Nautilus (video Game)
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''Nautilus'' is a video game for the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE ...
of home computers created by Mike Potter and published by
Synapse Software Synapse Software Corporation (marketed as SynSoft in the UK) was an American video game development and publishing company founded in 1981 by Ihor Wolosenko and Ken Grant. It initially focused on the Atari 8-bit family, then later developed for th ...
in 1982. The players control a submarine, the ''Nautilus'', or a destroyer, the ''Colossus'', attempting to either destroy or rebuild an underwater city. The game the first to feature a "split screen" display to allow both players to move at the same time.


Gameplay

''Nautilus'' starts with player one in control of the submarine, visible in the lower pane of the split-screen display. The
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
allows the player to move left and right or rise and sink. The player can shoot their Thunderbolt
torpedo A modern torpedo is an underwater ranged weapon launched above or below the water surface, self-propelled towards a target, and with an explosive warhead designed to detonate either on contact with or in proximity to the target. Historically, s ...
es to the right or left in the direction of travel. The primary task for the player is to move into location beside the various underwater buildings and destroy them with their torpedoes in order to expose their energy core, which can be picked up by moving over it. The player wins the level by collecting all of the cores. Player two, or the computer player in a single-player game, controls the destroyer, visible in the upper pane. The ship's primary task is to ferry repair crews from the right side of the map back to the left, dropping them into an elevator that takes them to the bottom of the ocean. From there they quickly move back towards the right through a tube on the ocean floor, instantly repairing the buildings directly above them as they pass. The destroyer also drops
depth charge A depth charge is an anti-submarine warfare (ASW) weapon. It is intended to destroy a submarine by being dropped into the water nearby and detonating, subjecting the target to a powerful and destructive hydraulic shock. Most depth charges use ...
s and Barracuda
missile In military terminology, a missile is a missile guidance, guided airborne ranged weapon capable of self-propelled flight usually by a jet engine or rocket motor. Missiles are thus also called guided missiles or guided rockets (when a previously ...
s that attack the submarine. The missiles track the submarine and can be killed by hitting them with five torpedoes. Frogmen with
limpet mine A limpet mine is a type of naval mine attached to a target by magnets. It is so named because of its superficial similarity to the shape of the limpet, a type of sea snail that clings tightly to rocks or other hard surfaces. A swimmer or diver ...
s randomly appear on the sea bed and track the submarine if it passes over them. These are relatively easy to dodge in most cases, and can be killed by shooting them five times. The most dangerous enemy is normally the construction crew, who may fix one of the buildings while the ''Nautilus'' is inside, retrieving the core. Both the ''Nautilus'' and ''Colossus'' have a sonar system that indicates the direction to the other ship. When the two are aligned vertically the display turns red and a warning horn sounds. In two-player mode the actions of the destroyer are relatively limited. The delay between dropping charges and them reaching the submarine is enough to allow the sub to destroy an average building before they arrive, so the ship cannot easily directly attack the sub in order to prevent it from winning. This forces it to act as a ferry for the repair crews.


Reception

''Nautilus'' was lauded at the time of its release, with ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format th ...
'' calling it a "tour de force", and judges at the 4th annual
Arkie Awards An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
granting it a Certificate of Merit in the category of "Most Innovative Computer Game". In an article about Synapse, an ''
InfoWorld ''InfoWorld'' (abbreviated IW) is an information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a web-only publication. Its parent company today is International Data Group, and its sister ...
'' author noted no one was examining their highly rated
relational database A relational database is a (most commonly digital) database based on the relational model of data, as proposed by E. F. Codd in 1970. A system used to maintain relational databases is a relational database management system (RDBMS). Many relatio ...
program, in favour of watching a game of ''Nautilus'' being played."Synapse Software helps bridge the gap in programs for Atari"
''InfoWorld'', 26 July 1982, pp. 25-26 Grant Butenhoff reviewed the game for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
'', and stated that "Truly, Synapse has produced another top rate game with outstanding graphics and intense action."


References


Citations


Bibliography

* * {{cite work , first=Mike , last=Potter , title= Nautilus User Manual , url=https://archive.org/stream/agm_Nautilus , date=1982 , publisher=Synapse Software 1982 video games Asymmetrical multiplayer video games Atari 8-bit family games Atari 8-bit family-only games Naval video games Synapse Software games Video games developed in the United States Submarines in fiction