Modern elementary mathematics is the theory and practice of teaching
elementary mathematics
Elementary mathematics consists of mathematics topics frequently taught at the primary or secondary school levels.
In the Canadian curriculum, there are six basic strands in Elementary Mathematics: Number, Algebra, Data, Spatial Sense, Fin ...
according to contemporary research and thinking about learning. This can include
pedagogical
Pedagogy (), most commonly understood as the approach to teaching, is the theory and practice of learning, and how this process influences, and is influenced by, the social, political and psychological development of learners. Pedagogy, taken as ...
ideas,
mathematics education
In contemporary education, mathematics education, known in Europe as the didactics or pedagogy of mathematics – is the practice of teaching, learning and carrying out scholarly research into the transfer of mathematical knowledge.
Although ...
research frameworks, and
curricular material.
In practicing modern elementary mathematics, teachers may use new and emerging media and technologies like
social media
Social media are interactive media technologies that facilitate the creation and sharing of information, ideas, interests, and other forms of expression through virtual communities and networks. While challenges to the definition of ''social me ...
and
video games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedb ...
, as well as applying new teaching techniques based on the individualization of learning, in-depth study of the
psychology
Psychology is the scientific study of mind and behavior. Psychology includes the study of conscious and unconscious phenomena, including feelings and thoughts. It is an academic discipline of immense scope, crossing the boundaries betwe ...
of mathematics education, and integrating mathematics with
science
Science is a systematic endeavor that Scientific method, builds and organizes knowledge in the form of Testability, testable explanations and predictions about the universe.
Science may be as old as the human species, and some of the earli ...
,
technology
Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, scie ...
,
engineering
Engineering is the use of scientific method, scientific principles to design and build machines, structures, and other items, including bridges, tunnels, roads, vehicles, and buildings. The discipline of engineering encompasses a broad rang ...
and the
arts
The arts are a very wide range of human practices of creative expression, storytelling and cultural participation. They encompass multiple diverse and plural modes of thinking, doing and being, in an extremely broad range of media. Both ...
.
General practice
Areas of mathematics
Making all areas of mathematics accessible to young children is a key goal of modern elementary mathematics. Author and academic Liping Ma calls for "profound understanding of fundamental mathematics" by elementary teachers and parents of learners, as well as learners themselves.
*
Algebra
Algebra () is one of the areas of mathematics, broad areas of mathematics. Roughly speaking, algebra is the study of mathematical symbols and the rules for manipulating these symbols in formulas; it is a unifying thread of almost all of mathem ...
: Early algebra covers the approach to elementary mathematics which helps children generalize number and set ideas.
*
Probability
Probability is the branch of mathematics concerning numerical descriptions of how likely an Event (probability theory), event is to occur, or how likely it is that a proposition is true. The probability of an event is a number between 0 and ...
and
statistics: Modern technologies make probability and statistics accessible to elementary learners with tools such as computer-assisted data visualization.
*
Geometry
Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is c ...
: Specially developed physical and
virtual manipulatives, as well as interactive geometry software, can make geometry (beyond basic sorting and measuring) available to elementary learners.
*
Calculus
Calculus, originally called infinitesimal calculus or "the calculus of infinitesimals", is the mathematics, mathematical study of continuous change, in the same way that geometry is the study of shape, and algebra is the study of generalizati ...
: New innovations, such as Don Cohen's map to calculus, which was developed using children's work and level of understanding, is making calculus accessible to elementary learners.
*
Problem solving
Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business an ...
: Creative problem solving, which contrasts with exercises in arithmetic, such as adding or multiplying numbers, is now a major part of elementary mathematics.
Other areas of mathematics such as
logical reasoning
Two kinds of logical reasoning are often distinguished in addition to formal deduction: induction and abduction. Given a precondition or ''premise'', a conclusion or '' logical consequence'' and a rule or ''material conditional'' that implies the ...
and
paradox
A paradox is a logically self-contradictory statement or a statement that runs contrary to one's expectation. It is a statement that, despite apparently valid reasoning from true premises, leads to a seemingly self-contradictory or a logically u ...
es, which used to be reserved for advanced groups of learners, are now being integrated into more mainstream curricula.
Use of psychology
Psychology
Psychology is the scientific study of mind and behavior. Psychology includes the study of conscious and unconscious phenomena, including feelings and thoughts. It is an academic discipline of immense scope, crossing the boundaries betwe ...
in mathematics education is an applied research domain, with many recent developments relevant to elementary mathematics. A major aspect is the study of motivation; while most young children enjoy some mathematical practices, by the age of seven to ten many lose interest and begin to experience
mathematical anxiety
Mathematical anxiety, also known as math phobia, is anxiety about one's ability to do mathematics.
Math Anxiety
Mark H. Ashcraft defines math anxiety as "a feeling of tension, apprehension, or fear that interferes with math performance" (2002, p.& ...
.
Constructivism
Constructivism may refer to:
Art and architecture
* Constructivism (art), an early 20th-century artistic movement that extols art as a practice for social purposes
* Constructivist architecture, an architectural movement in Russia in the 1920s a ...
and other learning theories consider the ways young children learn mathematics, taking child developmental psychology into account.
Both practitioners and researchers focus on children's memory,
mnemonic
A mnemonic ( ) device, or memory device, is any learning technique that aids information retention or retrieval (remembering) in the human memory for better understanding.
Mnemonics make use of elaborative encoding, retrieval cues, and image ...
devices, and computer-assisted techniques such as
spaces repetition. There is an ongoing discussion of relationships between memory, procedural fluency with
algorithms
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
, and conceptual understanding of elementary mathematics. Sharing songs, rhymes, visuals and other mnemonics is popular in teacher social networks.
The understanding that young children benefit from hands-on learning is more than a century old, going back to the work of
Maria Montessori
Maria Tecla Artemisia Montessori ( , ; August 31, 1870 – May 6, 1952) was an Italian physician and educator best known for the philosophy of education that bears her name, and her writing on scientific pedagogy. At an early age, Montessori e ...
. However, there are modern developments of the theme. Traditional manipulatives are now available on computers as
virtual manipulatives, with many offering options not available in the physical world, such as zoom or cross-section of geometric shapes.
Embodied mathematics, such as studies of
numerical cognition
Numerical cognition is a subdiscipline of cognitive science that studies the cognitive, developmental and neural bases of numbers and mathematics. As with many cognitive science endeavors, this is a highly interdisciplinary topic, and includes ...
or gestures in learning, are growing research topics in mathematics education.
Accommodating individual students
Modern tools such as computer-based
expert system
In artificial intelligence, an expert system is a computer system emulating the decision-making ability of a human expert.
Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as if� ...
s allow higher individualization of learning. Students do mathematical work at their own pace, providing for each student's
learning style
Learning styles refer to a range of theories that aim to account for differences in individuals' learning. Although there is ample evidence that individuals express personal preferences for how they prefer to receive information, few studies have ...
, and scaling the same activity for multiple levels.
Special education
Special education (known as special-needs education, aided education, exceptional education, alternative provision, exceptional student education, special ed., SDC, or SPED) is the practice of educating students in a way that accommodates th ...
and
gifted education
Gifted education (also known as gifted and talented education (GATE), talented and gifted programs (TAG), or G/T education) is a broad group of special practices, procedures, and theories used in the education of children who have been identified a ...
in particular require level and style accommodations, such as using different presentation and response options. Changing some aspects of the environment, such as giving an auditory learner headphones with quiet music, can help children concentrate on mathematical tasks.
Modern learning materials, both computer and physical, accommodate learners through the use of
multiple representation, such as graphs, pictures, words, animations, symbols, and sounds. For example, recent research suggests that sign language isn't only a means of speaking for those who are deaf, but also a visual approach to communication and learning, appealing to many others students and particularly helping with mathematics.
Another aspect of individual education is child-led learning, which is called
unschooling
Unschooling is an informal learning that advocates learner-chosen activities as a primary means for learning. Unschoolers learn through their natural life experiences including play, household responsibilities, personal interests and curiosity ...
when it encompasses most of the child's experiences. Child-led learning means incorporating mathematically rich projects that stem from personal interests and passions. Educators who support child-led learning need to provide tasks that are open to interpretation, and be ready to improvise, rather than prepare lessons ahead of time. This modern approach often involves seizing opportunities for discovery, and learning as the child's curiosity demands. This departure from conventional structured learning leaves the child free to explore his/her innate desires and curiosities. Child-led learning taps into the child's intrinsic love of learning.
Problem solving
Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business an ...
can be an intensely individualized activity, with students working in their own ways and also sharing insights and results within groups. There are many means to one end, emphasizing the importance of creative approaches. Promoting discourse and focusing on language are important concepts for helping each students participate in problem solving meaningfully.
Data-based assessment and comparison of learning methods, and ways children learn, is another big aspect of modern elementary mathematics.
Use of emerging technologies
Computation technology
Modern computation technologies change elementary mathematics in several ways. Technology reduces the amount of attention, memory, and computation required by users, making higher mathematical topics accessible to young children. However, the main opportunity technology provides is not in making traditional mathematical tasks more accessible, but in introducing children to novel activities that are not possible without computers.
For example, computer modeling allows children to change parameters in virtual systems created by educators and observe emergent mathematical behaviors, or remix and create their own models. The pedagogical approach of
constructionism describes how creating algorithms, programs and models on computers promotes deep mathematical thinking. Technology allows children to experience these complex concepts in a more visual manner.
Computer algebra system
A computer algebra system (CAS) or symbolic algebra system (SAS) is any mathematical software with the ability to manipulate mathematical expressions in a way similar to the traditional manual computations of mathematicians and scientists. The ...
s are software environments that support and scaffold working with symbolic expressions. Some computer algebra systems have intuitive, child-friendly interfaces and therefore can be used in
Early Algebra.
Interactive geometry software
Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a ...
supports creation and manipulation of geometric constructions. Both computer algebra systems and interactive geometry software help with several cognitive limitations of young children, such as attention and memory. The software scaffolds step-by-step procedures, helping children focus attention. It has "undo" capabilities, lowering frustration when errors happen, and promoting creativity and exploration. Also, such software supports
metacognition
Metacognition is an awareness of one's thought processes and an understanding of the patterns behind them. The term comes from the root word '' meta'', meaning "beyond", or "on top of".Metcalfe, J., & Shimamura, A. P. (1994). ''Metacognition: knowi ...
by making all steps in a problem or a construction visible and editable, so children can reflect on individual steps or the whole journey.
Social media
Online communities and forums allow educators, researchers and students to share, discuss and remix elementary mathematical content they find or create. Sometimes, traditional media such as texts, pictures and movies are digitized and turned into online social objects, such as
open textbook
An open textbook is a textbook licensed under an open license, and made available online to be freely used by students, teachers and members of the public. Many open textbooks are distributed in either print, e-book, or audio formats that may be do ...
s. Other times, web-native mathematical objects are created, remixed and shared within the integrated authoring and discussion environment, such as applets made with
Scratch
Scratch or scratching may refer to:
Science and technology
* Scratch (programming language), an educational programming language developed by MIT Media Lab
* Scratch space, space on the hard disk drive that is dedicated for only temporary stor ...
or
Geogebra
GeoGebra (a portmanteau of ''geometry'' and ''algebra'') is an interactive geometry, algebra, statistics and calculus application, intended for learning and teaching mathematics and science from primary school to university level. GeoGebra is ...
constructions.
Rich media
Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, variou ...
, including video, virtual manipulatives, interactive models and mobile applications is a characteristic feature of online mathematical communication. Some global collaboration projects between teachers or groups of students with teachers use the web mostly for communication, but others happen in virtual worlds, such as
Whyville
Whyville is an educational Internet site geared towards children from ages 8–14+ founded and managed by Numedeon, Inc. Whyville engages its users in learning about a broad range of topics, including science, business, art and geography. Whyvi ...
.
Professional development for elementary mathematics educators uses social media in the form of online courses, discussion forums, webinars, and web conferences. This supports teachers in forming
PLNs (Personal Learning Networks). Some communities include both students and teachers, such as Art of Problem Solving.
Teaching mathematics in context
Games and play
Learning through play is not new, but the themes of computer and mobile games are relatively more modern. Most teachers now use games in elementary classrooms, and most children in developed countries play learning games at home. Computer games with intrinsically mathematical
game mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
can help children learn novel topics. More extrinsic game mechanics and
gamification
Gamification is the strategic attempt to enhance systems, services, organizations, and activities by creating similar experiences to those experienced when playing games in order to motivate and engage users. This is generally accomplished thro ...
can be used for time and task management, fluency, and memorization. Sometimes it's not obvious what mathematics children learn by "just playing," but basic spatial and numerical skills gained in free play help with mathematical concepts.
Some
abstract games such as
chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
can benefit learning mathematics by developing systems thinking, logic, and reasoning.
Roleplaying games
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
invite children to become a character who uses mathematics in daily life or epic adventures, and often use mathematical storytelling. Sandbox, also called
open world games, such as
Minecraft
''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before bein ...
help children explore patterns, improvise, be mathematically artistic, and develop their own algorithms.
Board game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.
Many board games feature a ...
s can have all of the above aspects, and also promote communication about mathematics in small groups.
Teachers working with disadvantaged kids note especially large mathematical skill gains after using games in the classroom, possibly because kids don't play such games at home.
Many teachers, parents and students design their own games or create versions of existing games. Designing mathematically rich games is one of staple tasks in
constructionism.
There is a concern that children who use computer games and technology in general may be more stressed when exposed to pen-and-paper tests.
Family mathematics and everyday mathematics
While learning mathematics in daily life, such as cooking and shopping, can't be considered modern, social media provides new twists. Online networks help parents and teachers share tips on how to integrate daily routines and more formal mathematical learning for children. For example, the "Let's play math" blog hosts carnivals for sharing family mathematics ideas, such as using egg cartoons for quick mathematical games.
School tasks may involve families collecting data and aggregating it online for mathematical explorations. Pastimes such as
geocaching
Geocaching is an outdoor recreational activity, in which participants use a Global Positioning System (GPS) receiver or mobile device and other navigational techniques to hide and seek containers, called "geocaches" or "caches", at specific ...
involve families sharing mathematically rich sporting activities that depend on GPS systems or mobile devices. Museums, clubs, stores, and other public places provide
blended learning
Blended learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical pla ...
opportunities, with visiting families accessing science and mathematics activities related to the place on their mobile devices.
, social sciences, and the arts
In the last several decades, many prominent mathematicians and mathematics enthusiasts embraced mathematical arts, from popular
fractal art
Fractal art is a form of algorithmic art created by calculating fractal objects and representing the calculation results as still digital images, animations, and media. Fractal art developed from the mid-1980s onwards. It is a genre of computer ...
to
origami
) is the Japanese art of paper folding. In modern usage, the word "origami" is often used as an inclusive term for all folding practices, regardless of their culture of origin. The goal is to transform a flat square sheet of paper into a f ...
. Likewise, elementary mathematics is becoming more artistic. Some popular topics for children include
tessellation
A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called ''tiles'', with no overlaps and no gaps. In mathematics, tessellation can be generalized to higher dimensions and a variety of ge ...
,
computer art
Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many tr ...
,
symmetry, patterns, transformations and reflections. The discipline of
ethnomathematics In mathematics education, ethnomathematics is the study of the relationship between mathematics and culture. Often associated with "cultures without written expression", it may also be defined as "the mathematics which is practised among identifiabl ...
studies relationships between mathematics and cultures, including arts and crafts. Some hands-on activities, such as creating tiling, can help children and grown-ups see mathematical art all around them.
Project-based learning
Project-based learning (PBL) is a student-centered pedagogy that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. Students l ...
approaches help students explore mathematics together with other disciplines. For example, children's
robotics
Robotics is an interdisciplinarity, interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist human ...
projects and competitions include mathematical tasks.
Some elementary mathematical topics, such as
measurement, apply to tasks in many professions and subject areas.
Unit studies centered on such concepts
contrast with project-based learning, where students use many concepts to achieve the project's goal.
See also
*
Natural math
References
{{Mathematics education
Mathematics education