The ''Culture'' series is a
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
series written by
Scottish author
Iain M. Banks and released from 1987 until 2012. The stories centre on
The Culture, a
utopia
A utopia ( ) typically describes an imagined community or society that possesses highly desirable or near-perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book ''Utopia (book), Utopia'', which describes a fictiona ...
n,
post-scarcity space society of
humanoid aliens and advanced
superintelligent artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
s living in
artificial habitats spread across the
Milky Way
The Milky Way or Milky Way Galaxy is the galaxy that includes the Solar System, with the name describing the #Appearance, galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars in other arms of the galax ...
galaxy. The main themes of the series are the dilemmas that an idealistic, more-advanced civilization faces in dealing with smaller, less-advanced civilizations that do not share its ideals, and whose behaviour it sometimes finds barbaric. In some of the stories, action takes place mainly in non-Culture environments, and the leading characters are often on the fringes of (or non-members of) the Culture, sometimes acting as agents of Culture (knowing and unknowing) in its plans to civilize the galaxy. Each novel is a self-contained story with new characters, although reference is occasionally made to the events of previous novels.
The Culture
The Culture is a society formed by various
humanoid species and
artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
s about 9,000 years before the events of novels in the series. Since the majority of its biological population can have almost anything they want without the need to work, there is little need for
laws
Law is a set of rules that are created and are law enforcement, enforceable by social or governmental institutions to regulate behavior, with its precise definition a matter of longstanding debate. It has been variously described as a Socia ...
or
enforcement
Enforcement is the proper execution of the process of ensuring compliance with laws, regulations, rules, standards, and social norms.
Governments attempt to effectuate successful implementation of policies by enforcing laws and regulations.
En ...
, and the culture is described by Banks as space
socialism
Socialism is an economic ideology, economic and political philosophy encompassing diverse Economic system, economic and social systems characterised by social ownership of the means of production, as opposed to private ownership. It describes ...
. It features a
post-scarcity economy where technology is advanced to such a degree that all production is automated. Its members live mainly in spaceships and other off-planet constructs, because its founders wished to avoid the centralised political and corporate power-structures that planet-based economies foster. Most of the planning and administration is done by
Minds, very advanced AIs.
Although the Culture has more advanced technology and a more powerful economy than the vast majority of known civilizations, it is only one of the "Involved" civilizations that take an active part in galactic affairs. The much older Homomda are slightly more advanced at the time of ''Consider Phlebas''. The Morthanveld have a much larger population and economy, but are hampered by a more restrictive attitude to the role of AI in their society. The capabilities of all such societies are vastly exceeded by those of the Elder civilisations (semi-retired from Galactic politics but who remain supremely potent) and even more so by those of the Sublimed, entities which have abandoned their material form for existence in the form of a non-corporeal, multi-dimensional
energy being. The Sublimed generally refrain from intervention in the material world.
Some other civilizations hold less favourable views of the Culture. At the time of their war with the Culture, the Idirans and some of their allies regarded the control that the Minds exercised over the Culture as a form of
idolatry
Idolatry is the worship of an idol as though it were a deity. In Abrahamic religions (namely Judaism, Samaritanism, Christianity, Islam, and the Baháʼí Faith) idolatry connotes the worship of something or someone other than the Abrahamic ...
. The Homomda regard the Culture as idealistic and hyper-active. Some members of the Culture have seceded to form related civilizations, known collectively as the Ulterior. These include the Peace Faction, the AhForgetIt Tendency and the
Zetetic Elench. Others simply drop out temporarily or permanently.
Books in the series
The Culture series comprises nine novels and one short story collection ordered by publication date:
Main themes
Since the Culture's biological population commonly live as long as 400 years and have no need to work, they face the difficulty of giving meaning to their lives when the
Minds and other intelligent machines can do almost anything better than the biological population can. Many try—few successfully—to join
Contact, the Culture's combined
diplomatic /
military
A military, also known collectively as armed forces, is a heavily armed, highly organized force primarily intended for warfare. Militaries are typically authorized and maintained by a sovereign state, with their members identifiable by a d ...
/
government
A government is the system or group of people governing an organized community, generally a State (polity), state.
In the case of its broad associative definition, government normally consists of legislature, executive (government), execu ...
service, and fewer still are invited to the even more elite Special Circumstances (SC), Contact's
secret service and
special operations
Special operations or special ops are military activities conducted, according to NATO, by "specially designated, organized, selected, trained, and equipped forces using unconventional techniques and modes of employment." Special operations ma ...
division. Normal Culture citizens vicariously derive meaning from their existence via the works of Contact and SC. Banks described the Culture as "some incredibly rich lady of leisure who does good, charitable works... Contact does that on a large scale." The same need to find a purpose for existence contributed to the majority of the Culture embarking semi-voluntarily on its only recent full-scale war, to stop the expansion of the
militaristic and
expansionist Idirans—otherwise the Culture's economic and technological advancement would only have been an exercise in
hedonism
Hedonism is a family of Philosophy, philosophical views that prioritize pleasure. Psychological hedonism is the theory that all human behavior is Motivation, motivated by the desire to maximize pleasure and minimize pain. As a form of Psycholo ...
.
All of the stories feature the tension between the Culture's humane,
anarcho-communist ideals and its need to intervene in the affairs of less enlightened and often less advanced civilisations.The first Culture novel, ''
Consider Phlebas'', describes an episode in the Idiran War, which the Culture's Minds foresaw would cause billions of deaths on both sides, but which their
utilitarian
In ethical philosophy, utilitarianism is a family of normative ethical theories that prescribe actions that maximize happiness and well-being for the affected individuals. In other words, utilitarian ideas encourage actions that lead to the ...
calculations predicted would be the best course in the long term. The Idiran War serves as a recurring reference point in most of the subsequent novels, influencing the Culture's development for centuries and dividing its residents—both humanoids and AI Minds—along the pacifist and interventionist ideals.
In subsequent novels, the Culture—particularly SC and, to a lesser degree, Contact—continue to employ subterfuge,
espionage
Espionage, spying, or intelligence gathering, as a subfield of the intelligence field, is the act of obtaining secret or confidential information ( intelligence). A person who commits espionage on a mission-specific contract is called an ...
, and even
direct action (collectively called "dirty tricks") in order to protect itself and spread the Culture's "good works" and ideals. These dirty tricks include blackmailing persons, employing mercenaries, recruiting
double agent
In the field of counterintelligence, a double agent is an employee of a secret intelligence service for one country, whose primary purpose is to spy on a target organization of another country, but who is now spying on their own country's organi ...
s, attempting to effect
regime change, and even engaging in
false flag
A false flag operation is an act committed with the intent of disguising the actual source of responsibility and pinning blame on another party. The term "false flag" originated in the 16th century as an expression meaning an intentional misrep ...
operations against the Culture itself (potentially resulting in the death of billions). Though each of these individual actions would horrify the average Culture citizen, the Culture's Minds tend to justify these actions in terms of lives saved in the long-term, perhaps over the course of several hundred years. The Culture is willing to use not only preemptive, but also retaliatory actions in order to deter future hostile actions against itself. Banks commented that in order to prevent atrocities, "even the Culture throws away its usual moral rule-book." Andrew M. Butler noted that, "Having established the peaceful, utopian, game-playing tendencies of the Culture, ... in later volumes the Culture’s dirty tricks are more exposed."
The Culture stories have been described as "eerily prescient". ''Consider Phlebas'' explicitly presents a
clash of civilizations, although this phrase was used by
Samuel P. Huntington and earlier authors. This is highlighted by the novel's description of the Idirans' expansion as a "
jihad
''Jihad'' (; ) is an Arabic word that means "exerting", "striving", or "struggling", particularly with a praiseworthy aim. In an Islamic context, it encompasses almost any effort to make personal and social life conform with God in Islam, God ...
" and by its
epigraphic
Epigraphy () is the study of inscriptions, or epigraphs, as writing; it is the science of identifying graphemes, clarifying their meanings, classifying their uses according to dates and cultural contexts, and drawing conclusions about the wr ...
verse from the
Koran, "Idolatry is worse than carnage". However, it was as much a "holy war" from the Culture's point of view. Throughout the series, Contact and Special Circumstances show themselves willing to intervene, sometimes forcefully, in other civilizations to make them more Culture-like.
Much of ''Look to Windward'' is a commentary on the Idiran-Culture war, from a viewpoint 800 years later, mainly reflecting grief over both personal and large-scale losses and guilt over actions taken in the war. It combines these with similar reflections on the catastrophic miscarriage of the Culture's attempt to dissolve the Chelgrians' oppressive caste system. In neither case, however, does distress over the consequences of Culture policy lead its representatives to reject that policy. The book illustrates the limitations of power, and also points out that Minds and other AIs are as vulnerable as biological persons to grief, guilt and regrets.
Place within science fiction
According to critic Farah Mendelson, the Culture stories are
space opera
Space opera is a subgenre of science fiction that emphasizes Space warfare in science fiction, space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, i ...
, with certain elements that are free from scientific realism, and Banks uses this freedom extravagantly in order to focus on the human and political aspects of his universe; he rejects the dystopian direction of present-day
capitalism
Capitalism is an economic system based on the private ownership of the means of production and their use for the purpose of obtaining profit. This socioeconomic system has developed historically through several stages and is defined by ...
, which both cyberpunk and earlier space operas assume, in creating a post-scarcity society as the primary civilization of focus. Space opera had peaked in the 1930s, but started to decline as magazine editors such as
John W. Campbell demanded more realistic approaches. By the 1960s many space operas were satires on earlier styles, such as
Harry Harrison's
Stainless Steel Rat and
Bill, the Galactic Hero stories, while televised and film space operas such as ''
Star Trek
''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the Star Trek: The Original Series, series of the same name and became a worldwide Popular culture, pop-culture Cultural influence of ...
'' and ''
Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' were thought to have dumbed down the subgenre. The Culture stories did much to revive space opera.
Literary techniques
Banks has been described as "an incorrigible player of games" with both style and structure – and with the reader. In both the Culture stories and his work outside science fiction, there are two sides to Banks, the "merry chatterer" who brings scenes to life and "the altogether less amiable character" who "engineers the often savage structure of his stories". Banks uses a wide range of styles. ''
The Player of Games'' opens in a leisurely manner as it presents the main character's sense of boredom and inertia, and adopts for the main storyline a "spare, functional" style that contrasts with the "linguistic fireworks" of later stories. Sometimes the styles used in ''
Excession'' relate to the function and focal character of the scene: slow-paced and detailed for Dajeil, who is still mourning over traumatic events that happened decades earlier; a parody of huntin', shootin', and fishin' country gentlemen, sometimes reminiscent of
P. G. Wodehouse, when describing the viewpoint of the Affront; the ship ''Serious Callers Only'', afraid of becoming involved in the conflict between factions of
Minds, speaks in cryptic verse, while the ''Sleeper Service'', acting as a freelance detective, adopts a
hardboiled style. On the other hand, Banks often wrong-foots readers by using prosaic descriptions for the grandest scenery, self-deprecation and humour for the most heroic actions, and a poetic style in describing one of the Affront's killings.
He delights in building up expectations and then surprising the reader. Even in ''The Player of Games'', which has the simplest style and structure of the series, the last line of the epilogue reveals who was really pulling the strings all along. In all the Culture stories, Banks subverts many clichés of
space opera
Space opera is a subgenre of science fiction that emphasizes Space warfare in science fiction, space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, i ...
. The Minds are not plotting to take over the universe, and no-one is following a grand plan. The darkly comic double-act of Ferbin and Holse in ''
Matter
In classical physics and general chemistry, matter is any substance that has mass and takes up space by having volume. All everyday objects that can be touched are ultimately composed of atoms, which are made up of interacting subatomic pa ...
'' is not something most writers would place in "the normally po-faced context of space opera". Even the names of Culture spaceships are jokes – for example ''Lightly Seared on the Reality Grill'', ''Experiencing a Significant Gravitas Shortfall'' (part of a
running gag in the series) and ''Liveware Problem'' (see
liveware).
Banks often uses "outsiders" as viewpoint characters, and said that using an enemy of the Culture as the main character of ''Consider Phlebas'', the first story in the series, enabled him to present a more rounded view of the Culture. However, this character realises that his attempts to plan for anything that might conceivably happen on a mission are very similar to the way in which the Culture makes all its decisions, and by the end suspects he has chosen the wrong side.
The focal character of ''The Player of Games'' is bored with the lack of real challenges in his life, is blackmailed into becoming a Culture agent, admires the vibrancy of the Azad Empire but is then disgusted by its brutality, and wins the final of the tournament by playing in a style that reflects the Culture's values.
''Use of Weapons'' features a non-Culture mercenary who accepts the benefits of association with the Culture, including immortality as the fee for his first assignment, and completes several dangerous missions as a Culture agent, but complains that he is kept in the dark about the aims of his missions and that in some of the wars he has fought maybe the Culture was backing both sides, with good reason.
''Look to Windward'' uses three commentators on the Culture, a near-immortal Behemothaur, a member of the race plunged into civil war by a Culture intervention that went wrong, and the ambassador of a race at similar technological level to the Culture's.
The action scenes of the Culture stories are comparable to those of blockbuster films. In an interview, Banks said he would like ''
Consider Phlebas'' to be filmed "with a very, very, very big budget indeed" and would not mind if the story were given a
happy ending, provided the biggest action scenes were kept. On the other hand, ''The Player of Games'' relies mainly on the psychological tension of the games by which the ruler of the Azad Empire is selected.
Banks is unspecific about many of the background details in the stories, such as the rules of the game that is the centrepiece of ''The Player of Games'', and cheerfully makes no attempt at scientific credibility.
Genesis of the series
Banks says he conceived the Culture in the 1960s, and that it is a combination of wish fulfilment and a reaction against the predominantly right-wing science fiction produced in the United States. In his opinion, the Culture might be a "great place to live", with no exploitation of people or AIs, and whose people could create beings greater than themselves.
Before his first published novel, ''
The Wasp Factory'' (1984; not science fiction), was accepted in 1983, Banks wrote five books that were rejected, of which three were science fiction. In Banks's first draft of ''
Use of Weapons'' in 1974, his third attempt at a novel, the Culture was just a backdrop intended to show that the mercenary agent was working for the "good guys" and was responsible for his own misdeeds. At the time he persuaded his friend
Ken MacLeod to read it and MacLeod tried to suggest improvements, but the book had too much
purple prose and a very convoluted structure. In 1984, shortly after ''The Wasp Factory'' was published, MacLeod was asked to read ''Use of Weapons'' again, and said there was "a good novel in there struggling to get out", and suggested the interleaved forwards and backwards narratives that appeared in the published version in 1990. The novella ''
The State of the Art'', which provides the title of the 1991 collection, dates from 1979, the first draft of ''
The Player of Games'' from 1980 and that of ''
Consider Phlebas'' from 1982.
Reception
''
Inversions'' won the 2004 Italia Science Fiction Award for the Best International Novel.
The American edition of ''
Look to Windward'' was listed by the editors of ''SF Site'' as one of the "Best SF and Fantasy Books of 2001" after the UK edition had missed out by just one place the previous year.
''
Use of Weapons'' was listed in
Damien Broderick's book ''Science Fiction: The 101 Best Novels 1985–2010''.
As a posthumous tribute to Iain Banks, aerospace manufacturer
SpaceX
Space Exploration Technologies Corp., commonly referred to as SpaceX, is an America, American space technology company headquartered at the SpaceX Starbase, Starbase development site in Starbase, Texas. Since its founding in 2002, the compa ...
named two of its
autonomous spaceport drone ships after sentient star ships ''Just Read the Instructions'' and ''Of Course I Still Love You'' which first appeared in the novel ''
The Player of Games. A'' third drone craft was named ''A Shortfall of Gravitas,'' inspired by the starship ''Experiencing a Significant Gravitas Shortfall'' in ''
Look to Windward''.
A further tribute was paid by the
Five Deeps Expedition which named all of its craft after Culture ships and drones.
On an episode of
Lex Fridman's podcast released on April 29, 2022, the artist
Grimes said that
Surface Detail of the Culture series is the greatest science fiction book ever written.
Notes
References
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{{DEFAULTSORT:Culture (series), The
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