Mike Carr (born September 4, 1951) is a writer and game designer.
Career
Early years
While still a teenager living in Saint Paul in 1968, Carr created a game called ''
Fight in the Skies'' (also known as ''Dawn Patrol''). He was invited to present and referee the game at the very first
Gen Con
Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing ...
convention in
Lake Geneva, Wisconsin
Lake Geneva is a city in the U.S. state of Wisconsin. Located in Walworth County and situated on Geneva Lake, it is home to an estimated 8,105 people as of 2019, up from 7,651 at the 2010 census. It is located about 40 miles southwest of Mil ...
, but had to convince his parents to drive him to Lake Geneva for the weekend.
While at Gen Con, he met the convention's organizer,
Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson.
In the 1960s, Gygax created an ...
, and quickly became an acquaintance.
Three years later, he co-authored ''
Don't Give Up The Ship!'' with Gygax and
Dave Arneson
David Lance Arneson (; October 1, 1947Minnesota Department of Health. ''Minnesota Birth Index, 1935–2002'' atabase on-line Provo, UT, USA: The Generations Network, Inc., 2004. – April 7, 2009) was an American game designer best known ...
. Carr began
wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
with the
International Federation of Wargamers
The International Federation of Wargaming (IFW) was a wargaming club operated from 1967 to early 1970s.
Formation
Founded by Bill Speer, Gary Gygax, and Scott Duncan in 1967, it emerged as a successor to an earlier club called the United States Co ...
as a teenager. After high school, Carr completed a Bachelor of Arts degree in History from
Macalester College
Macalester College () is a private liberal arts college in Saint Paul, Minnesota. Founded in 1874, Macalester is exclusively an undergraduate four-year institution and enrolled 2,174 students in the fall of 2018 from 50 U.S. states, four U.S t ...
before going on to work as a restaurant manager with
Ground Round in the mid-1970s.
TSR and Dungeons & Dragons
In 1976, at the invitation of Gygax, he joined
TSR, Inc., and wrote an introductory ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (T ...
'' module called ''
In Search of the Unknown'' in 1979. Since it was included with the ''Dungeons & Dragons''
introductory box set, the module enjoyed a sizeable print run. Carr also served as the editor of the three central rulebooks for the more complex Advanced Dungeons & Dragons: ''
Monster Manual
The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for monsters in the '' Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover D&D book and inc ...
'', ''
Dungeon Masters Guide
The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game '' Dungeons & Dragons''. The ''Dungeon Master's Guide'' c ...
'' and ''
Players Handbook'', and he also wrote the foreword that appeared in the early editions of each of them. He also edited ''
Vault of the Drow'' (1978), ''
White Plume Mountain'' (1979), ''
The Village of Hommlet'' (1979), ''
The World of Greyhawk'' (1980), ''
The Keep on the Borderlands'' (1981), ''
Descent into the Depths of the Earth'' (1981), ''
Against the Giants'' (1981), and ''
Deep Dwarven Delve
''L3 Deep Dwarven Delve'' is a fantasy adventure module or "module
Module, modular and modularity may refer to the concept of modularity. They may also refer to:
Computing and engineering
* Modular design, the engineering discipline of desi ...
'' (not printed until 1999). He additionally co-edited (with
Tom Wham, Timothy Jones, and
Brian Blume) the first edition of ''
Gamma World
''Gamma World'' is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It borrowed heavily from Ward's earlier game, '' Metamorphosis Alpha''.
Setting
''Gamma World' ...
''. In the early 1980s Carr also authored three children's books which were published by TSR, including one in the ''
Endless Quest'' series entitled "Robbers & Robots".
Jon Peterson, for ''
Polygon
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two t ...
'', highlighted that Arneson's 1977 lawsuit over ''Basic Set'' royalties led to the creation of Carr's ''In Search of the Unknown'' module which showed that "a module like this
..could bring significant income to its author".
"As Arneson's lawsuit loomed, TSR made a very pointed substitution to the contents of the ''Basic Set''" by swapping in Carr's ''In Search of the Unknown'' module.
Peterson wrote, "it was a good idea to target a module at beginning dungeon masters — but it also had clear implications for the legal situation. Previously, when Arneson sought a 5% royalty on the whole contents of the ''Basic Set'', he was effectively asking for money that was going into Gygax's pocket. Now, he would instead be asking for money earmarked for his friend Mike Carr".
Carr received royalties for ''In Search of the Unknown'' when the module was sold alone and when it was included in the ''Basic Set''. After the September 1979 disappearance of
James Dallas Egbert III, ''Dungeons & Dragons'' received "mainstream notoriety. And with that, sales of the ''Basic Set'' rose dramatically. Right before the steam tunnel incident, the ''Basic Set'' might have sold 5,000 copies a month. By the end of 1979, it was trading over 30,000 copies per month, and only going up from there".
Following Carr's financial success due to his module being included in the boxed set, Gygax changed the module included with the ''Basic Set'' to ''Keep on the Borderlands'' which was a module he wrote.
After TSR
Carr left TSR in 1983.
That year, he was recruited by the noted Chicago commodities trader
Richard Dennis for training as one of the original "Turtle Traders," gaining expertise in technical trend trading before being let go with the rest of the class of recruits as the firm retrenched after losses in 1988.
Later, Carr spent time as a futures trader, an investment manager, manager of a marketing firm, a marketing consultant and most recently as a freelance writer, authoring snowmobile travel articles for several magazines.
[Hafeez, Zahida (September 10, 1998). "Hoop dreams: Broker gives back by helping league", '']Milwaukee Journal Sentinel
The ''Milwaukee Journal Sentinel'' is a daily morning broadsheet printed in Milwaukee, Wisconsin, where it is the primary newspaper. It is also the largest newspaper in the state of Wisconsin, where it is widely distributed. It is currently ...
'', p. 3. He is also involved in the production of ''Aerodrome'', a
fanzine
A fanzine (blend of '' fan'' and ''magazine'' or ''-zine'') is a non-professional and non-official publication produced by enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) for the pleasure of others who share t ...
founded by Carr in 1969 for devotees of the ''Dawn Patrol'' game.
Carr was honored in 2007 as the only person who had attended every Gen Con convention since 1968. His ''
Fight in the Skies'' game was also the only one that had been played at every Gen Con.
References
{{DEFAULTSORT:Carr, Mike
1951 births
20th-century American male writers
20th-century American writers
American fantasy writers
Board game designers
Dungeons & Dragons game designers
Living people