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''Myst'' is a 1993
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Cyan Cyan () is the color between blue and green on the visible spectrum of light. It is evoked by light with a predominant wavelength between 500 and 520 nm, between the wavelengths of green and blue. In the subtractive color system, or CMYK c ...
and published by
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits '' Choplifter'', '' Lode Runner'', '' Karateka'', and ...
for
Mac OS Mac operating systems were developed by Apple Inc. in a succession of two major series. In 1984, Apple debuted the operating system that is now known as the classic Mac OS with its release of the original Macintosh System Software. The system ...
. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid. Designers
Rand The RAND Corporation, doing business as RAND, is an American nonprofit global policy think tank, research institute, and public sector consulting firm. RAND engages in research and development (R&D) in several fields and industries. Since the ...
and
Robyn Miller Robyn Charles Miller (born August 6, 1966) is an American video game designer who is the co-founder of Cyan Worlds with brother Rand Miller. He served as co-designer of the popular computer game ''Myst'', which held the title of best-selling co ...
had started in game development creating black-and-white, largely plotless works aimed at children. They wanted ''Myst'' to be a graphically impressive game with a nonlinear story and mystery elements aimed at adults. The game's design was limited by the small memory footprint of
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s and by the slow speed of
CD-ROM drive A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold both computer data and ...
s. The game was created on Apple Macintosh computers and ran on the
HyperCard HyperCard is a application software, software application and software development kit, development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web. HyperCard com ...
software stack, though
ports Ports collections (or ports trees, or just ports) are the sets of makefiles and Patch (Unix), patches provided by the BSD-based operating systems, FreeBSD, NetBSD, and OpenBSD, as a simple method of installing software or creating binary packages. T ...
to other platforms subsequently required the creation of a new engine. ''Myst'' was a critical and commercial success. Critics lauded the ability of the game to immerse players in its fictional worlds. It has been called one of the most influential and best video games ever made. Selling more than six million copies, ''Myst'' was the best-selling PC game for nearly a decade. The game helped drive adoption of the
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
drive, spawned a
multimedia franchise A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program, o ...
, and inspired clones, parodies, and new video game genres, as well as spin-off novels and other media. The game has been ported to multiple platforms and
remade Bas-Lag is a fictional universe in which several of China Miéville's novels are set. Bas-Lag is a world where both magic (referred to as thaumaturgy) and steampunk technology exist, and where many intelligent races live. This world and the nove ...
multiple times.


Gameplay

''Myst''s gameplay consists of a first-person journey through an interactive world. Players can interact with specific objects on some screens by clicking or dragging them. The player moves by clicking on locations shown on the screen; the scene then crossfades into another frame, and the player can explore the new area. ''Myst'' has an optional "Zip" feature to assist in rapidly crossing areas already explored; when a lightning bolt cursor appears, players can click and skip several frames to another location. While this provides a rapid method of travel, it can also cause players to miss important items and clues. Some items can be carried by the player and read, including journal pages which provide
backstory A backstory, background story, background, or legend is a set of events invented for a plot, preceding and leading up to that plot. In acting, it is the history of the character before the drama begins, and is created during the actor's prepara ...
. Players can only carry a single page at a time, and pages return to their original locations when dropped. To complete the game, the player must fully explore the island of Myst. There, the player discovers and follows clues to be transported via "linking books" to several "Ages", each of which is a self-contained mini-world. Each of the Ages—named Selenitic, Stoneship, Mechanical, and Channelwood—requires the user to solve a series of logical, interrelated puzzles to complete its exploration. Each Age must be explored to solve the game's primary puzzle on Myst. Apart from its predominantly nonverbal storytelling, ''Myst''s gameplay was unusual among adventure games in several ways. The player is provided with very little backstory at the beginning of the game, and no obvious goals or objectives are laid out. There are no obvious enemies, no physical violence, no time limit to complete the game, and no threat of dying at any point. The game unfolds at its own pace and is solved through a combination of patience, observation, and logical thinking.


Plot

Players assume the role of an unnamed person who stumbles across an unusual book titled "Myst". The player reads the book and discovers a detailed description of an island world. Placing their hand on the last page, the player is transported to the world described and is left with no choice but to explore the island. In the island's library, two books can be found, colored red and blue. These books are traps that hold
Sirrus and Achenar The ''Myst'' series of adventure computer games deals with the events following the player's discovery of a mysterious book describing an island known as Myst. The book is no ordinary volume; it is a linking book, which serves as a portal to t ...
, the sons of
Atrus The Myst (series), ''Myst'' series of adventure computer games deals with the events following the player's discovery of a mysterious book describing an island known as Myst. The book is no ordinary volume; it is a linking book, which serves as ...
, who once lived on Myst island with his wife Catherine. Atrus writes special linking books that transport people to the Ages that the books describe. From the panels of their books, Sirrus and Achenar tell the player that Atrus is dead; each brother blames the other for the death of their family, as well as the destruction of much of Atrus' library. Both plead for help to escape. The books are missing several pages, rendering the sons' messages unclear and riddled with static. As the player continues to explore the island, books linking to more Ages are discovered hidden behind complex mechanisms and puzzles. The player must visit each Age, find the red and blue pages hidden there, and return to Myst Island. These pages can then be placed in the corresponding books. As the player adds more pages to these books, the brothers can be seen and heard more clearly. After collecting four pages, the brothers tell the player where the fifth and final missing page for their book is hidden; if the player can complete either book, that brother will be set free. The player is left with a choice to help Sirrus, Achenar, or neither. Sirrus and Achenar beg the player not to touch the green book located by their final pages, claiming it to be another trap book like their own. In truth, it leads to D'ni, where Atrus is imprisoned. When the book is opened, Atrus asks the player to bring him a final page that is hidden on Myst Island. The game has several endings, depending on the player's actions. Giving either Sirrus or Achenar the final page of their book causes the player to switch places with the son, leaving the player trapped inside the prison book as the son rips the pages out. Linking to D'ni without the page Atrus asks for leaves the player and Atrus trapped in D'ni. Bringing Atrus the page allows him to complete his Myst book and return to the island. Upon his return, Atrus returns to his writing and allows the player to explore Myst and its Ages at their leisure, while also asking them to be on hand to help in the future, as he was contending with a greater foe than his sons (setting the stage for ''
Riven ''Riven: The Sequel to Myst'' is a 1997 adventure game developed by Cyan Productions and published by Red Orb Entertainment. The second installment of the ''Myst'' series, ''Riven'' was released for Mac and Windows personal computers on Oc ...
''). Upon returning to the library, the player finds the red and blue books gone, and burn marks on the shelves where they used to be.


Development


Background

In the late 1980s, brothers Rand and Robyn Miller were living apart in the United States. Robyn was taking a year off from university in Washington state, writing and trying to establish residency, while Rand worked in Texas as a computer programmer for a bank. Rand approached his brother with the idea of making an interactive storybook using
HyperCard HyperCard is a application software, software application and software development kit, development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web. HyperCard com ...
. The brothers were not big video game players themselves, although they were familiar with ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'', and had played ''
Zork ''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company ...
''. In his parents' basement—Robyn did not own a computer himself—Robyn began drawing pictures and creating a nonlinear story that would eventually become their first game, ''
The Manhole ''The Manhole'' is an adventure video game in which the player opens a manhole and reveals a gigantic beanstalk, leading to fantastic worlds. Summary The game was first released on floppy disks in 1988 by Cyan, Inc. (now ''Cyan Worlds'') and d ...
''.—Mirrored o
YouTube.
''The Manhole'' and the games that followed—''
Cosmic Osmo ''Cosmic Osmo and the Worlds Beyond the Mackerel'' is a graphic adventure computer game for the Macintosh computer line (Plus, SE, SE/30, II Series, Classic, LC) created by Cyan, Inc. It was published in 1989 and won the 1990 Mac User's Editors' ...
'' and ''
Spelunx ''Spelunx and the Caves of Mr. Seudo'' is an educational computer game intended for young children developed by Cyan (now Cyan Worlds) in 1991. Gameplay and plot Spelunx is a first-person point-and-click adventure game. It is structured as a co ...
''—were specifically aimed at children and shared the same aesthetics: black-and-white graphics, point-and-click gameplay, a first-person point of view, and explorable worlds. Robyn recalled that the games were more about exploration than narrative: "In the projects we did for children, we didn't really tell stories ... They were just these worlds that you would explore." Around 1990, the brothers decided to create a game that would appeal to adults. Among their goals were believable characters, a non-linear story, and for the player as protagonist to make ethical choices. The Millers pitched the game to
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
under the title ''The Gray Summons''; Robyn recalled that Activision told them to stick to children's games. At the time of the rejection, they were not doing well financially—"we were eating rice and beans and
government cheese Government cheese is processed cheese provided to welfare spending, welfare beneficiaries, Supplemental Nutrition Assistance Program, Food Stamp recipients, and the elderly receiving Social Security (United States), Social Security in the Uni ...
and that asour diet." Facing the end of their game-producing career, Japanese developer
Sunsoft , is a Japanese electronics manufacturer, video game developer and publisher. They are known for their video games under the brand name Sunsoft. History In April 1971, Sun Electronics Corporation (alternatively called Sun Denshi) was founded i ...
approached the Millers to create an adult-oriented game. Like with ''The Gray Summons'', the Millers wanted their game to have a non-linear story with believable characters and an ethical choice. They also wanted to produce a game with far more impressive graphics than their previous efforts, at one point considering an entirely hand-drawn game. They also knew their story would be a mystery. Development of ''Myst'' began in 1991. The game's creative team consisted of brothers Rand and Robyn, with help from sound designer Chris Brandkamp, 3D artist and animator Chuck Carter, Richard Watson, Bonnie McDowall and Ryan Miller, who together made up Cyan, Inc. ''Myst'' was the largest and most time-consuming collaboration Cyan had attempted at that point. Cyan took inspiration from games like ''Zork'', ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' mythic universe, portals to other worlds like in
C. S. Lewis Clive Staples Lewis (29 November 1898 – 22 November 1963) was a British writer, literary scholar and Anglican lay theologian. He held academic positions in English literature at both Magdalen College, Oxford (1925–1954), and Magdalen ...
' ''
The Chronicles of Narnia ''The Chronicles of Narnia'' is a series of seven portal fantasy novels by British author C. S. Lewis. Illustrated by Pauline Baynes and originally published between 1950 and 1956, the series is set in the fictional realm of Narnia (wor ...
'', and the mysterious islands of old literature like the works of
Jules Verne Jules Gabriel Verne (;''Longman Pronunciation Dictionary''. ; 8 February 1828 – 24 March 1905) was a French novelist, poet and playwright. His collaboration with the publisher Pierre-Jules Hetzel led to the creation of the ''Voyages extraor ...
. The game's name, as well as the overall solitary and mysterious atmosphere of the island, was inspired by the book ''
The Mysterious Island ''The Mysterious Island'' () is a novel by Jules Verne, serialised from August 1874 to September 1875 and then published in book form in November 1875. The first edition, published by Hetzel, contains illustrations by Jules Férat. The novel i ...
'' by Verne. Sunsoft was not interested in the PC market and was focused on the video game console market instead. At the time, consoles had no hard drives and small memory buffers, meaning the game had to be designed around these technical constraints. To solve this issue, they compartmentalized parts of the game's environments into the different Ages. The Millers decided that most people did not like puzzles. Thus, a good puzzle would feel familiar and part of the world—not like a puzzle, but something for players to figure out like a circuit breaker in their house, using observation and common sense. Cyan did not have fans to please, and did not know exactly who the game would appeal to; Robyn felt like they did not have to second-guess their choices and could "explore the world as we were designing" and build a game for themselves. Rand stated that they strived to design the puzzles in ''Myst'' and their subsequent games by trying to balance three aspects: the puzzles themselves, the environment, and the story. They wanted to make sure that clues to the solutions to puzzles were apparent and presented to the player in a manner for these connections to be made: "once the player finds the solution, if they blame us, then we haven't done a good job. But if they blame themselves, then we have." The Millers prepared a seven-page game proposal for Sunsoft from their ideas, mostly consisting of maps of the islands they had envisioned. Cyan proposed ''Myst'' to Sunsoft for $265,000—more than double what they thought it would cost to develop the game, but ultimately less than the game's final cost. Sunsoft had asked the brothers if their game would be as good as the upcoming ''
The 7th Guest ''The 7th Guest'' is an interactive movie puzzle adventure game, produced by Trilobyte and originally released by Virgin Interactive Entertainment in April 1993. It is one of the first computer video games to initially be released only on CD-R ...
'', another
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
video game that had been shown in public preview demonstrations; the Millers assured them it would. After getting the go-ahead, Cyan play-tested the entire game in a role-played ''Dungeons and Dragons'' form to identify any large issues before entering full production.


Production

''Myst'' was not only the largest project Cyan had attempted, but also took the longest to develop. The brothers spent months designing the look and puzzles of the Ages, which were influenced by earlier whimsical worlds made for children. Much of the early development time was spent devising puzzles and the Ages, and the story was secondary. "We were place designers ..and the maps kind of fueled the story," Rand said. The plot evolved in tandem with the changing environment, developing new story details with each new building in the world. They realized that the setting would require developing more story and history than the players would actually see. The climactic ending with Atrus was a later development in the game's story, after Cyan realized they wanted to create a more complicated ending. In retrospect, Robyn felt that ''Myst'' did not quite provoke the emotional reaction and ethical quandary they set out to create. The game was created on
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
computers, principally the
Macintosh Quadra 700 The Macintosh Quadra 700 is a personal computer designed, manufactured and sold by Apple Computer from October 1991 to March 1993. It was introduced alongside the Quadra 900 as the first computers in the Quadra series, using the Motorola 6804 ...
, using the
HyperCard HyperCard is a application software, software application and software development kit, development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web. HyperCard com ...
software. Cyan discovered using
3D rendering 3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles. Rendering methods Rendering is the final process of creati ...
software was faster than the hand-drawn figures that they had used on their previous titles, and allowed the addition of color. The terrain for the Ages were created starting with grayscale
heightmap In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics. A height ...
s that were extruded to create changes in elevation. From this basic terrain, textures were painted onto a colormap that was wrapped around the landscapes. Objects such as trees were added to complete the design. Rand noted that attention to detail allowed ''Myst'' to deal with the limitations of CD-ROM drives and graphics, stating: "A lot can be done with texture ... Like finding an interesting texture you can map into the tapestry on the wall, spending a little extra time to actually put the bumps on the tapestry, putting screws in things. These are the things you don't necessarily notice, but if they weren't there, would flag to your subconscious that this is fake." The environments were rendered in
StrataVision 3D StrataVision 3D is a comprehensive 3D computer graphics software package developed by Strata. Features include primitives-based modeling with texturising, keyframe animation, raytrace and later radiosity rendering under the name of ''Raydiosity ...
, with some additional modeling in
Macromedia Macromedia, Inc. was an American graphics, multimedia, and web development software company headquartered in San Francisco, California, that made products such as Adobe Flash, Flash and Adobe Dreamweaver, Dreamweaver. It was purchased by its riv ...
MacroModel, while Rand would place those images into HyperCard to link them up and test the puzzle aspects. Overall, ''Myst'' contains 2,500 frames, one for each possible area the player can explore. Some frames took hours to render, while others took days. The final images for the game were edited and enhanced using
Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe for Windows and macOS. It was created in 1987 by Thomas and John Knoll. It is the most used tool for professional digital art, especially in raster graphics editin ...
 1.0. When Cyan began development, developing believable characters was a major hurdle. The brothers were limited to one-way communication with the player, and at any point, a player could choose to walk away and "break the spell" of the game. Displaying video in the game was initially infeasible. Designing around the limits, the designers created the trap books, which were location-specific, one-way communication devices. The release of
QuickTime QuickTime (or QuickTime Player) is an extensible multimedia architecture created by Apple, which supports playing, streaming, encoding, and transcoding a variety of digital media formats. The term ''QuickTime'' also refers to the QuickTime Pla ...
halfway through development of the game solved the video issue. The original HyperCard Macintosh version of ''Myst'' had each Age as a unique HyperCard stack. Navigation was handled by the internal button system and
HyperTalk HyperTalk is a discontinued high-level, procedural programming language created in 1987 by Dan Winkler and used in conjunction with Apple Computer's HyperCard hypermedia program by Bill Atkinson. Because the main target audience of HyperTalk ...
scripts, with image and QuickTime movie display passed off to various plugins; essentially, ''Myst'' functions as a series of separate multimedia slides linked together by commands. The main technical constraint that impacted ''Myst'' was slow CD-ROM drive read speeds—few consumers had anything faster than single-speed drives, limiting the speed of streaming data off the disc. Cyan had to go to great lengths to make sure all the game elements loaded as quickly as possible. Images were stored as 8-bit
PICT PICT is a graphics file format introduced on the original Apple Macintosh computer as its standard metafile format. It allows the interchange of graphics (both bitmapped and vector), and some limited text support, between Mac applications, an ...
resources with custom color palettes and QuickTime still image compression. Animated elements such as movies and object animations were encoded as QuickTime movies with
Cinepak Cinepak is a lossy video codec developed by Peter Barrett at SuperMac Technologies, and released in 1991 with the Video Spigot, and then in 1992 as part of Apple Computer's QuickTime video suite. One of the first video compression tools to achiev ...
compression; in total, there were more than 66 minutes of Quicktime animation. This careful processing made the finished graphics look like truecolor images despite their low bit depth; the stills were reduced in size from 500  kB to around 80 kB. The Millers tried to place related scenes and files close together on the disc's spiral track to reduce the seek time and in-game delay as the player transitions from scene to scene. Cyan play-tested the game with two people sitting in front of the game, finding that they would converse with each other and vocalize their likes and dislikes compared to one person silently playing. Rand and Robyn sat behind the testers taking notes, and could make on-the-fly changes and fixes. Cyan wanted the interface of the game to be invisible, and to craft a game that a wide audience would enjoy. Early on they had decided that there would be no inventory, enemies, or ways to die; eventually, they included a save system as a concession to the fact that it would take most players months to complete the game. Among the problems testers discovered with the story was that ''Myst'' had no
inciting incident In a literary work, film, or other narrative, the plot is the mapping of events in which each one (except the final) affects at least one other through the principle of cause-and-effect. The causal events of a plot can be thought of as a selecti ...
. In response, Cyan added a note that clued players in to a chamber that played a message explaining the game's objectives.


Audio

Chris Brandkamp served as sound engineer on ''Myst''; he also doubled as Cyan's chief financial officer. Brandkamp produced most of the
ambient Ambient or ambiance or ambience may refer to: Arts and entertainment * ''Ambiancé'', an unreleased experimental film * ''Ambient'' (novel), a novel by Jack Womack Music and sound * Ambience (sound recording), also known as atmospheres or backgr ...
and incidental sounds in the game. To make sure the sounds fit, Brandkamp had to wait until the game's visuals were placed in context. Sound effects were drawn from unlikely sources; the noise of a fire in a boiler was created by driving slowly over stones in a driveway because recordings of actual fire did not sound like fire burning. The chimes of a large clock tower were simulated using a wrench, then transposed to a lower pitch. Audio of bubbles, which he recalled as "the most hateful sound", was created by blowing bubbles into differently-sized tubes in a toilet. At first, ''Myst'' had no music, because the Millers did not want music to interfere with the gameplay. After a few tests, they realized that the background music did not adversely affect the game and heightened the mood of certain areas. Robyn Miller ended up composing 40 minutes of synthesized music that was used in the game and later published as ''Myst: The Soundtrack''. Mixing and effects were done on an
E-mu E-mu Systems was a software synthesizer, audio interface, MIDI interface, and MIDI keyboard manufacturer. Founded in 1971 as a synthesizer maker, E-mu was a pioneer in samplers, sample-based drum machines and low-cost digital sampling music ...
Proteus MPS synthesizer. The soundtrack was recorded over the course of two weeks' evenings.—Also mirrored o
YouTube.
Initially, Cyan released the soundtrack via a mail-order service, but before the release of ''Myst''s sequel, ''
Riven ''Riven: The Sequel to Myst'' is a 1997 adventure game developed by Cyan Productions and published by Red Orb Entertainment. The second installment of the ''Myst'' series, ''Riven'' was released for Mac and Windows personal computers on Oc ...
'',
Virgin Records Virgin Records is a British record label owned by Universal Music Group. They were originally founded as a British independent record label in 1972 by entrepreneurs Richard Branson, Simon Draper, Nik Powell, and musician Tom Newman (musician), ...
acquired the rights to release the soundtrack, and the CD was re-released on April 21, 1998. A limited-edition 2-LP vinyl release was released in April 2021. The release includes two colored LPs (pink and blue) with a vinyl-exclusive never-before-released track, "AUDIO TRIAL 31—AGE FOUR", as well as never-before-seen documents, photographs, maps, and artifacts.


Release

''Myst'' was released for Macintosh computers on September 30, 1993, marketed with the tagline "The Surrealistic Adventure That Will Become Your World". Sample discs featuring a demo of the game's Myst Island portion were made available as previews. The game was
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
ed to Windows in March 1994. Publicity for the game relied on
word of mouth Word of mouth is the passing of information from person to person using oral communication, which could be as simple as telling someone the time of day. Storytelling is a common form of word-of-mouth communication where one person tells others a ...
, especially over the internet. ''Myst'' became a massive commercial success. Prior to release, Rand Miller believed selling 100,000 copies would be "mind-blowing"; it sold double that amount in seven months. The game quickly became Broderbund's most successful title, selling more than 500,000 copies by the end of 1994, and more than one million copies by March 1995. It was the best-selling computer game in the United States for 52 months. ''Myst'' sold more than 6.3 million units worldwide by 2000, including more than 4.3 million in the United States; and was the bestselling PC game throughout the 1990s until ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' exceeded its sales in 2002. Along with ''The 7th Guest'', ''Myst'' was a
killer application A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operatin ...
that accelerated the sales of CD-ROM drives. The game was the first CD-ROM title to sell more than two million units.


Remakes and ports

''Myst''s success led to the game being ported to multiple platforms. Versions for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
,
Sony PlayStation is a Video game, video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of Home video game console, home video game consoles produce ...
,
Atari Jaguar CD The Atari Jaguar CD is a CD-ROM peripheral for the Jaguar video game console. Only 13 games were released for the Jaguar CD during its lifetime. However, previously unfinished and homebrew games have since been released. History Atari announc ...
,
AmigaOS AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions ...
,
CD-i The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA ...
and
3DO 3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third ...
consoles were released. A version for the
Sega CD The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ...
was developed and previewed by Sunsoft, but ultimately did not ship. A remaster, ''Myst: Masterpiece Edition'', was released in May 2000. It features several improvements over the original game: the images are re-rendered in 24-bit truecolor instead of the original ''Myst''s 256 colors (8-bit); the score was remastered, and sound effects were enhanced. A 2023 fan effort " demade" the game for the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
. A complete remake of ''Myst'', ''RealMyst: Interactive 3D Edition'', was developed by Cyan and Sunsoft and published by
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
in November 2000 for Windows PCs, and in January 2002 for Mac. Unlike the original game, the gameplay of ''realMyst'' features free-roaming, real-time 3D graphics. Weather effects and a day/night cycle were added to the Ages alongside minor additions to keep the game's story in sync with later entries. The game also added a new Age called Rime, which is featured in an extended ending. While the new interactivity of the game was praised, ''realMyst'' ran poorly on most computers of the time. At release, Cyan described the remake as the game they would have originally made, had it not been for previous technology constraints. Robyn Miller later expressed frustration with ''realMyst'' and its marketing, saying that it was not how they had originally envisioned ''Myst''. In 2014, Cyan released a new visually enhanced revision of the game running on the
Unity engine Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variet ...
, ''realMyst: Masterpiece Edition''. The remake was updated to version 2.0 on January 28, 2015, receiving a significant graphical overhaul in which several bugs were fixed and the detail of many models and textures was upgraded. Handheld and mobile ports include a remake of ''Myst'' for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
, first released in Japan in 2006. The remake included the Rime Age from ''realMyst'', and higher-resolution widescreen visuals. Similar versions for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
and
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
were released in 2007 and 2012. Cyan and
Mean Hamster Software Mean Hamster Software, Inc. was a video game developer founded by John Swiderski in 1985. Mean Hamster Software created several games for the Atari 5200 from 1999-2004. They then created ''Myst'' for Windows Mobile in 2005, and after the releas ...
released ''Myst'' for the Microsoft
Windows Mobile Windows Mobile is a discontinued mobile operating system developed by Microsoft for smartphones and personal digital assistants (PDA). Designed to be the portable equivalent of the Windows desktop OS in the emerging Mobile device, mobile/port ...
platform in 2005; ''
Riven ''Riven: The Sequel to Myst'' is a 1997 adventure game developed by Cyan Productions and published by Red Orb Entertainment. The second installment of the ''Myst'' series, ''Riven'' was released for Mac and Windows personal computers on Oc ...
'' was ported shortly after. In August 2008, Cyan announced that the company was developing a version of ''Myst'' for Apple's
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
. The game was made available to download from the iTunes
App Store An app store, also called an app marketplace or app catalog, is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not i ...
on May 2, 2009. The original download size was 727 MB, which was considered very large by iPhone standards. An updated version of ''realMyst'' was released for
iPad 2 The iPad 2 is a tablet computer, tablet developed and marketed by Apple Inc. Compared to IPad (1st generation), the first iPad, as the second model in the iPad line, it gained a faster multi-core processor, dual core Apple A5, A5 processor, a ...
and above, with improved graphics over the original PC release, on June 14, 2012. A version for
Android Android most commonly refers to: *Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), a mobile operating system primarily developed by Google * Android TV, a operating system developed ...
devices based on the ''realMyst'' version was released on January 26, 2017, produced and published by Noodlecake, and a similar port for ''Riven'' was released on April 26, 2017. ''realMyst: Masterpiece Edition'' was released for the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
on May 21, 2020.


3D remake for virtual reality and other platforms

Cyan announced a new remake of ''Myst'' for high-definition screens and
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
, with the game's worlds fully created in free-roam 3D environments, using
Unreal Engine 4 Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014. UE4 introduced support for Physically ...
, along with features like puzzle randomization, in September 2020. ''Myst'' for the
Oculus Quest The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus (now Reality Labs), a brand of Meta Platforms, and released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device, tha ...
and
Oculus Quest 2 Quest 2 is a standalone virtual reality headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on September 16, 2020, and released on October 13, 2020 as the Oculus Quest 2. It was then rebranded as the Meta Quest 2 ...
was released on December 10, 2020; on August 26, 2021, for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
macOS macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
,
Xbox Series X/S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
; and on February 9, 2023, for
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
. An update to include the world of Rime was added to this version of ''Myst'' in March 2025.


Reception

''Myst'' was generally praised by critics. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' assured its readers that the game was not like other CD-ROM games that were "high on glitz and low on substance ... ''Myst'' is everything it's touted to be and is, quite simply, the best acintoshCD-ROM game." It praised the game's
open-world In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda'' (1986), ''Grand ...
nature, lack of player death, and "straightforward and simple" storyline. The magazine stated that the "mesmerizing" and "stunning" graphics and sound were "not the star of the show ... the substance of the game is every bit as good as its packaging", and concluded that ''Myst'' "is bound to set a new standard". In April 1994, the magazine called it an "artistic masterwork".
Jeff Koke Jeff Koke is an American writer, graphic designer and business owner currently living in Austin, Texas. He is best known for his writing work for Steve Jackson Games in the 1990s, including '' GURPS Vampire: The Masquerade'', an adaptation of the ...
reviewed ''Myst'' in ''
Pyramid A pyramid () is a structure whose visible surfaces are triangular in broad outline and converge toward the top, making the appearance roughly a pyramid in the geometric sense. The base of a pyramid can be of any polygon shape, such as trian ...
'' #8 (July/August 1994), and stated: "It is the first adventure game in which I left feeling as though I had visited a real place." ''
Wired Wired may refer to: Arts, entertainment, and media Music * ''Wired'' (Jeff Beck album), 1976 * ''Wired'' (Hugh Cornwell album), 1993 * ''Wired'' (Mallory Knox album), 2017 * "Wired", a song by Prism from their album '' Beat Street'' * "Wired ...
'' and ''
The New York Times ''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Times'' covers domestic, national, and international news, and publishes opinion pieces, investigative reports, and reviews. As one of ...
'' were among the publications that pointed to ''Myst'' as evidence that video games could, in fact, evolve into an art form. ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
'' reported that some players considered ''Myst''s "virtual morality" a religious experience.
Aarhus University Aarhus University (, abbreviated AU) is a public research university. Its main campus is located in Aarhus, Denmark. It is the second largest and second oldest university in Denmark. The university is part of the Coimbra Group, the Guild, and Ut ...
professor Søren Pold pointed to ''Myst'' as an excellent example of how stories can be told using objects rather than people. Laura Evenson, writing for the ''
San Francisco Chronicle The ''San Francisco Chronicle'' is a newspaper serving primarily the San Francisco Bay Area of Northern California. It was founded in 1865 as ''The Daily Dramatic Chronicle'' by teenage brothers Charles de Young and M. H. de Young, Michael H. ...
'', pointed to adult-oriented games like ''Myst'' as evidence the video game industry was emerging from its "adolescent" phase.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
's Jeff Sengstack wrote that "''Myst'' is an immersive experience that draws you in and won't let you go." Writing about ''Myst''s reception, Greg M. Smith noted that ''Myst'' had become a hit and was regarded as incredibly immersive despite most closely resembling "the hoary technology of the
slideshow A slide show, or slideshow, is a presentation of a series of still images ( slides) on a projection screen or electronic display device, typically in a prearranged sequence. The changes may be automatic and at regular intervals or they may be ...
(with accompanying music and effects)". Smith concluded that "''Myst''s primary brilliance lies in the way it provides narrative justification for the very things that are most annoying" about the technological constraints imposed on the game; for instance, ''
Macworld ''Macworld'' is a digital magazine and website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG. History ''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fl ...
'' praised ''Myst''s designers for overcoming the occasionally debilitating slowness of CD drives to deliver a consistent experience throughout the game. The publication went on to declare ''Myst'' the best game of 1994, stating that ''Myst'' removed the "most annoying parts of adventure games—vocabularies that oudon't understand, people you can't talk to, wrong moves that get you killed and make you start over. You try to unravel the enigma of the island by exploring the island, but there's no time pressure to distract you, no arbitrary punishments put in your way". Some aspects of the game still received criticism. Several publications did not agree with the positive reception of the story. Jeremy Parish of
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conte ...
noted that while its lack of interaction and continual plot suited the game, ''Myst'' contributed to a decline in the adventure game genre. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' stated the main flaw with the game was that the game engine was nowhere near as sophisticated as the graphics. Heidi Fournier of ''
Adventure Gamers ''Adventure Gamers'' is a computer game website created by Marek Bronstring in March 1999 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game de ...
'' noted a few critics complained about the difficulty and lack of context of the puzzles, while others believed these elements added to the gameplay. Similarly, critics were split on whether the lack of a plot the player could actually change was a good or bad element. In 1996 ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' called ''Myst'' "gaming's bleakest hour", saying the static graphics and purely trial-and-error puzzles epitomized poor game design. The magazine said its commercial success, which they owed chiefly to its popularity among non-gamers as a CD-ROM showcase, had led to many other games emulating its negative aspects. In a 2000 retrospective review, ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' declared that ''Myst'' had not aged well and that playing it "was like watching hit TV shows from the 70s. 'People watched that?,' you wonder in horror." ''Myst'' was named Best Adventure/Fantasy Role-Playing Game at the 1994
Codie award The Software and Information Industry Association (SIIA) is a trade association dedicated to the entertainment, consumer and business software industries. Established in 1984 as the Software Publishers Association (SPA), the SIIA took its new nam ...
s, and received an honorable mention in ''
Electronic Entertainment Electronic may refer to: *Electronics, the science of how to control electric energy in semiconductors * ''Electronics'' (magazine), a defunct American trade journal *Electronic storage, the storage of data using an electronic device *Electronic c ...
''s 1993 "Breakthrough Game" category, which ultimately went to ''
The 7th Guest ''The 7th Guest'' is an interactive movie puzzle adventure game, produced by Trilobyte and originally released by Virgin Interactive Entertainment in April 1993. It is one of the first computer video games to initially be released only on CD-R ...
''. That magazine's editors wrote, "One of the best-looking, best-sounding games ever, the Macintosh version of ''Myst'' sets new standards for the effective use of CD-ROM." ''Myst'' was also a runner-up for ''Computer Gaming World''s 1993 "Adventure Game of the Year" award, but lost to '' Gabriel Knight: Sins of the Fathers'' and ''
Day of the Tentacle ''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game '' Maniac Mansion''. The plot follows Bernard Bernoulli ...
'' (tie). In 1996, the magazine ranked ''Myst'' 11th on its list of the most innovative computer games. Reviews for the game's console ports generally reflected each critic's attitude towards the original game, as critics agreed that the ports for 3DO, Saturn, and PlayStation are virtually identical to the PC original. For example, Sushi-X of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' gave the 3DO version a five out of ten, remarking: "The graphics and sounds are decent but the game never really appealed to me on the PC", while his co-reviewer Danyon Carpenter gave it a seven out of ten and assessed that "This game was all the rage when it debuted on the PC, and that excitement should follow through on the 3DO." In one of the more enthusiastic reviews for ''Myst'', ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' gave the 3DO version a perfect five out of five in all four categories (graphics, sound, control and fun factor), concluding: "Beautiful and enchanting, ''Myst'' will thrill you and make you think at the same time." The Jaguar CD version was largely ignored by reviewers, but ''GamePro'' commented that apart from the Jaguar CD's lack of a mouse peripheral and occasionally longer load times, this version too is identical to the PC original. However, the 3DS version received negative reviews even from critics who felt that ''Myst''s popularity was merited, citing graphics and audio well below the 3DS's capabilities and the use of awkward circle pad controls in lieu of the 3DS's touchscreen.


Legacy

''Myst''s success was due to its wide audience appeal, high-fidelity imagery combined with low system requirements, and the number of platforms it appeared on. It showed that games focused on puzzles instead of action could be major hits. ''Myst''s popularity baffled some, who wondered how a game that was seen as "little more than 'an interactive slide show'" turned out to be a hit. As early as December 1994, ''
Newsweek ''Newsweek'' is an American weekly news magazine based in New York City. Founded as a weekly print magazine in 1933, it was widely distributed during the 20th century and has had many notable editors-in-chief. It is currently co-owned by Dev P ...
'' compared ''Myst'' to "an
art film An art film, arthouse film, or specialty film is an independent film aimed at a niche market rather than a mass market audience. It is "intended to be a serious, artistic work, often experimental and not designed for mass appeal", "made prima ...
, destined to gather critical acclaim and then dust on the shelves". Others criticized ''Myst'' as the "ultimate anti-arcade game", as it was much more relaxed and casual than other games—the game required no special skills and there was no score or time limit. ''Myst'' was described by Stephen Kline and his coauthors as the "anti-''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
''"; where ''Doom'' was violent, Satanic and focused on shock value and speed, ''Myst'' was tranquil and created by Christian developers. In the wake of ''Myst''s sales, other developers sought to capitalize on comparing their games to ''Myst'', or released "''Myst'' clones" that sought to replicate its success. Some developers of adventure games concurrent to ''Myst''s release were critical of the game due to the number of subsequent titles that copied ''Myst''s style. As the adventure game genre faced a downturn, '' Gamecenter'' and others laid the blame squarely on ''Myst'':
People wanted eye candy, not real storytelling. Never mind the fact that ''Myst'' had the worst ending in gaming history; never mind the fact that ''Myst''s idea of interactivity involved sparse clicks followed by hours of skull scratching. True adventure games came—''
Grim Fandango ''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgro ...
'', ''
Blade Runner ''Blade Runner'' is a 1982 science fiction film directed by Ridley Scott from a screenplay by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young, and Edward James Olmos, it is an adaptation of Philip K. Di ...
'', '' Gabriel Knight 3''—and they failed to get sales.
In comparison, game designer
Josh Mandel Joshua Aaron Mandel (born September 27, 1977) is an American politician who served as the 48th treasurer of Ohio from 2011 to 2019. A member of the Republican Party, he previously was the Ohio State Representative for the 17th district from 2 ...
said the responsibility belonged to game publishers, who now expected every adventure game to be a ''Myst''-caliber hit. ''Edge'', writing in 1998, declared the game's impact mixed, but one that ultimately did more good to the industry than harm, writing that it helped develop PC-based gaming. ''Myst'' helped create a new way of thinking about presentation in video games due to the nature of the CD-ROM: whereas most games before could be viewed as "games of emergence", in which game elements combined in novel and surprising ways to the player, ''Myst'' demonstrated one of the first "games of progression" where the player is guided through predefined sets of encounters. This helped to provide alternative experiences atypical of usual video games, and helped lay the foundations of more experimental indie video games developed in the 2000s. The game served as a precursor to
casual game A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessio ...
s, which typically do not require players to act quickly, as well as an early predecessor to the
walking simulator A walking simulator, shortened walking sim, is an adventure game that consists primarily of movement and environmental interaction. Walking sims sometimes include puzzle elements, and generally do not have combat mechanics or traditional win/l ...
s that allow players to explore at their own pace. Cyan's sequels to ''Myst'' also indirectly served to popularize
escape the room An escape room, also known as an escape game, puzzle room, exit game, or riddle room, is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limit ...
games, which provide similar puzzle-solving experiences but in a much more confined space. ''Myst'' became a cultural touchstone of the day; the game was so popular the Miller brothers appeared in advertisements for The Gap. Actor
Matt Damon Matthew Paige Damon ( ; born October 8, 1970) is an American actor, film producer, and screenwriter. He was ranked among ''Forbes'' most bankable stars in 2007, and in 2010 was one of the highest-grossing actors of all time. He has received va ...
wanted ''
The Bourne Conspiracy ''Robert Ludlum's The Bourne Conspiracy'' is a third-person action video game developed by High Moon Studios and published by Vivendi Games for the PlayStation 3 and Xbox 360. The game expands upon Robert Ludlum's character Jason Bourne. The ga ...
'' video game to be a puzzle game like ''Myst'', refusing to lend his voice talent to the game when it was turned into a shooter instead. ''Myst'' has also been used for educational and scientific purposes;
Becta Becta, originally known as the British Educational Communications and Technology Agency, was a non-departmental public body (popularly known as a Quango) funded by the Department for Education and its predecessor departments, in the United King ...
recognized a primary school teacher, Tim Rylands, who had made literacy gains using ''Myst'' as a teaching tool, and researchers have used the game for studies examining the effect of video games on aggression. A parody computer game, ''
Pyst ''Pyst'' (stylised as ''PYST'') is an adventure PC game, computer game released in October 1996. It was created as a parody of the highly successful adventure game ''Myst''. ''Pyst'' was written by Peter Bergman (comedian), Peter Bergman, a co-f ...
'', was released in 1996; the game is a satirical free roam of Myst Island which had been apparently vandalized by frustrated visitors. ''Myst'' was added to the collection of video games of the
Museum of Modern Art The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street (Manhattan), 53rd Street between Fifth Avenue, Fifth and Sixth Avenues. MoMA's collection spans the late 19th century to the present, a ...
in 2013, where it is displayed as a video presentation. ''Myst''s success sparked a multimedia franchise. ''
Riven ''Riven: The Sequel to Myst'' is a 1997 adventure game developed by Cyan Productions and published by Red Orb Entertainment. The second installment of the ''Myst'' series, ''Riven'' was released for Mac and Windows personal computers on Oc ...
'' was released in 1997 and continues ''Myst''s storyline.
Presto Studios Presto Studios was a computer game development company of the 1990s. The company is notable for its award-winning series ''The Journeyman Project'' as well as '' Myst III: Exile, the'' 2001 sequel to Cyan's Myst series. In August 2002, Presto S ...
and
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
developed and published '' Myst III: Exile'' in 2001, '' Myst IV: Revelation'' was developed and published entirely by Ubisoft and released in 2004. The latest game in the franchise is '' Myst V: End of Ages'', developed by Cyan Worlds and released in 2005. In addition to the main games, Cyan developed '' Uru: Ages Beyond Myst''. The multiplayer component of ''Uru'' was initially canceled, but
GameTap GameTap was an online video game service established by Turner Broadcasting System (TBS) in 2006. It provided users with video games and game-related video content. The service was acquired by French online video game service Metaboli in 2008 as ...
eventually revived it as '' Myst Online: Uru Live''. After ''Uru Live'' was cancelled, the game was released as an open source title. The Miller brothers collaborated with
David Wingrove David Wingrove (born 1 September 1954) is a British science fiction writer. He is well known as the author of the '' Chung Kuo'' novels. He is also the co-author (with Rand and Robyn Miller) of the three ''Myst'' novels. Personal life Wingrove ...
to produce several novels based on the ''Myst'' universe, which were published by Hyperion. The novels, entitled ''Myst: The Book of Atrus'', ''Myst: The Book of Ti'ana'' and ''Myst: The Book of D'ni'', fill in the games' backstory and were packaged together as ''
The Myst Reader ''The Myst Reader'' is a collection of three novels based on the ''Myst'' series of adventure games. The collection was published in September 2004 and combines three works previously published separately: ''The Book of Atrus'' (1995), ''The Bo ...
''. By 2003, the ''Myst'' franchise had sold over twelve million copies worldwide, with ''Myst'' representing more than six million copies in the figure. Multiple attempts have been made to adapt the games and series into television series and feature films.


See also

* Choose-your-own-adventure and
gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
—Books that allow the reader to choose a narrative line


Notes


References


External links

* * * {{DEFAULTSORT:Myst 1993 video games 3DO games Acclaim Entertainment games Amiga 1200 games Amiga games Android (operating system) games Atari Jaguar CD games Broderbund games Cancelled Sega CD games CD-i games Classic Mac OS games Cyan Worlds games Empire Interactive games First-person adventure games Funbox Media games Hoplite Research games IOS games Mean Hamster Software games Microcabin games Midway video games Myst Nintendo 3DS eShop games Nintendo 3DS games Nintendo DS games Nintendo Switch games Noodlecake Games games PlayStation (console) games PlayStation Network games PlayStation Portable games Psygnosis games Puzzle video games Red Orb Entertainment games ScummVM-supported games Sega Saturn games Single-player video games Storm City Games games Sunsoft games Unreal Engine 4 games Video games adapted into comics Video games developed in the United States Video games scored by Robyn Miller Video games set on fictional islands Video games set on uninhabited islands Video games with pre-rendered 3D graphics Windows games World Video Game Hall of Fame