NEStalgia
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''NEStalgia'' was a
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
created by American indie developer Silk Games. ''NEStalgia'' was launched on February 23, 2011, then released for Steam on April 15, 2014. The core gameplay follows the classic
Japanese role-playing game While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come Video games in Japan, from Japan, many video games have also arisen Video games in China, in China, Video games in South Korea, developed ...
format (particularly ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'') with turn-based battles, random encounters, and explorable towns and dungeons.


Gameplay

There are eight character classes in total. The focus of ''NEStalgia'' is a cooperative party system in which players join up to battle monsters and complete quests together. In addition to the classic elements, the game has world chat, a guild system,
Player versus player Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents and is usually of ...
combat, rare items and gear to find, a quest log, and a player auction house for item trading.


Development

The game was designed by Ben Mallahan, who has been creating online games using the BYOND
game creation system A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games. Unlike more developer-oriented g ...
since 2001. ''NEStalgia'' was in development for two years, which included an 11-month public beta period. The game was launched on February 23, 2011. Since release, ''NEStalgia'' has undergone many changes. Notable changes include improved framerate, graphical and interface upgrades, and a "companion" system that allows solo players to recruit and fight alongside most monsters in the game. Although ''NEStalgia'' was developed and powered using BYOND, it became downloadable as a standalone game in June 2012. ''NEStalgia'' was submitted to
Steam Greenlight Steam is a digital distribution service and storefront developed by Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in l ...
in August 2012. It was Greenlit on August 28, 2013, then launched on Steam on April 15, 2014. The last update for the MMO was in September 2016. All official game servers have been offline since October 2018. The official forum has been offline since December 2019.


References


External links

*{{Official website, http://www.silkgames.com/nestalgia/ 2011 video games Free-to-play video games Indie games Role-playing video games Video games developed in the United States Windows games Windows-only games