Merc 2000
   HOME

TheInfoList



OR:

Merc: 2000 is an alternative
setting Setting or Settings may refer to: * A location (geography) where something is set * Set construction in theatrical scenery * Setting (narrative), the place and time in a work of narrative, especially fiction * Setting up to fail a manipulative tec ...
for the Twilight: 2000
role playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
by
Game Designers' Workshop Game Designers' Workshop (GDW) was a Board wargame, wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. ...
. Whereas Twilight: 2000 was set in the immediate post-
World War III World War III, also known as the Third World War, is a hypothetical future global conflict subsequent to World War I (1914–1918) and World War II (1939–1945). It is widely predicted that such a war would involve all of the great powers, ...
era, with characters representing soldiers trying to survive, characters in Merc: 2000 are mercenaries working for or against government forces in the
1990s File:1990s decade montage.png, From top left, clockwise: The Hubble Space Telescope orbits the Earth after it was launched in 1990; American jets fly over burning oil fields in the 1991 Gulf War; the Oslo Accords on 13 September 1993; the World ...
, mainly in
Third World The term Third World arose during the Cold War to define countries that remained non-aligned with either NATO or the Warsaw Pact. The United States, Canada, Taiwan, Japan, South Korea, the Southern Cone, NATO, Western European countries and oth ...
countries all over the world. Rules-wise, Merc: 2000 must be used with Twilight: 2000 versions 2.0 through 2.2; the earlier first-edition Twilight: 2000 rules differ too much to be easily usable without extensive adaptation. The Merc: 2000 rulebook details the game world, gives additional rules and equipment that will be more useful in mercenary campaigns than in normal Twilight: 2000 ones, and also supplies some basic
adventures An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme s ...
to play. Game Designers' Workshop also published a number of separate adventures for use with Merc: 2000.


Reception

Allen Mixson reviewed ''MERC: 2000'' in '' White Wolf'' #30 (Feb., 1992), rating it a 4 out of 5 and stated that "If you want a slightly futuristic game setting or a perspective on what the world could have been if nuclear war hadn't started, this book is just for you. I highly recommend it."


Reviews

*''Terra Traveller Times'' (Number 33 - Mar 1991) *''Voyages to the Worlds of SF Gaming'' (Issue 15 - 1991) *''
Polyhedron In geometry, a polyhedron (: polyhedra or polyhedrons; ) is a three-dimensional figure with flat polygonal Face (geometry), faces, straight Edge (geometry), edges and sharp corners or Vertex (geometry), vertices. The term "polyhedron" may refer ...
'' #70 *''
Polyhedron In geometry, a polyhedron (: polyhedra or polyhedrons; ) is a three-dimensional figure with flat polygonal Face (geometry), faces, straight Edge (geometry), edges and sharp corners or Vertex (geometry), vertices. The term "polyhedron" may refer ...
'' #75


References

{{reflist Role-playing game supplements introduced in 1990 Twilight: 2000 supplements