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''Dan Bunten's Modem Wars'' is a
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
game developed by Ozark Softscape and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted th ...
in 1988 for the Commodore 64. A version for
IBM PC compatible IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones ...
s was released in 1989. ''Modem Wars'' is played over a
modem A modulator-demodulator or modem is a computer hardware device that converts data from a digital format into a format suitable for an analog transmission medium such as telephone or radio. A modem transmits data by modulating one or more c ...
connection between two machines (via telephone or null modem serial connection), with both players controlling a group of robotic units trying to eliminate the opponent's command center. Features such as
fog of war The fog of war (german: links=no, Nebel des Krieges) is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, ...
, varied unit types, terrain, and formations, all now standards in the genre, are included. The game has a replay feature, referred to as a "game film". A separate utility allows replays to be uploaded to
bulletin board system A bulletin board system (BBS), also called computer bulletin board service (CBBS), is a computer server running software that allows users to connect to the system using a terminal program. Once logged in, the user can perform functions such ...
s for sharing.


Gameplay

Each player is presented with a map of which they control the lower half. Across the center is a line, below which they can set up their units. Each unit which crosses this line gains a point. If the ComCen crosses it, many additional points are scored. A second line is three quarters of the way up the screen; crossing it with units gives additional points. Crossing it with the ComCen is one way to win the game. The map is made up of multiple types of terrain. Most of the space is clear, but there are also woods, which slow movement and reduce visibility, and hills, which slow movement and allow units atop them to have a small range and damage bonus, while those climbing have a small damage penalty. Optionally, a Recycler space can be made available, which will regenerate destroyed units. A recycled unit must be moved off the Recycler for another unit to appear, and it can be blocked by enemy units. There are three options: None, Half, and Full; Half will recycle only half the units you've lost. The bulk of the player's army consists of Grunts, which have respectable capabilities. There is a modest contingent of Riders, which are faster than Grunts, but which have less firepower and armor. In total, there are just enough Grunts and Riders to stretch all the way across the width of the screen. Next is a small contingent of Boomers, which are artillery pieces. They have longer range and do significant damage to other units except other Boomers. Each of the three Spies is a fast, rugged unit with extended range sensors, but no weapons, which are useful for finding enemy units, especially the ComCen. Spies are also very useful for blocking the enemy Recycler, if present. Lastly is the Command Center, aka the Quarterback, aka the ComCen. The ComCen is the player's seat in the battle. It has a limited number of missiles for self-defense, heavy armor, and a radar screen which is capable of spotting enemy spies. If it uses its missiles, it becomes visible on the main map and enemy radar screen for several seconds. The ComCen also carries a small number of drones, which are frequently used against a discovered enemy ComCen. The drones are remotely piloted bombs (similar in concept to a cruise missile) and had limited fuel before they would explode. A player losing on points could in effect, throw a "Hail Mary" by piloting remaining drones to the enemy ComCen to knock it out. Destroying the enemy ComCen is another way to win. Units can be collected into groups for easier management. Units also have two special modes of operation. First is Digging In. A dug-in unit deals additional damage at longer range and takes less damage from enemy fire, but can't move. It takes a few seconds to dig in or out, though units can start the game dug in. The second mode is Shadow mode, which reduces the distance at which other units can see it; however, while in this mode, it cannot see or shoot. The ComCen cannot use either of these modes. There are three ways to win the game: getting the player's ComCen across the opposing goal line, 3/4 of the way across the screen; knocking out the enemy ComCen; and having the highest score when time runs out. Points are scored by sending units across the middle and the goal lines.


Development

The game was developed under the title ''Sport of War''. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
'' noted this was the easiest way to understand the game, saying: "You play the game as a wargame, but you accumulate points as if it were a sports game". The name was changed to ''Modem Wars'' to call attention to how the game is intended to be played against other humans via modem. The computer AI opponent is referred to as a "solo trainer", and ''CGW'' recommended against buying the game for those planning to only play against the computer. ''Modem Wars'' uses 4-byte packets for each "move", deltas to determine game states, and storage of those deltas to allow for after-game replays.


Reception

In ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
s review from February 1989, Daniel Hockman noted designer
Danielle Bunten Berry Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game '' M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' T ...
's intentions for the game: In a 1992 survey of science fiction games, ''Computer Gaming World'' gave the title three of five stars. A 1994 survey of strategic space games set in the year 2000 and later gave the game two-plus stars out of five, stating that "it may have been ahead of its time". The magazine in 1996 ranked it sixth on a list of the most innovative computer games. In 2004, Scott Sharkey of ''
1up.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
'' compared ''Modem Wars'' to the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
real-time strategy game ''
Herzog Zwei (, German for "'' Duke Two''") is a real-time strategy video game developed by Technosoft and published by Sega for the Mega Drive/Genesis. An early real-time strategy game, it predates the genre-popularizing ''Dune II''. It was released first ...
'', saying it was perhaps "the closest predecessor".


References


External links

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''Modem Wars''
at Gamebase 64 {{Dani Bunten 1988 video games Commodore 64 games Danielle Bunten Berry games DOS games Electronic Arts games Ozark Softscape games Real-time strategy video games Real-time tactics video games Video games developed in the United States Multiplayer and single-player video games