Omerta (video Game)
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Omerta is a browser-based text
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that launched in 2003. The player takes control of an American gangster in the 1930s, who must work their way up the ranks of
organized crime Organized crime is a category of transnational organized crime, transnational, national, or local group of centralized enterprises run to engage in illegal activity, most commonly for profit. While organized crime is generally thought of as a f ...
by stealing cars, committing crimes, breaking people out of prison, and dealing alcohol and narcotics.


Development

''Omerta'' was launched publicly on 26 September 2003 with the first version, now known as ''Omerta'' 1.0. This version was written by Moritz Daan in
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. During the 16-year run of ''Omerta'', there have been about 38 million player registrations. In January 2008, ''Omerta'' moved to a new service provider with 20 servers running the
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. In July 2009 version 3.0 of ''Omerta'' was released. In the first month after the release more than 100,000 players registered. Following several intermediate versions, in February 2013 version 4.0 was released with enhanced game-play and a modern graphical style replaced the original frame-based standard web layout. Version 5.0 has been the current build since 2015.


Gameplay

''Omerta'' is a strategic massively multiplayer online role playing game where players undertake criminal activities to earn money and experience. Each player establishes their own
Mafia "Mafia", as an informal or general term, is often used to describe criminal organizations that bear a strong similarity to the Sicilian Mafia, original Mafia in Sicily, to the Italian-American Mafia, or to other Organized crime in Italy, organiz ...
family, which must compete with other families in a constant struggle for dominance. An important feature in ''Omerta'' is the ability to permanently kill the families (and the accounts) of other players, which not only enables successful players to earn more money but also reduces in-game competition. The player's ultimate goal is to become the
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of a high-earning Mafia family. Team play and cooperation are essential, and during ''Omertas lifespan, many durable alliances have come into existence between families. Set in the 1930s, a time of rampant corruption and lawlessness, ''Omerta'' is built around the attainment of status, money, and respect. Players earn points and increase their rank by committing crimes, stealing cars, and busting friends out of jail. More experienced players can also set up organized crime rings, which engage in more profitable crimes such as bank robberies, holdups, and hijackings. Once their family has risen to a certain level of power and stability, the player can expand into illegal rackets such as managing gambling clubs, reselling booze, and even drug dealing. These illicit businesses steadily produce profit and increase the family's overall standing in the criminal underworld. When setting up their account, the player can choose to either start in a city of the
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or
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, where the Mafia has deep and lasting roots. Another possible location is
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, where players can try their luck in mob-run casinos which offer a wide range of slot machines,
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games, and even
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tables. In a deadly and sometimes cruel world, the player must form partnerships and build alliances, both for protection and shared wealth. Forming an alliance with another family allows players to look out for each other and defend their territories more efficiently. Families are rich, powerful, and can run whole neighborhoods of a city, and while it's usually better to have them as friends, a player's family won't get far if they have to share their power with too many competitors. Families are extremely paranoid and suspicious of each other, and if the player attacks their members, tries to take over their rackets, or infringes on their territory, they will be more than happy to go to war. Players have a number of options to protect themselves from rival families: they can hire bodyguards, purchase getaway cars for a quick escape if attacked, and even wear special "bulletproof" suits.


Business model

''Omerta'' is a pioneer of
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games; it does not carry banners or other advertisements and there are no exclusively-paid functions which would give paying-players advantages over those who cannot. From launch ''Omerta'' operated a 'click-limit' whereby players paying can view more pages of the game each minute. Players would request a maximum of eleven webpages per minute, or purchase an unlock-code which raised the click-limit to 40 webpages per minute. A second code might be activated, allowing more message-storage in a player's inbox, a more feature-rich profile page and various other soft, non-advantageous perks. Codes can be purchased via phone and web-based micro-payments, including via
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or by using the game's own internal auction tool. In 2015 this early-web device was retired in favour of a premium content based system wherein players are able to part-automate play while offline, however, the model remains free-to-play owing to the ability to purchase content unlock codes via an in-game market feature called 'oBay'.


IP licensing deal with Kalypso Media

In the summer of 2012, a licensing partnership was agreed with Germany-based game developer Kalypso Media, in order for Kalypso to use ''Omertas IP for the PC game '' Omerta – City of Gangsters''. The PC game features a link to ''Omerta'' (the web-game) on its index page and on the games's promotional web site. A special flier from ''Omerta'' was carried in the box-edition of ''Omerta – City of Gangsters''.


References

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External links


International Omerta

Dutch Omerta

Portuguese Omerta

Turkish Omerta

Omerta Deathmatch

Omerta Wiki
2003 video games Browser games Massively multiplayer online role-playing games Organized crime video games Online text-based role-playing games Video games developed in the Netherlands Works about the American Mafia Works about the Sicilian Mafia