Metro-Cross Screenshot
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is a
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
released in arcades by
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
in 1985. It was ported to the
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
,
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, Family Computer, and ZX Spectrum. ''Metro-Cross'' runs on Namco Pac-Land hardware, but with a video system modified to support a 2048-color palette (computing), palette like in ''Dragon Buster''. It uses a Motorola 6809, Motorola M6809 microprocessor, with a HD63701, Hitachi HD63701 sub-microprocessor (both running at 1.536 Megahertz, MHz) and Namco 8-channel waveform Programmable sound generator, PSG for audio.


Gameplay

The player takes control of a man known only as Runner, who is given a time limit to run through each of the game's thirty-two rounds while avoiding obstacles and collecting drink cans. The actual running happens automatically and the goal of the player is to avoid the obstacles and collect the cans by moving the Runner with the stick and adjusting his speed accordingly. If the Runner finishes the round within the time limit, the remaining time will be awarded to him as bonus points and he will proceed to the next round. Every fourth round is special, using the remaining time from the three previous ones as additional time. However, if the Runner has not finished the round before the time limit runs out, he will be electrocuted and the game will immediately end. Obstacles along the way include Slip Zones which will slow the Runner down if he tries to cross over them, Pitfalls which will break under the Runner's weight and drop him into the holes underneath, and Crackers which will launch the Runner up into the air and cause him to land on his back. Later rounds also feature Jumbo Tires that bounce towards the Runner, Walls that move up and down from the ground, Cubes that move through particular columns of tiles, Mice that attempt to jump onto the Runner and slow him down, and Chess Knights and Kings that bounce from one tile to another. The rounds also feature Springboards, which can be used to propel the Runner forward at a great speed. Some rounds have a special layout of Springboards, where it is possible to use one Springboard to land directly on the second one. Some other rounds also feature Skateboards which will speed the Runner up and make him immune to Slip Zones. There are also two different types of drink cans; kicking them will either grant the player bonus points (from 100 to 5000) or speed the Runner up, but jumping on them will stop the timer for a few seconds.


Reception

''Game Machine'' listed ''Metro-Cross'' as being the ninth most popular arcade game of June 1985 in Japan.


Legacy

''Metro-Cross'' was re-released as part of ''Namco Museum Volume 5'' for PlayStation (console), PlayStation and ''Namco Museum Virtual Arcade'' for Xbox 360 (renamed ''Retro-Cross'' in the European and Australian versions of ''Virtual Arcade''). A high definition sequel called ''Aero-Cross'' was being developed for the Xbox Live Arcade and PlayStation Network as part of the Namco Generations line until it was cancelled along with the Namco Generations brand itself being discontinued. Multiple players would have been able to simultaneously play, similar to Konami's ''Hyper Olympic'' games. A theme based on ''Metro-Cross'' is featured in ''Pac-Man 99'', as special DLC (video gaming), DLC.


Notes


References


External links

* {{KLOV game, id=8683 1985 video games Amstrad CPC games Arcade video games Atari ST games Commodore 64 games Kitkorp games Namco arcade games Now Production games Nintendo Entertainment System games Nintendo Switch games PlayStation 4 games U.S. Gold games Video games developed in Japan Virtual Console games Virtual Console games for Wii U ZX Spectrum games Arcade Archives games Hamster Corporation games Multiplayer and single-player video games