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MonoGame is a free and
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make
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and
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games run on other systems. It supports
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, Android,
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,
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,
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,
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,
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,
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and
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. It implements the
Microsoft XNA Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools with a managed runtime environment that Microsoft developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Wi ...
4 application programming interface (API). It has been used for several games, including ''
Bastion A bastion or bulwark is a structure projecting outward from the curtain wall of a fortification, most commonly angular in shape and positioned at the corners of the fort. The fully developed bastion consists of two faces and two flanks, with fi ...
'' and '' Fez''.


History

MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias and Silver Sprite by Bill Reiss. The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from
CodePlex CodePlex was a forge website by Microsoft. While it was active, it allowed shared development of open-source software. Its features included wiki pages, source control based on Mercurial, TFVC, Subversion or Git, discussion forums, issue tr ...
. These early versions only supported 2D sprite-based games. The last official 2D-only version was released as 2.5.1 in June 2012. Since mid-2013, the framework has begun to be extended beyond XNA4 with the addition of new features like RenderTarget3D, support for multiple GameWindows, and a new cross-platform command line content building tool.


Architecture

MonoGame attempts to fully implement the XNA 4 API. It accomplishes this across Microsoft platforms using SharpDX and DirectX. When targeting non-Microsoft platforms, platform specific capabilities are utilized by way of the OpenTK library. When targeting OS X, iOS, and/or Android, the
Xamarin Xamarin is a Microsoft-owned San Francisco-based software company founded in May 2011 by the engineers that created Mono, Xamarin.Android (formerly Mono for Android) and Xamarin.iOS (formerly MonoTouch), which are cross-platform implementatio ...
platform runtime is necessary. This runtime provides a tuned OpenTK implementation that allows the MonoGame team to focus on the core graphics tuning of the platform. The graphics capabilities of MonoGame come from either OpenGL, OpenGL ES, or DirectX. Since MonoGame version 3, OpenGL 2 has been the focus for capabilities. The earlier releases of MonoGame (2.5) used OpenGL 1.x for graphics rendering. Utilizing OpenGL 2 allowed for MonoGame to support shaders to make more advanced rendering capabilities in the platform. Content management and distribution continues to follow the XNA 4 ContentManager model. The MonoGame team has created a new content building capability that can integrate with Microsoft Visual Studio to deliver the same content building capabilities to Windows 8 Desktop that Windows 7 users had used in Microsoft XNA.


Games


See also

*
.NET Framework The .NET Framework (pronounced as "''dot net"'') is a proprietary software framework developed by Microsoft that runs primarily on Microsoft Windows. It was the predominant implementation of the Common Language Infrastructure (CLI) until bein ...
*
Mono (software) Mono is a free and open-source .NET Framework-compatible software framework. Originally by Ximian, it was later acquired by Novell, and is now being led by Xamarin, a subsidiary of Microsoft and the .NET Foundation. Mono can be run on many softw ...
*
Microsoft XNA Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools with a managed runtime environment that Microsoft developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Wi ...


References


External links

* {{DEFAULTSORT:MonoGame C Sharp libraries Cross-platform software Free computer libraries Free computer programming tools Free software programmed in C Sharp Mono (software) Software using the MS-PL license Video game development software