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Neowiz Holdings Corporation () is a
holding company A holding company is a company whose primary business is holding a controlling interest in the Security (finance), securities of other companies. A holding company usually does not produce goods or services itself. Its purpose is to own Share ...
headquartered in
Seongnam Seongnam (; ) is the fourth largest city in South Korea's Gyeonggi Province after Suwon and the 10th largest city in the country. Its population is approximately one million. It consists of three administrative districts: Bundang District, J ...
,
South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia. It constitutes the southern half of the Korea, Korean Peninsula and borders North Korea along the Korean Demilitarized Zone, with the Yellow Sea to the west and t ...
. It was founded in 1997 by Sung Kyun Na and is best known for the
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
and
publisher Publishing is the activities of making information, literature, music, software, and other content, physical or digital, available to the public for sale or free of charge. Traditionally, the term publishing refers to the creation and distribu ...
Neowiz.


History

Neowiz was founded in 1997 by 8 friends, including the
CEO A chief executive officer (CEO), also known as a chief executive or managing director, is the top-ranking corporate officer charged with the management of an organization, usually a company or a nonprofit organization. CEOs find roles in variou ...
Sung Kyun Na, who had graduated from the
Korea Advanced Institute of Science and Technology KAIST (originally the Korea Advanced Institute of Science and Technology) is a national university, national research university located in Daedeok Innopolis, Daejeon, South Korea. KAIST was established by the Korean government in 1971 as the ...
. The name is a combination of the words "new" (neo) and "wizard" (wiz). The company started off as an internet content provider by developing LiveCAST, a service that delivered customizable information (e.g. news, weather, etc.) to its subscribers online. Neowiz was not able to secure enough subscribers to maintain profitability due to the lack of affordable and simple internet access. However, it was able to stay afloat by providing software development services to
internet service providers An Internet service provider (ISP) is an organization that provides a myriad of services related to accessing, using, managing, or participating in the Internet. ISPs can be organized in various forms, such as commercial, community-owned, non ...
in Korea and Europe. Neowiz recognized that it was too difficult for
end users In product development, an end user (sometimes end-user) is a person who ultimately uses or is intended to ultimately use a product. The end user stands in contrast to users who support or maintain the product, such as sysops, system administrato ...
to set up an internet connection and thus launched OneClick, a service allowing users to connect to the internet with one click, in April 1998. OneClick allowed users to "connect to the internet directly with one click" and users were charged according to the duration of their connection. While the product initially helped them gain widespread recognition, demand for OneClick began to decline in 2000, due to the spread of high-speed
broadband In telecommunications, broadband or high speed is the wide-bandwidth (signal processing), bandwidth data transmission that exploits signals at a wide spread of frequencies or several different simultaneous frequencies, and is used in fast Inter ...
internet access. In 2000, OneClick's revenue contribution was around 90%, but dropped below 12% in 2002. Neowiz realized that with the rise of broadband internet access and the decline of OneClick's profits, it would need a new product. Therefore the company launched SayClub, an online community site with real-time communication, in July 1999. Within 3 months SayClub was able to attract 1 million users and within a year this number grew to 3 million. The service was free to use and revenue from advertisements was not able to cover the expenses. To make SayClub profitable, Neowiz thus introduced
avatars Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
in November 2000. Users could purchase clothes and accessories with money to personalize their virtual characters. This feature was a instant success and generated sales of more than $330,000 in the first month. In June 2000, Neowiz was listed on
KOSDAQ The Korean Securities Dealers Automated Quotations (KOSDAQ; ) is a trading board of Korea Exchange (KRX) in South Korea established in 1996. Initially set up by Korea Financial Investment Association as an independent stock market from the Korean ...
. As the market of online communities became saturated and the increasing popularity of digital cameras pushed users to portray themselves with their own photographs, Neowiz once again had to come up with a new business idea. It carried out a survey on SayClub to gather user feedback on desired new features and found out that the users wanted "more fun". Thus, Neowiz added board games to SayClub in 2002 after acquiring the game development company MCUBE in September 2001. In August 2003, it launched pmang, a new platform specifically for video games. By November of the same year, pmang was the most visited game portal in Korea, due to a large scale marketing campaign online and offline. By 2007 pmang offered 23
tabletop games Tabletop games or tabletops are games that are normally played on a Table (furniture), table or other flat surface, such as board games, card games, dice games, miniature wargames, Tabletop role-playing game, tabletop role-playing games, or ti ...
, like
poker Poker is a family of Card game#Comparing games, comparing card games in which Card player, players betting (poker), wager over which poker hand, hand is best according to that specific game's rules. It is played worldwide, with varying rules i ...
and
mahjong Mahjong (English pronunciation: ; also transliterated as mah jongg, mah-jongg, and mahjongg) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is played ...
, and 16 advanced casual games and
MMORPGs A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (o ...
, with more than 30 games in development. When CEO Sung Kyun Na came back to Neowiz after completing his military service in March 2005, he reorganized the company to focus on video games. In April 2006, Neowiz Japan, a new Japanese subsidiary, was opened and launched a game portal named Gamechu. In April 2007, Neowiz was converted into a holding company and was subsequently segmented into three entities: Neowiz Games Corporation which would focus on the development and publishing of video games, Neowiz Internet Corporation which would concentrate on the Internet business including SayClub and Neowiz Invest Corporation which would participate in both local and international investments. In July 2007, Neowiz Games Corporation was listed on KOSDAQ and got renamed to Neowiz in 2017.


References

{{reflist Holding companies of South Korea South Korean companies established in 1997 Companies listed on KOSDAQ Companies based in Seoul Video game companies of South Korea