Metaverse Law
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Metaverse law refers to legal systems, policies and theories concerning
metaverse The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection. The term ''metaverse'' originated in the 1992 science fiction ...
technologies involving
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
,
augmented reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
,
mixed reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
, and
hyperreality Hyperreality is a concept in post-structuralism that refers to the process of the evolution of notions of reality, leading to a cultural state of confusion between signs and symbols invented to stand in for reality, and direct perceptions of co ...
. Metaverse Law also refers to a privacy, AI, and cybersecurity law firm founded in 2018.


Metaverse law in practice

Metaverse law is in the early stages of development in legal scholarship and legal practice compared to other established legal fields. Also, not all legal practitioners and scholars have recognized metaverse law as a specialized area of study, given the early stage of metaverse technology adoption in the public. Instead, some legal practitioners and scholars anticipating the metaverse technology have examined the metaverse by looking at the relationship between traditional legal frameworks and the metaverse. So for many individuals, metaverse law is spoken in the context of existing laws involving and applying to the metaverse, rather than treating metaverse law as a legal field.


Emerging metaverse law theories


Metaverse law theory

While some people view the metaverse law under the umbrella of established legal fields, others have taken a broader position. For instance, one legal
think tank A think tank, or public policy institute, is a research institute that performs research and advocacy concerning topics such as social policy, political strategy, economics, military, technology, and culture. Most think tanks are non-governme ...
has proposed the theory that metaverse law is a new area of study that must be recognized as a legal field in entirety, rejecting the view that metaverse law is a sub-discipline of an existing legal discipline. In similar vein, some legal scholars have claimed that the metaverse demands an entirely new legal infrastructure such as independent virtual jurisdiction, legal order, and self-regulating government bodies and constitutions. However, some say that the metaverse law theory falls short in practice. Regulators have stated that they need to have a better understanding of the metaverse to create metaverse-specific laws, and the metaverse market has been struggling to achieve stability. Other critics point out that metaverse is not any more unique than a game. For example, some technology leaders, like Microsoft CEO
Satya Nadella Satya Narayana Nadella (; born 19 August 1967) is an Indian-born American business executive who is the chairman and chief executive officer (CEO) of Microsoft, succeeding Steve Ballmer in 2014 as CEO and John W. Thompson in 2021 as chairman. B ...
, do not distinguish metaverse from a game. Distinguishing the metaverse from a game was an important distinction in ''
Epic Games v. Apple ''Epic Games, Inc. v. Apple Inc.'' was a lawsuit brought by Epic Games against Apple in August 2020 in the United States District Court for the Northern District of California, related to Apple's practices in the iOS App Store. Epic Games speci ...
'', where the plaintiff was unsuccessful in the claim that its software could avoid defendant
Apple Inc. Apple Inc. is an American multinational corporation and technology company headquartered in Cupertino, California, in Silicon Valley. It is best known for its consumer electronics, software, and services. Founded in 1976 as Apple Comput ...
's commission charges on in-app game purchases because plaintiff's software is classified as a metaverse, as opposed to a game. Additionally, proponents of the metaverse law theory also agree that establishing the metaverse law as a legal field necessarily involves studying the intersection between existing legal theories and the metaverse.


Metalaw

In one opinion article, McCollum suggested that metalaw will emerge as the legal system that governs the metaverse. Citing Haley's 1956 article, ''Space Law and Metalaw – A Synoptic View'', McCollum claimed that metaverse will adopt the terminology, "metalaw," to represent laws associated with metaverse because metalaw describes conditions and rules by which "sapient beings of a different kind" do not follow, unlike the way human beings do on Earth, alluding that extraterrestrial beings may be anything other than humans (i.e., robots). On the other hand, Haley had coined the term, "metalaw," in the context of
space law Space law is the body of law governing space-related activities, encompassing both international and domestic agreements, rules, and principles. Parameters of space law include space exploration, liability for damage, weapons use, rescue efforts ...
and its relationship to possible governing laws with
extraterrestrial life Extraterrestrial life, or alien life (colloquially, aliens), is life that originates from another world rather than on Earth. No extraterrestrial life has yet been scientifically conclusively detected. Such life might range from simple forms ...
in galactic space (a.k.a. aliens). Haley's intent of defining metalaw for interactions with extraterrestrial beings in space was reaffirmed more than once in a 1957 paper, ''Space Law and Metalaw - Jurisdiction Defined'', and in 1956 Congress of the
International Astronautical Federation The International Astronautical Federation (IAF) is an international space advocacy organization based in Paris, and founded in 1951 as a non-governmental organization to establish a dialogue between scientists around the world and to lay t ...
. Additionally, Haley's metalaw theory has been cited by early and modern legal scholars strictly in space law context, including his critics. Some modern scholars have argued that metalaw could be aptly used to create rules governing artificial intelligence; however, this suggestive concept narrowly applies to the relationship between humans and robotic intelligence, which is not specific to the metaverse.


Crime

The word "metaverse" first appeared in
criminal law Criminal law is the body of law that relates to crime. It proscribes conduct perceived as threatening, harmful, or otherwise endangering to the property, health, safety, and Well-being, welfare of people inclusive of one's self. Most criminal l ...
studies in 2008, ''Fantasy Crime: The Role of Criminal Law in Virtual Worlds,'' by Susan W. Brenner. Because metaverse existed in limited forms at the time of publication in 2008, Brenner anchored her analysis from
Neal Stephenson Neal Town Stephenson (born October 31, 1959) is an American writer known for his works of speculative fiction. His novels have been categorized as science fiction, historical fiction, cyberpunk, and baroque. Stephenson's work explores mathemati ...
's 1992 novel: ''
Snow Crash ''Snow Crash'' is a science fiction novel by the American writer Neal Stephenson, published in 1992. Like many of Stephenson's novels, its themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryp ...
'', which is credited to be the birth of the metaverse concept by many people. In her legal analysis, Brenner addressed harms that can theoretically transfer from virtual spaces to the physical world such as virtual rape and pedophilia. Even though Brenner published her study more than a decade ago in 2008, the types of harm addressed by her paper surfaced as a common issue topic in the 2020s, where people frequently report unwanted sexual contacts and threats by other metaverse users. At the same time, Brenner examined the metaverse as a subset of virtual crimes under criminal law, as opposed to treating the metaverse law as a legal field or as a subset of cyberlaw.


Sub-discipline perspective

Some legal scholars have approached the metaverse law subject through a subclass perspective. Although these scholars have adopted the "metaverse law" terminology to represent a legal discipline, they view metaverse law as a sub-discipline of cyberlaw.


Existing laws regulating the metaverse sector

There is still a lot of development needed in the Metaverse to understand the full scope of law that will be applicable in the field. Some of the laws that are currently being practiced in this field are listed below:


Privacy Law

Because companies often collect user information and share data without user knowledge as common practice, privacy experts raise concerns that immersive metaverse experience opens bigger doors for privacy abuse and surveillance by companies. So perhaps unsurprisingly, privacy has been a frequently examined topic in metaverse law and legal experts, and proponents of privacy governance argue that self-governing metaverse communities are insufficient to safeguard privacy protection of users. In a 2007 paper, ''Privacy in the Metaverse'', Leenes distinguished metaverse from a game, arguing that metaverse is a social microcosmos whereby ordinary people develop complex social behaviors and psychological effects unique to the metaverse space. Unlike the legal practitioners who have viewed metaverse laws as a subset of existing legal frameworks, Leenes left open for readers to interpret possible privacy implications in the metaverse space by discussing government surveillance, metaverse marriage, borderless communication in common spaces, and how metaverse developers like ''
Second Life ''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
'' company
Linden Lab Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the developer of ''Second Life''. The company's head office is in San Francisco, California, with additional offices in Boston, Massach ...
do not sufficiently address privacy concerns.


Copyright Law

The purpose of copyright law is to protect the original work of creators, artists, and writers. When discussing the Metaverse, the statute includes user-generated digital content such as avatars, virtual real estate, and artwork. Platforms such as The Sandbox enable users to construct, develop, and own 'LANDS' virtual regions. People spend tens of thousands of dollars to acquire a piece of Metaverse real estate. With the popularity of digital assets, copyright law assumes greater significance in the Metaverse.


Intellectual Property Laws

The IP law protects the creators' rights to their inventions, trademarks, and other works. With the rise in popularity of Non-Fungible Tokens, an unavoidable component of the Metaverse space, intellectual property law has become crucial for effective governance. Soon, technology companies will compete to create more sophisticated AR and VR tools, such as high-tech eyewear, headsets, etc., which will open up new industry opportunities for Intellectual Property Rights, such as new software and device patents.


Tort Law

Tort law governs civil wrongs, including both property and personal damages. In Metaverse, the law regulates any harmful activity perpetrated by users against other participants. This can include psychological distress, physical assaults, and property damage. For instance, if one person physically injures another within the Metaverse ecosystem, the injured party can file a lawsuit against the perpetrator. The law will then require the accused to pay for the injuries, medical expenses, and other damages resulting from the act. There are other laws like defamation & overall regulation scenario of Blockchain & NFT, which depend on the type of transactions & activities done on a Metaverse platform. With time new laws and regulations may shape the future of the metaverse & laws around it.


Terminology in legal firms


Metaverse law firms

Some legal practitioners have used the terminology, ''metaverse law,'' to represent their law firm's name. In other contexts, a real estate and business law firm claimed to be the first "metaverse law firm" in the metaverse. Similarly, a personal injury law firm was publicized for opening a metaverse law firm. For these legal practitioners, the usage of the phrase, metaverse law, indicates the virtual location of a law firm in the metaverse, as opposed to recognizing metaverse law as a subclass of existing legal frameworks or a specialized legal field.


Trademark dispute

Law firms using the ''metaverse law'' as their business name or description have led to a
trademark A trademark (also written trade mark or trade-mark) is a form of intellectual property that consists of a word, phrase, symbol, design, or a combination that identifies a Good (economics and accounting), product or Service (economics), service f ...
dispute between at least two law firms. In ''Falcon'' ''Rappaport & Berkman PLLC v. Metaverse Law Corporation''
Falcon
filed a trademark claim against Metaverse Law in the United States District Court for the Southern District of New York, objecting that the Metaverse Law firm should not have a
monopoly A monopoly (from Greek language, Greek and ) is a market in which one person or company is the only supplier of a particular good or service. A monopoly is characterized by a lack of economic Competition (economics), competition to produce ...
over the phrase "metaverse law." The
United States Patent and Trademark Office The United States Patent and Trademark Office (USPTO) is an List of federal agencies in the United States, agency in the United States Department of Commerce, U.S. Department of Commerce that serves as the national patent office and trademark ...
's trademark registry shows that "METAVERSE LAW" is a registered trademark for Metaverse Law Corporation. The recent dispute has been settled by the parties. The parties agreed that the term "METAVERSE LAW" remains Metaverse Law's trademark and Metaverse Law maintains the right to prosecute any non-descriptive infringement of the mark's use, but descriptive uses of the term are permitted. Metaverse Law Corporation is a proponent of decentralized virtual reality spaces (as opposed to the panopticon of a singular dystopian metaverse) and advises tech companies and law firms alike on consumer privacy, ethics, and good governance inside and outside of their metaverses.


See also

* *
Ethics of artificial intelligence The ethics of artificial intelligence covers a broad range of topics within AI that are considered to have particular ethical stakes. This includes algorithmic biases, Fairness (machine learning), fairness, automated decision-making, accountabili ...
* Virtual crime


References

{{DEFAULTSORT:Metaverse Law
Law Law is a set of rules that are created and are enforceable by social or governmental institutions to regulate behavior, with its precise definition a matter of longstanding debate. It has been variously described as a science and as the ar ...
Internet law Video game law Virtual reality