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''Project Milo'' (also referred to as ''Milo and Kate'') was a project in development by
Lionhead Studios Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson (British game designer), Steve Jackson. The company is best known for the ''Black & White (series), Bl ...
for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
video game console. Formerly a secretive project under the early codename "Dimitri", ''Project Milo'' was unveiled at the
2009 2009 was designated as the International Year of Astronomy by the United Nations to coincide with the 400th anniversary of Galileo Galilei's first known astronomical studies with a telescope and the publication of Astronomia Nova by Joha ...
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
(E3) in a demonstration for
Kinect Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB color model, RGB cameras, and Thermographic camera, infrared projectors and detectors that map dep ...
, as a "controller-free" entertainment initiative for the Xbox 360 based on depth-sensing and pattern recognition technologies. The project was a
tech demo A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of sho ...
to showcase the capabilities of Kinect and was not released, despite conflicting reports that the project was an actual game.


Development

The project began as work on an "emotional AI (
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
)" after Lionhead had finished work on '' Black & White'' in 2001. The project was code named Dimitri, after the godson of Lionhead creative director
Peter Molyneux Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', ''Dungeon Keeper'', and '' Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: Wh ...
. Details revealed about the project led some to speculate that "Dimitri" had become ''
Fable II ''Fable II'' is a 2008 action role-playing video game developed by Lionhead Studios and published by Microsoft Game Studios for Xbox 360. The game is the second installment in the ''Fable'' game series, and the sequel to 2004's ''Fable''. The ...
'', but a 2006 interview with Molyneux confirmed that the projects were separate. For several years the development of Dimitri remained "experimental", resulting in scarce news updates during this phase of development. In later interviews, Molyneux began to refer to the project as "Project X". During their press briefing at the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
in June 2009, Lionhead's parent company Microsoft unveiled Kinect, then known as Project Natal, during which it featured a presentation clip from Molyneux demonstrating a woman naturally interacting with a virtual character, referred to as "Milo." In an interview with
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
after the press conference, Molyneux confirmed that the demonstration was of the previously-known "Dimitri," and would be a game developed around Kinect, titled ''Milo and Kate''. In the game, players would interact with a 10-year-old child (Milo or Millie, selected at the start) and a dog named Kate, playing through a story. According to Molyneux, work on the Kinect-specific elements started in December 2008. The game would also feature an in-game store, for purchasing items to enhance gameplay. ''Milo'' had an AI structure that responded to human interactions, such as spoken word, gestures, or predefined actions in dynamic situations. The game relied on a
procedural generation In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. I ...
system which was constantly updating a built-in "dictionary" that was capable of matching key words in conversations with inherent voice-acting clips to simulate lifelike conversations. Molyneux claimed that the technology for the game was developed while working on ''
Fable Fable is a literary genre defined as a succinct fictional story, in prose or verse, that features animals, legendary creatures, plants, inanimate objects, or forces of nature that are anthropomorphized, and that illustrates or leads to a parti ...
'' and ''Black & White''. However, the game was not present at Microsoft's E3 press briefing the following year. Further confusion arose later in the month with a statement by Microsoft's Aaron Greenberg stating that the game was not a product they were planning to bring to market, but was more of an internal tech demo. This was later refuted by Molyneux who stated that he would reveal a more advanced version of ''Milo'' during his TEDGlobal talk in Oxford in July 2010. Molyneux went on to hint at difficulties in getting Microsoft to see Milo as a full game. Molyneux said "The biggest challenge for us is convincing people (Microsoft) what we're doing is actually going to work, is going to reach a new audience, is going to be an idea that people love." At the TED conference in Oxford in July 2010, more footage was shown. Players could make crucial decisions in Milo's life, or smaller ones such as squashing a snail or not. During the conference it was shown that Milo could be taught how to skip stones. The demonstration also indicated that users were only able to talk to Milo when a red microphone image appeared on the screen. In September 2010, Eurogamer ran a story, citing an unnamed source, stating that work on Milo had been halted, and that the Milo tech would be used in a "Fable themed Kinect game". This story was seemingly backed up by Microsoft's Alex Kipman in a November 2010 interview with Gamesindustry.biz, declaring that ''Project Milo'' "was never a product" and "was never announced as a game". However, an interview with the drama director of the game was released in March. It showed part of the creation process that he had to go through and some brief sections of gameplay. Completion of the project was also hinted in the interview. Molyneux later stated in a May 2025 interview that when they first started work on Project Milo, they were basing it on the capabilities of the prototype Kinect; as Microsoft refined the device, they discovered each Kinect unit would have cost thousands of dollars, well beyond expectations for consumers. Microsoft subsequently cut back on the Kinect capabilities and to focus on more casual games that use motion controls. According to Molyneux "Then, the death blow of Milo, which still breaks my heart to this day, was that it was decided that Kinect shouldn't be a gaming device: it should be a party device. You should play a sports game with it, or dancing games with it. So, it just didn't fit into the Microsoft portfolio, and unfortunately the project was cancelled." At the 2011 Game Developer's Conference, Lionhead lead programmer Ben Sugden showcased a new graphics technology used in ''Project Milo'' for upcoming Xbox 360 titles. At E3 2011, '' Fable: The Journey'' was announced, which includes elements from ''Milo'', including voice and emotion recognition. In a May 2012 interview with Eurogamer, Lionhead creative director Gary Carr confirmed that a number of Kinect features from ''Project Milo'' had been implemented in '' Fable: The Journey''.


References


External links


Molyneux video interview
{{Lionhead Studios Cancelled Xbox 360 games Kinect games Lionhead Studios games Microsoft games Game artificial intelligence Technology demonstrations