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''Might and Magic II: Gates to Another World'' (also known as ''Might and Magic Book Two: Gates to Another World'') is a
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
developed and published by
New World Computing New World Computing, Inc. was an American video game developer and video game publisher, publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the ''Might and Magic ...
in 1988. It is the sequel to '' Might and Magic Book One: The Secret of the Inner Sanctum''.


Gameplay

After the events of '' Might and Magic Book One: The Secret of the Inner Sanctum'', the adventurers who helped Corak defeat Sheltem on Varn take the "Gates to Another World" located in Varn to the land of CRON (Central Research Observational Nacelle). The land of Cron is facing many problems brought on by the encroachment of Sheltem and the adventurers must travel throughout Cron, into the four elemental planes and even through time to help Corak stop Sheltem from flinging Cron into its sun. While in many ways ''Might and Magic II'' is an updated version of the original, the improved graphics help greatly with navigation, and the interface added several functions that facilitated gameplay, such as a "delay" selector which allowed for faster or slower response times, and a spinning cursor when input was required - all features lacking in ''Might and Magic Book One''. As with ''Might and Magic Book One'', the player used up to six player-generated characters at a time, and a total of twenty-six characters could be created, who thereafter stayed at the various inns across Cron. To continue game continuity it was possible to "import" the characters developed from the first game. Additionally, ''Might and Magic II'' became the first game in the series to utilize "hirelings", predefined characters which could extend the party to eight active characters. Hirelings were controlled like regular characters but required payment each day; pay increased with
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
. Other new features include two new
character class In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. In role-playing games (RPGs), character classes ag ...
es, an increased number of spells, the introduction of class "upgrade"
quests A quest is a journey toward a specific mission or a goal. It serves as a Plot (narrative), plot device in mythology and fiction: a difficult Travel, journey towards a goal, often symbolic or Allegory, allegorical. Tales of quests figure promine ...
and more than twice the number of mini-quests. Also added was "secondary skills" such as ''mountaineering'' (necessary for travelling mountainous regions) and linguist (raising the character's intelligence, and necessary for reading certain messages). Each character could have up to two secondary skills. The game introduced an
automap A mini-map or minimap is a miniature map HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective ...
feature to the series, activated by training a character in the cartographer skill. Perhaps the most peculiar development in this game was the numeric scope. Character levels could reach 255 ((28)-1), at which point they could train without limit, provided they had enough gold.
Hit point Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
s could be extended as high as 65535 ((216)-1) and magic points up to 9999. To nearly any item, a "+" bonus could be added via an enchantment. This "+" bonus increased the weapon's damage or attribute bonus, as in ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'', but unlike ''D&D'' the ceiling on "+" bonuses was 63. ''Might and Magic II'' pitted the player's party against any one of 255 monsters varying from 1 hit point to 64000. Battles could consist of up to 255 opponents. While ''Might and Magic II'' remained a battle-focused game, there were many puzzles to be solved, and curiosities to be discovered. There is a cave with a sex-change device, for instance, and scattered about the land are seemingly nonsensical colored messages that eventually combines into useful hints (as in the first game). Most of the quests in the game require the player to solve puzzles rather than look for the next hack and slash battle.
Time travel Time travel is the hypothetical activity of traveling into the past or future. Time travel is a concept in philosophy and fiction, particularly science fiction. In fiction, time travel is typically achieved through the use of a device known a ...
was added, though its ramifications were practically nil with the exception of being necessary to fight the final boss. The taverns feature humorous culinary selections and there are various absurdities strewn about, such as the ability to get drunk off of too much ale, which would result in reduced abilities of the character. Stats can be increased at the annual circus, which requires a collection of cupie dolls to play the games. A character can belong to one of eight classes. Each class has at least one prime
statistic A statistic (singular) or sample statistic is any quantity computed from values in a sample which is considered for a statistical purpose. Statistical purposes include estimating a population parameter, describing a sample, or evaluating a hypot ...
which a character must equal or exceed to be a member of that class. All classes other than Knights or Barbarians also have special skills or abilities. All six classes featured in ''Might and Magic Book One'' are available in the sequel: Knight (must defeat the Dread Knight), Paladin (must slay the Frost Dragon), Archer (must stop Baron Wilfrey), Cleric (have to reunite the soul of Corak with his body), Sorcerer (must release both the good and the evil wizards from the Isle of the Ancients), and Robber. In addition two new classes are introduced: *Ninja: Ninja are specialized Robbers, having thieving abilities to a lesser degree, plus the ability to assassinate their opponents. Ninjas must assassinate the wicked enchantress Dawn. *Barbarian: Barbarians have high hit points and reasonable fighting abilities, though a limited selection of weapons and armour. Barbarians must kill the barbarian chieftain Brutal Bruno. There are many aspects of this game which were not standard for RPGs of the time. Characters aging during gameplay, and when reaching old age (~75) they would die randomly due to natural causes. The spell that reverses this process usually fails, resulting in increasing the character's age as opposed to decreasing it. However, paying a visit to a health spa on a resort isle can reduce the character's age. The ability to travel into the past, specifically nine different centuries, although only two of them seemed relevant to the main story and two to a sidequest. Class-specific quests and class-restricted areas, forcing the player to split up the party, or use different combinations of characters. In a departure from the
high fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Pres ...
flavour typical for RPGs, the last dungeon requires the player characters to board a spaceship and solve an encrypted message with a time limit in order to escape the planet.


Release

''Might and Magic II'' was ported to 14 different systems: five Western home computers, six Japanese home computers, and three gaming consoles. In particular, two ports for the Super Nintendo were developed by two separate teams: one exclusive for the Japanese SNES and a different one exclusive for the European SNES.


Reception

''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' reviewers gave the game 4 out of 5 stars, and 5 out of 5 stars for the Sega Genesis version. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' gave the game a mixed review, noting several bugs in the 1.0 version. The reviewer, Scorpia, also lamented the simple plotline, saying, "''Might & Magic II'' seems to have swerved off the path in the boring " monster mash/Monty Haul" direction, where ever-more-powerful characters with ever-more-powerful weapons fight ever-more-powerful monsters until it all escalates into the realm of the ludicrous." Van Caneghem later got revenge on Scorpia by naming a monster after her in the sequel. In 1991 the magazine also reviewed the Sega Genesis version, stating that while easy to play and with excellent graphics, the overemphasis on combat made the game "workmanlike" and "airless". In 1993 Scorpia stated that ''Might & Magic II'' was "not as good as the previous game on many counts (...) only for the devoted hack and slash crowd". In 1991, ''
PC Format ''PC Format'' was a computer magazine published in the United Kingdom by Future plc, and licensed to other publishers in countries around the world. In publication between 1991 and 2015, it was part of Future plc's ''Format'' series of magazines ...
'' placed ''Might and Magic II'' on its list of the 50 best computer games of all time.


Reviews

*''Player One'' (Sep, 1991) *''
Tilt Tilt may refer to: Music * Tilt (American band), a punk rock group, formed in 1992 * Tilt (British band), an electronic music group, formed in 1993 * Tilt (Polish band), a rock band, formed in 1979 Albums * ''Tilt'' (Cozy Powell album), 1981 ...
'' (May, 1989) *''Power Play'' (1989) *''Power Play'' (Apr, 1989) *''Consoles Plus'' (Sep, 1991) *''Video Games'' (Sep, 1991) *''
Mean Machines ''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom. History In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generatio ...
'' (Jul, 1991) *''
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'' (Dec, 1989) *''
Zero 0 (zero) is a number representing an empty quantity. Adding (or subtracting) 0 to any number leaves that number unchanged; in mathematical terminology, 0 is the additive identity of the integers, rational numbers, real numbers, and compl ...
'' (May, 1990) *''
Info Info is shorthand for "information Information is an Abstraction, abstract concept that refers to something which has the power Communication, to inform. At the most fundamental level, it pertains to the Interpretation (philosophy), interpr ...
'' (Nov, 1989) *''Enchanted Realms'' (Sep, 1990) *'' Games-X'' (Aug 08, 1991) *''Amiga Joker'' (Apr, 1990) *''neXGam'' (Dec 27, 2009) *''
ACE (Advanced Computer Entertainment) ''ACE'' (''Advanced Computer Entertainment'') is a discontinued multi-format computer and video game magazine, first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly ...
'' (Jun, 1990) *''Joker Verlag präsentiert: Sonderheft'' (1992) *''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' (EGM) (Jun, 1992) *''Video Games'' (May, 1994)


References


External links

* {{Might and Magic series 1988 video games Amiga games Apple II games Classic Mac OS games Commodore 64 games DOS games First-person party-based dungeon crawler video games FM-7 games Games commercially released with DOSBox Might and Magic MSX2 games NEC PC-8801 games NEC PC-9801 games New World Computing games Science fantasy role-playing video games Sega Genesis games Sharp X1 games Single-player video games Super Nintendo Entertainment System games Video game sequels Video games about ninja Video games about time travel Video games developed in the United States Video games scored by Atsuhiro Motoyama Video games with gender-selectable protagonists X68000 games