Mundaun (video Game)
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''Mundaun'' is a 2021
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
video game created by Swiss developer Hidden Fields and published by MWM Interactive. In the game, the player tries to reach the top of the mountain while solving puzzles and warding off enemies. The dialogue in the game is mostly spoken in Romansh. Critics praised the game's sketchbook-like art style, but criticized some of the puzzles as being obtuse. The game was released on March 16, 2021, for
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,
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, and
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. A
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port was released on May 27. Versions for
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
and
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were released on June 29, 2023.


Plot

The player plays as Curdin, who is returning to his grandfather's hometown for his funeral. He is told that his grandfather died in a barn fire, and was already buried, but when visiting the building's ruins he finds a burned corpse. Alongside this, he finds that his grandfather's grave is empty. Trying to uncover what happened to his grandfather, Curdin begins traveling to the top of the mountain.


Gameplay

''Mundaun'' is a first-person video game where the player moves through various locations to get to the top of the mountain. Players find items and keys to solve environmental puzzles and unlock doors. As an example, in one puzzle the player has to hit meat slabs in a certain order to progress. Items from the player's inventory can also be used to solve puzzles. The player can travel up the mountain through walking, driving a truck or using a sled. Notes are hidden throughout the game's environments that help give context to ''Mundaun's'' world. A player can get upgrades in three different areas: "health, sanity, and marksmanship". ''Mundaun'' features four types of enemies, which are spread out in different areas of the game. Players can avoid them through stealth, ward them off using a lantern, or attack them with weapons. Non-violence is also an option, as the game can be completed without killing an enemy. Towards the end of the game, the player can make choices that determine which ending they will receive.


Development and release

''Mundaun'' started development in 2014, through concepts made by the lead programmer and artist, Michel Ziegler. Ziegler created a small area around a chapel as a prototype for the game. The textures in the game were made through scanning sketchbook drawings and applying them to 3D models. This hand-penciled style was chosen because it made everyday objects seem like "dark, oppressive things". Various locations in the game were modeled after places in
Switzerland Switzerland, officially the Swiss Confederation, is a landlocked country located in west-central Europe. It is bordered by Italy to the south, France to the west, Germany to the north, and Austria and Liechtenstein to the east. Switzerland ...
, specifically Mundaun. The house of Swiss painter
Alois Carigiet Alois Carigiet (30 August 1902 – 1 August 1985) was a Swiss graphic designer, painter and illustrator. He may be known best for six children's picture books set in the Alps, '' A Bell for Ursli'' and its sequels, written by Selina Chönz, and ...
, Im Sunnefang, is entirely reproduced in the game as "The Painter's House". Carigiet is also responsible for the illustrations on the chapel walls, reproduced in-game by Michel Ziegler. According to Ziegler, the story is inspired by works such as ''
The Black Spider ''The Black Spider'' is a novella by the Swiss writer Jeremias Gotthelf written in 1842. Set in an idyllic frame story, old legends are worked into a Christian-humanist allegory about ideas of good and evil. Though the novel is initially divide ...
'' and '' The Shining''. ''Mundaun'' was a solo project until near release. The introduction of MWM Interactive as a publisher allowed additional funding, writers, programmers, and sound designers to join the project near the end of development. The game originally was slated for a 2019 release, but was pushed back to Spring 2021. ''Mundaun'' was released on March 16, 2021. In 2023,
Annapurna Interactive Annapurna Games, LLC (trade name: Annapurna Interactive) is an American video game publisher and developer. The company is a division of Annapurna Pictures, and was founded in 2016, and has focused on publishing innovative and emotive indie games ...
acquired publishing rights for the game and released an updated version for existing platforms alongside native versions for
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
and
Xbox Series X/S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
consoles.


Reception

''Mundaun'' received "mixed or average" critical reviews on
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website
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, while the PlayStation 4 version received "generally favorable" reviews.
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determined that 59% of critics recommend the game. In a positive review for ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'', Cass Marshall praised the game's horror atmosphere, and how the hand-drawn art style helped create discomfort. However they also noted that the game could often be too visually dark, saying "even though I cranked my screen’s brightness to maximum, I still spent a few minutes spinning around in a dark room trying to find my way". ''
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''s Andrew King enjoyed the game's means of travel, mentioning that "traversing the mountain in all these different ways--on foot, by sled, by truck--has the effect of making the mountain feel like a real place; a peak that must be considered to be conquered". He criticized one of ''Mundauns early puzzles as being confusing to solve without trial and error. While enjoying the atmosphere of the game, ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' felt the game did not translate to the Switch well visually, criticizing graphical issues such as pop-in and low visual clarity of locations and items. ''CGMagazine'' Jordan Biordi criticized frequent bugs interrupting the atmosphere of the game. Marcus Stewart, writing for ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' appreciated the game's world, remarking that he enjoyed "uncovering lore-building notes and clues". Stewart was more mixed on the game's story decisions, commenting that "They don't hurt the narrative, but the choices are boilerplate and feel tacked on." ''
The Washington Post ''The Washington Post'', locally known as ''The'' ''Post'' and, informally, ''WaPo'' or ''WP'', is an American daily newspaper published in Washington, D.C., the national capital. It is the most widely circulated newspaper in the Washington m ...
'' liked Mundaun's use of
non-Euclidean geometry In mathematics, non-Euclidean geometry consists of two geometries based on axioms closely related to those that specify Euclidean geometry. As Euclidean geometry lies at the intersection of metric geometry and affine geometry, non-Euclidean ge ...
to confuse the player, appreciating its use of properties unique to video games as a medium for creating a feeling of disorientation. ''Nintendo World Report'' disliked how the player had to complete all the objectives in an area before moving on, feeling as if exploration was actively discouraged, even if it kept them on track.


References


External links

{{Annapurna Interactive 2020s horror video games 2021 video games Annapurna Interactive games First-person video games Folk horror Indie games Monochrome video games Nintendo Switch games PlayStation 4 games PlayStation 5 games Romansh-language mass media Single-player video games Video games about death Video games developed in Switzerland Video games set in Switzerland Windows games Xbox One games Xbox Series X and Series S games