Julian Gollop is a British computer game
designer and
producer
Producer or producers may refer to:
Occupations
*Producer (agriculture), a farm operator
*A stakeholder of economic production
*Film producer, supervises the making of films
**Executive producer, contributes to a film's budget and usually does not ...
specialising in
strategy games,
who has founded and led
Mythos Games
Mythos Games was a British video game developer company founded by Julian Gollop with his brother Nick in 1988 as Target Games. It is best known for its 1994 strategy game '' X-COM: UFO Defense''. Following the closing of Mythos Games in 2001, Go ...
,
Codo Technologies
Julian Gollop is a British computer game designer and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the '' X-COM'' franchise. ...
and
Snapshot Games
Snapshot Games is a Bulgarian video game developer headquartered in Sofia. Snapshot Games was founded in 2013 by Julian Gollop and David Kaye. Gollop is recognized for creating the '' X-COM'' video game franchise in the 1990s with '' X-COM: UFO D ...
. He is known best as the "man who gave birth to the ''
X-COM'' franchise."
Biography
Childhood
Julian Gollop was born in 1965. He came of age in
Harlow, England.
When he was a child, his father introduced him to many different types of games, including chess, card games, and board games.
His family played games regularly, choosing to play games instead of going to see films.
When he was about 14 years old, Gollop started playing more complex games like ''
Dungeons & Dragons'',
SPI board games, and
Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
board games.
After
home computers became a reality while he was in secondary school, Gollop's fascination for complex
strategy games helped him recognise how computers could allow him to make and play games he enjoyed.
Early career (1982 to 1988)
In 1982, while he was still in secondary school, Gollop started
designing
A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' ...
and
programming computer games.
For £25, Gollop bought his first computer, a
ZX81
The ZX81 is a home computer that was produced by Sinclair Research and manufactured in Dundee, Scotland, by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and designed to be a low-cost ...
, from a school friend to learn programming.
Even though the ZX81 only had one
kilobyte
The kilobyte is a multiple of the unit byte for digital information.
The International System of Units (SI) defines the prefix ''kilo'' as 1000 (103); per this definition, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quantiti ...
of memory and no real
graphics processing
Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-di ...
ability, he was "amazed" at its capabilities.
His first published games were ''Islandia'' and ''Time Lords'', which he made for the
BBC Micro in 1983 with programmer Andy Greene, a school friend.
Gollop subsequently upgraded to a
ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer.
Referred to during development as t ...
and began creating video games like ''Nebula'' in
BASIC
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
.
He recognised that his future involved computers.
When Gollop went on to the
London School of Economics
, mottoeng = To understand the causes of things
, established =
, type = Public research university
, endowment = £240.8 million (2021)
, budget = £391.1 millio ...
to study
sociology
Sociology is a social science that focuses on society, human social behavior, patterns of Interpersonal ties, social relationships, social interaction, and aspects of culture associated with everyday life. It uses various methods of Empirical ...
, he spent more time creating video games such as ''
Chaos: The Battle of Wizards'' and ''
Rebelstar
The ''Rebelstar'' games are a series of turn-based tactics video games designed by Julian Gollop. ''Rebelstar Raiders'' was published in 1984 in video gaming, 1984 by Red Shift (publisher), Red Shift for the ZX Spectrum. It was reworked in machin ...
'' than he spent studying.
He created the first ''Rebelstar'' by himself as a two-player game and brought it to a publisher that had an office near his college.
They wanted it to be a single-player game, something he had not made before,
so Gollop created functional
path-finding algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...
s from scratch, the game got published, and it ended up doing well.
Mythos Games (1988 to 2001)
In 1988, he was joined by his brother, Nick Gollop, in founding Target Games, a video game development company that subsequently changed to
Mythos Games
Mythos Games was a British video game developer company founded by Julian Gollop with his brother Nick in 1988 as Target Games. It is best known for its 1994 strategy game '' X-COM: UFO Defense''. Following the closing of Mythos Games in 2001, Go ...
.
Under the Mythos name, the Gollop brothers designed and developed computer games such as ''
Laser Squad
''Laser Squad'' is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollo ...
'', ''
X-COM: UFO Defense'' and ''
X-COM: Apocalypse''.
Up to this time, Gollop had only made computer games for 8-bit and 16-bit home computers commonly found in Europe.
It was with ''X-COM: UFO Defense'' that he first beginning making video games directly for the
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
and later
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
operating system personal computers that at the time would be sold primarily in the United States.
Despite the success of these and other games, Mythos Games was forced to close in 2001 after an essential publisher was acquired by a company that withdrew commitments for ''
The Dreamland Chronicles: Freedom Ridge,'' which Mythos Games was in the process of developing.
Codo Technologies (2001 to 2006)
After closing Mythos Games, Gollop and his brother founded
Codo Technologies
Julian Gollop is a British computer game designer and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the '' X-COM'' franchise. ...
.
They were disheartened by how mainstream publishers treated them at Mythos Games, so they tried a different business model.
The inaugural game of Codo Technologies in 2002 was ''
Laser Squad Nemesis
''Laser Squad Nemesis'' is a 2002 multiplayer turn-based tactics video game developed by Codo Technologies for the PC. Its lead designer, Julian Gollop, previously designed the ''X-COM'' series and the original ''Laser Squad''.
Gameplay
''Las ...
'', a
turn-based tactics
Turn-based tactics (TBT), or tactical turn-based (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally sm ...
game with asynchronous, multiplayer play-by-email features which required a monthly subscription.
The Gollop brothers developed only one other game, ''
Rebelstar: Tactical Command'', before he moved to Bulgaria with his wife in 2006.
Ubisoft Sofia (2006 to 2012)
After moving to Bulgaria, Gollop began working for
Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
in
Sofia
Sofia ( ; bg, София, Sofiya, ) is the capital and largest city of Bulgaria. It is situated in the Sofia Valley at the foot of the Vitosha mountain in the western parts of the country. The city is built west of the Iskar river, and ha ...
as a
game designer.
He was promoted quickly to
producer
Producer or producers may refer to:
Occupations
*Producer (agriculture), a farm operator
*A stakeholder of economic production
*Film producer, supervises the making of films
**Executive producer, contributes to a film's budget and usually does not ...
, eventually leading the development of ''
Tom Clancy's Ghost Recon: Shadow Wars'' for the
Nintendo 3DS
The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
.
He then became the co-creative director of ''
Assassin's Creed III: Liberation'' for the
PlayStation Vita
The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
.
Gollop left Ubisoft in 2012 with ideas to remake games from earlier in his career.
Snapshot Games (since 2013)
As of 2017, Gollop works in Sofia as the
CEO
A chief executive officer (CEO), also known as a central executive officer (CEO), chief administrator officer (CAO) or just chief executive (CE), is one of a number of corporate executives charged with the management of an organization especially ...
and chief designer for
Snapshot Games
Snapshot Games is a Bulgarian video game developer headquartered in Sofia. Snapshot Games was founded in 2013 by Julian Gollop and David Kaye. Gollop is recognized for creating the '' X-COM'' video game franchise in the 1990s with '' X-COM: UFO D ...
, an
independent video game developer he co-founded in 2013 with David Kaye.
''
Chaos Reborn
''Chaos Reborn'' is a turn-based tactical role-playing game developed by Snapshot Games and was part funded through a Kickstarter crowdfunding campaign in April 2014. Following an early access release in December 2014, the full game was released ...
,'' the studio's first game, was released by Snapshot Games in 2015. He then led his company's development of ''
Phoenix Point'', which was released in December 2019.
Accolades
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
included him among the top hundred computer game creators of all time.
In the ''X-COM'' reboot, ''
XCOM: Enemy Unknown'',
Firaxis Games gives homage to Gollop in the form of a "Gollop Chamber" facility in the game. Jake Solomon, creative lead for this ''XCOM'' and its sequel, ''
XCOM 2'', credits Gollop for much of his success.
List of computer games
References
External links
*
*
Gameography at Mythos Games websiteby WayBackMachine (2002)
{{DEFAULTSORT:Gollop, Julian
1965 births
Board game designers
British founders
British video game designers
British video game programmers
Living people
People from Harlow
Video game producers
XCOM