Microcosm (game)
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''Microcosm'' is a 3D
rail shooter Rail shooter, also known as on-rails shooter, is a subgenre of shoot 'em up video game. Beginning with arcade games such as the 1985 '' Space Harrier'', the gameplay locks the player character into a set path, only allowing for limited or no di ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed and published by
Psygnosis Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Het ...
in 1993. It was originally developed for the
FM Towns The is a Japanese personal computer built by Fujitsu from 1989 to 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns ...
, and
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
for the
Sega CD The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ...
,
Amiga CD32 The Amiga CD32 (stylized as Amiga CD32) is a home video game console developed by Commodore as part of the Amiga line, as well as the final hardware to be developed by the company. Released in September 1993 in Europe, Australia, Canada, and B ...
,
3DO 3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third ...
, and
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
. ''Microcosm'' featured realistic FMV animation, with the graphics being rendered on
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
workstations. The game is either in first-person or
third-person view In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is ...
depending on the gaming system.


Plot

Set in the year of 2051 AD, the game takes place in a dystopian futuristic setting on an alien planet called Bodor, located in the Bator System, where the galaxy's two largest conglomerates—Cybertech, considered the more compassionate of the two, and Axiom, thought to be the more oppressive corporation—compete to achieve premier status in the business world, a position known as CORP 1. Because of heavy mining operations on the planet from the corporations, most of Bodor is uninhabitable due to pollution, forcing 87% of the population onto 2% of the planet's land. Because of this, poverty, crime and disease are rampant in the cities. Axiom also claims that Cybertech is responsible for the death of Axiom's former president. Axiom injects Cybertech president Tiron Korsby's body with microscopic droids designed to penetrate his brain and control his mind. Cybertech, however, learns of this plan and injects Korsby with their own piloted submarines shrunken down to a microscopic size to destroy Axiom's droids and prevent them from controlling Korsby's mind.


Development

The game used the latest
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
computers at the time to render the graphics as realistically as possible. In 1991, the game was first seen in a demo for the
Amiga CDTV The CDTV (from Commodore Dynamic Total Vision, later treated as a backronym for Compact Disc Television) is a home multimedia entertainment and Home video game console, video game console – convertible into a full-fledged personal computer by ...
. A port for the CD-i was planned and then canceled, but a prototype exists. The lead platform was the
FM Towns The is a Japanese personal computer built by Fujitsu from 1989 to 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns ...
, and development was funded in part by Fujitsu with the aim of making it a launch title for the console-styled version of the platform, the
FM Towns Marty The FM Towns Marty is a home video game console released in 1993 by Fujitsu, exclusively for the Japanese market. It uses the AMD 386SX, a CPU that is internally 32-bit but with a 16-bit data bus. The console comes with a built-in CD-ROM dri ...
. The game engine was later purchased by Fujitsu for £250,000. The DOS and FM Towns versions feature a soundtrack by
Rick Wakeman Richard Christopher Wakeman (born 18 May 1949) is an English keyboardist and composer best known as a member of the progressive rock band Yes across five tenures between 1971 and 2004, and for his prolific solo career. AllMusic describes Wakema ...
, which plays only in the credits because the compression techniques needed to simultaneously play CD-quality audio and stream graphics from CD had yet to be invented. For the later versions, in-house Psygnosis composer Tim Wright recorded a soundtrack which could play during gameplay. A promotional version of the game was later developed for
Pfizer Pfizer Inc. ( ) is an American Multinational corporation, multinational Pharmaceutical industry, pharmaceutical and biotechnology corporation headquartered at The Spiral (New York City), The Spiral in Manhattan, New York City. Founded in 184 ...
.


Reception

Critics generally rated ''Microcosm'' as having excellent graphics but very limited and poorly designed gameplay. ''
Amiga Format ''Amiga Format'' was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split '' ST/Amiga Format'' into two separate pub ...
'', for instance, greatly praised the Amiga CD32 version's graphics and soundtrack, but described the gameplay as "a merely slightly better than average" rail shooter. In a 1995 second review, they lowered their score from 87% to 40%, mocking their earlier review's emphasis of graphics over gameplay and describing the game as "a decidedly average ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'' clone that certainly looks great, but plays horribly". ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future Publishing and ran for 65 issues, from May 1991 to September 1996. History The first issue of ''Amiga Power'' was publi ...
'' similarly described ''Microcosm'' as a ''Space Harrier'' clone with extremely limited interactivity and little variations in the visuals. ''
CU Amiga ''Commodore User'', (also referred to as ''CU'') later renamed to ''CU Amiga'', is a British magazine initially published by Paradox Group before being acquired by EMAP. Timeline ''Commodore User'' was launched in October 1983 with an initial pr ...
'' said that the graphics in the Amiga CD32 version are not nearly as good as the FM Towns version, with enemy sprites that look "pasted on", but that the gameplay is considerably improved.
Power Unlimited ''Power Unlimited'' is a Dutch multi-format video games magazine. It is the biggest gaming magazine in the Benelux. The first issue was released in June 1993. History ''Power Unlimited'' started in June 1993 in Bjørn Bruinsma's basement as a ...
reviewed the Amiga CD32 version and gave a score of 85% summarizing: "One of the first video games with computer images that are on par with film images. However, ignore the eye-catching graphics and what remains is a very simple shooting game." Reviewing the Sega CD version, ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' opined that ''Microcosm'' represents a good concept for FMV games, but that the poor level design reduces the gameplay to trial-and-error and takes away the fun. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' similarly commented that the game concept is good, but the gameplay is "repetitious and boring". ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' in June 1994 said that the DOS version was "a very basic shooter" with "simplistic, even brainless" gameplay. While praising the "polished graphics and animation" and "equally excellent" music, the magazine concluded that despite "cool technology and a 'cinematic feel' ... Psygnosis forgot to make a game". ''Electronic Gaming Monthlys four reviewers gave the 3DO version a unanimous score of 4 out of 10, commenting that the graphics are a huge improvement over the Sega CD version,Though the FM Towns and Amiga CD32 versions had also been released at the time, the review does not mention them because they were not released in North America, where ''Electronic Gaming Monthly'' was published. but that the gameplay is still shallow and "just not fun". ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' stated that "This is one of those games one can never describe as challenging, only as frustrating." James V. Trunzo reviewed ''Microcosm'' in ''
White Wolf Inphobia ''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after ...
'' #51 (Jan., 1995), rating it a 4 out of 5 and stated that "If Psygnosis falls short with ''Hexx'', it makes up for it with ''Microcosm''. The basic idea of using the inside of the human body as a battle ground has always been intriguing. It's certainly better than having to fight orcs and goblins all the time. Psygnosis makes excellent use of cinematics to enhance the gaming experience and avoids making ''Microcosm'' just another example of CD-ROM 'eye-candy'." According to a Psygnosis spokesperson, despite the poor reviews ''Microcosm'' was a commercial success.


Editions

The limited edition copy of the PC and Amiga CD32 versions of the game contains the game, the manual, a soundtrack CD and a T-shirt.


Notes


References


External links


''Microcosm''
at
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
* {{abime, id=2464 1993 video games 3DO games Amiga CD32 games Art rock albums by English artists Cancelled CD-i games Creative Assembly games DOS games Dystopian video games Fiction about nanotechnology Fiction set in 2051 Films scored by Rick Wakeman FM Towns games Full motion video based games Human body in popular culture Psygnosis games Rail shooters Rick Wakeman albums Science fiction video games Scrolling shooters Sega CD games Single-player video games Video games about microbes Video games about robots Video games about size change Video games developed in the United Kingdom Video games scored by Tim Wright (Welsh musician) Video games set in the 2050s Video games set on fictional planets