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''Monster Hunter: World'' is a 2018
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developed and published by
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
. The fifth mainline installment in the ''
Monster Hunter is a Japanese media franchise centered on a series of fantasy-themed action role-playing video games, beginning with first installment '' Monster Hunter'' for the PlayStation 2, released in 2004. Titles have been released across a variety of pl ...
'' series, it was released worldwide for
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and
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in January 2018, with a
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version following in August 2018. In the game, the player takes the role of a Hunter, tasked to hunt down and either kill or trap monsters that roam in one of several environmental spaces. If successful, the player is rewarded through loot consisting of parts from the monster and other elements that are used to craft weapons and armor, amongst other equipment. The game's core loop has the player crafting appropriate gear to be able to hunt down more difficult monsters, which in turn provide parts that lead to more powerful gear. Players may hunt alone or in a group of up to four players via the game's online multiplayer. Announced at
E3 2017 The Electronic Entertainment Expo 2017 (E3 2017) was the 23rd E3, during which hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
, ''Monster Hunter: World'' adopts the series' standard formulas from its older home console roots and recent
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games to take advantage of the higher processing power provided by modern consoles and computers. Changes made in ''Monster Hunter: World'' include creating environmental spaces that are fully connected and removing the "zones" that were necessary for the
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and handheld games, more advanced monster
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and
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, a more persistent cooperative multiplayer experience, and a refinement of the game's tutorials and
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to help with bringing new players into the series. These changes led Capcom to plan for the game's simultaneous release worldwide, since ''Monster Hunter'' as a series has generally languished outside of Japan partially due to disparate release schedules. Capcom also opted to support online play between these different geographic regions for similar reasons. The delay for the Windows release was attributed to Capcom seeking to make sure its first foray into the Windows market was optimized for players on computers. By April 2020, updates to the game were synchronized among all platforms. ''Monster Hunter: World'' received critical acclaim upon release. Critics praised how Capcom was able to make the game more accessible to new players and to Western markets, without detracting from the series' core gameplay elements and enjoyable difficulty, and fully taking advantage of the computational capacity of modern consoles to create living ecosystems; some called it the best game in the franchise. ''Monster Hunter: World'' is the single highest-selling game in Capcom's history, with over 23 million copies shipped by January 2024. A DLC
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, subtitled '' Iceborne'', was released for home consoles in September 2019 and for Windows in January 2020, and reached 10 million sales by December 2022. The next installment, ''
Monster Hunter Rise is a 2021 action role-playing game developed and published by Capcom for the Nintendo Switch. It was released worldwide in March 2021, with a Windows port released in January 2022 and ports for PlayStation 4, PlayStation 5, Xbox One, and Xbox Se ...
'', was co-developed alongside ''World'' and announced for a worldwide release on
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
in March 2021, with a Windows version released in January 2022.


Gameplay

''Monster Hunter: World'' is an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
played from a
third-person perspective Narration is the use of a written or spoken commentary to storytelling, convey a narrative, story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to del ...
. Similar to previous games in the series, the player takes the role of a player-created character who travels to the "New World", an unpopulated landmass filled with monsters, to join the Research Commission that studies the land from their central command base of Astera. The Research Commission assigns the Hunter to track down and either kill or capture large monsters that roam outside Astera, both to protect the Commission and to study the monsters themselves. The player's character does not have any intrinsic attributes, but instead these are determined by what equipment the character is equipped with. This includes a weapon, selected from the series' fourteen archetypes (such as
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, bow, or hammer), which then further defines the types of combat moves and abilities the player can use, and pieces of armor, which can lead to beneficial or detrimental combat skills if matched properly. While some basic equipment can be purchased using in-game money, most equipment is built from loot obtained by slaying or trapping monsters, rewards from completing quests, or items gathered while in the field. This creates a core loop of gameplay in which players defeat monsters they are currently capable of handling to collect materials needed to craft better weapons and armor - enabling them to challenge stronger monsters and earn access to even more powerful equipment. Astera serves as a central hub where the player can buy and sell goods, manage their inventory, craft new equipment, and obtain new quests. A core facet of ''Monster Hunter'' games is the construction and upgrading of armor and weapons at a forge using monster parts and resources obtained through combat. As the player defeats tougher monsters, they can craft armor with higher defensive values or specific elemental resistances, or upgrade weapons to be more powerful and deal elemental or debuffing damage. Weapons and armor also carry various skills that grant a range of effects to the player; ''World'' introduces a new streamlined skill system compared to previous games, where each weapon or armor piece has one or more ranks in at least one skill, and the total effect of that skill is determined by adding up all ranks across the player's equipped items. Additional services in Astera include a farm to grow quantities of flora while the player is out on quests, training areas to practice weapons, a gathering hub to take on special Arena challenges against one or more monsters, and a canteen where the player can order meals made from specific ingredients to provide buffs and special conditions while out on the field.


Quests and combat

After taking a quest in Astera, or after choosing to simply go on an open-ended expedition, the player is taken to a base camp in one of six large regions that make up the New World. Each region is made up of numbered zones, but unlike previous ''Monster Hunter'' games, these zones are seamlessly connected, and there are no
loading screen A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the Disk storage, disk to Random-access memory, RAM) or initializing. In early video games, the loading scr ...
s when moving between zones. The player must traverse zone to zone, though they can quick-travel to any of the base camps in that particular region when outside of combat. From camp, the player can acquire limited provisions, rest to restore their health, and new to ''World'', have a meal that provides limited-time buffs to the player. The player sets out to track down monsters, which in ''World'' is aided with the use of Scoutflies, which hover near tracks and other signs of large monsters, or highlight resources that the player can collect such as flora, ores, bones, and insects. Investigating the traces of the monster leads to improving the Scoutflies' abilities for the quest, eventually enabling them to lead the player via their glowing flight path towards the monster they seek; further, investigating these help the player to gain research towards the monster that helps them gain insight on its strengths, weaknesses, and behavior. Once a monster is located, the player can take several approaches to either slay or capture it using traps once sufficiently weakened, using a combination of their weapons and items they are carrying. As a monster is weakened, its tactics will often change, frequently becoming more aggressive, or fleeing to a lair to rest or find food to recover. The player has additional tools within ''World'' for combat. Each player has a Slinger, a tool that can be used to fire small projectiles like rocks at the monster to damage it or cause other debuffs, or can be used as a grappling hook to reach higher elevations or pull-down objects onto a monster. A new type of tool called a Mantle can be used for a limited amount of time; these cloak-like objects provide a buff to the player, such as acting like a
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to reduce the chances of monsters detecting the player. Furthermore, the player has opportunities to use the environment strategically against the monster, such as bursting a natural dam to flood out a monster, or leading a monster into another monster's den to cause them to fight each other. The game includes a dynamic weather system and day-night cycle, which can affect the behavior of some monsters mid-quest. In combat, the player must watch their health — if it falls to zero, they faint and are taken back to camp but then can set out again at a reduced reward; however, fainting more than three times (the exact amount depends on the quest) will cause the quest to fail. Further, the player must watch their stamina, which is consumed for dodging and certain other attacks and actions; stamina will recover quickly but the player must not take other aggressive actions for this to happen, which can be tricky in the heat of battle. The player can carry various restorative items for health and stamina; unlike previous games where the player was forced to stand still to consume them, ''World'' allows the player to do so while walking, though the player must not be interrupted for a few moments to gain the full effects of the restorative item. The player must also be aware of various debuffs that monsters can inflict on them, the sharpness of their weapon or the quantity of ammo for certain weapon types, and the limitations of items they can bring on a quest that restricts how much they can recover while in the field. If the player successfully completes the quest, they gain reward resources, often consisting of parts from that monster along with zenny, the in-game currency. The distribution of rewards from a quest is determined by rarity, so obtaining certain rare parts may require repeating a quest several times to get a desired part. ''World'' features a story mode offered through the quest system. Unlike previous games, where the story mode led the player through and to complete the "Low Rank" quests, before opening the game to more difficult "High Rank" quests without a story driver, ''World''s narrative continues into the "High Rank" quests. Instead of quests that required the player to slay a number of smaller monsters or collect resources, ''World'' offers these as bounties that can be achieved alongside the main quests, or provided as optional quests that generally lead to improving some facet of the resources in Astera. A player can have up to six different bounties active, and which provide rewards when they are completed. The player can gain investigation quests as well, which come from investigating the trail of monsters with Scoutflies or by breaking off parts of monsters in combat. Each investigation offers a quest that may have unique limitations or goals compared to main story quests, such as time limits or reduced fainting limits but also provide additional rewards; investigations can only be attempted, successfully or not, a limited number of times before they are exhausted and removed.


Multiplayer

The game supports both single-player and up to four player
cooperative A cooperative (also known as co-operative, coöperative, co-op, or coop) is "an autonomy, autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned a ...
mode while being online; there is no local offline multiplayer. The game's quest system is the same in both modes. Players gather in multiplayer servers supporting up to sixteen players, during which they can post quests to invite others to join, or join other existing quests as long as they have progressed far enough in the game's storyline. If there are only one or two hunters on a quest, each brings with them a Palico (an anthropomorphic sentient cat species) to assist them in combat; these Palico can be equipped with weapons and armor crafted in the same manner as the hunter themselves. If there are less than four players in a party, a party member can launch a red
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flare, which other players, while in their instance of Astera, can opt to join to help out, creating a drop-in/drop-out system. The game also supports Squads, the equivalent of clans or guilds in typical
massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent world, persistent open world, although t ...
s. The game allows players in different release regions to work together; the game will use a pre-determined set of common greetings and commands that are translated to the various languages so that players can effectively communicate with each other. However, players are limited to cooperating with those on the same platform, and will not feature
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. Players also need to register with their console's service (
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or
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) to use multiplayer features. With an aim to reach a wider audience than past games, ''Monster Hunter: World'' also provides more information to players, such as a companion that will warn the player when they are running low on health, and more details on the advantages and disadvantages of weapons and armors against specific monsters. In addition to quests shipped with the game, Capcom has offered
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
quests, similarly featured in the handheld versions. However, with the greater degree of connectivity offered by modern consoles/computers compared to handheld systems, Capcom has been able to offer several time-limited Event quests that players can easily jump in on through the new matchmaking system. Through the event system, the game has included limited-time unique gameplay modes, such as a 16-person
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against a single monster, with players working in teams of four to help defeat the monster. Capcom has also added new monsters to hunt through free downloadable content; the first such update, adding in the Deviljho monster from previous games was released alongside other quality-of-life updates in March 2018. Capcom also expected to provide paid post-content material as well; however, Capcom does not see ''World'' as a type of
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, as they do not expect players to continue playing the game five to ten years after release. The game will not include any type of
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s that influence gameplay; Tsujimoto said that as ''Monster Hunter'' is meant as a cooperative game, they did not want to create any type of "friction" between players due to some having simply purchased better equipment with real-world funds compared to those that spent the time to work through challenges to acquire the equipment. There is paid
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
available for the game, but with the exception of the ''Iceborne'' expansion, these are limited to cosmetic items only, such as gestures, character customization options, and stickers used in communicating with other players.


Synopsis

In an unnamed
high fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Pres ...
setting, humans and other sentient races have set their eyes on the New World, a separate continent from the populated Old World. The New World is an untamed wilderness where many powerful monsters roam free, and where researchers have been drawn to uncover new mysteries. Several ocean-bound Fleets have been sent already to establish working bases, safe from monsters, and operations are led by the Research Commission. Characters of this game are Handler, Commander, Admiral, Field Team Leader, Seeker, Second Fleet Master, Third Fleet Master, Huntsman, Analytics Director, Tracker, Excitable A-Lister, Provisions Manager, Chief Ecologist, Tech Chief, Captain and Serious Handler.


Plot

The player controls a hunter that they can name, supported by an assistant handler, and a palico who are a part of the Fifth Fleet which has been summoned by the Research Commission to provide more support to the New World. A particular focus of the Expedition is to study Elder Dragons, powerful beasts that can affect entire ecosystems, and why they migrate to the New World every ten years in an event known as the Elder Crossing. While traveling to the New World, the Fifth Fleet encounters Zorah Magdaros, a massive, volcanic, turtle-like Elder Dragon the size of a mountain. After being rescued and arriving at the base camp, known as Astera, the Hunter and their Handler undertake various tasks to explore the area and study Zorah Magdaros at the behest of the Commander of the Expedition. The Expedition determines that Zorah Magdaros is dying and is migrating to a massive graveyard, known as the Rotten Vale. An Expedition-led capture mission against Zorah Magdaros is foiled by Nergigante, a spiked Elder Dragon that feeds on other Elder Dragons, and is protecting Zorah Magdaros as its future meal. After escaping the ambush, Zorah Magdaros unexpectedly enters the Everstream, a massive underground river that runs under the entire New World, rather than traveling to the Rotten Vale. After further investigations, the Expedition learns that if Zorah Magdaros dies within the Everstream, its released bio-energy will destroy the New World. With no time to evacuate, the Expedition develops an emergency plan to intercept Zorah Magdaros and drive it to the ocean, where its released bio-energy will form a new aquatic ecosystem. Nergigante once again interferes, but this time is driven off by the Hunters, and Zorah Magdaros is successfully driven into the ocean. However, when Nergigante flees to the Elder's Recess, a volcanic environment covered in the crystallized bioenergy of Elder Dragons, the presence of Nergigante drives away its Elder Dragon prey toward neighboring locations, upsetting each individual ecosystem. With the help of the Admiral, the true leader of the Expedition, the Hunter is able to track down and kill Nergigante. With Nergigante dead, the Elder Dragons calm down and return to the Recess. After their defeat by the Hunter, the source of energy within the Elder's Recess is discovered: Xeno'jiiva, an infant, yet highly dangerous Elder Dragon, which had been incubating within the Elder's Recess, and was feeding on the bio-energy of dead Elder Dragons. Xeno'jiiva hatches upon being discovered, and at the behest of the Admiral, the Hunter kills it before it can wreak havoc on the world. With the Elder Crossing now fully understood, the Expedition is considered finished, but members are offered the chance to stay in the New World to continue their research.


Development

''Monster Hunter: World'' is considered the fifth installment in the ''Monster Hunter'' series, according to the game's senior producer Ryozo Tsujimoto and director Yuya Tokuda. Along with executive director Kaname Fujioka, Tokuda served as a director for '' Monster Hunter 4'' and '' Monster Hunter 4 Ultimate''. Development of ''World'' started about three years prior to the E3 2017 reveal, following a year of brainstorming on what the next core title in the series would be. With the series more than a decade old, Capcom re-evaluated where they wanted to take the series, and concluded that with the hardware capabilities of the new consoles, they could realize a different vision compared to the handheld entries. According to Capcom Europe's COO Stuart Turner and marketing director for the Europe, the Middle East and Africa Antoine Molant, the divisions of Capcom outside of Japan had suggested for Capcom to embrace a Western release with full online gaming support. The Japanese teams had been wary of this, since the series normally assured them of three to four million sales within Japan and they would risk those assured numbers by making the game more global. However, the risks of taking a more worldwide approach were embraced when Sony said they would help support this approach, since they believed this would also help to boost PlayStation 4 sales. Additionally, the sheer scale of the project also used a large budget which they deemed necessary to "go up against Hollywood movies", and cost-cutting measures had to be adopted throughout Capcom. Tsujimoto said that past games typically had arcane rules, and the zoned-area structure made each zone feel isolated, and wanted to change that approach. They have also wanted to implement living worlds and ecosystems, with complex
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
interactions between monsters and the environment but have been limited in the past by handheld gaming hardware. The team determined that they would pursue highly detailed worlds that felt realistic, eliminating the disconnected zoned-map approach. This created a "ripple effect" of changes in gameplay; for example, elimination of loading screens meant the player could not use the tactic of jumping to a different zone to heal in safety, and thus allowed the player to drink healing potions while walking. Tokuda noted that with these changes, the pace of the game also became quicker. A prototype of this more open world approach took about 18 months to complete by November 2015 with a team of 50-70 developers to test the seamless transition in the map, and how monsters would behave in these varied environments. The environments were such a focus that the original prototype did not even feature a combat system; enemy monsters had to be evaded or dispatched through other means. This also helped the team recognize that player survival during hunts by effective use of the environment, either for protection or as means to harm monsters via destructible components, and of monsters themselves, luring one to an area to draw out another, could be a key part of ''World'' gameplay. While the game features monsters already created from previous games in the series, the developers also crafted new monsters that took advantage of the benefits from more powerful processing hardware. A design of a new monster typically began around developing a certain gameplay challenge or mechanic for the monster's behavior that the player may need to exploit to defeat it, and then working with the level designers to find or help craft an area in the region maps to have that monster inhabit that allows for that behavior to be shown off. This in turn helped to establish the look and other behavior of the monster so that it felt like it belonged in that particular region. Individual features of the monsters could now be more directly animated compared to the previous games, such as showing feathers on bird-like monsters having natural-appearing movements, or having monsters take on different forms. In one case, the monster Nergigante was designed to have thorns all over its body that grow over time as it becomes more aggressive; with the ability to render monsters in more detail, they could show each of these thousand-some thorns moving and growing on their own, which directly affects how the player interacts with it in combat, making it a creature they could not have previously used in early games. Monster animation was developed in part with
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
, with human actors acting out some of the various monster actions. Sets of rules were developed for the monsters to follow to interact in their environment, but they did not resort to any type of scripted event. This often created unexpected monster behavior when testing or demonstrating the game to public audiences. Once monsters were created, then they used those to develop the various weapon and armors that could be crafted from those monster parts to give a consistent feel to the game. As they worked towards this, Capcom found that this more
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
would be something better appreciated by Western audiences. The ''Monster Hunter'' series has generally languished in sales in Western markets due to the complexity of the game, high learning curves, and the preference of console and
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in Western audiences compared to the popularity of portable gaming in Japan. The team felt the new approach to the game would be something that would mesh well with Western markets, and starting adopting the game to include more Western standards in controls and interface design. They also looked to provide more tutorial information as well as making these fully voiced, as to avoid unskippable dialogue boxes that had been used in the past. With these changes came the decision to make the game a worldwide release with inter-region play, as they believed they would be able to draw more Western players with the gameplay changes they have made. Tsujimoto and Tokuda recognized that ''World'' would be the first ''Monster Hunter'' game that many in the Western regions will likely play, so wanted to make sure the game was accessible to those players without having played any of the previous games. They also were aware of past criticisms that the games were very hard to learn though provided a rewarding experience once learned, so aimed to include means to help ease the learning curve and provide more information to the starting player. Fujioka responded to some initial criticism of the Western-driven changes to the game that they were not trying to make the game easier just to drive sales: "We're not taking things that people in the west hate and fixing them to make western players buy it. People sometimes make that assumption, or they've got that fear, but that's not the case at all." He continued that some of the changes that seem to favor Western audiences were necessitated by the highly interconnected maps, and that "the new gameplay has to mesh with the new concept or else it would just be a mess." Tokuda said that they were not simplifying the game, but instead "It's more that we want to have this great core action gameplay where players observe monster behaviour and then learn how to take advantage of that and manipulate that to assist in hunting them. We want to make it so that if they make mistakes they don't feel it's unfair but instead think that it's their mistake and they have to grow and learn." Most of the changes made were thus specifically to reduce the difficulty curve to make it easier for new players to grasp the concepts of the game, but otherwise not changing the core difficulty. Tsujimoto also said that as they have been working on the series for more than a decade, they are aware of what fans expect of a ''Monster Hunter'' game, saying "we want ''Monster Hunter'' fans to feel like this is a ''Monster Hunter'' game through and through when they play it". The subtitle "''World''" alludes to many facets of the game's design changes from past ''Monster Hunter'' games: it reflects that the maps are no longer connected zones but wide-open worlds, that these maps represent living worlds in and of themselves, that the game had a simultaneous worldwide release, and that it plays on worldwide servers rather than being segmented by region. Capcom opted not to use a numerical title, such as ''Monster Hunter 5'', as that would give the impression that players needed to have completed other games in the series to play this one. Tsujimoto and Tokuda said they add a unique gameplay element with each ''Monster Hunter'', and as such, the "Hunter Arts" and "Prowler" Modes from ''Generations'' were not included. However, they have re-evaluated all the existing weapon classes to add new moves and abilities to provide a fresh take on the series for veteran players. While their main ''Monster Hunter'' development team from Osaka developed the core, Capcom brought in other programmers familiar with the newer consoles to help with bringing the game to those systems. The game uses a modified version of Capcom's internally developed MT Framework engine which provided a minimum of 30 frames per seconds on all platforms. The
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and the
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version includes ultra-high resolutions and other improved features for the PlayStation 4 Pro and
Xbox One X The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series. It was first released in North America, parts of Europe, Australia, and South ...
. When they had started development, neither of these console refreshes had been announced, and by the time the specifications for both were released (around 2016), Capcom recognized they did not have time to evaluate the specifications fully without changing the release window, but were aided by support of both Sony and Microsoft to help make ''World'' run efficiently on these newer consoles. For these, the game includes options to run between a detailed graphical version, lowering the game's framerate, or with reduced graphical details to maintain a high framerate. Tsujimoto and Tokuda said the delay on the Windows version release was to make sure it was "optimized and fine-tuned for the PC as much as possible", with all work being done internally within Capcom to avoid treating the game as an outsourced port. They also seek to have ''Monster Hunter: World'' support a wide variety of personal computer configurations, and need the additional time to achieve this broad range. Additionally, the Windows platform lacks the built-in matchmaking that is in
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or
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, requiring them to build their own version for this. Tsujimoto announced in January 2018 that they are aiming for a Windows release in the second half of 2018, looking to get the console versions released so that they can spend their full attention towards the Windows port. There are no plans for ''Monster Hunter: World'' to be released for the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
. Fujioka and Tokuda said that development started well before the Nintendo Switch was announced, and had focused the game to best play on the PlayStation 4 and Xbox One.


Release

Announced at
E3 2017 The Electronic Entertainment Expo 2017 (E3 2017) was the 23rd E3, during which hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
, ''Monster Hunter: World'' was released worldwide for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
on January 26, 2018. In addition to digital and normal physical releases, the game was shipped with a Collector's Edition that includes an art book, a CD with the game's soundtrack, and a statue of one of the monsters from the game. A limited run of PlayStation 4 Pro consoles emblazoned with ''Monster Hunter: World'' art was released in Japan on December 7, 2017. A three-disc original soundtrack of the game's music was released in Japan on February 14, 2018, composed by Tadayoshi Makino, Zhenlan Kang, Akihiko Narita, and Yuko Komiyama. A limited demo, exclusive to
PlayStation Plus PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
members, was offered from December 9–12, 2017; the demo included practice areas for all fourteen weapon types, and three hunting quests that can be completed alone in solo play or using the networked cooperative support planned for the full game. Players that completed the three quests received bonus in-game items and a cosmetic item when the main game was released. A second demo period for PlayStation 4, no longer requiring PlayStation Plus, ran between December 22–26, 2017, and a final beta period, adding one additional quest, ran from January 19–22, 2018. Originally announced alongside the console versions, a
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
version was released on August 9, 2018. Tsujimoto said while they will try to release new content updates for all platforms as soon as possible, the Windows version may see updates come out later; for this reason, they do not anticipate supporting
cross-platform play In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of Gamer, players using different video game hardware to play with each other simultaneously. ...
between versions. The initial version was released with graphics parity with the console versions, with plans to offer a post-release patch for graphic updates; this patch was released for free in April 2019, and included both high-definition textures and additional graphics options for players. With its major ''Iceborne'' title update in April 2020, Capcom plans that all future updates will be simultaneous between the Windows and console versions.
Tencent Tencent Holdings Ltd. ( zh, s=腾讯, p=Téngxùn) is a Chinese Multinational corporation, multinational technology Conglomerate (company), conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimed ...
managed the release of ''World'' for personal computer users in China via its WeGame platform. However, less than a week after its release, Tencent was forced to pull sales of the games, after there were numerous complaints made to Chinese authorities about the online content of the game. Normally, the State Administration of Radio and Television (SART) would have issued a license for Tencent to distribute the game after reviewing it for content, but SART has not issued any licenses for video games since March 2018, after the agency was reformed by the government to strengthen the government's oversight of online activities. While players could still play the game in offline mode, Tencent offered full refunds over the following two weeks.


Cross-promotional content

As with previous games in the series, ''Monster Hunter: World'' has offered limited time quests that involve cross-promotion of other Capcom properties and from other third-parties. PlayStation 4 players can play as Aloy from ''
Horizon Zero Dawn ''Horizon Zero Dawn'' is a 2017 action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment for the PlayStation 4. A port to Windows was released in 2020 as the first in a series of PlayStation exclusi ...
''. Since release, other events have offered costumes and other elements based on ''
Mega Man ''Mega Man'' (known as in Japan) is a video game franchise developed and published by Capcom, featuring the Mega Man (character), protagonist of the same name. The Mega Man (1987 video game), original game was released for the Nintendo Enter ...
'', ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'' Ryu and
Sakura The cherry blossom, or sakura, is the flower of trees in ''Prunus'' subgenus '' Cerasus''. ''Sakura'' usually refers to flowers of ornamental cherry trees, such as cultivars of ''Prunus serrulata'', not trees grown for their fruit (although ...
, and ''
Devil May Cry is a science fantasy action-adventure game franchise created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante (Devil May Cry), Dante and his efforts to thwart various demon invas ...
''
Dante Dante Alighieri (; most likely baptized Durante di Alighiero degli Alighieri; – September 14, 1321), widely known mononymously as Dante, was an Italian Italian poetry, poet, writer, and philosopher. His ''Divine Comedy'', originally called ...
. A cross-promotional event for ''Monster Hunter: World'' and ''
Final Fantasy XIV ''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced ...
'' was released in both games in August 2018. Players of ''Final Fantasy XIV'' may fight ''Monster Hunter'' Rathalos, while players from ''World'' may fight the ''Final Fantasy'' monster Behemoth. This collaboration had been several years in the making; during the rebuilding of ''Final Fantasy XIV'' around 2011, Tsujimoto contacted ''Final Fantasy XIV'' director Naoki Yoshida, a friend from years prior, and, recognizing the scope of rebuilding, offered any help they could from the Capcom and ''Monster Hunter'' teams. While Yoshida declined the offer at the time, both recognized they wanted their respective games to be of equal quality and success. Yoshida later met with Tsujimoto at the start of ''Monster Hunter: World'' development. Learning that Capcom was seeking to expand ''Monster Hunter'' to a global audience, Yoshida offered the idea of the potential cross-promotion between their games, and the two began working out the details and implementation. A cross-promotional event with the ''
Assassin's Creed ''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
'' series in late December 2018 gave the player the opportunity to gain armor pieces to mimic either the character of Ezio from '' Assassin's Creed II'' or Bayek from ''
Assassin's Creed Origins ''Assassin's Creed Origins'' is a 2017 action role-playing game developed by Ubisoft Montreal and published by Ubisoft. It is the tenth major installment in the ''Assassin's Creed'' series and the successor to ''Assassin's Creed Syndicate'' (20 ...
''. Another cross-promotion event first released in February 2019 includes '' The Witcher 3: Wild Hunt'', allowing the player to hunt as Geralt of Rivia or Ciri. Similar cross-promotional content continued with ''Iceborne'', with a crossover with Capcom's ''
Resident Evil ''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' series in November 2019 bringing character outfits based on Leon S. Kennedy and Claire Redfield, alongside other elements from the series. A promotion event tying in with the ''Monster Hunter'' film was held in December 2020 ahead of the film's release.


Related media

Viz Media Viz Media, LLC is an American entertainment company headquartered in San Francisco, California, focused on publishing manga, and distribution and licensing Japanese anime, films, and television series. The company was founded in 1986 as Viz, ...
published the artbook for the game, ''Monster Hunter World Official Complete Works'', in Japan in January 2018, and has planned to publish the book with English translations in Western regions in mid-2020. Capcom has published the game's soundtrack as both retail packing, digital downloads, and part of several of its properties' soundtracks to streaming services like
Spotify Spotify (; ) is a List of companies of Sweden, Swedish Music streaming service, audio streaming and media service provider founded on 23 April 2006 by Daniel Ek and Martin Lorentzon. , it is one of the largest providers of music streaming services ...
. Steamforged Games launched a
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
to develop a licensed
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
based on ''Monster Hunter: World'' in April 2021 with expected publishing in September 2022. The campaign met its initial funding goals of €150,000 (~) within ten minutes of launching, and ultimately ended up raising €3,448,262 (~$4,144,121) from 20,398 backers (excluding Late Pledges). After its success, Steamforged expanded on the release with ''Monster Hunter World: Iceborne'' and ''Monster Hunter World: Wildspire Waste''. Upon release, GamesRadar praised it for the quality of its monster miniatures, high replayability, and varied playstyles. Polygon likewise praised its miniatures as "spectacular". Dexterto felt it was a successful adaptation of the video game, with strategic positioning and teamwork that emulated the monster-hunting mechanics.


Reception

''Monster Hunter: World'' received "universal acclaim" from critics on Xbox One and PlayStation 4, and a "generally favourable" reception on PC, according to
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. Reviewers generally praised the game for being able to retain and not sacrifice the core ''Monster Hunter'' formula while opening it up to be amenable for new players to the series, being able to take advantage of the higher processing power of consoles compared to handhelds to make the game's worlds feel more alive, though still noted that there are elements of learning the game mechanics and the difficulty curve that can still be somewhat daunting to inexperienced players. Prior to the game's release, long-time fans of the series established an unofficial "Adopt-A-Hunter" program, where players experienced to the series would be paired up with novice and new players to help teach them about many of the core gameplay strategies and subtle features of ''Monster Hunter: World''. The program was created by fans recognizing that ''World'' would likely be the first game in the series for many in the Western regions, and was designed to help these players understand the game and manage the steep learning curve as to help bring more players to the community and make the series successful in the West. While such efforts have been part of the ''Monster Hunter'' community since its release, the broader distribution of ''World'' was expected to be more amenable to this adoption program.


Sales

''Monster Hunter: World'' shipped over five million copies three days after release, including digital sales, which exceeded all other previous games in the series. According to ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'', 1.35 million copies were sold at retail in Japan during these three days, and an estimated 2 million sales including digital sales; these were accompanied by a boost in PlayStation 4 console sales in the same week, with over 140,000 consoles sold. Two weeks after release, Capcom announced that its overall shipment numbers had risen to 6million, making ''World'' the fastest-selling ''Monster Hunter'' game and the fastest-selling game of any of their properties. With this, ''World'' became Capcom's fourth highest-selling game.
NPD Group Circana, Inc., formerly known as Information Resources, Inc. and the NPD Group (previously National Purchase Diary Panel Inc. and NPD Research Inc.), is an American market research and technology company headquartered in Chicago. In 2017, NPD ra ...
reported that ''World'' was the top-selling game in the United States within both January and February 2018. Capcom announced that the game's combined physical shipments and digital sales were over eight million copies by April 2018, making ''World'' Capcom's highest-selling game and helping them reach their most profitable fiscal year in its history. Just prior to the game's Windows release, Capcom reported that the number had risen to more than 8.3million, which helped to raise its quarterly profit by nearly 50% from the previous year. Digital sales of the game challenged those of ''
PlayerUnknown's Battlegrounds ''PUBG: Battlegrounds'' (previously known as ''PlayerUnknown's Battlegrounds'') is a 2017 battle royale video game published by Krafton, and developed by Krafton's PUBG Studios. The game, which was inspired by the Japanese film '' Battle Ro ...
'' on Xbox One's marketplace, which had held the top sales position for two months prior; in the United States, ''World'' surpassed ''Battlegrounds'' in the second week of its release, while it came just behind ''Battlegrounds'' for the United Kingdom charts. On the PlayStation Network, ''World'' topped the store's online sales charts in both the United States and Europe for the month of January 2018. ''World'' also ranked first in Australia. At the 2018 PlayStation Awards, it received the Quadruple Platinum Prize for topping four million sales on the PlayStation 4 platform in Asia. During the month of July 2018, following the announcement of the Windows release of ''Monster Hunter: World'', pre-orders for the game were regularly on the top 10 selling games on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
. Additionally,
Tencent Tencent Holdings Ltd. ( zh, s=腾讯, p=Téngxùn) is a Chinese Multinational corporation, multinational technology Conglomerate (company), conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimed ...
, which manages the
WeGame WeGame is the primary gaming platform developed by the Chinese technology company Tencent. It serves as Tencent’s flagship game portal, offering a wide range of games, digital distribution services, and community features for players. History ...
distribution platform in China, reported they had seen over a million pre-orders during the month. On release on Steam, ''World'' saw over 240,000 concurrent players that day, the largest concurrent player count for any game on Steam at launch in 2018, and the largest of any Japanese-published game on Steam prior. In August 2018, Capcom announced that ''Monster Hunter: World'' had shipped over 10 million copies between all platforms, elevating the total sales of the ''Monster Hunter'' series to over 50 million units. With the Windows' release, the game once again ranked second in sales in the United States for August 2018, based on NPD Group's data. ''World'' was one of the top twelve highest-selling games on Steam in 2018, and was one of ten games on Steam that had a peak player count of over 100,000 during the year. Capcom reported that as of March 2019, the Windows platform was the second-highest for sales of ''World'' globally, which has led Capcom to identify the platform as essential for its further games, particularly in European markets such as Germany and Russia, in which the PC version was stated by Capcom's EMEA and UK marketing director to perform "extremely well". At a presentation at
Tokyo Game Show , commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
2018, Tsujimoto revealed that the game had crossed 10million shipments worldwide, the greatest ever for a ''Monster Hunter'' game, and that for the first time ever the shipments outside of Japan had surpassed those inside Japan, with overseas shipments accounting for 71%. The success of ''Monster Hunter: World'' was considered by Capcom to be a "driving force" for its profitability over the financial year ending March 31, 2019, reaching over 12 million in total units shipped and making the title the best-selling game in Capcom's history. Total global shipments had surpassed over 14 million by October 2019. Shortly after the Windows release of ''Iceborne'' on January 9, 2020, Capcom reported that total global shipments of the expansion on all platforms had exceeded 4 million, with total sales of ''World'' exceeding 15 million and bringing the total sales of the ''Monster Hunter'' series to over 61 million. By the end of Capcom's 2019 fiscal year on March 31, 2020, total shipments of ''World'' exceeded 15.5 million and ''Iceborne'' exceeded 5 million. ''World'' shipments surpassed 20 million units by October 2021, and ''Iceborne'' reached 8.5 million units sold as of September 2021. Following the December 2023 announcement of '' Monster Hunter Wilds'', Capcom launched a "Return to World" campaign to spur interest. This led to ''World'' rising to the top of simultaneous player counts on Steam during that month, with over 100,000 concurrent players at points. Capcom said following this that ''World'' had over 23 million sales by January 2024.


Accolades


Notes


References


External links

* {{JGA GOTY 2018 video games Action role-playing video games Open-world video games Monster Hunter Multiplayer and single-player video games PlayStation 4 games PlayStation 4 Pro enhanced games Video games developed in Japan Video games scored by Akihiko Narita Video games using Havok Windows games Xbox Cloud Gaming games Xbox One games Xbox One X enhanced games Video games with customizable avatars Japan Game Awards' Game of the Year winners