''Nester's Funky Bowling'' is a
bowling
Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), though ...
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Saffire and published by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Virtual Boy console. It was only released in North America on February 1996, and was the second-to-last game released for the system before it was discontinued. Players control Nester, a character from the ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' comics, or his twin sister Hester, as they compete to see who is the superior bowler. It features standard bowling mechanics and rules, and has three modes of play - Bowling, Challenge, and Practice, all three supporting one or two players.
It has received generally mixed reception; while some found it to be a poor or average game, such as staff for ''
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' and ''
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'', ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' and ''
Allgame'' were more forgiving, toting it as a quality game compared to other titles in the Virtual Boy library. Its graphics received some recognition, though it was faulted for its lack of a save function and lack of game modes.
Overview
''Nester's Funky Bowling'' was developed by Saffire Corporation and published by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Virtual Boy console. It was released exclusively in North America on February 1996. Players control Nester, a character from the ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' magazine's comic section, or his twin sister Hester, as they attempt to prove their superiority over one another. Like all other Virtual Boy games, ''Nester's Funky Bowling'' uses a red-and-black color scheme and uses
parallax
Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or semi-angle of inclination between those two lines. Due to foreshortening, nearby objects ...
, an optical trick that is used to simulate a 3D effect.
There are four ranks that are achieved based on their score, which is based on normal bowling rules - the ranks are Beginner, Intermediate, Advanced, and Pro. Players may adjust their character in order to hit it how they like, such as using pins ricocheting or bouncing in order to knock more down.
There are three modes of play, all of which support one or two players. These include Bowling, Challenge, and Practice. In Bowling, players play a standard game of bowling. In Challenge, players must knock down all of the pins that appear with only once chance to do so as the pin set-ups become increasingly difficult. Players are given more points for knocking all of the pins down depending on the difficulty of the shot. In Practice, players may choose from 28 different pin variations. When playing with another player, players pass the Virtual Boy back and forth in between turns.
Reception
''Nester's Funky Bowling'' received generally mixed reviews, selling poorly according to ''Joystiq'' writer Eric Caoili. Tony Brusqul for ''
The Daily Gazette
''The Daily Gazette'' is an independent, family-owned daily newspaper published in Schenectady, New York. ''The Daily Gazette'' also owns and operates ''The Amsterdam Recorder'', ''The Gloversville Leader-Herald'' and ''Your Niskayuna''.
Hist ...
'' criticized the randomized and unrealistic behavior of the ball and pins, and suggested players looking for a bowling game play it on a different system, citing the eye pain incurred from playing.
''
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' staff called it "challenging and fun at first", but found that it became easy after just a few games. They felt that the graphics improved the game, though adding that they became repetitive over time. ''
Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' staff regarded it as one of the platform's most enjoyable games, citing its simple interface and non-intrusive visuals.
In their review, ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' praised its gameplay, calling it "solid", as well as its modes of play. However, they criticized the two player mechanic, calling the method awkward. It was an editor's pick for ''Nintendo Power'' editors Scott, Dan, and Henry. They named it one of the top games released for the platform.
In a retrospective over of the Virtual Boy, ''
Official Nintendo Magazine'' called it an average bowling game.
GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
's Luke McKinney commented that the Virtual Boy's library consisting of "almost five percent" bowling games was a poor decision.
Allgame's Scott Alan Marriott called it a fun game for the Virtual Boy, praising the graphics but bemoaning the lack of replay value due to few modes of play and no save function.
''
Wired''s Chris Kohler stated that ''Nester's Funky Bowling'' had increased in price over time.
See also
*
List of Virtual Boy games
The Virtual Boy is a 32-bit tabletop video game console developed and designed by Nintendo, first released in Japan on July 21, 1995 and later in North America on August 14 of the same year. The following lists contains all of the games released ...
References
{{Portal bar, Video games, 1990s, Sports
1996 video games
Bowling video games
North America-exclusive video games
Virtual Boy games
Multiplayer and single-player video games
Nintendo games
Saffire games
Video games developed in the United States