NebulasRay Pre-rendering Example
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is a vertical-scrolling shooter
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
developed and released by
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
in 1994. Players take control of a starship named the Fighting Ray through a series of levels in its mission to eradicate the universe of an intergalactic organization named the Master Force. It is noteworthy for its usage of
pre-rendering Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typ ...
, where 3D models are converted into 2D sprites, creating the illusion of a 3D world. ''NebulasRay'' was developed by the same team of Namco employees that created the vertical shooter ''
Fighter & Attacker ''Fighter & Attacker'' is a 1992 vertical-scrolling shooter arcade game developed and published by Namco. Gameplay In ''Fighter & Attacker'', players control one of sixteen different aircraft as they must complete each of the game's eight area ...
'' (1992). They chose to create another shooter because of their dissatisfaction with the quality of shooters at the time. The game was well-received, particularly for its graphical style. Reviewers also praised its gameplay, array of weapons, and soundtrack. Some felt it was hindered by its high difficulty level and similarity to other games.


Gameplay

''NebulasRay'' is a vertical-scrolling shooter. The story revolves around an ongoing war between humans and an intergalactic organization named the Master Force. After the Master Force destroy the fictional planet Marinarc, the base of operations of the resistance, a prototype starfighter called the Fighting Ray is deployed in hopes of destroying the Master Force once and for all. The player controls the Fighting Ray through six scrolling stages that increase in difficulty. In these stages, the objective is to destroy constantly-moving formations of enemies while avoiding a collision with them and their projectiles, as well as stage obstacles like asteroids. Stages conclude in a boss fight where players must destroy the weak point of an enemy battleship, such as its core or turret guns.
Power-ups In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chose ...
are awarded by destroying capsule-shaped enemies or other larger enemies found throughout each stage. These upgrade the power of the Fighting Ray's weapons, including a spread shot, a "grow shot" that increases in size, a lock-on laser, and a four-way shot. Several of these weapons only last for a certain amount of time. There are other items that will increase the player's score when collected in succession. The Fighting Ray also begins with three superbombs that clear the screen of enemies when fired.


Development and release

''NebulasRay'' was developed by the same team of
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
employees that designed the scrolling shooter ''
Fighter & Attacker ''Fighter & Attacker'' is a 1992 vertical-scrolling shooter arcade game developed and published by Namco. Gameplay In ''Fighter & Attacker'', players control one of sixteen different aircraft as they must complete each of the game's eight area ...
'' (1992). They chose to create another shooter because they were unsatisfied with the quality of the genre at the time and want to improve on faults present in their previous game. The development of ''NebulasRay'' began in 1993 and lasted for 8 months. It was programmed for the Namco NB-1 arcade system, which lacked the ability to produce 3D graphics. As a workaround, the team used
pre-rendering Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typ ...
to convert 3D models into 2D sprites, thus creating the illusion of a 3D game. The idea was suggested by a staff member that thought it would make the game more realistic than what sprite-based games could accomplish. Namco created the models on
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
computers using the same rendering and texture-mapping techniques it used for ''
Ridge Racer is a series of racing video games created by Namco and owned by Bandai Namco Entertainment. The first game, ''Ridge Racer (1993 video game), Ridge Racer'' (1993), was originally released in arcades for the Namco System 22 hardware, later ported ...
'' (1993) and ''
Cyber Sled is a vehicular combat video game developed and published by Namco. It was originally released for arcades in 1993. The game's perspective is third-person by default, but can be switched to a first-person perspective as an alternative select ...
'' (1993). The soundtrack was composed by Masahiro Fukuzawa and Takayuki Ishikawa, who wanted its music to feel empowering and thrilling for players. ''NebulasRay'' was released in Japan in March 1994. In advertising material, Namco highlighted its pre-rendered graphics and two-player simultaneous play. It was released midway in the year in North America and was later demonstrated at the American Amusement Machine Association (AAMA) tradeshow in Illinois.
Victor Entertainment is a subsidiary of JVCKenwood that produces and distributes music, movies and other entertainment products such as anime and television shows in Japan. It is known as JVC Entertainment in countries where Sony Music Entertainment operates the RC ...
released its soundtrack in July as the thirteenth volume in its ''Namco Game Sound Express'' series. Original ''NebulasRay'' arcade boards are now rare and collectible. On May 15, 2025, the game saw its first official worldwide home console release by
Hamster Corporation is a Japanese video game publisher, with office located in Setagaya, Tokyo, Japan. The game division of Toshiba-EMI Limited spun off Hamster Corporation in November 1999. On the Japanese PlayStation Store, more than 360 titles are distribut ...
as part of the ''
Arcade Archives is a series of emulated arcade games from the late 1970s, 1980s, 1990s and early 2000s developed and published by Hamster Corporation. A sub-series called focuses on re-releasing Neo Geo titles in their original arcade format, unlike many s ...
'' series for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
.


Reception

Critics applauded ''NebulasRay'' for its unique visual style. A reviewer for ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' commended the quality of its sprite-layering techniques and for having some of the best graphics in a scrolling shooter yet: "If you have been waiting for a really great shooter, your collective prayers have been answered in spades!" A ''Consoles +'' writer was similarly impressed, and believed its creative use of 3D and fast-pacing would help keep the shooter genre alive. Staff for ''Micom BASIC'' and ''Shooting Maker'' were enthralled with the quality of its graphics and presentation. One found it to be as impressive as those in ''Ridge Racer'' (1993), while another said it made other shooters look dated in comparison. The gameplay was liked for its action and intensiveness. ''Micom BASIC'' in particular was fond of its pacing while ''Shooting Maker'' showed appreciation towards its innovation and sense of power while playing. The difficulty received criticism from ''Consoles +'' though it was seen as a minor setback. The magazine praised Namco for balancing impressive visuals with intense and enjoyable gameplay. Some felt it was too similar to other shooters, but its visual style helped remedy this. ''NebulasRay'' also received praise for its array of weapons, soundtrack, and cinematic atmosphere. ''Retro'' listed it as being one of the best shooters of all time in 2006, with its intense gameplay and technological abilities being its strong points. Multiple publications have shown interest in the game being re-released for modern platforms.


Notes


References


External links

* {{DEFAULTSORT:NebulasRay 1994 video games Arcade video games Arcade-only video games Namco arcade games Scrolling shooters Shoot 'em ups Vertically scrolling shooters Video games developed in Japan Multiplayer and single-player video games