A narrative designer, or interactive narrative designer, is a role in contemporary
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
development, the focus of which is to design the
narrative
A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller ...
elements of a game based on how players interact with its story, which differentiates it from
video game writing.
In their 2018 talk at the
Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
, writer and narrative designer duo Molly Maloney and Eric Stirpe describe the difference as one where the writer focuses on the characters within the game, while the designer focuses on the player's experience of the story of the game. Thus the role of the narrative designer in
interactive storytelling
Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user ( ...
is unique in that it is an active process to create
story through a player's navigation of a
dataspace.
The confusion about the role comes from it being used interchangeably to describe roles like content designer, quest designer and game writer, due to the relative overlap in their activities. In smaller game development studios, narrative designers will often be tasked with these responsibilities, as well as co-directing
voice acting
Voice acting is the art of performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animated, off-stage, off-sc ...
and sometimes even
motion capture
Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
recordings.
Because of this, narrative designers need to actively collaborate with many other departments to coordinate their efforts towards a unified narrative vision. In larger game development studios this task is often also overseen by a narrative director.
Function within game writing
Within game writing, the term ''narrative design'' has also been used to describe a planning phase that a writer goes through when they are hired in an advanced stage of a project's development. By this time, when a project has already taken shape, the writer tends to start their work by first making an inventory of all the available spaces and means through which the story can be told. Such as how many
cutscenes
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
are planned, how many lines of dialogue can be displayed in a speech bubble, how many environments and characters are expected to be in the game and so forth. This process helps a writer get a better insight into the project's available story space and thus a better understanding about how the existing gameplay experience can be enhanced through storytelling.
Finding resources to help translate the game's material also falls under the job of a narrative designer. Sound design, adding music, storyboard animatics and other components are made as prototypes for testing before finalizing the game. Adapting to any possible changes made in the narration is crucial to creating a smooth play-through.
In addition, real-life inspiration is principal to creating the most authentic experiences for the player. While designing ''Ghost Recon: Future Soldier,'' Red Storm Entertainment's Expert Narrative Designer, Jay Posey, spoke to special ops veterans to learn more about their personal experiences and stories. He mentions the "human element" which is key to making any successful story as it allows the viewer to relate to the characters' emotions and purpose.
Outside of game development
The idea of narrative design was perhaps first used in 1997 by
Madison Smartt Bell
Madison Smartt Bell (born August 1, 1957, Nashville, Tennessee) is an American novelist. While established as a writer by several early novels, he is especially known for his trilogy of novels about Toussaint Louverture and the Haitian Revolutio ...
in the context of writing books. His book, "Narrative Design: A Writer's Guide to Structure" describes a practical,
structuralist
Structuralism is an intellectual current and methodological approach, primarily in the social sciences, that interprets elements of human culture by way of their relationship to a broader system. It works to uncover the structural patterns tha ...
approach to story creation in a manner similar to how a designer would.
It should therefore come as no surprise that narrative design is also commonly applied within fields like
industrial design
Industrial design is a process of design applied to physical Product (business), products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in adva ...
,
product design
Product design is the process of creating new Product (business), products for businesses to sell to their customers. It involves the generation and development of ideas through a systematic process that leads to the creation of innovative products ...
,
architecture
Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and construction, constructi ...
,
marketing
Marketing is the act of acquiring, satisfying and retaining customers. It is one of the primary components of Business administration, business management and commerce.
Marketing is usually conducted by the seller, typically a retailer or ma ...
and
experience design
User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research), defines the experience a user would go through when interacting with a compa ...
. Here,
narrative theory is used to enhance or influence the user's experience of a product, service or messaging campaign in order to create additional value.
However, despite how these various practices are purposefully referred to as ''narrative design'', it is uncommon for writers or designers outside of the game development sphere to exclusively market themselves as narrative designers professionally.
Another use for narrative design is education. A study by the University of Oslo discusses how augmented reality can be used for storytelling of historical and cultural events through narrative design.
AR simulations not only require documents, photos, recordings, and maps, but also the complex construction of how the storytelling impacts the viewer's experience.
Especially with the rapid use of technology within education and celebrating cultural heritage, narrative design has become increasingly relevant in bringing authentic stories to life.
References
{{reflist
Narratology
Video game industry occupations