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The Nimrod, built in the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Northwestern Europe, off the coast of European mainland, the continental mainland. It comprises England, Scotlan ...
by
Ferranti Ferranti International PLC or simply Ferranti was a UK-based electrical engineering and equipment firm that operated for over a century, from 1885 until its bankruptcy in 1993. At its peak, Ferranti was a significant player in power grid system ...
for the 1951 Festival of Britain, was an early computer custom-built to play Nim, inspired by the earlier Nimatron. The twelve-by-nine-by-five-foot (3.7-by-2.7-by-1.5-meter) computer, designed by John Makepeace Bennett and built by engineer Raymond Stuart-Williams, allowed exhibition attendees to play a game of Nim against an
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
. The player pressed buttons on a raised panel corresponding with lights on the machine to select their moves, and the Nimrod moved afterward, with its calculations represented by more lights. The speed of the Nimrod's calculations could be reduced to allow the presenter to demonstrate exactly what the computer was doing, with more lights showing the state of the calculations. The Nimrod was intended to demonstrate Ferranti's computer design and programming skills rather than to entertain, though Festival attendees were more interested in playing the game than the logic behind it. After its initial exhibition in May, the Nimrod was shown for three weeks in October 1951 at the Berlin Industrial Show before being dismantled. The game of Nim running on the Nimrod is a candidate for one of the first video games, as it was one of the first computer games to have any sort of visual display of the game. It appeared only four years after the 1947 invention of the cathode-ray tube amusement device, the earliest known
interactive Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
electronic game An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other commo ...
to use an electronic display, and one year after '' Bertie the Brain'', a computer similar to the Nimrod which played tic-tac-toe at the 1950
Canadian National Exhibition The Canadian National Exhibition (CNE), also known as The Exhibition or The Ex, is an annual fair that takes place at Exhibition Place in Toronto, Ontario, Canada, on the third Friday of August leading up to and including Labour Day (Canada), ...
. The Nimrod's use of light bulbs rather than a screen with real-time visual graphics, however, much less moving graphics, does not meet some definitions of a video game.


Development

In the summer of 1951, the United Kingdom held the Festival of Britain, a national exhibition held throughout the UK to promote the British contribution to science, technology, industrial design, architecture, and the arts and to commemorate the centenary of the 1851
Great Exhibition The Great Exhibition of the Works of Industry of All Nations, also known as the Great Exhibition or the Crystal Palace Exhibition (in reference to the temporary structure in which it was held), was an international exhibition that took ...
. British engineering firm and nascent computer developer
Ferranti Ferranti International PLC or simply Ferranti was a UK-based electrical engineering and equipment firm that operated for over a century, from 1885 until its bankruptcy in 1993. At its peak, Ferranti was a significant player in power grid system ...
promised to develop an exhibit for the Festival. In late 1950, John Makepeace Bennett, an Australian employee of the firm and recent Ph.D. graduate from the
University of Cambridge The University of Cambridge is a Public university, public collegiate university, collegiate research university in Cambridge, England. Founded in 1209, the University of Cambridge is the List of oldest universities in continuous operation, wo ...
, proposed that the company create a computer that could play the game of Nim. In Nim, players take turns removing at least one object from a set of objects, with the goal of being the player who removes the last object; gameplay options can be modeled mathematically. Bennett's suggestion was supposedly inspired by an earlier Nim-playing machine, " Nimatron", which had been displayed in 1940 at the New York World's Fair. The Nimatron machine had been designed by
Edward Condon Edward Uhler Condon (March 2, 1902 – March 26, 1974) was an American nuclear physicist, a pioneer in quantum mechanics, and a participant during World War II in the development of radar and, very briefly, of nuclear weapons as part of the Ma ...
and constructed by
Westinghouse Electric The Westinghouse Electric Corporation was an American manufacturing company founded in 1886 by George Westinghouse and headquartered in Pittsburgh, Pennsylvania. It was originally named "Westinghouse Electric & Manufacturing Company" and was ...
from electromechanical relays, and had weighed over a ton. Although Bennett's suggestion was a game, his goal was to show off the computer's ability to do mathematical calculations, as Nim is based on mathematical principles, and thus showcase Ferranti's computer design and programming skills rather than to entertain. Ferranti began work on building the computer on 1 December 1950, with engineer Raymond Stuart-Williams adapting the design by Bennett into a working machine. Development was completed by 12 April 1951, resulting in a device twelve feet wide, nine feet deep, and five feet tall. The majority of the volume was taken up by vacuum tubes and the light bulbs that displayed the state of the game, with the actual computer taking up no more than two percent of the total volume of the machine. The Nimrod took the form of a large box with panels of lights, with a raised stand in front of it with buttons corresponding with the lights, which in turn represented the objects the player could remove. The player would sit at the stand and press the buttons to make their moves, while one panel of lights showed the state of the game, and another showed the computer's calculations during its move. The computer could be set to make its calculations at various speeds, slowing down so that the demonstrator could describe exactly what the computer was doing in real time. A visual guide attached to the Nimrod explained what the computer was doing during its turn, as well as showing possible game states and how they would be represented by the lights. Signs stating which player's turn it was and whether one or the other had won would light up as appropriate during gameplay.


Presentation

On 5 May 1951, the Nimrod computer was presented at the Festival as the Nimrod Digital Computer, advertised as "faster than thought" and an "electronic brain". It exclusively played the game of Nim; moves were made by players seated at the raised stand, with the demonstrator sitting on the other side between the stand and the computer. Nimrod could play either the traditional or "reverse" form of the game. A short guidebook was sold to visitors for one
shilling The shilling is a historical coin, and the name of a unit of modern currency, currencies formerly used in the United Kingdom, Australia, New Zealand, other British Commonwealth countries and Ireland, where they were generally equivalent to 1 ...
and sixpence explaining how computers worked, how the Nimrod worked, and advertising Ferranti's other developments. It explained that the use of a game to demonstrate the power of the machine did not mean that it was meant for entertainment and compared the mathematical underpinnings of Nim with modeling the economics of countries. Players of the Nimrod during the Festival included computer science pioneer
Alan Turing Alan Mathison Turing (; 23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher and theoretical biologist. He was highly influential in the development of theoretical computer ...
. Although it was intended as a technology demonstration, most of the onlookers at the Festival of Britain were more interested in playing the game than in the programming and engineering logic behind it. Bennett claimed that "most of the public were quite happy to gawk at the flashing lights and be impressed." BBC Radio journalist Paul Jennings claimed that all of the festival attendees "came to a standstill" upon reaching the "frightful" "tremendous gray refrigerator". After the Festival, the Nimrod was showcased for three weeks in October at the Berlin Industrial Show, where it also drew crowds, including the
West Germany West Germany was the common English name for the Federal Republic of Germany (FRG) from its formation on 23 May 1949 until German reunification, its reunification with East Germany on 3 October 1990. It is sometimes known as the Bonn Republi ...
economics minister
Ludwig Erhard Ludwig Wilhelm Erhard (; 4 February 1897 – 5 May 1977) was a German politician and economist affiliated with the Christian Democratic Union of Germany, Christian Democratic Union (CDU), and Chancellor of Germany (1949–), chancellor of West Ge ...
. It was then briefly shown in Toronto; afterwards, however, as it had served its purpose the Nimrod was dismantled. As the Nimrod was not intended as an entertainment product, it was not followed up by any future games, and Ferranti continued its work on designing general purpose computers. Nim was used as a demonstration program for several computers over the next few years, including the Norwegian NUSE (1954), Swedish SMIL (1956), Australian SILLIAC (1956), Polish Odra 1003 ('' Marienbad'', 1962), Dutch Nimbi (1963), and French Antinéa (1963). The Nimrod was created only four years after the 1947 invention of the cathode-ray tube amusement device, the earliest known
interactive Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
electronic game An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other commo ...
, and one year after a similar purpose built game-playing machine, '' Bertie the Brain'', the first computer-based game to feature a visual display of any sort. The Nimrod is considered under some definitions one of the first video games, possibly the second. While definitions vary, the prior cathode-ray tube amusement device was a purely analog electrical game, and while the Nimrod and ''Bertie'' did not feature an electronic screen they both had a game running on a computer. The software-based tic-tac-toe game '' OXO'' and a
draughts Checkers (American English), also known as draughts (; Commonwealth English), is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces. ...
program by
Christopher Strachey Christopher S. Strachey (; 16 November 1916 – 18 May 1975) was a British computer scientist. He was one of the founders of denotational semantics, and a pioneer in programming language design and computer time-sharing.F. J. Corbató, et al., T ...
were programmed a year later in 1952 and were the first
computer games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
to display visuals on an electronic screen rather than through light bulbs.


References


External links


The Nimrod Computer
{{Authority control 1951 video games Early British computers
Nimrod Nimrod is a Hebrew Bible, biblical figure mentioned in the Book of Genesis and Books of Chronicles, the Books of Chronicles. The son of Cush (Bible), Cush and therefore the great-grandson of Noah, Nimrod was described as a king in the land of Sh ...
Festival of Britain History of computing in the United Kingdom Video games developed in the United Kingdom Serial computers