Nester's Funky Bowling
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''Nester's Funky Bowling'' is a
bowling Bowling is a Throwing sports#Target sports, target sport and recreational activity in which a player rolls a bowling ball, ball toward Bowling pin, pins (in pin bowling) or another target (in target bowling). Most references to ''bowling'' are ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by Saffire and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo and released in 1995. Promoted as the first system capable of rendering stereoscopic 3D graphics, it featured a red monochrome display viewe ...
. It was only released in North America in February 1996, and was the second-to-last game released for the system before it was discontinued. Players control Nester, a character from the ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' comics, or his twin sister Hester, as they compete to see who is the superior bowler. It features standard bowling mechanics and rules, and has three modes of play - Bowling, Challenge, and Practice, all three supporting one or two players. It has received generally mixed reception; while some found it to be a poor or average game, such as staff for ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' and ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'', ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' and ''
Allgame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
'' were more forgiving, toting it as a quality game compared to other titles in the Virtual Boy library. Its graphics received some recognition, though it was faulted for its lack of a save function and lack of game modes.


Gameplay

Players control Nester, a character from the ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' magazine's comic section, or his twin sister Hester, as they attempt to prove their superiority over one another. Like all other Virtual Boy games, ''Nester's Funky Bowling'' uses a red-and-black color scheme and uses
parallax Parallax is a displacement or difference in the apparent position of an object viewed along two different sightline, lines of sight and is measured by the angle or half-angle of inclination between those two lines. Due to perspective (graphica ...
, an optical trick that is used to simulate a 3D effect. There are four ranks that are achieved based on their score, which is based on normal bowling rules - the ranks are Beginner, Intermediate, Advanced, and Pro. Players may adjust their character in order to hit it how they like, such as using pins ricocheting or bouncing in order to knock more down. There are three modes of play, all of which support one or two players. These include Bowling, Challenge, and Practice. In Bowling, players play a standard game of bowling. In Challenge, players must knock down all of the pins that appear with only once chance to do so as the pin set-ups become increasingly difficult. Players are given more points for knocking all of the pins down depending on the difficulty of the shot. In Practice, players may choose from 28 different pin variations. When playing with another player, players pass the Virtual Boy back and forth in between turns.


Development

''Nester's Funky Bowling'' was developed by Saffire Corporation and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo and released in 1995. Promoted as the first system capable of rendering stereoscopic 3D graphics, it featured a red monochrome display viewe ...
console. It was released exclusively in North America in February 1996.


Reception

''Nester's Funky Bowling'' received generally mixed reviews, selling poorly according to ''Joystiq'' writer Eric Caoili. Tony Brusqul for ''
The Daily Gazette ''The Daily Gazette,'' from 1902 to 1989 ''Schenectady Gazette,'' is an independent, family-owned daily newspaper published in Schenectady, New York. ''The Daily Gazette'' also owns and operates ''The Amsterdam Recorder'', ''The Gloversville L ...
'' criticized the randomized and unrealistic behavior of the ball and pins, and suggested players looking for a bowling game play it on a different system, citing the eye pain incurred from playing. ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' staff called it "challenging and fun at first", but found that it became easy after just a few games. They felt that the graphics improved the game, though adding that they became repetitive over time. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' staff regarded it as one of the platform's most enjoyable games, citing its simple interface and non-intrusive visuals. In their review, ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' praised its gameplay, calling it "solid", as well as its modes of play. However, they criticized the two player mechanic, calling the method awkward. It was an editor's pick for ''Nintendo Power'' editors Scott, Dan, and Henry. They named it one of the top games released for the platform. In a retrospective over of the Virtual Boy, ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally p ...
'' called it an average bowling game.
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
's Luke McKinney commented that the Virtual Boy's library consisting of "almost five percent" bowling games was a poor decision.
Allgame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
's Scott Alan Marriott called it a fun game for the Virtual Boy, praising the graphics but bemoaning the lack of replay value due to few modes of play and no save function. ''
Wired Wired may refer to: Arts, entertainment, and media Music * ''Wired'' (Jeff Beck album), 1976 * ''Wired'' (Hugh Cornwell album), 1993 * ''Wired'' (Mallory Knox album), 2017 * "Wired", a song by Prism from their album '' Beat Street'' * "Wired ...
''s Chris Kohler stated that ''Nester's Funky Bowling'' had increased in price over time.


See also

*
List of Virtual Boy games The Virtual Boy is a 32-bit tabletop video game console developed and designed by Nintendo, first released in Japan on July 21, 1995 and later in North America on August 14 of the same year. The following lists contains all of the games released ...
*
Virtual Bowling is a 1995 Sports game, sports video game developed and published by Athena (game developer), Athena in Japan for the Virtual Boy. In the game, the player participates in a series of bowling tournaments consisting of four 10-frame matches at va ...


References

{{Portal bar, Video games, 1990s, Sports 1996 video games Bowling video games North America-exclusive video games Virtual Boy games Multiplayer and single-player video games Nintendo games Saffire games Video games developed in the United States