Micromanagement (computer Gaming)
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Micromanagement in gaming is the handling of detailed gameplay elements by the player. It appears in a wide range of games and genres, including
strategy video game Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy ...
s,
construction and management simulation Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy vide ...
s, and pet-raising simulations. Micromanagement has been perceived in different ways by game designers and players for many years: some perceive it as a useful addition to games that adds options and technique to the gameplay, something that is necessary if the game is to support top-level competitions; some enjoy opportunities to use tactical skill in strategic games; others regard it as an unwelcome distraction from higher levels of strategic thinking and dislike having to do a lot of detailed work. Some developers attempt to minimize micromanagement in a game's interface for this reason.


Combat

Detailed management of units in combat aims to maximize damage given to enemy units and minimize damage to the player's units. For standard combat units the most common techniques are: grouping units into formations, for example to keep lightly armored shooters behind and protected by more heavily armored
melee A melee ( or ) is a confused hand-to-hand combat, hand-to-hand fight among several people. The English term ''melee'' originated circa 1648 from the French word ' (), derived from the Old French ''mesler'', from which '':wikt:medley, medley'' and ...
units; concentrating the fire of all ranged units on one target and then a second, etc., to destroy threats as fast as possible; withdrawing seriously damaged units from combat, if repairing / healing them is cheaper than replacing them; "dancing" units that have taken some damage out of enemy weapons range and then back into combat once the enemy have locked on to another target; using
military tactics Military tactics encompasses the art of organizing and employing fighting forces on or near the battlefield. They involve the application of four battlefield functions which are closely related – kinetic or firepower, Mobility (military), mobil ...
such as flanking and
counterattack A counterattack is a tactic employed in response to an attack, with the term originating in "Military exercise, war games". The general objective is to negate or thwart the advantage gained by the enemy during attack, while the specific objecti ...
s; exploiting nontransitive ("circle of death" or "
rock-paper-scissors Rock, Paper, Scissors (also known by several other names and word orders) is an intransitive hand game, usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand. These shapes a ...
") power relationships between units; using cheap units to draw the enemy's fire away from more expensive units, gameplay especially typical of games of the
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
type. Micromanagement is even more necessary for units with special abilities, that can only be used infrequently. "Micromanagement" in this sense is often abbreviated to "micro", which can be used as a noun or a verb.


Versus macromanagement

There is sometimes confusion regarding the difference between micromanagement and
macromanagement Macromanagement is a style of leadership that is hands-off or from afar, allowing employees to have more freedom and control over their own work, while employers may shift their focus to strategic long-term goals. Contrary to micromanagement, wher ...
, normally abbreviated as 'micro' and 'macro' respectively. Macro generally refers to managing large quantities of tasks at the same time. For example, building units from various structures throughout the game while also building more structures, scouting, creating new bases, etc. This is different from micro, which is generally controlling small numbers of units and giving them very specific orders.


Economic

The range of possible economic micromanagement techniques is much wider than for combat, because strategy games' economies work in so many different ways. If the game uses "worker" units to gather resources and / or build things (a common technique in
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
games), one must make sure none are idle and that they are doing the right things, and must avoid letting enemy raiders destroy them. In some
turn-based Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is don ...
games one tells colonies what percentages of their efforts to put into various activities such as industrial growth, research, and building defenses or combat units; as colonies grow or the strategic situation changes, one has to check and adjust these ratios. In
Sid Meier Sidney K. Meier ( ; born February 24, 1954) is an American businessman and computer programmer. A programmer, designer, and producer of many strategy video games and simulation video games, including the ''Civilization'' series, Meier co-found ...
's ''
Civilization A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'' series, it may be important for either economic or military reasons to build railroads as fast as possible, and doing this efficiently requires considerable micromanagement of Settler/Engineer units.


Twitch vs trick

Some forms of micromanagement involve continuous input of a large number of commands over a short period of time. This is known as twitch micromanagement. For example, a micromanagement technique known as kiting requires continuous input from the player in order to keep their character at an optimum distance from a target. Another example of twitch micromanagement can be found in
racing games Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic raci ...
whereby a player is required to keep making split second adjustments to the position of their vehicle. In contrast to twitch micromanagement, some game elements need only occasional input from the player in order to exploit tricks in their behavior. In these situations, quick thinking is rewarded over continuous, quick reaction. This is known as trick micromanagement. Other types of games are based entirely on micromanagement, such as pet-raising simulations and games like ''
Cake Mania ''Cake Mania'' is a cooking time management video game developed and published by Sandlot Games in 2006. Some ports of ''Cake Mania'' have different titles; the Wii version is known as ''Cake Mania: In the Mix!'', and the PlayStation 2 and Play ...
'', where the player's ability to micromanage is often the only skill being tested by the game.


Policy-based

Some games are designed in such a way that players must constantly set or check strategic parameters to ensure that operations are proceeding smoothly and efficiently. A typical
city-building game A city-building game, or town-building game, is a Video game genres, genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and man ...
or
4X game 4X (abbreviation of ''Explore, Expand, Exploit, Exterminate'') is a subgenre of strategy-based computer and board games, and includes both turn-based and real-time strategy titles. The gameplay generally involves building an empire. Emphasis ...
, for example, requires the player to regulate taxation and production levels in order to keep their industries and commerce flowing. The amount of detail that goes into a simulation like this may necessitate spending a disproportionate amount of time in adjusting relatively minor parameters in order to achieve maximum efficiency.


Controversy

Micromanagement can divert the player's attention from grand strategy by overloading the player with repetitive and mechanical work. Some commentators think that "Strategy is irrelevant in today's real-time strategy games when you're playing against a fourteen-year-old who can click twice as fast as you." Games in which constant micromanagement is needed are often described as "micromanagement hell".The Geryk Analysis - Master of Orion 3 rebuttal
at quartertothree.com (2001)

at armchairempire.com (2006)
In
turn-based Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is don ...
games the need for economic micromanagement is generally regarded as a defect in the design, and more recent TBS games have tried to minimize it.Galactic Civilizations
reviews at metacritic.com
Master of Orion 3
reviews at metacritic.com
But hands-on tactical combat is a feature of many turn-based games (e.g. ''
Master of Orion II ''Master of Orion II: Battle at Antares'' is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor ''Master of Orion'' and ''Master of Magic''. The IBM PC compa ...
'', ''
Space Empires III ''Space Empires'' is a series of 4X turn-based strategy games by Malfador Machinations that allow the player to assume the role of the leader of a space-faring civilization. Gameplay In ''Space Empires'', the player assumes the role of the sing ...
'', ''
Heroes of Might and Magic III ''Heroes of Might and Magic III: The Restoration of Erathia'' (commonly referred to as ''Heroes of Might & Magic 3'', or ''Heroes 3'', or abbreviated HoMM 3) is a turn-based strategy game developed by Jon Van Caneghem through New World Comput ...
''), and reviewers complained about the difficulty of controlling combat in ''
Master of Orion 3 ''Master of Orion III'' is a 4X turn-based strategy game and the third in the ''Master of Orion'' series. ''Master of Orion III'' was developed by Quicksilver Software and published by Infogrames Interactive on February 25, 2003. Backstory In ...
''.Master of Orion 3 review
at quartertothree.com (2003)
There is controversy between fans of different RTS games about whether micromanagement is: (a) a skill which involves making decisions quickly while under pressure; or (b) a chore which degenerates into a "clickfest" where a player who is faster with the mouse usually beats a player who is better at grand strategy. As a result, real time strategy games vary widely from e.g. ''
Total Annihilation ''Total Annihilation'' is a science fiction real-time strategy video game released in September 1997 for Microsoft Windows and Mac OS by Cavedog Entertainment and distributed internationally by GT Interactive. Two expansion packs were released ...
'', which eliminates most economic micromanagement and reduces tactical micromanagement, to ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance amon ...
'', in which both economic and tactical micromanagement are considered important skills. Software has been developed to analyze players'
actions per minute Actions per minute, abbreviated to APM, is a term used in video games, particularly real-time strategy and fighting games which refers to the total number of actions that a player can perform in a minute. Actions per minute are the number of acti ...
(commonly known as APM).Total Annihilation review
at gamespot.com (1997)
Other games aim for differing levels of micromanagement of different types: for instance, the
Relic Entertainment Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as '' Homeworld'', '' Warhammer 4 ...
title ''
Dawn of War 2 ''Warhammer 40,000: Dawn of War II'' is a real-time strategy- tactical role-playing video game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional '' Warhammer 40,000'' universe. It is the sequel t ...
'' minimises economic micromanagement as much as possible, such that there is no base construction, all units are produced from a single source, and resources are accumulated automatically over time by controlling strategic battlefield locations, while on the other hand the game emphasises tactical micromanagement as its primary skill, with combat taking place principally between relatively small squads of highly effective and highly vulnerable units, with victory a function of the rapid deployment of special weapons and tactics in order to counter enemy manoeuvres and inflict maximum damage quickly while avoiding sustaining damage. A
Gamasutra ''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print maga ...
article pointed out that micromanagement in ''
Civilization III ''Sid Meier's Civilization III'' is the third installment of the ''Civilization (series), Sid Meier's Civilization'' turn-based strategy video game series. It was released in 2001, and followed by ''Civilization IV''. Unlike the original game, ''C ...
'' resulted in the game becoming "a chore more than a game," explaining: "Computers can now animate more units than any player could reasonably want to control, and the number will continue to increase exponentially." Many
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s and
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
s are developing more advanced
hotkey In computing, a keyboard shortcut (also hotkey/hot key or key binding) is a software-based assignment of an action to one or more keys on a computer keyboard. Most operating systems and applications come with a default set of keyboard shortcu ...
layouts, allowing these genres to develop their own micromanagement skills.


In popular culture

*The popular Internet-distributed
mockumentary A mockumentary (a portmanteau of ''mock'' and ''documentary'') is a type of film or television show depicting fictional events, but presented as a Documentary film, documentary. Mockumentaries are often used to analyze or comment on current event ...
series ''
Pure Pwnage ''Pure Pwnage'' (pronounced "pure ownage")The word "pwnage" can be pronounced several different ways. The show's creators pronounce it "ownage". Jeremy justifies this pronunciation with the following statements: "When people say , they sound like ...
'' coined the term "über-micro", a term describing unusually superior levels of micromanagement. In one episode, it was claimed that micromanagement was discovered in "The Battle of 1974". *In
South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia. It constitutes the southern half of the Korea, Korean Peninsula and borders North Korea along the Korean Demilitarized Zone, with the Yellow Sea to the west and t ...
, the real-time strategy game ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance amon ...
'' is highly popular as a professional sport. The need to micromanage efficiently and multitask under pressure are regarded as features that make it suitable for top-level competitions. The game is broadcast on Korean national television, showing professional players' micromanagement skills.''World Cyber Games'' -
National Geographic Channel National Geographic (formerly National Geographic Channel; abbreviated and trademarked as Nat Geo or Nat Geo TV) is an American pay television network and flagship channel owned by the National Geographic Global Networks unit of Disney Enter ...
documentary
90 second clip
on
YouTube YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
)


See also

*
Actions per minute Actions per minute, abbreviated to APM, is a term used in video games, particularly real-time strategy and fighting games which refers to the total number of actions that a player can perform in a minute. Actions per minute are the number of acti ...
*
Macromanagement Macromanagement is a style of leadership that is hands-off or from afar, allowing employees to have more freedom and control over their own work, while employers may shift their focus to strategic long-term goals. Contrary to micromanagement, wher ...
*
Micromanagement Micromanagement is a management style characterized by behaviors such as an excessive focus on observing and controlling subordinates and an obsession with details. Micromanagement generally has a negative connotation, suggesting a lack of fr ...
, in business *
Real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
*
Real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
*
Turn-based strategy Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commo ...


References

{{Real-time strategy gameplay Video game terminology