The Multiverse Network, Inc. was an American
startup company creating a network and platform for
massively multiplayer online games (MMOGs) and 3D
virtual worlds. Multiverse's stated aim was to lower the barrier of entry for development teams by providing a low-cost software platform for online game and virtual world development.
In 2009, the company extended its development platform to support Flash and built a series of real-time multiplayer games to demo the technology. As part of the worldwide marketing effort behind James Cameron's film ''Avatar'', Multiverse built two Flash-based games, one with McDonald's and another with Coca-Cola Zero. Both games allow players to explore Pandora, where much of the film takes place.
In late 2011, Multiverse closed from lack of profits, releasing the source code to the
Multiverse Foundation
The Multiverse Software Foundation is a non-profit organization that was formed by volunteers in November 2011 to take over and manage the assets of the now-defunct Multiverse Network. The Foundation maintains the Multiverse MMO Development Plat ...
, a nonprofit group of volunteers who are presently updating the platform.
Technology
Multiverse provided technology known as
MMOG middleware (Multiverse used the term
platform). It included the client software
Multiverse World Browser
The multiverse is a hypothetical group of multiple universes. Together, these universes comprise everything that exists: the entirety of space, time, matter, energy, information, and the physical laws and constants that describe them. ...
(for
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
only), a server suite, development tools, sample assets, documentation, and a developer community. The goal was to provide consumers/users with a single client program that let them visit all of the virtual worlds built on the Multiverse Platform. From the consumer point of view, this enabled a de facto network of virtual worlds.
Like
RealmForge, the Multiverse World Browser was written in C#, and based on the
Axiom Engine
An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the wor ...
. The Multiverse server suite was written in
Java and used a
publish/subscribe messaging system to provide reliability and scalability. The server also provided a plug-in API. The Windows-based tools used the
COLLADA data interchange format, to enable artists to import 3D assets from popular tools such as
Maya,
3D Studio Max
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabil ...
, and Google
SketchUp
SketchUp is a suite of subscription products that include SketchUp Pro Desktop, a 3D modeling Computer-Aided Design (CAD) program for a broad range of drawing and design applications — including architectural, interior design, industrial an ...
.
Business model
Multiverse provided its technology platform cost-free for development and deployment. Income came through revenue-sharing; Multiverse took a share of any payments made by consumers/users to the world developer. If a developer provided a world for free (or free for a period of time), Multiverse did not charge anything. When a developer started charging consumers/users, Multiverse took a share (10 percent), and also handled the financial transaction processing. Development teams hosted their own servers and retained 100 percent of their world's IP.
James Cameron
James Francis Cameron (born August 16, 1954) is a Canadian filmmaker. A major figure in the post-New Hollywood era, he is considered one of the industry's most innovative filmmakers, regularly pushing the boundaries of cinematic capability w ...
joined the company's board of advisors, and
Red Herring magazine selected it as one of the "Red Herring 100" privately held companies that play a leading role in innovating the technology business.
In December, 2006, Multiverse announced that it had optioned the rights to develop an MMOG based on ''
Firefly
The Lampyridae are a family of elateroid beetles with more than 2,000 described species, many of which are light-emitting. They are soft-bodied beetles commonly called fireflies, lightning bugs, or glowworms for their conspicuous production ...
'', the science fiction television series. In 2008,
Buffy and
Titanic games were announced. None of them ever came to fruition.
Open source
After closing shop, the Multiverse Network released its code as open source under the
MIT License. It is now managed through the Multiverse Foundation.
References
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External links
* {{official website, multiverse.net
References
Virtual reality companies
Video game companies established in 2004
Companies based in Mountain View, California
Video game engines
Free game engines