, also known by the nickname Yoshi-P'',''
is a Japanese
video game producer
A video game producer is the top person in charge of overseeing development of a video game.
History
The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Art ...
, director and
designer
A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exper ...
working for
Square Enix
is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
. He is best known for his work on
massively multiplayer online role-playing game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s (MMORPGs), mainly as director and producer of ''
Final Fantasy XIV: A Realm Reborn'' and its expansions.
Yoshida is credited with the revival of the original ''
Final Fantasy XIV
''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced ...
'' project by commentators like
Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
, which was initially criticized for poor quality.
Yoshida became an executive officer at Square Enix in 2015, the Head of Square Enix's Creative Studio III (formerly Creative Business Unit III) and part of the ''Final Fantasy'' Committee, that is tasked with keeping the franchise's releases and content consistent in 2014.
Biography
Early life and career
Yoshida decided to work on video games in elementary school. His career choice was influenced by two
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
games: ''
Mario Bros.'' shocked him with the idea that people could control what was shown on television and the possibilities of
multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
design; ''
Dragon Quest III
''Dragon Quest III: The Seeds of Salvation'', titled ''Dragon Warrior III'' when initially localized to North America, is a 1988 role-playing video game developed by Chunsoft and published by Enix. It is the third installment in the ''Dragon Que ...
'' made him want to become a writer due to how engrossed he became by its story, more so than those of books and films.
His formative years were lived in
Hakodate
is a Cities of Japan, city and seaports of Japan, port located in Oshima Subprefecture, Hokkaido, Japan. It is the capital city of Oshima Subprefecture. As of January 31, 2024, the city had an estimated population of 239,813 with 138,807 househol ...
, where he balanced high school studies with a part-time job running the entire game corner of a toy store.
The Yoshida family had little money; Naoki had to work for play, which led him towards beating as many games as he could and getting the most out of coins spent on arcades. He has been deeply involved in games since childhood, where he would spend hundreds of hours playing just one title. ''
Tactics Ogre
is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. The s ...
'', directed by
Yasumi Matsuno
is a Japanese video game designer and writer. Matsuno was first introduced to video games in arcade game, arcades while waiting for the train, and first played ''Space Invaders'' and ''Xevious'' there. He attended Hosei University for foreign ...
, is one of his favorites. It made such an impact that he built his career in order to have the opportunity to work with Matsuno and create a game together.
Yoshida joined the video game industry in 1993. He studied at a school run by
Hudson Soft
was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. F ...
, where teaching came from many senior developers, concurrently with an
internship
An internship is a period of work experience offered by an organization for a limited period of time. Once confined to medical graduates, internship is used to practice for a wide range of placements in businesses, non-profit organizations and g ...
at the studio.
He applied to
Chunsoft, his preferred choice, but the internship meant he could start earlier at Hudson: since Yoshida was going through difficulties at the time, he opted for the latter to give his mother peace of mind faster. He loved the company's games as a child, and wanted to do something for it to find back that energy, as its power faded.
[ He was assigned to the creation of ]PC Engine
The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation, it launched ...
games at first. His desire to be a scenario writer got him placed to work in the ''Far East of Eden
Far or FAR may refer to:
Government
* Federal Acquisition Regulation, US
* Federal Aviation Regulations, US
* Florida Administrative Register, US
Military and paramilitary
* Rebel Armed Forces (Spanish: '), a defunct guerilla organization in ...
'' series. His role kept expanding, eventually working under Oji Hiroi
, real name , is an author and video game developer. He co-authored '' Samurai Crusader'' with Ryoichi Ikegami. He also created the '' Far East of Eden'' and ''Sakura Wars'' role-playing video game franchises, and wrote the ''Sakura Wars'' manga. ...
's supervision on the original , which was ultimately moved to the PC-FX
The is a 32-bit home video game console co-developed by NEC and Hudson Soft. Released in December 1994, it is based on the NEC V810 CPU and CD-ROM, and was intended as the successor to the PC Engine (known overseas as the TurboGrafx-16). Unlik ...
. Yoshida was happy through the production with his position writing all the villager dialogue, but the game was cancelled when he was almost done.
An avid fighting game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
fan, Yoshida indirectly influenced the balance of ''Street Fighter EX
is a 1996 fighting game originally released as a arcade game, coin-operated arcade game for the Sony ZN hardware. It is a Spin-off (media), spin-off of the ''Street Fighter'' series co-produced by Capcom with Arika and was the first game in the ...
''. A business trip to the AOU Show
The Japan Amusement Expo (JAEPO) is an annual trade fair for amusement arcade products, such as arcade games, redemption games, amusement rides, vending machines, and change machines. The event is hosted one weekend per year in the Greater Tokyo ...
had a pre-release build of that game available to play. He got sixty consecutive victories there, the last three against members of the Arika
is a Japanese video game developer and publisher. It was formed in 1995 by former Capcom employees. It was originally known as ARMtech K.K, but was later named Arika. The name of the company is the reverse of the name of the company's founder, ...
team developing it. On the released version, the character Yoshida attained all those wins with, Zangief
Zangief (; Japanese: ), often called the , is a character in Capcom's ''Street Fighter'' series. Considered to be the first grappling-based fighting game character, he made his debut in '' Street Fighter II: The World Warrior'' (1991). In the ...
, was drastically weaker than before.
Yoshida participated as a designer in the ''Bomberman
is a video game Media franchise, franchise created by Shinichi Nakamoto and Shigeki Fujiwara, originally developed by Hudson Soft and currently owned by Konami. The Bomberman (1983 video game), original game, also known as ''Bakudan Otoko'' (� ...
'' series. He faced a harsh environment: programmer
A programmer, computer programmer or coder is an author of computer source code someone with skill in computer programming.
The professional titles Software development, ''software developer'' and Software engineering, ''software engineer' ...
s held control over productions, saw designers as useless, would not realize documents
A document is a written, drawn, presented, or memorialized representation of thought, often the manifestation of non-fictional, as well as fictional, content. The word originates from the Latin ', which denotes a "teaching" or "lesson": ...
if they found them boring and had no patience for people that did not understand or tried to broach their field. Yoshida had to develop his persuasion skills to handle that dynamic; communication in his case was easier than with other designers because he studied coding beforehand. To make the games he wanted to, Yoshida built trust with management and among his colleagues by taking on undesirable projects.[
His first experiences playing online games such as '' Diablo'' and the '']Ultima Online
''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems.
Set in the '' Ultima'' universe, it is known for its extensive player versus player combat syste ...
'' beta test
The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the fi ...
, left a huge impression and turned him into an avid fan. Yoshida submitted three proposals to Hudson's internal new project contests: a multiplayer first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
, a PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
multiplayer '' Dungeon Explorer'' revival and a PC space exploration MMORPG. After four and a half years at the company, he left Hudson due to creative differences. Yoshida saw all titles he worked on as fun for all ages, but his superior only thought of them as made for children: "I couldn't work in a company that'd allow a person like this to be a manager. As soon as he told me that, I answered that I quit".[
After leaving Hudson Soft, he worked at several smaller game studios for five years,] one of them founded by a former Hudson executive who actively recruited him.[ A partnership with ]Enix
was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting t ...
saw them develop a Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
online action RPG
An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and role-playing game genres.
Definition
Action role-playing games emphasize real-time combat whe ...
with randomly generated dungeons and a ''Diablo''-like system, designed by Yoshida and produced by . After the merger, higher ups ordered a pivot to make it cross-platform with the PlayStation 2 and PlayOnline
PlayOnline is an online gaming service owned by Square Enix as the launcher application and Internet service for many of the online PC, PlayStation 2 and Xbox 360 games the company publishes. Launched on June 6, 2000, the service hosted games ...
-compatible. The heads of Square's business divisions had high hopes for his game; those involved in ''Final Fantasy XI
also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Square (video game company), Square and then published by Square Enix as the eleventh main installme ...
'' offering support, advice and that game's garbage collection
Waste collection is a part of the process of waste management. It is the transfer of solid waste from the point of use and disposal to the point of treatment or landfill. Waste collection also includes the curbside collection of recyclable ...
source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
. A sales meeting by management concluded a story mode was required, but since the team already had to rework it twice due to their demands, a debate ensued over how to inform the developers, which ultimately led them to shelf it instead.
While working on the game, Yoshida proposed a tool to run different variations of events in online games by combining preset settings, to aid Toshio Murouchi, a then new member of the PlayOnline operations team.
Career at Square Enix
Following the game's shelving, Saito invited Yoshida to "take his revenge" by moving to Tokyo and working on what was then called ''Dragon Quest Online''.[ The former Hudson executive encouraged him to take the offer, if he promised to climb the corporate ladder and bring work to that studio.][ Yoshida joined Square Enix in 2004 as the fourth member of the '']Dragon Quest X
''Dragon Quest X: Rise of the Five Tribes Online'', also known as is a 2012 massively multiplayer online role-playing game (MMORPG) by Square Enix. It is the tenth mainline entry in the ''Dragon Quest'' series. It was originally released for the ...
'' team; as chief designer, besides handling the writing alongside Yuji Horii
is a Japanese author, video game designer, writer and director best known as the creator of the ''Dragon Quest'' franchise, supervising and writing the scenario for ''Chrono Trigger'', and '' The Portopia Serial Murder Case'', released in 1983 ...
,[ with as director.] Frustrated at how MMORPGs had not become popular in Japan, Yoshida felt that if ''Dragon Quest
previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' could not do it, nothing else would, which drove him to join the project.
His work on the franchise at the time extended to arcades, as he concurrently helmed the '' Dragon Quest: Monster Battle Road'' series. Similarly, Fujisawa was involved in ''Dragon Quest IX
''Dragon Quest IX: Sentinels of the Starry Skies'' is a 2009 role-playing video game developed by Level-5 (company), Level-5 and Square Enix for the Nintendo DS. Published by Square Enix in Japan in July 2009 and by Nintendo overseas the followin ...
'', whose team struggled to decide the project's focus. Eventually, that game required his full attention to be completed, so circa late 2007, he appointed Yoshida as acting director for ''Dragon Quest X''—an arrangement that lasted over a year and a half—due to his "indisputable competence" and trustworthiness.[ Yoshida's involvement lasted from its early stages up to the internal alpha test;][ under his tenure, the core systems were completed, a number of systems went from existing only in the document to implemented in working order, and time-consuming parts like character and map graphics were made.][ The idea to loan player characters as NPC party members came as a result of preserving series integrity: "When working in all ''Dragon Quest'' projects, the theme is not about complexity but having a game that's really easy to get into". Yoshida wanted to work on ''Dragon Quest X'' until it ]went gold
The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the fi ...
, but Square Enix company policy was against multiple directors working on the same project. Once Fujisawa could return as full-time director on the game, Yoshida's superiors removed him from the team while he was away on a business trip.[
Ordered to create something new, Yoshida worked on two projects. As one of Square Enix's "stray dogs", he, Hiroshi Takai, and ]Hiroshi Minagawa
, also known by the nickname ''Nigoro'', is a Japanese video game artist, designer and director.
Career
Minagawa had worked at Quest Corporation alongside his colleagues Yasumi Matsuno and Akihiko Yoshida before they all decided to switch to Squ ...
had been sent to various influential western studios in 2009 to study HD game development techniques. Upper management felt a need to compete with western games commercially outside Japan, and asked them to make a project the same way as westerners. They spent a year working on this game, whose visual and game design settled on something extremely similar to ''Bloodborne
is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. The game follows a Hunter through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabita ...
'' with asymmetric multiplayer. Yoshida steered the project as a learning experience for the younger team members, as he wanted to train future directions. That led to an extremely slow development process, and subsequently multiple arguments between Takai and Yoshida. Elsewhere, a desire to make a card game that parents and children could play together led Yoshida to conceive the car-centric ''Chōsoku Henkei Gyrozetter
is a media franchise by Square Enix which includes a series of arcade digital collectible card games, a Nintendo 3DS game, a manga series, an anime television series, and an action figure line. Later, Animax Asia aired the anime series from ...
'' for arcades.[
At the same time, '']Final Fantasy XIV
''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced ...
'' was facing difficulties right before and right after launch. The "stray dog" trio was pulled into a task force to diagnose that game's issues. They held frequent nightly meetings with members of that team, with Yoshida articulating approaches from both a director and player perspective. It was concluded early on that a solution to all the problems would only be possible as a group effort. After further meetings with the president and vice president of Square Enix included, it was decided in December 2010 to place Yoshida in charge of the staff as both director and—for the first time in his career—producer.[ Then company president ]Yoichi Wada
is a former president and representative director of the Japanese video game and publishing company Square Enix as well as its subsidiary Taito. He is also the former chairman of the Computer Entertainment Supplier's Association (CESA), the f ...
attributed this decision to Yoshida's experience, "charismatic" leadership skills and "passionate" will to satisfy customers. The HD game oriented towards western tastes was abandoned, while the ''Chōsoku Henkei Gyrozetter'' team—which was still working on pre-production at the time—carried on without Yoshida.[
Yoshida was not acquainted with any of the ''Final Fantasy XIV'' team's members and thus had to demonstrate his dedication to the project first to gain their trust as director. He then talked with the individual developers to find out their ideas for improvements to the revised version known as '' Final Fantasy XIV: A Realm Reborn''. He proceeded with describing to the team the precise goals to achieve.] Yoshida drew some inspiration from his long-lasting enthusiasm for MMORPGs, having played some games, including ''Ultima Online'', ''EverQuest
''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows. It was released by Sony Online Entertainment in March 1999 in North America, ...
'', ''Dark Age of Camelot
''Dark Age of Camelot'' is a massively multiplayer online role-playing game released in October 2001 in North America, and in January 2002 in Europe. The game combines Arthurian lore, Norse mythology, and Celtic mythology with high fantasy. It i ...
'', ''World of Warcraft
''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'', ''Warhammer Online
''Warhammer Online: Age of Reckoning'' (officially abbreviated as ''WAR''Mythic Entertainment (2007)Game Overview. Mythic Entertainment. Retrieved on 2007-02-01.) is a discontinued massively multiplayer online role-playing game based on Games W ...
'', ''Rift
In geology, a rift is a linear zone where the lithosphere is being pulled apart and is an example of extensional tectonics. Typical rift features are a central linear downfaulted depression, called a graben, or more commonly a half-graben ...
'', '' Star Wars: The Old Republic'', and ''Guild Wars 2
''Guild Wars 2'' is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedi ...
''. Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
and other commentators have credited Yoshida's direction with "rescuing" the ''Final Fantasy XIV'' project. He went on to work with Matsuno in creating the Return to Ivalice
is a fictional universe Setting (narrative), setting primarily appearing in the ''Final Fantasy'' video game series. The world was created by Yasumi Matsuno and has since been expanded upon by several games as the ''Ivalice Alliance'' series. Iva ...
raid for '' Final Fantasy XIV: Stormblood'', saying he "was able to fulfill isdream to work with Matsuno-san".
Between December 2013 and 2019, Yoshida wrote a regular column for ''Famitsu
, formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' titled , discussing his thoughts on ''Final Fantasy XIV'', video games, the game industry, and game development in general. It has been collected into three published volumes. Yoshida ended the column in December 2019 due to lack of time to write it. In September 2020, Yoshida served as a producer for the PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
video game ''Final Fantasy XVI
is a 2023 action role-playing game developed and published by Square Enix. The sixteenth main installment in the ''Final Fantasy'' series, it was first released for the PlayStation 5, with a Windows version released in September 2024, and an ...
''.
Works
Books
References
Citations
Multi-webpage conversations
*
*
*
{{DEFAULTSORT:Yoshida, Naoki
Final Fantasy designers
Japanese video game designers
Japanese video game producers
Living people
Square Enix people
1973 births