Motomu Toriyama
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is a Japanese game director and scenario writer who has been working for
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
since 1994. He initially worked on cutscenes in '' Bahamut Lagoon'' and '' Final Fantasy VII'' before serving as one of the three directors on '' Final Fantasy X'' under Yoshinori Kitase where he was in charge of events, music, voice and motion capture. Toriyama started directing himself with '' Final Fantasy X-2'' and has continued doing so with '' Final Fantasy XII: Revenant Wings'', '' Blood of Bahamut'', '' Final Fantasy XIII'', '' Final Fantasy XIII-2'', '' Lightning Returns: Final Fantasy XIII'' and '' Mobius Final Fantasy''. Currently he is serving as deputy head of Square Enix's Creative Studio 2 and is working as co-director on the Final Fantasy VII Remake series and director on Final Fantasy VII: Ever Crisis.


Biography

Toriyama joined
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around the time of the ''
Final Fantasy VI also known as ''Final Fantasy III'' in its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ser ...
'' launch in April 1994. He later mentioned that he enjoyed how everyone on the development team had the opportunity to contribute their ideas without any solid job description. He was assigned to work on '' Bahamut Lagoon'' as his first project due to his lack of game development experience. For '' Final Fantasy VII'', Toriyama designed events such as the ones taking place at the Honey Bee Inn. As the designers were given much artistic freedom, he would often create cutscenes that were unlikely to be approved and thus were eventually changed or removed. Toriyama also wrote and directed many of the scenes revolving around Aerith Gainsborough and
Cloud Strife is a character in the media franchise ''Compilation of Final Fantasy VII'' by Square Enix. He is the protagonist of the role-playing video games ''Final Fantasy VII'' (1997), ''Final Fantasy VII Remake'' (2020) and ''Final Fantasy VII Rebirth'' ...
. He tried to make Aerith an important character to the player in order to maximize the impact of her death later in the plot. After the merger between
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
and Enix in 2003, many rookie staff members had to be trained and there were more new platforms to develop for with the release of the
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and
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. Toriyama decided to assemble and direct a team of scenario writers and joined various game projects. He later collaborated with '' Final Fantasy X'' main programmer Koji Sugimoto and supervisor Yoshinori Kitase to create a ''Final Fantasy VII'' tech demo for the
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. Development of this took around 6 weeks. During the first year after the development start of '' Final Fantasy XIII'' in April 2004, Toriyama thought up a story premised on the '' Fabula Nova Crystallis'' mythology created by Kazushige Nojima. In March 2006, when the structural part of the narrative started to come together and lead scenario writer Daisuke Watanabe joined the team, Toriyama showed him a rough outline of what he had written and asked him to flesh out the story and to correct how everything would connect. Toriyama has been the scenario director and supervisor on games in the ''Final Fantasy Crystal Chronicles'' series as well as '' Dissidia: Final Fantasy'' and '' The 3rd Birthday'', which entailed the creation of a story concept and the supervision of the character conception and scenario writing by his team of authors. For ''Lightning Returns'', he added an online communication system known as the "Outerworld Services". Among others, it enabled players to write posts on social networks that would then appear as a non-playable character's comment in another player's game. Toriyama's goal with this was to create an online community where the individual members would interact and enjoy the game's world together without being online at the same time, as a precursor to online features found in eight-generation video game consoles. The main ideas for all the areas in ''Lightning Returns'' came from him as well. He was an inaugural member of the Square Enix committee tasked with keeping the ''Final Fantasy'' series consistent. Toriyama has been in charge of the music for all of the games he's directed since ''Final Fantasy X''. He also writes lyrics and song titles. Toriyama was also in charge of motion capture and voice recordings on ''Final Fantasy X''. He has a wife and at least one daughter.


Game design

Toriyama believes his strength is in directing games that are very story-driven. He also thinks that it becomes very difficult to tell a compelling story when the player is given a huge amount of freedom to explore. According to him, the most important aspect of a ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' game is the characters. Toriyama explains that there are different approaches to creating a protagonist: with Yuna from ''Final Fantasy X'', the general plot had already been set when the character was conceived; with
Lightning Lightning is a natural phenomenon consisting of electrostatic discharges occurring through the atmosphere between two electrically charged regions. One or both regions are within the atmosphere, with the second region sometimes occurring on ...
from ''Final Fantasy XIII'' instead, the character's personality was decided upon before the backstory was written. He feels that a developer needs to "essentially fall in love at first sight with a character" to "keep hemselvesgoing". Toriyama considers the voice the "main image of the character" and thus "the most delicate part of making the character". Toriyama has stated that the aim of the linear game design used in the first half of ''Final Fantasy XIII'' was to feel like watching a film. This was done to absorb the player into the story and to introduce them to the characters and their battle abilities without becoming distracted or lost. Toriyama explained that the amount of memory and processing power needed to produce impressive graphics was the main reason not to have a seamless battle system for ''Final Fantasy XIII''. He is interested in using
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
games for inspiration rather than Western
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s, as he believes they give a better sense of tension during battles. Toriyama would later use games such as '' Red Dead Redemption'' and '' The Elder Scrolls V: Skyrim '' as inspirations for ''Final Fantasy XIII-2'' and ''Lightning Returns: Final Fantasy XIII'', respectively. He feels that his role of director marked a shift from creating a game world based on his own vision to unifying a team's ideas into a cohesive whole.


Works


Video games


Other projects


Additional credits


Notes

* The novel was cancelled due to the author falling ill, however material from it would be included in ''Final Fantasy XIII: Reminiscence -tracer of memories-''.


References


External links

* {{DEFAULTSORT:Toriyama, Motomu Square Enix people Final Fantasy designers Japanese video game directors Living people 1971 births