''Mendel Palace'' is a 1989
puzzle
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Game Freak
is a Japanese video game developer, best known as the primary developer and co-owners of the ''Pokémon (video game series), Pokémon'' series of role-playing video games.
History
Predating the video game company, ''Game Freak'' was a self- ...
for the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
. It was published in Japan by
Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
and in North America by
Hudson Soft
was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. F ...
. ''Mendel Palace'' is the debut game of
Satoshi Tajiri
is a Japanese video game designer and Creative director, director who is the creator of the ''Pokémon'' franchise and the co-founder and president of video game developer Game Freak.
A fan of arcade games in his youth, Tajiri wrote for and ed ...
and his company
Game Freak
is a Japanese video game developer, best known as the primary developer and co-owners of the ''Pokémon (video game series), Pokémon'' series of role-playing video games.
History
Predating the video game company, ''Game Freak'' was a self- ...
. This success inspired him to create the ''
Pokémon
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'' series.
Plot
The player's character must save his girlfriend, who was kidnapped by a young girl. The backstory differs slightly between the Japanese and American versions, although the in-game presentation is the same regardless. In the American version, the player's character is named Bon-Bon and the girl he must rescue is named Candy, who is trapped in her own dream. In the Japanese version, the main character is named Carton and the girl he must rescue is merely his own girlfriend, Jenny, who has been kidnapped by Carton's younger sister Quinty (the titular character in the Japanese version), who is jealous of the attention that Jenny gets.
Gameplay
The game can be played by a single player, or by two players cooperatively. The players' characters are a blue- and a green-colored boy in a vest and cap. Each level consists of a single room composed of a 5 by 7 grid of floor tiles surrounded by a boundary wall. At the beginning of each level a number of enemy dolls appear and start to wander around, attempting to collide with the player. The characters have the ability to "flip" the floor tile they are standing on or adjacent to in order to propel enemy dolls away, as well as revealing new floor tiles underneath. Enemies can be destroyed by flipping them into a wall or impassable block. The player(s) must destroy every doll to complete the level and move to the next one. It is also possible to win certain levels by making a "stalemate" in which all the tiles are unflippable like the bolted metal tiles or the graffiti tiles from the Artist dolls.
Each doll does a simple action that varies from each world. They vary from the basic
walking
Walking (also known as ambulation) is one of the main gaits of terrestrial locomotion among legged animals. Walking is typically slower than running and other gaits. Walking is defined as an " inverted pendulum" gait in which the body vaults o ...
motion to
swimming
Swimming is the self-propulsion of a person through water, such as saltwater or freshwater environments, usually for recreation, sport, exercise, or survival. Swimmers achieve locomotion by coordinating limb and body movements to achieve hydrody ...
and even aggressive tile flippers who have the same abilities to flip random tiles as the player. The level select screen shows each palace along with the enemy dolls that occupy it. Enemy dolls can be destroyed by flipping them into a wall or block, or by slamming into them from a Spinner tile. Touching an enemy causes the player to instantly lose a life. Each world has ten levels which is accompanied by a boss and a scene showing the player's girlfriend being whisked off to another part of the realm.
Stars and lives for each player are tracked separately on the screen. Some rooms are in darkness where players must anticipate useful tiles and enemies well in advance. If one player loses all of his lives, then the other player must continue to play until he also loses all of his lives.
There are a variety of patterns on the floor tiles that can be collected or affect gameplay. Each particular tile can hide many patterns underneath that can be revealed after multiple flippings.
Development
Satoshi Tajiri
is a Japanese video game designer and Creative director, director who is the creator of the ''Pokémon'' franchise and the co-founder and president of video game developer Game Freak.
A fan of arcade games in his youth, Tajiri wrote for and ed ...
had initially used Nintendo's ''
Family BASIC
is a consumer product for programming on the Family Computer video game console. ''Family BASIC'' was launched on June 21, 1984, to consumers in Japan by Nintendo, in cooperation with Hudson Soft and Sharp Corporation. A second version titled ' ...
'' (1984) as a gateway to build his understanding of the internal operation of the Famicom.
This inspired him to create his own handmade Famicom game development hardware from spare electronics parts,
spend two years learning programming, and spend one year making
Game Freak
is a Japanese video game developer, best known as the primary developer and co-owners of the ''Pokémon (video game series), Pokémon'' series of role-playing video games.
History
Predating the video game company, ''Game Freak'' was a self- ...
's debut game ''Quinty''.
Tajiri had already written entire issues of his magazine called ''Game Freak'' solely about his favorite arcade game, ''
Xevious
is a 1983 vertically scrolling shooter video game developed and published by Namco for arcades. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces befor ...
'' (1983), so he wanted ''Quinty'' to be published in Japan by
Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
, which had made ''Xevious'' and several other cute, colorful arcade games.
Taijiri marketed ''Quinty'' to American NES licensees by driving a rental car "all over the West Coast". It was rejected by most as "too cute" until
Hudson Soft
was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. F ...
accepted while altering the title and the package art to reduce cuteness.
Reception
The game sold 67,938 units in Japan and about 60,000 copies in the United States,
adding up to about units sold worldwide.
Chris Kohler called ''Quinty'' "a fond look back at the classic arcade game style that Taijiri and
'Game Freak'' magazine co-author Ken Sugimoriloved, with simple, easy-to-learn game play and beautifully animated graphics". In 2003, the
Tokyo Metropolitan Museum of Photography
The is an art museum concentrating on photography.
As the Tokyo Metropolitan Museum of Photography, it was founded by the Tokyo Metropolitan Government, and is in Meguro-ku, a short walk from Ebisu station in southwest Tokyo. The museum also ...
made an exhibit for the Famicom game library, spotlighting ''Quinty'' with the label of "The End Result of the
Otaku
is a Japanese word that describes people with consuming interests, such as anime, manga, video games, computers or other highly enthusiastic hobbies. Its contemporary use originated with a 1983 essay by Akio Nakamori in '' Manga Burikko''. ...
Culture of the '80s" and calling its simple controls upon a single screen "
decidedly old school".
Legacy
The publishing process and commercial success of ''Quinty'' and ''Mendel Palace'' honed Taijiri's inspiration and skills to create the ''
Pokémon
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'' video game series on
Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
, which grew to become the
highest-grossing media franchise of all time.
A remake was planned for the
Super Famicom
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
, to be distributed via the
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
service and later
Virtual Console
The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
for
Wii
The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
, but was never released.
Bandai Namco Entertainment
is a Japanese multinational corporation, multinational video game video game publisher, publisher, and the video game branch of the wider Bandai Namco Holdings group. Founded in 2006 as it is the successor to Namco's home and arcade video game ...
and
B.B. Studio
Bandai Namco Forge Digitals Inc., formerly known as , is a Japanese video game development company. The company is a result of a merger between BEC and Banpresoft by their parent company, Bandai Namco Entertainment.
History
, short for Bandai ...
included the game as part of
Namcot Collection
, also known as ''Namco Museum Archives'', is a 2020 video game compilation published by Bandai Namco Entertainment. Originally released in Japan for the Nintendo Switch, it was localized for international territories as two separate collections, ...
under license from Game Freak.
Notes
References
{{DEFAULTSORT:Mendel Palace
1989 video games
Cancelled Super Nintendo Entertainment System games
Game Freak games
Nintendo Entertainment System games
Top-down video games
Video games developed in Japan
Virtual Console games
Virtual Console games for Wii U
Multiplayer and single-player video games
Video games scored by Junichi Masuda
Video games directed by Satoshi Tajiri
Kidnapping in fiction
Video games about princesses
Video games produced by Satoshi Tajiri
Video games designed by Satoshi Tajiri