NaissanceE
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''NaissanceE'' is a first-person
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
developed by French studio ''Limasse Five'' and released for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
in 13 February 2014. Players control Lucy, who navigates an expansive, abstract structure with shifting architecture and environmental challenges. The game incorporates light and shadow mechanics, platforming sequences, and exploration-based progression, with no direct storytelling or guidance. The world of ''NaissanceE'' features large-scale geometric environments and dynamic spaces that emphasize solitude and discovery. Puzzles and traversal mechanics require players to adapt to the evolving terrain, solving spatial challenges and interacting with the environment to progress. The game draws inspiration from titles like Another World and
Ico is a 2001 action-adventure game developed and published by Sony Computer Entertainment for the PlayStation 2. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game based on a "boy meets girl" concept. Originally ...
, encouraging interpretation through its minimalist design and atmospheric presentation.


Gameplay

''NaissanceE'' is a first person exploration game. The game mainly consists of exploration with platforming and puzzle areas. The game is constructed along a linear path, punctuated by more open areas to freely explore. The player meets entities or mechanical systems, they react to player presence, to light and shadow, and they may open access to the following. It features only one character; Lucy. When sprinting, a circle will appear in the middle of the screen, prompting the player to control Lucy's breathing.


Plot

''NaissanceE'' follows the story of Lucy, a lone roamer who finds herself stuck in an enormous, surreal building. The game begins with Lucy being chased by some invisible entity before falling through a trapdoor into a massive, labyrinthine world. With no direction or explanation, she must navigate the shifting landscape, solving environmental puzzles and avoiding hidden dangers. As Lucy ventures deeper, the world around her becomes increasingly abstract and mysterious. Strange mechanical beasts react to her presence, and the world itself seems to be alive, constantly twisting and reshaping. The game is built around exploration and observation rather than explicit storytelling, so a lot of the narrative is open to interpretation. Along the journey, Lucy is introduced to segments that require her to manipulate light and darkness, traverse challenging platforming sections, and adapt to the changing landscape. The deeper in she goes, the more ominous and mysterious the world gets, until a final sequence where she reaches a vast, open space that is filled with light. The ending is open to interpretation, and players are left to wonder about Lucy's fate and the nature of the world she has passed through.


Reception

The game generally received positive reviews, being praised mainly for its atmosphere, soundtrack, and graphics. The level of difficulty of some of the challenges has been criticised though, with several reviewers believing that those challenges are too difficult. It has also been said that, due to the open nature of the setting, it can be easy to get lost. Chris Capel of ''GameWatcher / Strategy Informer'' complained that "NaissanceE could've been a neat game but Limasse Five should've just stuck with making a cool artistic world and left the actual gameplay at home." Jonathan Fortin of ''Hooked Gamers'' commended the game for its artistic vision but complained that "the developers didn't fully commit to that vision" and said that it could have nearly been a masterpiece if "the entire game had focused on the puzzles that made its first few hours such a delight" but concluded that "the game still comes recommended...but only for non-epileptic players who have a high tolerance for frustration." Jim Rossignol of ''
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'' said that "the oozing (yet markedly unpretentious) atmosphere, the sense of mystery, and the occasionally exquisite vistas provide enough of a reward to make it worth seeing, even if you will squirm at bloodying your patience, and grinding it against brutal jumping puzzles." Petra Schmitz of ''
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'' gave the game 65 out of 100 and found parts of the game annoying while being fascinated with the abstract landscapes.


See also

*
SenS (video game) Sens () is a commune in the Yonne department in Bourgogne-Franche-ComtĂ© in north-central France, 120 km southeast from Paris. Sens is a sub-prefecture and the second largest city of the department, the sixth largest in the region. It i ...


References


External links

*{{official website, https://web.archive.org/web/20151130223845/http://www.naissancee.com/ (archive link) 2014 video games Puzzle video games Science fiction video games Single-player video games Unreal Engine 3 games Video games developed in France Video games featuring female protagonists Windows games Windows-only games