in 2017, during the last stages of development for ''
Lost Sphear''.
''Oninaki'' was the last of three titles conceptually planned by Tokyo RPG Factory when it was founded to work on ''
I am Setsuna'' (2016).
The basic plan was for a game built on the resources of the previous two games.
A notable addition to the staff was
Takashi Tokita
(born 24 January 1965) is a Japanese video game developer working for Square Enix. He has worked there since 1985, and has worked as the lead designer for ''Final Fantasy IV'' as well as the director of ''Live A Live'', ''Parasite Eve'' and ''Ch ...
, who had gained fame for his work on ''
Chrono Trigger
is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dr ...
'', ''
Live A Live
''Live A Live'' is a 1994 role-playing video game developed and published by Square for the Super Famicom. A remake was published by Square Enix in Japan and Nintendo worldwide, releasing first for Nintendo Switch in 2022, and the following year ...
'' and ''
Parasite Eve Parasite Eve may refer to:
* ''Parasite Eve'' (novel), a 1995 Japanese science fiction horror novel by Hideaki Sena
* ''Parasite Eve'' (film), a 1997 Japanese science fiction film based on the novel
* ''Parasite Eve'' (video game), a 1998 role-p ...
''.
Having previously provided creative input for the battle systems of its earlier titles, Tokita decided that this time he wanted a deeper creative role. Tokita was a general overseer for the project as creative producer, as well as helping create the basic world view and scenario. Main producer Ryutaro Sasaki, who had a supporting role in the company's earlier titles, supervised the gameplay and technical side of production.
Atsushi Hashimoto returned as director from ''Lost Sphear'' and ''I am Setsuna'', as did scenario writer Hirotaka Inaba.
''Oninaki'' used the
Unity
Unity is the state of being as one (either literally or figuratively). It may also refer to:
Buildings
* Unity Building, Oregon, Illinois, US; a historic building
* Unity Building (Chicago), Illinois, US; a skyscraper
* Unity Buildings, Liverpoo ...
game engine.
The game's earliest concepts included the continued use of the turn-based combat system from ''I am Setsuna'' and ''Lost Sphear'', with Kagachi fighting alone to protect the young Linne.
Tokita wanted the studio's games pushing for reinvention, something he compared to the drastic gameplay changes between ''
Final Fantasy
is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' and ''
Final Fantasy II
is a 1988 role-playing video game developed and published by Square for the Family Computer as the second installment of the ''Final Fantasy'' series. Like other ''Final Fantasy'' sequels, the game is set in its own world, and does not follow ...
'', which later led to the ''
SaGa
Sagas are prose stories and histories, composed in Iceland and to a lesser extent elsewhere in Scandinavia.
The most famous saga-genre is the (sagas concerning Icelanders), which feature Viking voyages, migration to Iceland, and feuds between ...
'' series. There was internal opposition to the change at first, but Hashimoto brought the staff round to the idea.
Hashimoto was also exhausted with the turn-based system.
Hashimoto wanted the ability for Kagachi to switch
jobs, a term referring to schools of skills characters can learn such as magician or warrior. Hashimoto also wanted the character to be able to switch between jobs in real-time, which contributed to the shift from turn-based to action-based gameplay.
The shift between the real world and the Beyond started as a joke about moving between the worlds of ''I am Setsuna'' and ''Lost Sphear'', but eventually became one of the founding elements of ''Oninaki''.
The game's dualistic story themes were derived from this style of shifting gameplay.
Sasaki was initially aiming for a 20-hour experience, but Tokita pushed for a longer campaign, so it was eventually extended to past 30 hours.
The Daemon system, compared by Hashimoto to the job system of ''
Final Fantasy V
is a 1992 role-playing video game developed and published by Square (video game company), Square. It is the fifth main installment of the ''Final Fantasy'' series. The game first appeared only in Japan on Nintendo's Super Nintendo Entertainmen ...
'', was designed so players would not end up hitting roadblocks because some boss enemies were weak to job types the player had not focused on.
A notable Daemon cut during development was a human-monster hybrid who used
tarot card
Tarot (, first known as '' trionfi'' and later as ''tarocchi'' or ''tarocks'') is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play trick-taking ca ...
s in combat.
The weapon drop system was inspired by item drops in ''
Kid Icarus: Uprising'', a game which Hashimoto had worked on at
Project Sora
is a Japanese video game director and game designer best known as the creator of the ''Kirby'' and '' Super Smash Bros.'' series. Apart from his work on those series, he also led the design of ''Meteos'' in 2005 and directed '' Kid Icarus: Up ...
.
An important element was keeping the gameplay accessible to casual players.
Scenario and art design
Tokita's aim for the narrative was to return to his long-held principles of using games to tell a narrative only games could tell, as well as pushing narrative boundaries in terms of theme and tone.
One of the things Tokita pushed for was breaking away from the convention that Square Enix role-playing games had to fit within a certain age range. While Inaba was worried, Tokita encouraged him to include far more mature or disturbing content than either ''Lost Sphear'' or ''I am Setsuna''.
The game's main motif was life and death, drawing inspiration from many Eastern philosophies that incorporated the concept of reincarnation.
The team wanted players to see the story and revisit their own views on the subject.
The team crafted the narrative so it would disturb people who experienced it.
While the story was dark, the team wanted players to feel rather than see it, so there was no gore or graphic violence and many of the "shocking" moments are implied rather than shown.
Despite the story's dark tones, the team actively worked to avoid a high age recommendation that would bar younger players.
The Daemons' backstories helped communicate the narrative's somber tone.
The world's faith and its related imagery drew from real-world rituals for the dead such as the
Bon Festival
or just is a fusion of the ancient Japanese belief in ancestral spirits and a Japanese Buddhist custom to honor the spirits of one's ancestors. This Buddhist custom has evolved into a family reunion holiday during which people return to ance ...
. Following the globe-spanning adventure of ''Lost Sphear'', Inaba wanted to write a story on a small scale similar to ''
Vagrant Story
is a 2000 action role-playing game developed and published by Square for the PlayStation. The game has been re-released by Square Enix through the PlayStation Network for the PlayStation 3, PlayStation Portable and PlayStation Vita consoles. '' ...
''.
During production, the two halves of the plot underwent extensive changes, including different character roles, and several planned character subplots needing to be dropped. Sara's role as the main antagonist and one of the final bosses was a later addition during the last rewrite, and the inability to explain her role until late in the game proved complicated to work around.
Kagachi was designed to appear mature without being old, with his cold attitude and actions giving players incentive to find out about his personality. This played into the two halves of the game, and the central theme of the relationships between Sara and her brother. Linne was designed as a cute character players would want to protect, and while her change to an adult was quick in the final game, Hashimoto had wanted her to grow as the story progressed. Mayura was initially a throwaway character who would die at an early stage, but her design and further elaboration from Inaba led her to taking on a greater role in the narrative.
To increase the feeling of connection to events, some story sections were made interactive rather than playing out as a cutscene, including Kagachi's suicide and his killing of the mob. The former scene was incorporated based on a piece of concept art with Kagachi posed with a demon, appearing as if he were stabbing himself.
Each of the Daemons was inspired by and created around a specific emotion or feeling they would have had in life that caused them to linger after death.
Due to the connection of the lance Daemon Zarf with the main storyline, Inaba had wanted to connect all the Daemon weapons with the narrative, but due to the complexities of this their stories were made into unlockable standalone vignettes.
In the game's Japanese release, multiple linguistic writing systems were employed, including
kanji
are logographic Chinese characters, adapted from Chinese family of scripts, Chinese script, used in the writing of Japanese language, Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese and are ...
,
hiragana
is a Japanese language, Japanese syllabary, part of the Japanese writing system, along with ''katakana'' as well as ''kanji''.
It is a phonetic lettering system. The word ''hiragana'' means "common" or "plain" kana (originally also "easy", ...
, and
katakana
is a Japanese syllabary, one component of the Japanese writing system along with hiragana, kanji and in some cases the Latin script (known as rōmaji).
The word ''katakana'' means "fragmentary kana", as the katakana characters are derived fr ...
. This mixed use of writing styles was well received in early game concepts as certain scripts are considered more evocative and descriptive than others in Japan. This innovative approach to game writing was retained in the Japanese release.
The game's Japanese title, ''Oni no Naku Kuni'', emerged during early discussions about potential titles. A key influence was the concept of "demon", which was present from an early stage. Once the concept and title were decided, the scenario writing proceeded quickly.
Its title translates directly from Japanese as "Country Where the Ogre Cries".
Kagachi's name had several meanings; the word is an alternative word for the
Hozuki flower used during the Bon Festival, a homonym for "snake" which is a common symbol of reincarnation, and when written a certain way included the character for "Oni". All of these tied into the game's themes.
While earlier Tokyo RPG Studio titles had used their graphics to evoke nostalgia, the team opted to use those same graphics to create an original worldview.
The artistic style of the game blended Western photorealism with a stylised appearance drawn from traditional Japanese paintings.
The character designs and key visuals were drawn by Japanese artist Taiki. The Daemons were designed by Yuichi Kitaoka and Yasushi Suzuki.
Hashimoto credited Taiki's designs with reinforcing the unique art style of the world.
A number of other artists contributed to the project. Background designer Oga Takeshi drew from several Eastern cities when creating Ehir Palace and the world's capital Szaka. Several monuments drew specifically from Buddhist and Shinto shrine designs. The game's monsters, designed by Morinaga Koji, were based on the concept of them once being normal humans. One design was based on a recurring monster type used in previous Tokyo RPG Factory games.
The Japanese calligraphic logo was designed by
Tomonori Kogawa
is a Japanese animator and character designer, often noted for his work in the 1980s with noted anime studio Sunrise.
Works
* Farewell to Space Battleship Yamato (1978) - Chief Animation Director
* Space Runaway Ideon (1980) - Character Design ...
, noted for his work on ''
Space Runaway Ideon
is a 1980 anime television series produced by Sunrise, created and directed by Yoshiyuki Tomino, produced immediately following his signature work, '' Mobile Suit Gundam''. It first premiered on TV Tokyo from 1980 to 1981, followed by two f ...
'' and ''
Aura Battler Dunbine
is an anime television series created by Yoshiyuki Tomino and produced by Sotsu and Sunrise. Forty-nine episodes aired on Nagoya TV from February 5, 1983, to January 21, 1984. A three-episode anime OVA sequel entitled ''New Story of Aura ...
''. Tokita asked for Kogawa based on his skill at brushwork. Kogawa was surprised by the request, but agreed to design the logo. While he was asked to write out words, the final product was compared by Tokita to a full illustration.
Since its foundation, Tokyo RPG Factory had drawn inspiration from the Japanese phrase ''Setsugekka'' (
Snow Moon Flowers) when choosing the visual themes for each planned game; ''I am Setsuna'' used snow, ''Lost Sphear'' used the moon, and for ''Oninaki'' the team used flowers as the main visual motif.
Music
The music was composed and arranged by Shunsuke Tsuchiya and Mariam Abounnasr of Procyon Studio. Both Tsuchiya and Abounnasr were notable for their work on ''
Another Eden
is a free-to-play role-playing video game developed and published by Wright Flyer Studios. The game features the collaboration of writer Masato Kato and music composer Yasunori Mitsuda, who both worked on '' Xenogears'' and the '' Chrono'' seri ...
''. Tsuchiya wrote the main theme "Oninaki" based around the game's theme of reincarnation. Abounnasr adapted the main theme several times as a leitmotif, incorporating it into the themes "Sadness" and "Kagachi", and also into battle themes. A later musical motive, used in the track "Blood Flow", had to be used with caution as it potentially spoiled a key plot detail. "Oninaki" portrayed the surface reality, while "Blood Flow" was written as an alternate main theme and symbolised its hidden truths. This contrast was compared to that between the main theme of ''Star Wars'' as the motif of the villain
Darth Vader
Darth Vader () is a fictional character in the ''Star Wars'' franchise. He was first introduced in the original film trilogy as the primary antagonist and one of the leaders of the Galactic Empire. He has become one of the most iconic villain ...
.
The area themes were difficult to write for Tsuchiya, as they only played when first entering a region and never repeated, a rare approach in RPGs. They also adopted an atmospheric musical style more common in Western games and media, watching
Discovery Channel
Discovery Channel, known as The Discovery Channel from 1985 to 1995, and often referred to as simply Discovery, is an American cable channel that is best known for its ongoing reality television shows and promotion of pseudoscience.
It init ...
documentaries to see how the music was used to reinforce what happened on-screen. Tsuchiya wrote Linne's titular theme first around sadness, then as he got to know her better later in development incorporated hopeful elements into the piece. Sara's theme was originally going to use Linne's musical motif, but the team decided it was not working so she instead incorporated elements of "Blood Flow".
A soundtrack album was released on September 11, 2019 in Japan, published by Square Enix's music label. The album won in the "Best Album — Soundtrack CD" category during Video Game Music Online's 2019 music awards.
Release
The game was first announced in February 2019 for a Q2/Q3 release the same year in North America, Europe, and Japan for the
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
, the
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
, and
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
.
The date was eventually announced as August 22; the date was first confirmed for Japan, then as its worldwide release. It was principally released as a digital exclusive, with the Japanese edition coming with several store-exclusive pre-order bonuses. A limited physical release for Switch and PS4 was also produced as a Square Enix store exclusive. While it received a
CERO B rating (appropriate for ages twelve and up) in Japan due to a lack of bloody violence, other regions gave it higher ratings due to its dark themes and storyline.
A complete guide was released alongside the game in Japan, including full walkthrough instructions and a short story written by Inaba which retold the game's events from the perspective of side characters. This was planned for the main scenario, but clashed with the narrative flow and so was reworked in a written story.
The simultaneous release was challenging for the team, creating a pressure that Tokita compared to the hardware limitations he had to face when ''Chrono Trigger'' and ''Parasite Eve'' were being developed.
The script was localized by
Alexander O. Smith
Alexander O. Smith is a professional Japanese to English translator and author. While his output covers many areas such as adaptation of Japanese novels, manga, song lyrics, anime scripts, and various academic works, he is best known for his so ...
and a team from his translation company Kajiya Productions.
Many of the localized terms were chosen as they were the closest English parallel to the concepts, although staff felt the Japanese names may have given different impressions when directly translated. The marketing staff thought the Japanese title ''Oni no Naku Kuni'' would be too long and complex for many Western players to remember. Giving themselves a four-syllable limit, the team created the title ''Oninaki''.
A demo of the game, featuring the opening hour of its story and a mid-game dungeon area, was released in July 2019. Players could carry over their saved story progress into the main game. While the demo was released too close to the full game's launch for any substantial changes, the team did make minor adjustments based on feedback from players. These included control fixes and toning down Kagachi's vocalizations during attacks.
''Oninaki'' was the last game produced by Tokyo RPG Factory prior to its closure and absorption into Square Enix in 2024.
Reception
During its first week on release in Japan, the two console versions of ''Oninaki'' reached second and third place in sales charts compiled by Japanese gaming magazine ''
Famitsu
, formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
''. Its PS4 and Switch versions combined to sell nearly 27,000 copies, being the highest-selling new release that week. In its 2019-2020 fiscal report, Tokyo RPG Factory posted a significant loss compared to the previous period with the release of ''Lost Sphear''. This loss, combined with other factors, contributed to Square Enix suffering a significant financial shortfall during that period.
Reviewers for ''Famitsu'' were generally positive, with their main complaints being complex terminology, stiff character movement, and inventory limitations.
''
Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network.
In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
''s Malindy Hetfeld found several concepts worth exploring, but said the game "comes across as loveless" due to other areas appearing lackluster in execution.
Joe Juba, writing for ''
Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'', enjoyed playing through ''Oninaki'' while citing several elements that undermined the experience for him.
T.J. Hafer of ''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' called ''Oninaki'' a "a gorgeous, distinctive, entertaining RPG", with his only negative views being on combat pace and the story delivery.
Heidi Kemps of ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' was particularly negative, focusing on the slow pace and clunky mechanics in the gameplay and a lack of energy in the narrative.
By contrast, ''Nintendo World Report''s Jordan Rudek gave it a positive review, praising the developers for their efforts and lauding its themes and mechanics despite disliking the ending and noting pacing issues.
Mitch Vogel, writing for ''Nintendo Life'', shared several opinions with Hafer and citing ''Oninaki'' as a sign of Tokyo RPG Factory's maturation in game design and quality.
''RPGFan''s Alana Hagues was disappointed with the game overall due to its gameplay shortfalls and narrative, a feeling magnified by her wish to enjoy her time.
Journalists generally agreed that the game's dark setting and theme of how people coped with death was intriguing, but faulted the writing as either long-winded or poor. The gameplay met with a mixed response; some praised it, others found it boring, but a common complaint was a lack of variety over the course of the game. The Daemon system and its customization were praised, but many felt it lacked depth and several Daemons were underwhelming. The graphics and music, despite a few critics citing a lack of variety in the former and sparse use for the latter, were generally praised as strong points. A general consensus was that the game features strong ideas, but suffered from poor execution and a lack of polish.
From review aggregate website ''
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
'', the game earned scores of 68 (23 reviews) and 69 (45 reviews) out of 100 points for its respective Switch and PS4 versions.
The score for the PC version was higher, earning 72 out of 100 based on four reviews.
All scores indicated a mixed or average reception.
Speaking in a post-release interview, Inaba stated that player reception of the game was strong, with praise mainly focusing on its narrative and tone; reactions from Western players were mixed due to the combination of art style with its darker themes and depictions of violence.
Despite mixed reviews, the game was nominated for "Game, Original Role Playing" at the NAVGTR Awards.
References
Notes
External links
Official website
{{Tokyo RPG Factory
2019 video games
Action role-playing video games
Japanese role-playing video games
Nintendo Switch games
PlayStation 4 games
Single-player video games
Square Enix games
Video games about spirit possession
Video games about cults
Video games developed in Japan
Video games with isometric graphics
Windows games