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In computing, multitasking is the concurrent execution of multiple tasks (also known as
processes A process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. Things called a process include: Business and management *Business process, activities that produce a specific se ...
) over a certain period of time. New tasks can interrupt already started ones before they finish, instead of waiting for them to end. As a result, a computer executes segments of multiple tasks in an interleaved manner, while the tasks share common processing resources such as central processing units (CPUs) and
main memory Computer data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer ...
. Multitasking automatically interrupts the running program, saving its state (partial results, memory contents and computer register contents) and loading the saved state of another program and transferring control to it. This "
context switch In computing, a context switch is the process of storing the state of a process or thread, so that it can be restored and resume execution at a later point, and then restoring a different, previously saved, state. This allows multiple processes ...
" may be initiated at fixed time intervals ( pre-emptive multitasking), or the running program may be coded to signal to the supervisory software when it can be interrupted ( cooperative multitasking). Multitasking does not require
parallel execution Parallel is a geometric term of location which may refer to: Computing * Parallel algorithm * Parallel computing * Parallel metaheuristic * Parallel (software), a UNIX utility for running programs in parallel * Parallel Sysplex, a cluster of IB ...
of multiple tasks at exactly the same time; instead, it allows more than one task to advance over a given period of time. Even on multiprocessor computers, multitasking allows many more tasks to be run than there are CPUs. Multitasking is a common feature of computer operating systems since at least the 1960s. It allows more efficient use of the computer hardware; when a program is waiting for some external event such as a user input or an input/output transfer with a peripheral to complete, the central processor can still be used with another program. In a time-sharing system, multiple human operators use the same processor as if it was dedicated to their use, while behind the scenes the computer is serving many users by multitasking their individual programs. In multiprogramming systems, a task runs until it must wait for an external event or until the operating system's scheduler forcibly swaps the running task out of the CPU. Real-time systems such as those designed to control industrial robots, require timely processing; a single processor might be shared between calculations of machine movement, communications, and user interface. Often multitasking operating systems include measures to change the priority of individual tasks, so that important jobs receive more processor time than those considered less significant. Depending on the operating system, a task might be as large as an entire application program, or might be made up of smaller
threads Thread may refer to: Objects * Thread (yarn), a kind of thin yarn used for sewing ** Thread (unit of measurement), a cotton yarn measure * Screw thread, a helical ridge on a cylindrical fastener Arts and entertainment * ''Thread'' (film), 2016 ...
that carry out portions of the overall program. A processor intended for use with multitasking operating systems may include special hardware to securely support multiple tasks, such as memory protection, and protection rings that ensure the supervisory software cannot be damaged or subverted by user-mode program errors. The term "multitasking" has become an international term, as the same word is used in many other languages such as German, Italian, Dutch, Romanian, Czech, Danish and Norwegian.


Multiprogramming

In the early days of computing, CPU time was expensive, and
peripheral A peripheral or peripheral device is an auxiliary device used to put information into and get information out of a computer. The term ''peripheral device'' refers to all hardware components that are attached to a computer and are controlled by the ...
s were very slow. When the computer ran a program that needed access to a peripheral, the central processing unit (CPU) would have to stop executing program instructions while the peripheral processed the data. This was usually very inefficient. The first computer using a multiprogramming system was the British ''
Leo III Leo III, Leon III, or Levon III may refer to: ; People * Leo III the Isaurian (685-741), Byzantine emperor 717-741 * Pope Leo III (d. 816), Pope 795-816 * Leon III of Abkhazia, King of Abkhazia 960–969 * Leo II, King of Armenia (c. 1236–1289), ...
'' owned by
J. Lyons and Co. J. Lyons & Co. was a British restaurant Chain store, chain, food manufacturing, and hotel conglomerate founded in 1884 by Joseph Lyons (caterer), Joseph Lyons and his brothers in law, Isidore Gluckstein, Isidore and Montague Gluckstein. Lyons’ ...
During batch processing, several different programs were loaded in the computer memory, and the first one began to run. When the first program reached an instruction waiting for a peripheral, the context of this program was stored away, and the second program in memory was given a chance to run. The process continued until all programs finished running. The use of multiprogramming was enhanced by the arrival of virtual memory and virtual machine technology, which enabled individual programs to make use of memory and operating system resources as if other concurrently running programs were, for all practical purposes, nonexistent. Multiprogramming gives no guarantee that a program will run in a timely manner. Indeed, the first program may very well run for hours without needing access to a peripheral. As there were no users waiting at an interactive terminal, this was no problem: users handed in a deck of punched cards to an operator, and came back a few hours later for printed results. Multiprogramming greatly reduced wait times when multiple batches were being processed.


Cooperative multitasking

Early multitasking systems used applications that voluntarily ceded time to one another. This approach, which was eventually supported by many computer operating systems, is known today as cooperative multitasking. Although it is now rarely used in larger systems except for specific applications such as CICS or the
JES2 The Job Entry Subsystem (JES) is a component of IBM's MVS mainframe operating systems that is responsible for managing batch workloads. In modern times, there are two distinct implementations of the Job Entry System called JES2 and JES3. They ar ...
subsystem, cooperative multitasking was once the only scheduling scheme employed by
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and
classic Mac OS Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The ...
to enable multiple applications to run simultaneously. Cooperative multitasking is still used today on RISC OS systems. As a cooperatively multitasked system relies on each process regularly giving up time to other processes on the system, one poorly designed program can consume all of the CPU time for itself, either by performing extensive calculations or by busy waiting; both would cause the whole system to hang. In a server environment, this is a hazard that makes the entire environment unacceptably fragile.


Preemptive multitasking

Preemptive multitasking allows the computer system to more reliably guarantee to each process a regular "slice" of operating time. It also allows the system to deal rapidly with important external events like incoming data, which might require the immediate attention of one or another process. Operating systems were developed to take advantage of these hardware capabilities and run multiple processes preemptively. Preemptive multitasking was implemented in the PDP-6 Monitor and Multics in 1964, in OS/360 MFT in 1967, and in Unix in 1969, and was available in some operating systems for computers as small as DEC's PDP-8; it is a core feature of all Unix-like operating systems, such as Linux,
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and
BSD The Berkeley Software Distribution or Berkeley Standard Distribution (BSD) is a discontinued operating system based on Research Unix, developed and distributed by the Computer Systems Research Group (CSRG) at the University of California, Berk ...
with its
derivatives The derivative of a function is the rate of change of the function's output relative to its input value. Derivative may also refer to: In mathematics and economics * Brzozowski derivative in the theory of formal languages * Formal derivative, an ...
, as well as modern versions of Windows. At any specific time, processes can be grouped into two categories: those that are waiting for input or output (called " I/O bound"), and those that are fully utilizing the CPU (" CPU bound"). In primitive systems, the software would often " poll", or " busywait" while waiting for requested input (such as disk, keyboard or network input). During this time, the system was not performing useful work. With the advent of interrupts and preemptive multitasking, I/O bound processes could be "blocked", or put on hold, pending the arrival of the necessary data, allowing other processes to utilize the CPU. As the arrival of the requested data would generate an interrupt, blocked processes could be guaranteed a timely return to execution. The earliest preemptive multitasking OS available to home users was Sinclair QDOS on the Sinclair QL, released in 1984, but very few people bought the machine. Commodore's
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, released the following year, was the first commercially successful home computer to use the technology, and its multimedia abilities make it a clear ancestor of contemporary multitasking personal computers. Microsoft made preemptive multitasking a core feature of their flagship operating system in the early 1990s when developing Windows NT 3.1 and then Windows 95. In 1988 Apple offered A/UX as a UNIX System V-based alternative to the
Classic Mac OS Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The ...
. In 2001 Apple switched to the NeXTSTEP-influenced Mac OS X. A similar model is used in Windows 9x and the Windows NT family, where native 32-bit applications are multitasked preemptively. 64-bit editions of Windows, both for the x86-64 and Itanium architectures, no longer support legacy 16-bit applications, and thus provide preemptive multitasking for all supported applications.


Real time

Another reason for multitasking was in the design of real-time computing systems, where there are a number of possibly unrelated external activities needed to be controlled by a single processor system. In such systems a hierarchical interrupt system is coupled with process prioritization to ensure that key activities were given a greater share of available process time.


Multithreading

As multitasking greatly improved the throughput of computers, programmers started to implement applications as sets of cooperating processes (e. g., one process gathering input data, one process processing input data, one process writing out results on disk). This, however, required some tools to allow processes to efficiently exchange data.
Threads Thread may refer to: Objects * Thread (yarn), a kind of thin yarn used for sewing ** Thread (unit of measurement), a cotton yarn measure * Screw thread, a helical ridge on a cylindrical fastener Arts and entertainment * ''Thread'' (film), 2016 ...
were born from the idea that the most efficient way for cooperating processes to exchange data would be to share their entire memory space. Thus, threads are effectively processes that run in the same memory context and share other resources with their parent processes, such as open files. Threads are described as ''lightweight processes'' because switching between threads does not involve changing the memory context. While threads are scheduled preemptively, some operating systems provide a variant to threads, named '' fibers'', that are scheduled cooperatively. On operating systems that do not provide fibers, an application may implement its own fibers using repeated calls to worker functions. Fibers are even more lightweight than threads, and somewhat easier to program with, although they tend to lose some or all of the benefits of threads on machines with multiple processors. Some systems directly support multithreading in hardware.


Memory protection

Essential to any multitasking system is to safely and effectively share access to system resources. Access to memory must be strictly managed to ensure that no process can inadvertently or deliberately read or write to memory locations outside the process's address space. This is done for the purpose of general system stability and data integrity, as well as data security. In general, memory access management is a responsibility of the operating system kernel, in combination with hardware mechanisms that provide supporting functionalities, such as a memory management unit (MMU). If a process attempts to access a memory location outside its memory space, the MMU denies the request and signals the kernel to take appropriate actions; this usually results in forcibly terminating the offending process. Depending on the software and kernel design and the specific error in question, the user may receive an access violation error message such as "segmentation fault". In a well designed and correctly implemented multitasking system, a given process can never directly access memory that belongs to another process. An exception to this rule is in the case of shared memory; for example, in the System V inter-process communication mechanism the kernel allocates memory to be mutually shared by multiple processes. Such features are often used by database management software such as PostgreSQL. Inadequate memory protection mechanisms, either due to flaws in their design or poor implementations, allow for security vulnerabilities that may be potentially exploited by malicious software.


Memory swapping

Use of a swap file or swap partition is a way for the operating system to provide more memory than is physically available by keeping portions of the primary memory in
secondary storage Computer data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer ...
. While multitasking and memory swapping are two completely unrelated techniques, they are very often used together, as swapping memory allows more tasks to be loaded at the same time. Typically, a multitasking system allows another process to run when the running process hits a point where it has to wait for some portion of memory to be reloaded from secondary storage.


Programming

Processes that are entirely independent are not much trouble to program in a multitasking environment. Most of the complexity in multitasking systems comes from the need to share computer resources between tasks and to synchronize the operation of co-operating tasks. Various
concurrent computing Concurrent computing is a form of computing in which several computations are executed '' concurrently''—during overlapping time periods—instead of ''sequentially—''with one completing before the next starts. This is a property of a syst ...
techniques are used to avoid potential problems caused by multiple tasks attempting to access the same resource. Bigger systems were sometimes built with a central processor(s) and some number of I/O processors, a kind of asymmetric multiprocessing. Over the years, multitasking systems have been refined. Modern operating systems generally include detailed mechanisms for prioritizing processes, while
symmetric multiprocessing Symmetric multiprocessing or shared-memory multiprocessing (SMP) involves a multiprocessor computer hardware and software architecture where two or more identical processors are connected to a single, shared main memory, have full access to all ...
has introduced new complexities and capabilities.


See also

* Process state * Task switching


References

{{DEFAULTSORT:Computer Multitasking Concurrent computing Operating system technology