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Ninja Theory Limited is a first-party British
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
for
Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, fo ...
based in
Cambridge Cambridge ( ) is a List of cities in the United Kingdom, city and non-metropolitan district in the county of Cambridgeshire, England. It is the county town of Cambridgeshire and is located on the River Cam, north of London. As of the 2021 Unit ...
, England. Notable games it has developed include '' Kung Fu Chaos'', '' Heavenly Sword'', '' Enslaved: Odyssey to the West'', '' DmC: Devil May Cry,'' '' Hellblade: Senua's Sacrifice'', and '' Senua's Saga: Hellblade II''. Founded by Tameem Antoniades, Nina Kristensen and Mike Ball in March 2000, the company operated under the name Just Add Monsters. It was acquired by Argonaut Games soon after its founding and released '' Kung Fu Chaos'' for the original Xbox console. The company purchased itself from administrators after Argonaut Games was liquidated but suffered from financial troubles.
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
saved the team from bankruptcy by funding the development of '' Heavenly Sword'', which was an expensive project. The game's poor sales resulted in Ninja Theory losing all their in-house technologies because of contractual agreements with Sony. The team then moved on to develop '' Enslaved: Odyssey to the West'', an underperforming project in collaboration with writer Alex Garland, and '' DmC: Devil May Cry'', whose design was highly controversial, resulting in the team receiving death threats. The team began diversifying its portfolio of games and taking on contract work for publishers after finishing the development of ''DmC''. It also entrusted a small team to develop their first self-published title, '' Hellblade: Senua's Sacrifice''. The team developed a business model they called "Independent AAA", where the game would have a small budget while retaining high graphical fidelity. Exploring the theme of
psychosis In psychopathology, psychosis is a condition in which a person is unable to distinguish, in their experience of life, between what is and is not real. Examples of psychotic symptoms are delusions, hallucinations, and disorganized or inco ...
, the game was a commercial and critical success. In June 2018, it was officially announced that Ninja Theory had entered into an agreement to be acquired by
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
and became part of Microsoft Studios (now known as Xbox Game Studios). Several new projects, including
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
games, are under development.


History


Just Add Monsters (2000–2004)

Tameem Antoniades, Nina Kristensen and Mike Ball founded Just Add Monsters in March 2000 in
Cambridge Cambridge ( ) is a List of cities in the United Kingdom, city and non-metropolitan district in the county of Cambridgeshire, England. It is the county town of Cambridgeshire and is located on the River Cam, north of London. As of the 2021 Unit ...
, England, with . At the time, the company had three staff but no money, equipment, or technology. Antoniades had ideas for a
kung fu Chinese martial arts, commonly referred to with umbrella terms Kung fu (term), kung fu (; ), kuoshu () or wushu (sport), wushu (), are Styles of Chinese martial arts, multiple fighting styles that have developed over the centuries in Greater Ch ...
game and brainstormed them for a hack and slash multiplayer game called '' Kung Fu Chaos'' in his bedroom. As the team settled on the idea, they began actively looking for investment from major
video game publisher A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer ...
s, but none of them showed any interest in funding the game. Instead, they offered to buy the small company. As the team began to run out of money, they agreed to be acquired by Argonaut Games in September 2000. With Argonaut's support and funding, the team was able to move into a proper office, hire 17 more staff and buy the technologies needed to make a video game. The development team assembled a gameplay demo of ''Kung Fu Chaos'' and presented it to Microsoft Games Studios. They were willing to provide funding for the game's development in order to have a strong line-up for their then-upcoming console, the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
. The publishing team at Microsoft was described as "helpful", assisting the team in refining the game during its production. Yet Microsoft failed to market the game properly. For example, no advertisements were prepared for the launch. While the game was critically praised, ''Kung Fu Chaos'' sales were hugely disappointing, and the game was a financial failure for the firm. At the time, Antoniades was disappointed and shocked that Microsoft would "send he gameout to die," but understood Microsoft's decision to put their resources into other more profitable projects. Before the release of ''Kung Fu Chaos'', the team were already actively developing a sequel titled ''Kung Fu Chaos 2''. The team used feedback from ''Kung Fu Chaos'' players to make the sequel a more mature game. While the team expected the publishing relationship with Microsoft would continue, they declined to fund the sequel since the first game was not warmly welcomed by its audience. As Microsoft retained the
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
(IP) rights to ''Kung Fu Chaos'', and the team did not have sufficient resources to start from scratch, and could not use the Xbox code they had programmed, the company ceased development of ''Kung Fu Chaos 2''. Instead, they began working on a new IP, ''Kung Fu Story'', which was also themed around
kung fu Chinese martial arts, commonly referred to with umbrella terms Kung fu (term), kung fu (; ), kuoshu () or wushu (sport), wushu (), are Styles of Chinese martial arts, multiple fighting styles that have developed over the centuries in Greater Ch ...
and Chinese martial arts. While developing ''Kung Fu Story'', the team closely monitored the games market and realised that both the audience and publishers wanted games based on realism with high production values rather than those that have highly stylised visuals. Recognizing that ''Kung Fu Story'' would not fare well with the audience, the team decided to greatly expand the game's scope to satisfy players' demands. The team renamed the game '' Heavenly Sword'', and assembled a demo using
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
s in an effort to guess the possible capabilities of the unannounced seventh generation of video game consoles. Publishers were interested in funding the game, but they were reluctant to do so due to Argonaut's financial troubles, of which the team at Just Add Monsters was unaware. In October 2004, Argonaut entered
administration Administration may refer to: Management of organizations * Management, the act of directing people towards accomplishing a goal: the process of dealing with or controlling things or people. ** Administrative assistant, traditionally known as a se ...
. The team remortgaged their apartments and Argonaut's CEO, Jez San provided investment to help the team to buy Just Add Monsters from the administrators. In November 2004, the team reestablished themselves as Ninja Theory, and the development of ''Heavenly Sword'' continued. Kristensen became the head of development, Antoniades led the design department, while Ball became the leader of the technology team. San joined as a member of the firm's board of directors.


''Heavenly Sword, Enslaved'' and ''DmC'' (2004–2013)

After the company was reestablished, it had very limited capital and could only sustain its operations for three months. At the time, the company employed more than 50 people. The team continued to present ''Heavenly Sword'' to various publishers, but their responses were unenthusiastic. Publishers questioned the team's ability to make a technology-intensive game because of their relatively small size. With few options remaining, the team signed a deal with
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
in May 2005. This saved the company from bankruptcy at the cost of IP and technology rights. The title would now become a
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
exclusive. According to Antoniades, negotiating the deal with Sony was "soul-destroyingly difficult". Fueled by the ambition to be "a top studio in the world", Ninja Theory had lofty goals for ''Heavenly Sword''. With an estimated budget of $10 million to $20 million, Ninja Theory had a plan to develop the title into a multimedia franchise, ranging from a PlayStation Portable version to a film based on the game's story. The team also invested a lot in performance capture, working with Weta Digital and Andy Serkis, who became the title's "dramatic director". The company employed more than 100 people to work on the game, which took four-and-a-half years to develop. Sony actively interfered with the game's development, diminishing the team's creative freedom. It pressured them to produce a game that "fit in more with what a standard action-adventure video game should be". Many features were removed from the game during the final production stages to meet project deadlines. The game received generally positive reviews from critics when it was released in September 2007, and subsequently gained a cult following. However, sales did not meet expectations, and the title did not break even. Ninja Theory then began working on a sequel, but they had employed so many people to work on the title it did not fit with the "cost-analysis model of AAA production". Once the team engaged in the development of the sequel, it would become their only project; the company could not seek other opportunities. Not wanting to dissolve the entire team to work on the sequel, Ninja Theory decided to leave ''Heavenly Sword'' and all the technologies built for it to Sony and seek external funding from another publisher for their next project. According to Antoniades, it was a "heart-breaking moment". While researching ''Heavenly Sword''s '' wuxia'' theme Antoniades read ''
Journey to the West ''Journey to the West'' () is a Chinese novel published in the 16th century during the Ming dynasty and attributed to Wu Cheng'en. It is regarded as one of the Classic Chinese Novels, great Chinese novels, and has been described as arguably the ...
'', which inspired the company's next game, '' Enslaved: Odyssey to the West''. However, the team wanted to try something new, thus many of the fantasy and ''wuxia'' elements were shifted to sci-fi. Without their own technology, the team used
Epic Games Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sween ...
' Unreal Engine. Because ''Heavenly Sword'' had been unprofitable, Ninja Theory needed to present the new game to publishers as fast as possible since they did not have much reserve cash. Initially, they signed a deal with Green Screen, which dissolved a month later. Namco Bandai Games agreed to publish the game. Using only two-thirds of the budget of ''Heavenly Sword'', the team hired Alex Garland to write the game's story. Antoniades found Garland "intimidating" to work with, though Garland found the team "friendly". Garland often argued with Antoniades over the inclusion of boss fights, and became involved with the game's design. Andy Serkis returned to do motion capture, and Nitin Sawhney, composer for ''Heavenly Sword,'' returned to write ''Enslaved''s music. ''Enslaved'' was positively reviewed by critics when it was released in October 2010. However, like previous Ninja Theory projects, the market responded unenthusiastically, and it was a commercial failure. While Ninja Theory developed a piece of single-player downloadable content (DLC), titled ''Pigsy's Perfect 10'', the multiplayer DLC that was in development was cancelled after the lukewarm reception. Immediately after the completion of ''Enslaved: Odyssey to the West'', publisher
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
chose Ninja Theory to develop the next entry in the ''
Devil May Cry is a science fantasy action-adventure game franchise created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante (Devil May Cry), Dante and his efforts to thwart various demon invas ...
'' series, as it was impressed by the company's past work, especially on ''Heavenly Sword''. Capcom intentionally selected a western developer so that they could "add western flair to a traditionally Japanese-styled game", and granted the company plenty of creative freedom. Hideaki Itsuno supervised the entire project. The team came up with a new design for series' protagonist
Dante Dante Alighieri (; most likely baptized Durante di Alighiero degli Alighieri; – September 14, 1321), widely known mononymously as Dante, was an Italian Italian poetry, poet, writer, and philosopher. His ''Divine Comedy'', originally called ...
, which generated backlash and some criticism. Some fans sent Ninja Theory death threats, of which some were sent in the form of comics and
death metal Death metal is an extreme metal, extreme subgenre of heavy metal music. It typically employs heavily distorted and low-tuned guitars, played with techniques such as palm muting and tremolo picking; deep death growl, growling vocals; aggressive ...
songs. Antoniades responded to fan displeasure over the redesign by saying that "The essence of Devil May Cry is all about 'cool'" and that the design from the PS2 era "isn't cool anymore." Despite being a controversial project, '' DmC: Devil May Cry'' received critical acclaim when it was released in January 2013. It was a commercial success for Ninja Theory. The title reached the top of the United Kingdom, United States, European and Japanese retail software sales charts. For the first time, the team received royalties from a project. ''Heavenly Sword'', ''Enslaved: Odyssey to the West'' and ''DmC: Devil May Cry'' collectively sold approximately 4.5 million units.


Independent AAA (2013–2018)

With the introduction of the eighth generation of video game consoles, Ninja Theory predicted there would be a rise in development costs, and publishers would become even more conservative when funding projects. As a result, the team decided to diversify its portfolio of games and split into smaller teams, working on various projects. The company collaborated with Chillingo to release a free-to-play mobile game named '' Fightback''. According to Antoniades, ''Fightback'' was a learning experience for the studio as they explored the " games as a service" models, mobile technology, touch screen controls and realised the competitive nature of the mobile games market. The company began experimenting with smaller titles, unsuccessfully pitching them to publishers. They pitched a horror game to Garland. Publishers asked for the addition of melee combat and then informed the team that neither horror nor melee combat was popular in the games market. Ninja Theory and Garland pitched another four-player cooperative gameplay experience set in the real world featuring real characters, but publishers insisted that sci-fi or
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
elements be added to it so the game would sell. The company also experimented with a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
-based melee-combat game. Publishers were reluctant to fund it as the project did not have a single-player component, the team was inexperienced and an action melee game was unlikely to be profitable. In early 2013, the company tried to develop a game that suited publishers' requirements, while also remaining creative. The project, known as ''Razor'', is a multiplayer game that mixes gunplay and melee combat. It features an extensive story and a boss that would have thousands of players fighting for months. It also has mobile control integration and missions that are procedurally generated. Publishers were initially keen on signing the project, but a game of a similar nature, ''
Destiny Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often used interchangeably, the words ''fate'' and ''destiny'' ...
'' from
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programme ...
was announced, and most publishers opted not to compete with it directly. The team then partnered with a publisher to develop a project based on the ''Razor'' assets, but both sides terminated their agreement as the publisher interfered with Ninja Theory's creative freedom. The company partnered with Disney Interactive from 2014 to 2015, providing additional development and combat elements for '' Disney Infinity: Marvel Super Heroes'' and '' Disney Infinity 3.0''. This helped sustain the company's operations. The failure of ''Razor'', and questions from Garland about why the gaming development scene did not have many independent projects similar to the
independent film An independent film, independent movie, indie film, or indie movie is a feature film or short film that is film production, produced outside the Major film studios, major film studio system in addition to being produced and distributed by independ ...
industry prompted the team to begin to evaluate the idea of "independent AAA", where the team would own the intellectual property and publish the game themselves without mainstream game publishers. The game would still have high production values but would be sold at a lower price. The team firmly believed that there was "a middle ground between the low budget pure indie development and AAA rojects. The team opted not to use Kickstarter having decided to fund it themselves. This led to the creation of '' Hellblade: Senua's Sacrifice'', which had a team of only 15 people working on it. Since the game had a small budget, the studio did not promote the game heavily with advertisements instead creating numerous developer diaries for players who were interested in it. The team collaborated with several technology companies like 3Lateral, Cubic Motion and Xsens to help with motion capture, which allowed the actors to preview their performance while acting. In September 2016, Ninja Theory announced their Senua Studio division, which would work on real-time virtual character technology. As the game explored mental illness and
psychosis In psychopathology, psychosis is a condition in which a person is unable to distinguish, in their experience of life, between what is and is not real. Examples of psychotic symptoms are delusions, hallucinations, and disorganized or inco ...
, the company consulted professional
neuroscientist A neuroscientist (or neurobiologist) is a scientist specializing in neuroscience that deals with the anatomy and function of neurons, Biological neural network, neural circuits, and glia, and their Behavior, behavioral, biological, and psycholo ...
s and obtained financial backing from the
Wellcome Trust The Wellcome Trust is a charitable foundation focused on health research based in London, United Kingdom. It was established in 1936 with legacies from the pharmaceutical magnate Henry Wellcome (founder of Burroughs Wellcome, one of the predec ...
. After a three-year development cycle ''Hellblade'' was a critical success when it launched in August 2017, with praise for its depiction of mental illnesses. The game was also a commercial success, becoming profitable within three months of its release, generating more than $13 million with sales of more than 500,000 units. The game was nominated for nine awards and won five at the 14th British Academy Games Awards. Antoniades considered the critical acclaim validation that the independent AAA business model worked. The company has several titles in development, both traditional and
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
projects. As for the future, Antoniades shared: "We've got other projects on the go, led by different team members who have their own personal slant on what they want to do, and they're not serious subjects, they are much more fun, traditional games if you like."


Acquisition by Microsoft (2018–present)

On 10 June 2018, during E3 2018, Microsoft announced that they had entered into an agreement to acquire Ninja Theory alongside three other studios as part of Microsoft Studios. Studio creative director Tameem Antoniades said that they opted for the acquisition as "We want to be free from the AAA machine and make games focused on the experience, not around monetization", and would allow them to continue building smaller, risky games with creative independence. For Microsoft, Ninja Theory was seen as a studio that would produce good content that fits with the Xbox Game Pass subscription service, according to head of Microsoft Studios Matt Booty. In October 2019, Ninja Theory announced the establishment of a
research and development Research and development (R&D or R+D), known in some countries as OKB, experiment and design, is the set of innovative activities undertaken by corporations or governments in developing new services or products. R&D constitutes the first stage ...
effort dealing with mental health, dubbed The Insight Project. The Insight Project builds upon and continues the co-operation between Ninja Theory and Paul Fletcher, a
University of Cambridge The University of Cambridge is a Public university, public collegiate university, collegiate research university in Cambridge, England. Founded in 1209, the University of Cambridge is the List of oldest universities in continuous operation, wo ...
psychiatrist and professor of health neuroscience who had consulted the studio on ''Hellblade''. With The Insight Project, Ninja Theory plans to build smaller games to "help people identify and control negative emotions". At The Game Awards 2019, Ninja Theory announced '' Senua's Saga: Hellblade II'' for Xbox Series X. The studio teased a new experimental game, ''Project: Mara'' in January 2020. Antoniades said that ''Project: Mara'' "will be a real-world and grounded representation of true mental terror" and "will be based heavily on research, interviews, and firsthand accounts to recreate the horrors of the mind as accurately and believably as possible." In April 2024, Polygon reported that co-founder and chief creative director Tameem Antoniades left Ninja Theory. He subsequently confirmed his departure on social media, expressing his desire to leave the company after the first ''Hellblade'', but decided to stay for two more years to help with the transition.


Philosophy

Ninja Theory's initial goal was to create a blockbuster title for major publishers, so they could gain a place in the triple-A gaming scene. However, the team slowly realised that the publisher model was restraining developers' creative vision, making the games more conservative and risk-averse. As a result, the team put forward the notion of the "independent AAA proposition" where the title would have a smaller budget and lower price point while retaining AAA production values. The developer would communicate directly with the player base without any publisher's help to get players to play early versions of the game and provide feedback. With the success of ''Hellblade'', the company urged other small independent companies wanting to increase the production value of their games to adopt this new business model. Ninja Theory reiterated the company did not "hate" publishers, and that they would still be doing "work-for-hire, publisher work and original work" in the future. Antoniades described creativity and narrative as "core" to the studio. The team emphasised story over gameplay, believing that if the game's story was well-written and intriguing, the quality of the gameplay would also improve since it would attract players to continue playing. Antoniades added the team would only implement mechanics into a game that helped enhance the experience. ''Hellblade''s permadeath system and its lack of heads up display were cited as examples.


Games developed


Notes


References


External links

* {{Ninja Theory 2000 establishments in England 2018 mergers and acquisitions British companies established in 2000 British subsidiaries of foreign companies Companies based in Cambridge First-party video game developers Microsoft subsidiaries Video game companies established in 2000 Video game companies of the United Kingdom Video game development companies Xbox Game Studios