Myron Krueger
   HOME

TheInfoList



OR:

Myron Krueger (born 1942 in
Gary, Indiana Gary ( ) is a city in Lake County, Indiana, United States. The population was 69,093 at the 2020 United States census, 2020 census, making it Indiana's List of municipalities in Indiana, eleventh-most populous city. The city has been historical ...
) is an American computer artist who developed early interactive works. He is also considered to be one of the first generation
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
and
augmented reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
researchers. While earning a Ph.D. in
Computer Science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
at the
University of Wisconsin–Madison The University of Wisconsin–Madison (University of Wisconsin, Wisconsin, UW, UW–Madison, or simply Madison) is a public land-grant research university in Madison, Wisconsin, United States. It was founded in 1848 when Wisconsin achieved st ...
, Krueger worked on a number of early interactive computer artworks. In 1969, he collaborated with Dan Sandin, Jerry Erdman and Richard Venezky on a computer-controlled environment called "glowflow," a computer-controlled light sound environment that responded to the people within it. Krueger went on to develop Metaplay, an integration of visuals, sounds, and responsive techniques into a single framework. In this, the computer was used to create a unique real-time relationship between the participants in the gallery and the artist in another building. In 1971, his "Psychic space" used a sensory floor to perceive the participants' movements around the environment. A later project, " Videoplace," was funded by the National Endowment for the arts and a two-way exhibit was shown at the Milwaukee Art Museum in 1975. From 1974 to 1978 M. Krueger performed computer graphics research at the Space Science and Engineering Center of the
University of Wisconsin–Madison The University of Wisconsin–Madison (University of Wisconsin, Wisconsin, UW, UW–Madison, or simply Madison) is a public land-grant research university in Madison, Wisconsin, United States. It was founded in 1848 when Wisconsin achieved st ...
in exchange for institutional support for his "Videoplace" work. In 1978, joined the computer science faculty at the
University of Connecticut The University of Connecticut (UConn) is a public land-grant research university system with its main campus in Storrs, Connecticut, United States. It was founded in 1881 as the Storrs Agricultural School, named after two benefactors. In 1893, ...
, where he taught courses in hardware, software, computer graphics and artificial intelligence. "Videoplace" has been exhibited widely in both art and science contexts in the United States and Canada, and it was also shown in Japan. It was included in the
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference has always been held in North ...
Art Show in 1985 and 1990. "Videoplace" was also the featured exhibit at SIGCHI (Computer-Human Interaction Conference) in 1985 and 1989, and at the 1990
Ars Electronica Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center (AEC), which houses the Museum of the Future, in t ...
Festival. Instead of taking the
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
track of
head-mounted display A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see helmet-mounted display for aviation applications), that has a small display optic in front of one (monocular HMD) or each eye (binocular vision, bi ...
and data glove (which would come later in the 1980s), he investigated projections onto walls. Krueger later used the hardware from Videoplace for another piece, ''Small Planet''. In this work, participants are able to fly over a small, computer-generated, 3D planet. Flying is done by holding one's arms out, like a child pretending to fly, and leaning left or right and moving up or down. Small Planet was shown at SIGGRAPH '93, Interaction '97 ( Ogaki, Japan), Mediartech '98 (
Florence, Italy Florence ( ; ) is the capital city of the Italian region of Tuscany. It is also the most populated city in Tuscany, with 362,353 inhabitants, and 989,460 in its metropolitan province as of 2025. Florence was a centre of medieval European t ...
). He envisioned ''the art of interactivity,'' as opposed to ''art that happens to be interactive.'' That is, the idea that exploring the space of interactions between humans and computers was interesting. The focus was on ''the possibilities of interaction itself,'' rather than on an ''art project,'' which happens to have some response to the user. Though his work was somewhat unheralded in mainstream VR thinking for many years as it moved down a path that culminated in the " goggles 'n gloves"
archetype The concept of an archetype ( ) appears in areas relating to behavior, historical psychology, philosophy and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main mo ...
, his legacy has experienced greater interest as more recent technological approaches (such as
CAVE Caves or caverns are natural voids under the Earth's Planetary surface, surface. Caves often form by the weathering of rock and often extend deep underground. Exogene caves are smaller openings that extend a relatively short distance undergrou ...
and Powerwall implementations) move toward the unencumbered interaction approaches championed by Krueger.


Bibliography

Myron Krueger. ''Artificial Reality'', Addison-Wesley, 1983.
Myron Krueger. ''Artificial Reality 2'', Addison-Wesley Professional, 1991.


References


External links

* http://webarchive.loc.gov/all/20020914215836/http://bubblegum.parsons.edu/~praveen/thesis/html/wk05_1.html * https://web.archive.org/web/20070929094921/http://www.artmuseum.net/w2vr/timeline/Krueger.html * https://web.archive.org/web/20051122121405/http://www.siggraph.org/artdesign/gallery/S98/pione/pione3/krueger.html * http://www.ctheory.net/articles.aspx?id=328 *http://www.medienkunstnetz.de/works/videoplace/ {{DEFAULTSORT:Krueger, Myron Virtual reality pioneers American digital artists People in information technology People from Gary, Indiana University of Wisconsin–Madison alumni 1942 births Living people